Mr_P_Nut

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  1. Mr_P_Nut

    Kheldian Fashion

    This is one of my PB's costumes
  2. Mr_P_Nut

    New Hamsters!

    I believe it is now time to invest in three new hamsters and put them on 8-hour shifts, so we don't tire one out so quickly.
  3. Here is my planned build for my Sonic/Dark, am glad to see that I am not the only one with these sets.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Midnight's Melody: Level 50 Magic Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Sonic Siphon -- Acc-I(A), RechRdx-I(3)
    Level 1: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(17), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(27), SipInsght-%ToHit(46)
    Level 2: Sonic Barrier -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
    Level 4: Sonic Haven -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9), ImpArm-ResPsi(11)
    Level 6: Gloom -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36)
    Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(19), EndRdx-I(19)
    Level 10: Hover -- LkGmblr-Rchg+(A)
    Level 12: Sonic Dispersion -- Aegis-Psi/Status(A), ImpSkn-ResDam/EndRdx(13), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(15), ImpSkn-ResDam/EndRdx/Rchg(15), ImpSkn-Status(17)
    Level 14: Fly -- Frbd-Fly(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36), RgnTis-Regen+(43)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(23)
    Level 22: Tenebrous Tentacles -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(37), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(37), GravAnch-Hold%(45)
    Level 24: Night Fall -- Cloud-ToHitDeb(A), Cloud-%Dam(43), Cloud-Acc/ToHitDeb(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/Rchg(50), Cloud-Acc/EndRdx/Rchg(50)
    Level 26: Assault -- EndRdx-I(A), EndRdx-I(27)
    Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/EndRdx(29), GSFC-ToHit(31), GSFC-Build%(31)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Liquefy -- Lock-Acc/Rchg(A), Lock-Rchg/Hold(33), LdyGrey-DefDeb/Rchg(33), LdyGrey-Rchg/EndRdx(33), DarkWD-ToHitDeb/Rchg(34), DarkWD-Rchg/EndRdx(34)
    Level 35: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(42), Nictus-Acc/EndRdx/Rchg(42)
    Level 38: Blackstar -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/Rchg(39), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40)
    Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-Acc/Rchg(45)
    Level 44: Oppressive Gloom -- Acc-I(A)
    Level 47: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(48), GftotA-EndRdx/Rchg(48), GftotA-Def/EndRdx/Rchg(48), GftotA-Def(50)
    Level 49: Recall Friend -- TSM'n-Rng(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 10.8% Max End
    • 27% Enhancement(Accuracy)
    • 32.5% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 32% FlySpeed
    • 129.7 HP (12.8%) HitPoints
    • 32% JumpHeight
    • 32% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 12.5%
    • MezResist(Held) 17.5%
    • MezResist(Immobilize) 12.5%
    • MezResist(Sleep) 14.7%
    • MezResist(Stun) 12.5%
    • MezResist(Terrorized) 12.5%
    • 16% (0.27 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% Resistance(Fire)
    • 6% Resistance(Psionic)
    • 32% RunSpeed
    • 8% XPDebtProtection
    ------------
    Set Bonuses:
    Siphon Insight
    (Dark Blast)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    Steadfast Protection
    (Sonic Barrier)
    • 1.5% (0.03 End/sec) Recovery
    • 15.3 HP (1.5%) HitPoints
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Impervium Armor
    (Sonic Barrier)
    • 2.5% (0.04 End/sec) Recovery
    Impervium Armor
    (Sonic Haven)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • MezResist(Held) 2.75%
    • 3% Resistance(Psionic)
    Siphon Insight
    (Gloom)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Sonic Dispersion)
    • 3% Resistance(Psionic)
    Impervious Skin
    (Sonic Dispersion)
    • MezResist(Sleep) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Cloud Senses
    (Tenebrous Tentacles)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Cloud Senses
    (Night Fall)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Liquefy)
    • 3% DamageBuff(All)
    Touch of Lady Grey
    (Liquefy)
    • 15.3 HP (1.5%) HitPoints
    Dark Watcher's Despair
    (Liquefy)
    • 15.3 HP (1.5%) HitPoints
    Touch of the Nictus
    (Life Drain)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    Cleaving Blow
    (Blackstar)
    • 1% (0.02 End/sec) Recovery
    Siphon Insight
    (Blackstar)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    Efficacy Adaptor
    (Dark Consumption)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Gift of the Ancients
    (Maneuvers)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    • MezResist(Held) 2.2%



    Code:
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  4. 1) Spine/Fire - Perhaps the most fun ride to 50, she is an AoE monster. Made her the day /Fire was available to scrappers. First I didn't like the Banana's of DOOM (tm) but soon got used to them as I realized that entire mobs melt before her. Still my favorite AoE toon. Also my first purpled toon, back when purples were 50-65mil a pop.

    2) DM/SR - This is my strictly non-TF content toon. Hit 50, IOed out and got to soft-cap, and love it. Sure compared to Spines the AoE damage blows, but also seems a whole lot more survivable than /Fire. Love the exotic and single target damage that she does.

    3) BS/WP - Fun to level, but the lethal damage at the later levels had me dragging. Survivable as all get out. Burst damage is nice. BU + Headsplitter + 3 crits= Religious Experience

    MA/Regen: got him to 50 back when Instant Healing was still a toggle. Was my 2nd 50, so he got shelved for other projects. Now when I play him, I can't stand him, mainly due to IH not being toggle anymore (yes I know, get over it) I love the MA animations, both new and old, it's one set where the attack really flow together. But smashing damage at the higher levels is just meh. But I'll keep him around, I have issues with deleting level 50's.
  5. Mr_P_Nut

    Spines/Elec Help

    Quote:
    Originally Posted by Rieze View Post
    Nothing wrong with taking PP but conserve power will be next to pointless with the recharge that build is packing. Replace the end mods in power sync with recharges and its back in less then 30 seconds . Energize's end reduction effects will be up most of the time as well. Endurance, end drain, and -rec is the last thing /ela has to worry about. If you take body mastery to get PP, slot it for regen.

    Thank you for pointing that out, I don't have very much experience with /ELA.
  6. Mr_P_Nut

    Spines/Elec Help

    Quote:
    Originally Posted by Tenacious_T View Post
    Didn't realize how important it was to get that right away. I suppose if I'm in the thick of things I'll probably want that sooner. Good thinking!

    I was thinking that this is really toggle-heavy. I don't have CJ, but I'm running all the defensive toggles and two damage auras on top of that. I'm wondering if I should be going with Body Mastery instead because of this. That'll give me Physical Perfection for the extra +end, and I can put a Performance Shifter proc into both it and Stamina. What do you think?
    End heavy is probably right, also going Body Mastery opens up Conserve Power, so pick that up as the prereq. this also opens up 3 slots that can be put into your shields as end redux.
  7. Mr_P_Nut

    Spines/Elec Help

    Quote:
    Originally Posted by Enamel_32 View Post
    Lookin' good, except your status protection is at level 49.
    What he said. Here is basically the same build, but switched around to get Static Shield when it opens up.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shifted Sentinel: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17)
    Level 1: Charged Armor -- S'fstPrt-ResKB(A), ResDam-I(43), ResDam-I(43)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(15)
    Level 4: Conductive Shield -- ResDam-I(A), ResDam-I(43), ResDam-I(46)
    Level 6: Super Jump -- Zephyr-ResKB(A)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
    Level 10: Static Shield -- ResDam-I(A), ResDam-I(48), ResDam-I(50)
    Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
    Level 14: Swift -- Run-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
    Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(39), Dct'dW-Heal/Rchg(48)
    Level 22: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(23)
    Level 24: Lightning Field -- EnManip-Stun%(A), M'Strk-Acc/Dmg(27), M'Strk-Dmg/EndRdx(29), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
    Level 32: Throw Spines -- Ragnrk-Knock%(A), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
    Level 35: Power Sink -- EndMod-I(A), EndMod-I(36)
    Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(48)
    Level 41: Petrifying Gaze -- HO:Endo(A), HO:Endo(42), HO:Endo(42)
    Level 44: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
    Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
    Level 49: Grounded -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 5.19% Defense(Fire)
    • 5.19% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 6.75% Defense(Psionic)
    • 20.5% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 7.38% Defense(AoE)
    • 4% Enhancement(Heal)
    • 43% Enhancement(Accuracy)
    • 26.3% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 115.5 HP (8.62%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 3.85%
    • MezResist(Stun) 8.25%
    • MezResist(Terrorized) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 12% (0.67 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 9% RunSpeed
    ------------
    Set Bonuses:
    Touch of Death
    (Lunge)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Steadfast Protection
    (Charged Armor)
    • Knockback Protection (Mag -4)
    Obliteration
    (Spine Burst)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback Protection (Mag -4)
    Thunderstrike
    (Impale)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Obliteration
    (Quills)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Multi Strike
    (Lightning Field)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Obliteration
    (Ripper)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Touch of Death
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Positron's Blast
    (Throw Spines)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Devastation
    (Dark Blast)
    • 12% (0.67 HP/sec) Regeneration
    • 30.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Psionic)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Steadfast Protection
    (Grounded)
    • 3% Defense(All)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  8. Mr_P_Nut

    Spines/Elec Help

    Here is a leveling build that I came up with on the fly using Scrapi's leveling build as a back ground. Feel free to sub in what ever epic you want

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    for Velk: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Lunge -- Acc-I(A), Dmg-I(29), Dmg-I(29)
    Level 1: Charged Armor -- EndRdx-I(A), EndRdx-I(3), ResDam-I(5), ResDam-I(15), ResDam-I(37)
    Level 2: Spine Burst -- Acc-I(A), Dmg-I(3), Dmg-I(7), Dmg-I(13), EndRdx-I(43)
    Level 4: Conductive Shield -- EndRdx-I(A), EndRdx-I(5), ResDam-I(7), ResDam-I(15), ResDam-I(19)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Impale -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(13), Acc-I(40)
    Level 10: Static Shield -- EndRdx-I(A), EndRdx-I(11), ResDam-I(11), ResDam-I(17), ResDam-I(17)
    Level 12: Combat Jumping -- EndRdx-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Quills -- Acc-I(A), EndRdx-I(19), Dmg-I(37), Dmg-I(39), Dmg-I(40), Acc-I(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Energize -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), Heal-I(27), Heal-I(34), Heal-I(36)
    Level 24: Lightning Field -- Acc-I(A), Acc-I(25), EndRdx-I(25), Dmg-I(27), Dmg-I(34), Dmg-I(34)
    Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(40)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Ripper -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), Acc-I(43)
    Level 32: Throw Spines -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(43)
    Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), EndMod-I(37), EndMod-I(45), EndRdx-I(46)
    Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Torrent -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42)
    Level 44: Power Surge -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), ResDam-I(46)
    Level 47: Dark Blast -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48)
    Level 49: Tenebrous Tentacles -- RechRdx-I(A), RechRdx-I(50), Acc-I(50), Immob-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    Code:
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  9. Quote:
    Originally Posted by Nethergoat View Post
    Just take Fireball.
    If you're fighting a million wimps you'll waste a lot of time lining up tentacles and getting in position to burn.
    With spines, what's the point?
    Fireball > Throw Spines > Spine Burst, then clean up the stragglers and move on.
    OFT

    This is my current build on what was my Spine/Fire/Dark, but it now my Spine/Fire/Blaze:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scrapi, IO: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (33) Hecatomb - Damage/Recharge: Level 50
    • (37) Hecatomb - Damage: Level 50
    • (42) Hecatomb - Damage/Endurance: Level 50
    • (46) Hecatomb - Accuracy/Recharge: Level 50
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance: Level 40
    • (3) Titanium Coating - Resistance/Endurance: Level 40
    • (5) Titanium Coating - Resistance/Endurance/Recharge: Level 40
    • (15) Titanium Coating - Resistance/Recharge: Level 40
    • (48) Titanium Coating - Endurance/Recharge: Level 39
    Level 2: Spine Burst
    • (A) Armageddon - Damage: Level 50
    • (3) Armageddon - Damage/Recharge: Level 50
    • (7) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (13) Armageddon - Accuracy/Recharge: Level 50
    • (42) Armageddon - Damage/Endurance: Level 50
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance: Level 40
    • (5) Doctored Wounds - Endurance/Recharge: Level 40
    • (7) Doctored Wounds - Heal/Recharge: Level 40
    • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 40
    • (19) Doctored Wounds - Heal: Level 40
    Level 6: Hurdle
    • (A) Jumping IO: Level 40
    Level 8: Impale
    • (A) Apocalypse - Damage: Level 50
    • (9) Apocalypse - Damage/Recharge: Level 50
    • (9) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (13) Apocalypse - Accuracy/Recharge: Level 50
    • (45) Apocalypse - Damage/Endurance: Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 40
    • (11) Recharge Reduction IO: Level 40
    • (11) Recharge Reduction IO: Level 40
    Level 12: Combat Jumping
    • (A) Karma - Knockback Protection: Level 30
    • (43) Luck of the Gambler - Recharge Speed: Level 39
    Level 14: Super Jump
    • (A) Jumping IO: Level 40
    Level 16: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance: Level 40
    • (17) Titanium Coating - Resistance/Recharge: Level 40
    • (17) Titanium Coating - Endurance/Recharge: Level 40
    • (19) Titanium Coating - Resistance: Level 40
    • (37) Titanium Coating - Resistance/Endurance/Recharge: Level 40
    • (48) Steadfast Protection - Knockback Protection: Level 30
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
    • (43) Miracle - +Recovery: Level 39
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 40
    • (21) Performance Shifter - EndMod: Level 40
    • (21) Performance Shifter - EndMod/Recharge: Level 40
    Level 22: Quills
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (23) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (23) Obliteration - Damage: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 24: Blazing Aura
    • (A) Obliteration - Damage: Level 50
    • (25) Obliteration - Accuracy/Recharge: Level 50
    • (25) Obliteration - Damage/Recharge: Level 50
    • (27) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (34) Obliteration - Chance for Smashing Damage: Level 50
    Level 26: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    Level 28: Burn
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (29) Obliteration - Damage: Level 50
    • (45) Obliteration - Accuracy/Recharge: Level 50
    • (45) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 30: Ripper
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (31) Obliteration - Damage: Level 50
    • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (31) Obliteration - Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Recharge: Level 50
    Level 32: Throw Spines
    • (A) Ragnarok - Damage: Level 50
    • (33) Ragnarok - Damage/Recharge: Level 50
    • (33) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (37) Ragnarok - Chance for Knockdown: Level 50
    • (42) Ragnarok - Damage/Endurance: Level 50
    • (43) Ragnarok - Accuracy/Recharge: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 40
    • (36) Recharge Reduction IO: Level 40
    • (36) Recharge Reduction IO: Level 40
    Level 38: Consume
    • (A) Performance Shifter - EndMod: Level 50
    • (39) Performance Shifter - EndMod/Recharge: Level 50
    • (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (39) Performance Shifter - Accuracy/Recharge: Level 50
    • (40) Performance Shifter - EndMod/Accuracy: Level 50
    • (46) Performance Shifter - Chance for +End: Level 50
    Level 41: Char
    • (A) Accuracy IO: Level 40
    Level 44: Fire Blast
    • (A) Accuracy IO: Level 40
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (50) Positron's Blast - Damage/Endurance: Level 50
    • (50) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 39
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 7.5% Defense(Melee)
    • 3.13% Defense(AoE)
    • 90% Enhancement(Accuracy)
    • 78.8% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 15% FlySpeed
    • 155.6 HP (11.6%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 11%
    • MezResist(Terrorized) 2.2%
    • 17% (0.28 End/sec) Recovery
    • 16% (0.89 HP/sec) Regeneration
    • 10.4% Resistance(Fire)
    • 10.4% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 15% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  10. Mr_P_Nut

    Spines/Fire

    Spine/Fire is awesome for farming, have one at 50, purpled out, only because she's an excellent farmer. Focusing on recharge and damage is nice.
  11. Quote:
    Originally Posted by Shred_Monkey View Post


    DM/Fire or Spines/fire - using immobalize with burn
    Have a Spine/Fire/Dark at 50 and purpled out. So much fun to play, was my most fun ride to 50. Tentacles is great for locking down a mob then hopping in and laying down a burn patch. I usually save that for farming, if on a regular team, usually it's TT->TS->SB->TS->Next mob.
  12. The reason I made my tank Stone/Stone when I made his was for bubble underpants in the reactor of a respec.
  13. Trying to come up with a build for a Shield/Mace tank that is able to tank tower-buffed Recluse, and started to wonder if it was even possible.

    Here is the current build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Wyrmkiller: Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Red Fortune - Endurance
    • (3) Red Fortune - Defense/Endurance/Recharge
    • (5) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense
    • (46) Red Fortune - Defense/Recharge
    Level 1: Bash
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Accuracy/Damage/Endurance
    • (37) Crushing Impact - Damage/Endurance
    • (40) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    Level 2: Battle Agility
    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense
    • (7) Red Fortune - Endurance
    • (9) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    Level 4: True Grit
    • (A) Miracle - Heal
    • (11) Miracle - +Recovery
    • (11) Miracle - Heal/Endurance
    • (15) Miracle - Heal/Endurance/Recharge
    • (43) Miracle - Heal/Recharge
    Level 6: Jawbreaker
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    Level 8: Against All Odds
    • (A) Endurance Reduction IO
    • (13) Endurance Reduction IO
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Taunt
    • (A) Perfect Zinger - Taunt
    • (25) Perfect Zinger - Taunt/Recharge
    • (25) Perfect Zinger - Taunt/Recharge/Range
    • (34) Perfect Zinger - Accuracy/Recharge
    • (37) Perfect Zinger - Taunt/Range
    • (43) Perfect Zinger - Chance for Psi Damage
    Level 18: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 20: Clobber
    • (A) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (21) Mako's Bite - Damage/Recharge
    • (23) Mako's Bite - Accuracy/Endurance/Recharge
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 22: Swift
    • (A) Run Speed IO
    Level 24: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Regenerative Tissue - +Regeneration
    Level 26: Shield Charge
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 28: Stamina
    • (A) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Accuracy
    Level 30: Whirling Mace
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 32: One with the Shield
    • (A) Resist Damage IO
    • (33) Resist Damage IO
    • (33) Resist Damage IO
    Level 35: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 38: Crowd Control
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Damage/Recharge
    • (39) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 41: Salt Crystals
    • (A) Fortunata Hypnosis - Sleep
    • (42) Fortunata Hypnosis - Sleep/Recharge
    • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (42) Fortunata Hypnosis - Accuracy/Recharge
    • (43) Fortunata Hypnosis - Sleep/Endurance
    Level 44: Kick
    • (A) Accuracy IO
    Level 47: Tough
    • (A) Impervium Armor - Resistance
    • (48) Impervium Armor - Resistance/Endurance
    • (48) Impervium Armor - Resistance/Endurance/Recharge
    • (48) Impervium Armor - Resistance/Recharge
    Level 49: Weave
    • (A) Red Fortune - Defense
    • (50) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 7.06% Defense(Fire)
    • 7.06% Defense(Cold)
    • 6.44% Defense(Energy)
    • 6.44% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 12.1% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 11.1% Defense(AoE)
    • 2.25% Max End
    • 65% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 50% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 140.6 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 14.3%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.75%
    • 9% (0.15 End/sec) Recovery
    • 30% (2.35 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Steadfast Protection
    (Deflection)
    • 3% Defense(All)
    Red Fortune
    (Deflection)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Bash)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Battle Agility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Miracle
    (True Grit)
    • 2.5% (0.04 End/sec) Recovery
    • 35.1 HP (1.88%) HitPoints
    • 5% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Crushing Impact
    (Jawbreaker)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Luck of the Gambler
    (Phalanx Fighting)
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Clobber)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    Obliteration
    (Whirling Mace)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Scirocco's Dervish
    (Shatter)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Scirocco's Dervish
    (Crowd Control)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Fortunata Hypnosis
    (Salt Crystals)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  14. Looks like it, it's the West coast servers as well. Maybe Emergency Maint?
  15. Quote:
    Originally Posted by Liz_Bathory_EU View Post
    Please farm purples... and stock the market. Matbe one day the prices will drop then.

    As it is... people are farming in MA without chance of getting purples. But with a lot of inf on their name. So less purples in the game... and people with more inf. This makes the purples so expensive that for a casual player they become unreachable.

    What is the best way to get a high chance of purple drop these days?
    Very rare recipe drop. Any villian that can drop a level 50 recipe can drop one, so 47+. Difficulty doesn't matter when running missions, as I believe it's a .03% drop rate (I could be wrong, this is just hear-say).

    The best way I've found to get them, is triple-box and farm your heart out on Demons, Council, or Battle Maiden.
  16. SS/Regen with the old Toggle IH.
  17. Mr Grumpy Face

    *picks kitten up, looking at it fondly before crushing it between his hands*
  18. 1. What is your favorite word?

    Llama

    2. What is your least favorite word?

    uh-oh

    3. What turns you on?

    The sound of the significant other giggling/laughing.

    4. What turns you off?

    Self-absorption

    5. What sound or noise do you love?

    Snow falling in the middle of a quiet night.

    6. What sound or noise do you hate?

    Metal crunching on metal. OR The sound of the bandsaw at work, thing seriously needs a new motor.

    7. What is your favorite curse word?

    Son of a female dog

    8. What profession other than your own would you like to attempt?

    Deep-Sea Diver

    9. What profession would you not like to participate in?

    Art restoration

    10. If heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?

    "LAN 2nd door on the left, Bawls delivery just arrived. CoX is already installed."
  19. Mr_P_Nut

    Post your GUI

    Here is mine!

    That is how all my toons are set up, but a good number of them don't get the attribute window till they hit 40+
  20. Thank you all for making this a successful Costume Contest. The winners were:
    4th: Tin Woman
    3rd:Slytech
    2nd: Urban Myth
    and
    1st: Freedom Darling
  21. I am so gonna win *starts to make a Mountie costume*
  22. [ QUOTE ]
    [ QUOTE ]
    $4 Billion inf, and still not able to beat a Spine/Fire Scrapper :-P

    [/ QUOTE ]

    i havent found a scrapper that can beat my fire tank either..whats your point?

    [/ QUOTE ]

    That was just to poke fun at WT, we raced on a Demon farm to see who was faster, purpled Spine/Fire or purpled Sheild/SS, we tied.
  23. $4 Billion inf, and still not able to beat a Spine/Fire Scrapper :-P
  24. If you are looking for a purple build, with my Human/semi-dwarf form PB I tried to build for maximum recharge. When I started the main goal was to see if I could get Light Form perma, which after i finish the purple build, it's impossible, but with my build Light Form is only down for 76.1 seconds. Here it is:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Abner Livingston2: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed

    Hero Profile:
    Level 1: Glinting Eye <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (17) Decimation - Damage/Endurance[*] (37) Decimation - Accuracy/Damage/Recharge[*] (45) Decimation - Damage/Recharge[*] (46) Decimation - Accuracy/Endurance/Recharge[*] (46) Achilles' Heel - Chance for Res Debuff[/list]Level 1: Incandescence <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[/list]Level 2: Shining Shield <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (3) Impervious Skin - Resistance/Endurance[*] (3) Impervious Skin - Resistance/Recharge[*] (5) Impervious Skin - Endurance/Recharge[*] (17) Impervious Skin - Resistance/Endurance/Recharge[*] (19) Impervious Skin - Status Resistance[/list]Level 4: Essence Boost <ul type="square">[*] (A) Doctored Wounds - Heal[*] (5) Doctored Wounds - Endurance/Recharge[*] (15) Doctored Wounds - Heal/Recharge[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (50) Doctored Wounds - Recharge[/list]Level 6: Radiant Strike <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (7) Mako's Bite - Damage/Recharge[*] (11) Mako's Bite - Accuracy/Endurance/Recharge[*] (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 8: Gleaming Blast <ul type="square">[*] (A) Apocalypse - Damage[*] (9) Apocalypse - Damage/Recharge[*] (9) Apocalypse - Accuracy/Damage/Recharge[*] (11) Apocalypse - Accuracy/Recharge[*] (13) Apocalypse - Damage/Endurance[*] (36) Achilles' Heel - Chance for Res Debuff[/list]Level 10: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 16: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 18: Incandescent Strike <ul type="square">[*] (A) Hecatomb - Damage[*] (19) Hecatomb - Damage/Recharge[*] (21) Hecatomb - Accuracy/Recharge[*] (21) Hecatomb - Damage/Endurance[*] (23) Hecatomb - Accuracy/Damage/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (23) Efficacy Adaptor - EndMod/Recharge[*] (25) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (40) Efficacy Adaptor - Accuracy/Recharge[*] (42) Efficacy Adaptor - EndMod/Accuracy[*] (45) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Luminous Detonation <ul type="square">[*] (A) Ragnarok - Damage[*] (25) Ragnarok - Damage/Recharge[*] (27) Ragnarok - Accuracy/Damage/Recharge[*] (27) Ragnarok - Accuracy/Recharge[*] (29) Ragnarok - Damage/Endurance[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 24: Reform Essence <ul type="square">[*] (A) Doctored Wounds - Heal[*] (42) Doctored Wounds - Endurance/Recharge[*] (42) Doctored Wounds - Heal/Recharge[*] (43) Doctored Wounds - Heal/Endurance/Recharge[*] (43) Doctored Wounds - Recharge[/list]Level 26: Solar Flare <ul type="square">[*] (A) Armageddon - Damage[*] (31) Armageddon - Damage/Recharge[*] (31) Armageddon - Accuracy/Damage/Recharge[*] (31) Armageddon - Accuracy/Recharge[*] (33) Armageddon - Damage/Endurance[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 30: Quantum Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (39) Titanium Coating - Resistance/Recharge[*] (40) Titanium Coating - Endurance/Recharge[*] (40) Titanium Coating - Resistance[*] (45) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 32: Photon Seekers <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (33) Expedient Reinforcement - Accuracy/Damage[*] (34) Expedient Reinforcement - Damage/Endurance[*] (34) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (34) Expedient Reinforcement - Endurance/Damage/Recharge[/list]Level 35: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Light Form <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance[*] (39) Impervious Skin - Resistance/Recharge[*] (39) Impervious Skin - Endurance/Recharge[*] (43) Impervious Skin - Status Resistance[*] (46) Impervious Skin - Resistance/Endurance/Recharge[*] (48) Recharge Reduction IO[/list]Level 41: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 47: Pulsar <ul type="square">[*] (A) Absolute Amazement - Stun[*] (48) Absolute Amazement - Stun/Recharge[*] (48) Absolute Amazement - Accuracy/Stun/Recharge[*] (50) Absolute Amazement - Accuracy/Recharge[*] (50) Absolute Amazement - Endurance/Stun[/list]Level 49: White Dwarf <ul type="square">[*] (A) Resist Damage IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Cosmic Balance
    Level 1: Energy Flight <ul type="square">[*] (A) Flight Speed IO[/list]Level 10: Combat Flight <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
    Level 49: White Dwarf Strike <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: White Dwarf Smite <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: White Dwarf Flare <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: White Dwarf Sublimation <ul type="square">[*] (A) Healing IO[/list]Level 49: White Dwarf Antagonize <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[/list]Level 49: White Dwarf Step <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]12.5% DamageBuff(Smashing)[*]12.5% DamageBuff(Lethal)[*]12.5% DamageBuff(Fire)[*]12.5% DamageBuff(Cold)[*]12.5% DamageBuff(Energy)[*]12.5% DamageBuff(Negative)[*]12.5% DamageBuff(Toxic)[*]12.5% DamageBuff(Psionic)[*]2.25% Max End[*]8% Enhancement(Heal)[*]60% Enhancement(Accuracy)[*]125% Enhancement(RechargeTime)[*]120.5 HP (11.2%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 17.5%[*]MezResist(Held) 23.6%[*]MezResist(Immobilize) 23.6%[*]MezResist(Sleep) 24.1%[*]MezResist(Stun) 19.7%[*]MezResist(Terrorized) 21.9%[*]17.5% (0.29 End/sec) Recovery[*]36% (1.61 HP/sec) Regeneration[*]12.6% Resistance(Fire)[*]12.6% Resistance(Cold)[*]4% XPDebtProtection[/list]


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  25. Supergroup Name: Pyromania!
    Leader or Recruiting Officers: 1) Anjoli 2)Vashum
    Preferred Method of Contact: Ingame tell either to global handle (it's in my sig) or Charater.
    Guild Description: Taking any form of hero's as long as one of your powersets has to do with fire.
    Recruiting now. Trying to be an Active SG.