Mylia

Legend
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  1. Triumph was dead once, but it got better.
  2. Indeed, I will add to this pool also. I have been tied up for the last week or so, but I should have some time off in the coming weeks to help out some more.
  3. Mylia

    Mo5thSF , MoRSF

    I will have to see what is going on. It is rough to say right now if I can or not. If I can come I will bring something that can help out the team.
  4. Mylia

    Mo5thSF , MoRSF

    I am up for the Mo5thSF/TF. Also a MoLGTF. I will join either of these two teams, work permitting. It would be with my Necro/Dark MM.

    Also a MoSTF would be nice also since my vill needs love for that.
  5. I will try and make this run. My toon I want to bring is a Neco/Dark MM.
  6. Mylia

    Kick-*** Sequel

    Yeah the second comic mini is ready to be released very soon. I see it in the Marvel previews for the last couple months. Also it was known once the film was out there was a comic and movie sequel. They were planning on making a Trilogy out of it.
  7. Really enjoying Millar's Ultimates, I cannot complain on that.

    Although Jeph Loeb's Ultimates is another story, I have not been a fan of that, and waiting for it to finish off, so I can be rid of it.
  8. Indeed, I know how it feels also. With the connection I have, there usually is no problem with anything, but with the recent spike of people logging into the game, there is a good chance we are kicking into the bandwidth/load of the servers. Truly fun times!
  9. Mylia

    Hello Triumph!

    Welcome back...while it is true Villains are slighly underrepresented, this is starting to change with Going Rouge, were there are people switch sides, and populations picking up.

    Also Triumph has been going good (so far) since the release of the expansion, hopefully we can keep this up a bit, and have some fun with it.

    Welcome back mate!
  10. Obsidius nails it pretty good for what you are looking for. The first twenty levels are quick to go by so not being in a Super/Villain Group is nothing too major.

    Global channels are the best way to for basic teaming. Another good one to have is Triumph LFT. Or just generic tells looking for more. I know once you move out of Praetoria there will be a lot of guild advertising happening, so no need to worries.

    Also we here on the Triumph server are more than welcome you in any question, not holding you hand as you say but give good sound advice.

    Welcome to our game and our wonderful server!
  11. One thing I do remember was a lvl 7 Wizard/Sorcerer/ultimate magus. It was pretty hardcore-super.

    Also there was one build that takes the ranger(if elf) pet, the elven hound and makes it into crypto at lvl 5 which is equivalent of a full group by himself.
  12. Mylia

    Hey everyone!

    Quote:
    Originally Posted by link222 View Post
    thanks all I will try to make a toon on different servers once i can stop shooting people.
    Glad to see your having fun with it. If by chance you ever get on the American Servers, come to Triumph, it is where pants are outlawed.
  13. Quote:
    Originally Posted by PC_guy View Post
    you clearly don't understand how the sophistication and difficulty involved in badging.

    i mean its pretty obvious that the more badges you have, the better you are.
    No U!
  14. Dunno I have seen some challenges, and some overlap from mobs, but running my Kin/Nin stalker, I have more fun there than on either side. I love the rush you get, almost like on the edge of your seat as you think you might drop or not.

    After plowing through a mass groups of Police, and some ambushes that jumped in, I actually burned inspirations. Although it did not make me feel screwed like fighting CoT on redside.

    I find it a challenge, but still very doable, I think a lot of new people will do fine with Prae. The difficulty is consistent throughout the mobs, not uneven like we have with other peeps. Of course this is my opinion on this, people can have their ways, but I am more in line with others in this thread and find it not bad at all.
  15. If I recall correctly the bare minumium is 80% rech + hasten. Once your over that it is just added sweetness.
  16. It's odd, I got Frenzied badge quickly, and before the seven day period lapsed. Also to note, I just did my morality mission yesterday, and dinged with that badge.
  17. Very awesome. I also will be in my bunk.
  18. Well I can say I am stoked for this. I absolutely loved the first film, and made a lot of people watch and love it. Now that there is a sequel there is still a movie god to look up to and he is saying.

  19. Quote:
    Originally Posted by Smersh View Post
    You mean, before GRRM pulls a Robert Jordan?
    Heh...I am waiting for it, but by the sounds of it, we might get one more out of him, and maybe 100 pages of a sixth.
  20. Hey guys I am looking for some help with a build I put together. As it stands right now, it will be capped to Melee with 49% with MP running, and about 40% to Range and AoE.

    My goal originally was to cap them all, either by a perma ML, or through Def bonuses. I am not 100% sure how much recharge you need to perma to that. It looks like it could be, but I am unsure.

    Also I will not be using too many expensive IOs (minus Numina) Trying to build this on a reasonable budget. I would like to be able to solo AVs at sometime, but it is nothing too major at this time.


    Villain Plan by Mids' Villain Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sweet Sensi: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(37)
    Level 1: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(7), Ksmt-ToHit+(7)
    Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/EndRdx/Rchg(40)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(13), RedFtn-Def/EndRdx(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Follow Up -- AdjTgt-ToHit/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), F'dSmite-Acc/EndRdx/Rchg(40)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), EndRdx-I(21), EndRdx-I(50)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 14: Health -- Heal-I(A), Numna-Regen/Rcvry+(43)
    Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
    Level 18: Slash -- P'ngFist-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), F'dSmite-Acc/EndRdx/Rchg(43)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(27), P'Shift-End%(29), P'Shift-EndMod/Rchg(50)
    Level 22: Foresight -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(48)
    Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33)
    Level 26: Mental Training -- Run-I(A)
    Level 28: Mind Link -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(33), GftotA-Def/Rchg(33), S'dpty-Def/Rchg(34)
    Level 30: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(46)
    Level 32: Combat Jumping -- Winter-ResSlow(A), DefBuff-I(36), DefBuff-I(37)
    Level 35: Placate -- RechRdx-I(A), RechRdx-I(37)
    Level 38: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40)
    Level 41: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(48)
    Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), SipInsght-%ToHit(48)
    Level 47: Tactical Training: Assault -- EndRdx-I(A)
    Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    Level 0: Ninja Run
    ------------


    Oops, data chuck also;
    Code:
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  21. Mylia

    Hai!

    Quote:
    Originally Posted by Almighty_HH View Post
    Do you think my tractor is sexy? I'm back!
    Yay! I know I think your tractor is still sexy!
  22. I would be down with doing this on the 21st. I will see if I get time for this, if not, then we can plan out some raids for other times afterwards.
  23. The Expendables, are what I will be watching first if I have my say in the movie watching this week.

    If not, it will be Scott Pilgrim...which I am not too keen on seeing.
  24. Quote:
    Originally Posted by Golden Girl View Post
    Which is pointless if Palpatine survives
    No it's not. Since it was never about Palpatine dying, it was about Anakin resolving his sins, from everything he did. Palpatine's death was not needed for this.

    But of course you do not believe in anything past the 6th film. Even if we got the "long lost" scripts of 7-9 which could of made him come back would it still be far fetched? Palpatine was talking about one in the force who could make life "eternal"
  25. Quote:
    Originally Posted by Golden Girl View Post
    Really? We only saw him close his eyes on the Death Star with Luke - that's not proof that he's dead - and as for the Force ghosts, they look a lot like the holograms in the movies, so they must be holograms too.




    Yes I see what you are trying to do, but the story of Anakin has been complete, he has built the circle which was portrayed.