Power Boost?


Auroxis

 

Posted

Just how many things get a boost from "Power Boost"?

It says things like +to hit an + defense in the listing I am looking at. But, is that a boost to all powers? Will I get a 15 sec boost to Defense powers?

(The character I am toying with is a DP/Energy Blaster. Lots of stuns so this might be worthwhile anyway.)

ty!


 

Posted

It affects all the attributes it lists in the detailed info, both for buff and debuff values.

A powerboosted "clickie" power will see the effects of PB for its entire duration, while a powerboosted toggle will only see the effects of PB for the duration of PB (usually 15 seconds)


 

Posted

Quote:
Originally Posted by Silverado View Post
It affects all the attributes it lists in the detailed info, both for buff and debuff values.
...unless the power is set to ignore buffs. For example, +heal is buffed by Power Boost, but +heal powers which also grant damage resistance (Earth's Embrace, for example) are set to ignore buffs, so PB won't affect it.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
...unless the power is set to ignore buffs. For example, +heal is buffed by Power Boost, but +heal powers which also grant damage resistance (Earth's Embrace, for example) are set to ignore buffs, so PB won't affect it.
Yes, there are certain specific exceptions such as the one FW mentioned, and also for Cold Shields (which are set to ignore buffs supposedly because they also buff resistance to cold)


 

Posted

So... would Power Boost increase the defense bonus from Weave for 15 seconds?


 

Posted

Yes


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Cool!

And... the to-hit buff.... ? Will that affect all powers? or only those that already have a to-hit bonus property?

ty


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
Cool!

And... the to-hit buff.... ? Will that affect all powers? or only those that already have a to-hit bonus property?

ty
just things which buff tohit such as build up, aim, and tactics for example


 

Posted

(Just going to tag this here to not need another thread...)

My Character Creator says the Dual Pistols "Hail of Bullets" power has a 60% chance of the damage being applied? Huh? I am hoping this is some sort of misprint.

ty!


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
(Just going to tag this here to not need another thread...)

My Character Creator says the Dual Pistols "Hail of Bullets" power has a 60% chance of the damage being applied? Huh? I am hoping this is some sort of misprint.

ty!
it does like 14-20 ticks of dmg each having a 60% chance to hit, on avg a large majority of them hit, but its extremely extremely small chance you could miss or hit all of them

on avg though i would expect about half of the ticks to hit every time

hail of bullets is a really unique power and can get quite confusing due to how to was designed


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
just things which buff tohit such as build up, aim, and tactics for example
Unless you talk about Power Build Up, which has +tohit and +damage on top of Power Boost.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Can you please tell me a little more about Hail of Bullets? And even how it works with Power Boost?

Mids won't let me slot Hail of Bullets with +defense enhancements and Power Boost doesn't show up as helping Hail of Bullets in any way. The +defense enhancement is perhaps the most interesting thing since it seems to perhaps be this power's saving grace.

I admit I am a little disappointed with the whole 60% hit rate. Is this power better than it looks to be right now? I am still deciding about taking this set and being the highest-level power in the set I am judging this. Still, the animations are truly tempting!

ty!


 

Posted

hail of bullets cant be slotted with def because the def that it adds in is only applicable during the animation time and it is an attack power

i know the chance to hit thing is a little bit different, but as i mentioned in my previous post, that is per tick of dmg, and with about 20 total ticks of dmg you would on avg hit about 60% of that or about 12 ticks

with a good amount of dmg enhancement the power still does impressive dmg, maybe not as much as rain of arrows or full auto, but it also has knockdown and debuff (debuff varies depending on type of ammo toggled) and the debuff (if applicable) is stronger than than most of your other attacks

overall the power is a LOT better than the power sounds, i would take it and give it a try, if you dont like it just respec out of it


 

Posted

Thanks! Most helpful. More questions in a few levels


 

Posted

One thing that is unusual in Mid's with Hail of Bullets is it doesn't seem to list accuracy for the power though I can slot it with Accuracy enhancements. hmm?

ty.

(IF this meant that the power had a 60% chance of hitting instead of the normal calculation I would be pretty happy.)


 

Posted

When you use Hail of Bullets, it rolls an attack (using the standard rules) against each target in range (up to the target cap). If a target is hit, then it checks the 20 pulses to see if they damage it. If it's missed by the original roll, the target will not be hit by any of the ticks of damage.

Slotting accuracy and using powers like Build Up will increase the odds of the power hitting, but nothing can change the chance of each pulse of damage hitting.

If you're familiar with Fire Blast, think of HoB like the bonus fire damage those blasts carry, just without the initial hit, and a LOT more DoTs.


@Roderick

 

Posted

Just as an add to the HoB discussion...

Yes...it is TONS better than it actually sounds on paper.

When even conning, my DP/Elec blaster routinely wipes out minions with ease, unless they're lethal resistant, in which case they're usually at least seriously hurt. I have done some street sweeping with him in IP on a few occasions and jumped into some of the larger groups of mobs like Nemies and HoB usually takes out 80% of the group...at least.

Its a good power, if a little risky due to the 4s animation and it's DoT nature.

Solo, it's probably better to Death Blossom with standard rounds as you'll usually knockdown mobs for a bit less incoming fire. If you've got someone around to act as an aggro sponge...Incendiary Rounds all the way. the extra fire dot adds up nicely.


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Posted

Few things about Power Boost:

It is most popularly used on Control powers(Holds will last longer, Endurance Drains will drain more), Direct Heals(+Regen powers are not affected), and Defense Buff powers(Force Field Shields and Empathy's Fortitude become significantly better).

Powers that can be slotted with resistance enhancements(Ice Shields, FA's Healing Flames) will not be affected by Power Boost.

You can increase its +Defense buff component via Hamidon Origin enhancements(Membranes, Enzymes, and Cytoskeletons).

Issue 20 brought us the Clarion Radial Destiny power, which can give up to a +80% special buff similarly to Power Boost. Though it cannot buff Power Boost, together with Power Boost you can reach ridiculous bursts of +Special (Vengeance giving +105% defense for example).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

(I am assuming everyone has watched the movie "Equilibrium". Hail of Bullets is just as cool as the "Gun Kata". So, I have to try it now with the recommendation that it will be fun )

Thanks!


 

Posted

POWER BOOST via Blaster's /NRG powerset...would this boost the secondary effect of the ICE/NRG Ice primary powers which is -20% recharge or -Run (movement) speeds??? I know that Mids and Red Tomax CoD do not specifically mentioned buffing the -recharge debuff, but does anyone know if it would?


 

Posted

Quote:
Originally Posted by Khaelon View Post
POWER BOOST via Blaster's /NRG powerset...would this boost the secondary effect of the ICE/NRG Ice primary powers which is -20% recharge or -Run (movement) speeds??? I know that Mids and Red Tomax CoD do not specifically mentioned buffing the -recharge debuff, but does anyone know if it would?
It won't, -recharge is never enhanceable.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
It won't, -recharge is never enhanceable.

But I believe the -run speed portion is.

Also, powerboost DOES affect personal force field from the Mace mastery PPP even though it has a resistance component. I run this on my mind/energy dom and when looking at the in game numbers the defense portion of these powers are boosted when I use power boost.


I'm curious about scorpion shield though. Anyone know if this is boosted? Thanks


 

Posted

Quote:
Originally Posted by Syndace View Post
But I believe the -run speed portion is.



Also, powerboost DOES affect personal force field from the Mace mastery PPP even though it has a resistance component. I run this on my mind/energy dom and when looking at the in game numbers the defense portion of these powers are boosted when I use power boost.


I'm curious about scorpion shield though. Anyone know if this is boosted? Thanks
Like I said, any power that can slot resistance enhancements is not affected by Power Boost. While PFF has a resistance component, it cannot slot resistance enhancements.

Since Scorpion Shield can't slot resistance enhancements Power Boost will work, though it will only enhance it for the duration of Power Boost.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Like I said, any power that can slot resistance enhancements is not affected by Power Boost. While PFF has a resistance component, it cannot slot resistance enhancements.

Since Scorpion Shield can't slot resistance enhancements Power Boost will work, though it will only enhance it for the duration of Power Boost.
Aaahhhh I see, only resistance components that are enhanceable aren't affected by Power Boost. That makes sense.. I need to read more carefully next time thanks


 

Posted

One more thing...

The power listing in character creator says that Power Boost has a "+52.80 strength AttrEndurance" component. What is this? Will this temporarily affect recovery or total endurance? Or, is that just for endurance debuffs?