Night Widow build advice
Well, my widow hit perma ML at around 65%-70% global recharge, once she had ML at the ED cap for recharge. I got there by slotting the following sets:
3 sets of Crushing impact (5 pieces) in swipe, strike and slash
1 set of Red fortune (5 pieces for recharge, 6 for ranged def) in TT: Manuevers
1 set of Adjusted targetting (5 pieces) in TT: Leadership
1 set of Decimation (5 pieces) in Gloom
2 LotG+ recharge
That, plus mental training is 66.25% global recharge, which will give you a 90.7 second recharge on a fully slotted ML. That is close enough for most circumstances since the def from mind link goes into effect as soon as you cast it, so you don't have to allow for the cast time (which you do for most powers). If you want true perma, slot another 6.25% recharge or a third LoTG +recharge (which is what I did)
I bought all my LoTG +recharge IO's with merits, so it was both cheap and expensive depending on how easy it is for you to get merits. I lucked into a lot of ITF's and SF's on my widow, plus I have another L50 villain that runs Hami raids for the merits who I used to pick up at least one of them.
If you can get your hands on enough recharge you won't need all the extra def bonuses you have slotted - your melee will be high enough with just the base powers + ML to be well over the softcap and you will just need to get your ranged and AoE def to 30% total. Here is my build for an example - I actually had to slot very little in the way of def bonuses:
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Globals: @Midnight Mystique/@Magik13
Hey guys I am looking for some help with a build I put together. As it stands right now, it will be capped to Melee with 49% with MP running, and about 40% to Range and AoE.
My goal originally was to cap them all, either by a perma ML, or through Def bonuses. I am not 100% sure how much recharge you need to perma to that. It looks like it could be, but I am unsure.
Also I will not be using too many expensive IOs (minus Numina) Trying to build this on a reasonable budget. I would like to be able to solo AVs at sometime, but it is nothing too major at this time.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Sweet Sensi: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(37)
Level 1: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(7), Ksmt-ToHit+(7)
Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/EndRdx/Rchg(40)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(13), RedFtn-Def/EndRdx(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- AdjTgt-ToHit/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), F'dSmite-Acc/EndRdx/Rchg(40)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), EndRdx-I(21), EndRdx-I(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Health -- Heal-I(A), Numna-Regen/Rcvry+(43)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 18: Slash -- P'ngFist-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), F'dSmite-Acc/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(27), P'Shift-End%(29), P'Shift-EndMod/Rchg(50)
Level 22: Foresight -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(48)
Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33)
Level 26: Mental Training -- Run-I(A)
Level 28: Mind Link -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(33), GftotA-Def/Rchg(33), S'dpty-Def/Rchg(34)
Level 30: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(46)
Level 32: Combat Jumping -- Winter-ResSlow(A), DefBuff-I(36), DefBuff-I(37)
Level 35: Placate -- RechRdx-I(A), RechRdx-I(37)
Level 38: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(48)
Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), SipInsght-%ToHit(48)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
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