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Posts
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Joined
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I believe it is now time to invest in three new hamsters and put them on 8-hour shifts, so we don't tire one out so quickly.
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Here is my planned build for my Sonic/Dark, am glad to see that I am not the only one with these sets.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Midnight's Melody: Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A), RechRdx-I(3)
Level 1: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(17), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(27), SipInsght-%ToHit(46)
Level 2: Sonic Barrier -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
Level 4: Sonic Haven -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9), ImpArm-ResPsi(11)
Level 6: Gloom -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(19), EndRdx-I(19)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Sonic Dispersion -- Aegis-Psi/Status(A), ImpSkn-ResDam/EndRdx(13), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(15), ImpSkn-ResDam/EndRdx/Rchg(15), ImpSkn-Status(17)
Level 14: Fly -- Frbd-Fly(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36), RgnTis-Regen+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(23)
Level 22: Tenebrous Tentacles -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(37), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(37), GravAnch-Hold%(45)
Level 24: Night Fall -- Cloud-ToHitDeb(A), Cloud-%Dam(43), Cloud-Acc/ToHitDeb(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/Rchg(50), Cloud-Acc/EndRdx/Rchg(50)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(27)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/EndRdx(29), GSFC-ToHit(31), GSFC-Build%(31)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Liquefy -- Lock-Acc/Rchg(A), Lock-Rchg/Hold(33), LdyGrey-DefDeb/Rchg(33), LdyGrey-Rchg/EndRdx(33), DarkWD-ToHitDeb/Rchg(34), DarkWD-Rchg/EndRdx(34)
Level 35: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(42), Nictus-Acc/EndRdx/Rchg(42)
Level 38: Blackstar -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/Rchg(39), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40)
Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-Acc/Rchg(45)
Level 44: Oppressive Gloom -- Acc-I(A)
Level 47: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(48), GftotA-EndRdx/Rchg(48), GftotA-Def/EndRdx/Rchg(48), GftotA-Def(50)
Level 49: Recall Friend -- TSM'n-Rng(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 4.88% Defense(Psionic)
- 6.75% Defense(Melee)
- 6.75% Defense(Ranged)
- 6.75% Defense(AoE)
- 10.8% Max End
- 27% Enhancement(Accuracy)
- 32.5% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 32% FlySpeed
- 129.7 HP (12.8%) HitPoints
- 32% JumpHeight
- 32% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 12.5%
- MezResist(Held) 17.5%
- MezResist(Immobilize) 12.5%
- MezResist(Sleep) 14.7%
- MezResist(Stun) 12.5%
- MezResist(Terrorized) 12.5%
- 16% (0.27 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% Resistance(Fire)
- 6% Resistance(Psionic)
- 32% RunSpeed
- 8% XPDebtProtection
Set Bonuses:
Siphon Insight
(Dark Blast)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
(Sonic Barrier)- 1.5% (0.03 End/sec) Recovery
- 15.3 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Sonic Barrier)- 2.5% (0.04 End/sec) Recovery
(Sonic Haven)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3% Resistance(Psionic)
(Gloom)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Hover)- 7.5% Enhancement(RechargeTime)
(Sonic Dispersion)- 3% Resistance(Psionic)
(Sonic Dispersion)- MezResist(Sleep) 2.2%
- 15.3 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Tenebrous Tentacles)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Night Fall)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Liquefy)- 3% DamageBuff(All)
(Liquefy)- 15.3 HP (1.5%) HitPoints
(Liquefy)- 15.3 HP (1.5%) HitPoints
(Life Drain)- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
(Blackstar)- 1% (0.02 End/sec) Recovery
(Blackstar)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
(Dark Consumption)- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Maneuvers)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
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1) Spine/Fire - Perhaps the most fun ride to 50, she is an AoE monster. Made her the day /Fire was available to scrappers. First I didn't like the Banana's of DOOM (tm) but soon got used to them as I realized that entire mobs melt before her. Still my favorite AoE toon. Also my first purpled toon, back when purples were 50-65mil a pop.
2) DM/SR - This is my strictly non-TF content toon. Hit 50, IOed out and got to soft-cap, and love it. Sure compared to Spines the AoE damage blows, but also seems a whole lot more survivable than /Fire. Love the exotic and single target damage that she does.
3) BS/WP - Fun to level, but the lethal damage at the later levels had me dragging. Survivable as all get out. Burst damage is nice. BU + Headsplitter + 3 crits= Religious Experience
MA/Regen: got him to 50 back when Instant Healing was still a toggle. Was my 2nd 50, so he got shelved for other projects. Now when I play him, I can't stand him, mainly due to IH not being toggle anymore (yes I know, get over it) I love the MA animations, both new and old, it's one set where the attack really flow together. But smashing damage at the higher levels is just meh. But I'll keep him around, I have issues with deleting level 50's. -
Quote:Nothing wrong with taking PP but conserve power will be next to pointless with the recharge that build is packing. Replace the end mods in power sync with recharges and its back in less then 30 seconds . Energize's end reduction effects will be up most of the time as well. Endurance, end drain, and -rec is the last thing /ela has to worry about. If you take body mastery to get PP, slot it for regen.
Thank you for pointing that out, I don't have very much experience with /ELA. -
Quote:End heavy is probably right, also going Body Mastery opens up Conserve Power, so pick that up as the prereq. this also opens up 3 slots that can be put into your shields as end redux.Didn't realize how important it was to get that right away. I suppose if I'm in the thick of things I'll probably want that sooner. Good thinking!
I was thinking that this is really toggle-heavy. I don't have CJ, but I'm running all the defensive toggles and two damage auras on top of that. I'm wondering if I should be going with Body Mastery instead because of this. That'll give me Physical Perfection for the extra +end, and I can put a Performance Shifter proc into both it and Stamina. What do you think? -
What he said. Here is basically the same build, but switched around to get Static Shield when it opens up.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Shifted Sentinel: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17)
Level 1: Charged Armor -- S'fstPrt-ResKB(A), ResDam-I(43), ResDam-I(43)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(15)
Level 4: Conductive Shield -- ResDam-I(A), ResDam-I(43), ResDam-I(46)
Level 6: Super Jump -- Zephyr-ResKB(A)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 10: Static Shield -- ResDam-I(A), ResDam-I(48), ResDam-I(50)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(39), Dct'dW-Heal/Rchg(48)
Level 22: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(23)
Level 24: Lightning Field -- EnManip-Stun%(A), M'Strk-Acc/Dmg(27), M'Strk-Dmg/EndRdx(29), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 32: Throw Spines -- Ragnrk-Knock%(A), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 35: Power Sink -- EndMod-I(A), EndMod-I(36)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(48)
Level 41: Petrifying Gaze -- HO:Endo(A), HO:Endo(42), HO:Endo(42)
Level 44: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 49: Grounded -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 6.75% Defense(Psionic)
- 20.5% Defense(Melee)
- 9.25% Defense(Ranged)
- 7.38% Defense(AoE)
- 4% Enhancement(Heal)
- 43% Enhancement(Accuracy)
- 26.3% Enhancement(RechargeTime)
- 9% FlySpeed
- 115.5 HP (8.62%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.8%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 8.25%
- MezResist(Terrorized) 2.2%
- 7% (0.12 End/sec) Recovery
- 12% (0.67 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 9% RunSpeed
Set Bonuses:
Touch of Death
(Lunge)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Charged Armor)- Knockback Protection (Mag -4)
(Spine Burst)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Super Jump)- Knockback Protection (Mag -4)
(Impale)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Quills)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Lightning Field)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Ripper)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Throw Spines)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Dark Blast)- 12% (0.67 HP/sec) Regeneration
- 30.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
(Tough)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Grounded)- 3% Defense(All)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;717;1434;HEX;| |78DAA593594F135114C7EF74A12C5DC1D2B2B640D9618017D70763041322D52AC60| |7059AA15ECAC4B1D4996224D1C4777DF7095964F3598D12BF8A1FC15DDF5CEA596E| |1BE2AB93F6FF9BB9CBFF9C39736EFAFEA45F88476785163C6F198E939DCDD946B12| |86D6FDAC89BB9F0ECB2B95492B792B3B250320BD2F20921A29535D9B4B4A4D4AFAC| |9A96E524AAA3937249161CA94F593257B2CD5CF69C7D67C58E4C1796A50D367AE5C| |69F5959B1F4196914CD429E1F2E98A582749C807AC82F43D07C849EA60BF74CC75C| |342DB3B4169D2A9A397DD2B06FE3EA6CDA704AD25E8B436E83F0DFC024E92A7BC50| |D40BF70DD2478E60835F384DA0542384BF8100068B4CB25E270D3218646E069A282| |4D9F9A075BEDA70B875CBF089EDF849A3F84DA322128DC884F60EB56B66E34AADA8| |E326260EB655BE17D4F5BB761C8A722F9D66955FD33C606C1BFC9D82204B7099F21| |529D8A54C7DE638C09C616783628DB861D8A14DE25F4EF31F6190784C117042FEC0| |AB0AD088C92910F86422AE5508A86766028C2ABBC112E4E2317A7918B738C8B13E7| |E2C4B9385F21E52636F2345DD468DD6542F212A12F43184B136A214854BD61F4291| |93527C5117C04BF98CA22F6D885E6AD459A69BFCB70089D25C62A61176C5B54162D| |9C7B2BE7DEC9B92739F724E7FE0D82B4A982B47141341F7E578EDBC11D97E28E4B7| |1C7A5B8E3FAB8E3FAB8E3F6605742ED4A9C20EFAE97E4D7F58AF19AD0F386F196F0| |1DC277532396B56E7EED1EC60F98E9653FAD77981B80F100AA3DC033AE81E3008F5| |B0CFEC387B066586533FC9CB68DEC3076197BDCB6FB8C03821BDE41579F44D7E92B| |4D0C3146095F20A97155ADF1181DAB764FF57CC20F2E317374C44D95C878AAA74D6| |8B428E1A91ED0FFBA0EFD95607557EB41AFA16450AEA3CCA1CCA32CA018288B2839| |94F2BBEAEED0494CE814CA699433284F70910F4F59038A1F2580124409A184519A5| |09A515A51D651CA7F01EEAE0C61| |-------------------------------------------------------------------|
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Here is a leveling build that I came up with on the fly using Scrapi's leveling build as a back ground. Feel free to sub in what ever epic you want
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
for Velk: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Lunge -- Acc-I(A), Dmg-I(29), Dmg-I(29)
Level 1: Charged Armor -- EndRdx-I(A), EndRdx-I(3), ResDam-I(5), ResDam-I(15), ResDam-I(37)
Level 2: Spine Burst -- Acc-I(A), Dmg-I(3), Dmg-I(7), Dmg-I(13), EndRdx-I(43)
Level 4: Conductive Shield -- EndRdx-I(A), EndRdx-I(5), ResDam-I(7), ResDam-I(15), ResDam-I(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Impale -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(13), Acc-I(40)
Level 10: Static Shield -- EndRdx-I(A), EndRdx-I(11), ResDam-I(11), ResDam-I(17), ResDam-I(17)
Level 12: Combat Jumping -- EndRdx-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Quills -- Acc-I(A), EndRdx-I(19), Dmg-I(37), Dmg-I(39), Dmg-I(40), Acc-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Energize -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), Heal-I(27), Heal-I(34), Heal-I(36)
Level 24: Lightning Field -- Acc-I(A), Acc-I(25), EndRdx-I(25), Dmg-I(27), Dmg-I(34), Dmg-I(34)
Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(40)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Ripper -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), Acc-I(43)
Level 32: Throw Spines -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(43)
Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), EndMod-I(37), EndMod-I(45), EndRdx-I(46)
Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Torrent -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42)
Level 44: Power Surge -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), ResDam-I(46)
Level 47: Dark Blast -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48)
Level 49: Tenebrous Tentacles -- RechRdx-I(A), RechRdx-I(50), Acc-I(50), Immob-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1400;624;1248;HEX;| |78DAA593DB6E1251148637A702E554447AA08E404BA12D30B6771E2E8C919A9894A| |45AD32B958CB8DB4E3A0299C14463343E80AF603C447D07E32B7988877B5C6BFF1B| |D289DC3981FF8335FF3AEC9DBDDB4F5A49215E5E1581F475C7F2BCCE7ED7B50603E| |946DAD691DD8D1DF6DDD281744EA24288FCF85DA72D1D29CD5B8F6DC7F18A93684B| |1ECA9E27CD1D477687AEDDED5C731FF5DDECCDDEB174656F688E7F24F7FA7DC7BC6| |10F7BD2F3F067575A03BB7734ABFEEC0FA47C9880C9B18F8E87F99D81DD355B967B| |C2199DB6E50DA5FB749146DAA0EF1B9E4D3DA3A028106AE29C41D81EE36B8A10508| |6B0282B4310083714D24005781BD56EB207502F6828CC0049601335BE53F590B687| |CAAA6118986928A48133C00C558F601811595715DE5328AA2B44D130669C866E58C| |3BB1FD430AEED71749AD5408B391FE6A974027691C0C80B144AE9500A33442994D1| |63652A2AF10385B27045B205AC017D2AD8D72A50039AB0C4282B8742C15C49D53EE| |BC34FEA9CD765F3758CE84301EDCBC02AF08DB21674D602F66151036B2A608FCA3E| |2CD2304BC80A2CC157037E51BD65BDDEE5A66AF191CC86DE5703B5CF1B53B089779| |FC85ED4F62242250DE3343681DFD470459DAB5164050B5DF5A1525268004DECF43B| |6AB2A6CFF61A7C551F9ED1D15B8721B48EF61BC614FCA1F675EDAB23B5E14313A7E| |539D533B5CF44BD0BC614BC20DF96F66DD555685B0359DB55DCC4F0E472D2871EB1| |FB4F642F3CB97022A022C5F0E4C6FED7F33939EE15BF3D4B7A87658FE580E52ECB3| |D96FB2C16CB03962ECBE8CB243B739107BAC47299E50ACB2B3645F96A2558922C29| |96344B86658E25C732CF526079CD32FA0B4BD0E776| |-------------------------------------------------------------------|
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Quote:OFTJust take Fireball.
If you're fighting a million wimps you'll waste a lot of time lining up tentacles and getting in position to burn.
With spines, what's the point?
Fireball > Throw Spines > Spine Burst, then clean up the stragglers and move on.
This is my current build on what was my Spine/Fire/Dark, but it now my Spine/Fire/Blaze:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Scrapi, IO: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge- (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (33) Hecatomb - Damage/Recharge: Level 50
- (37) Hecatomb - Damage: Level 50
- (42) Hecatomb - Damage/Endurance: Level 50
- (46) Hecatomb - Accuracy/Recharge: Level 50
- (A) Titanium Coating - Resistance: Level 40
- (3) Titanium Coating - Resistance/Endurance: Level 40
- (5) Titanium Coating - Resistance/Endurance/Recharge: Level 40
- (15) Titanium Coating - Resistance/Recharge: Level 40
- (48) Titanium Coating - Endurance/Recharge: Level 39
- (A) Armageddon - Damage: Level 50
- (3) Armageddon - Damage/Recharge: Level 50
- (7) Armageddon - Accuracy/Damage/Recharge: Level 50
- (13) Armageddon - Accuracy/Recharge: Level 50
- (42) Armageddon - Damage/Endurance: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 40
- (5) Doctored Wounds - Endurance/Recharge: Level 40
- (7) Doctored Wounds - Heal/Recharge: Level 40
- (15) Doctored Wounds - Heal/Endurance/Recharge: Level 40
- (19) Doctored Wounds - Heal: Level 40
- (A) Jumping IO: Level 40
- (A) Apocalypse - Damage: Level 50
- (9) Apocalypse - Damage/Recharge: Level 50
- (9) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (13) Apocalypse - Accuracy/Recharge: Level 50
- (45) Apocalypse - Damage/Endurance: Level 50
- (A) Recharge Reduction IO: Level 40
- (11) Recharge Reduction IO: Level 40
- (11) Recharge Reduction IO: Level 40
- (A) Karma - Knockback Protection: Level 30
- (43) Luck of the Gambler - Recharge Speed: Level 39
- (A) Jumping IO: Level 40
- (A) Titanium Coating - Resistance/Endurance: Level 40
- (17) Titanium Coating - Resistance/Recharge: Level 40
- (17) Titanium Coating - Endurance/Recharge: Level 40
- (19) Titanium Coating - Resistance: Level 40
- (37) Titanium Coating - Resistance/Endurance/Recharge: Level 40
- (48) Steadfast Protection - Knockback Protection: Level 30
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
- (43) Miracle - +Recovery: Level 39
- (A) Performance Shifter - Chance for +End: Level 40
- (21) Performance Shifter - EndMod: Level 40
- (21) Performance Shifter - EndMod/Recharge: Level 40
- (A) Obliteration - Chance for Smashing Damage: Level 50
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Obliteration - Damage: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Obliteration - Damage: Level 50
- (25) Obliteration - Accuracy/Recharge: Level 50
- (25) Obliteration - Damage/Recharge: Level 50
- (27) Obliteration - Accuracy/Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (29) Obliteration - Damage: Level 50
- (45) Obliteration - Accuracy/Recharge: Level 50
- (45) Obliteration - Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Obliteration - Chance for Smashing Damage: Level 50
- (31) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (A) Ragnarok - Damage: Level 50
- (33) Ragnarok - Damage/Recharge: Level 50
- (33) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (37) Ragnarok - Chance for Knockdown: Level 50
- (42) Ragnarok - Damage/Endurance: Level 50
- (43) Ragnarok - Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 40
- (36) Recharge Reduction IO: Level 40
- (36) Recharge Reduction IO: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (39) Performance Shifter - EndMod/Recharge: Level 50
- (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (39) Performance Shifter - Accuracy/Recharge: Level 50
- (40) Performance Shifter - EndMod/Accuracy: Level 50
- (46) Performance Shifter - Chance for +End: Level 50
- (A) Accuracy IO: Level 40
- (A) Accuracy IO: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (50) Positron's Blast - Damage/Endurance: Level 50
- (50) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Recharge Reduction IO: Level 40
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth: Level 39
- (A) Empty
------------
Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 7.5% Defense(Melee)
- 3.13% Defense(AoE)
- 90% Enhancement(Accuracy)
- 78.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 15% FlySpeed
- 155.6 HP (11.6%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.2%
- 17% (0.28 End/sec) Recovery
- 16% (0.89 HP/sec) Regeneration
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 5% Resistance(Toxic)
- 15% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;698;1396;HEX;| |78DAA593D94E135118C74F8796A10B2D8B2DA5EC6B4B3B9D5240A0C5C488688252C| |160B8529BB11EA1C9A4349D92A8573E8057A072655C22F8006E31BE88FA24262EF5| |5B0E355C3B69FFBFF63BFF6F9933670AF75702423C3A2F5CC18BB6E538C5CD52CDA| |A5665CD53B0B6CB251FFD2D1BC3ABEBBA10227CB25A2C485B4AF3FA5ED9B69DBE66| |7445DE9315479A97CBB2F6A07861AF6675AE5676644D56EAE6C98FC0C6EEAE0D8E7| |A453A8E8FFE6C56A5BCCBF13509ED2ADB7E36D9E5ED9D7AD7A56AB9642EDBD64359| |2C584E1D4A47619629F8BEC0A1E86AB8454213222B86E384F149C25492909E22CCA| |0DDA5EC26FC880B2D4970A709C11421630026C54B5DB9C1EE5AA40A5A8ED09A2704| |96B8C939C21CD85B94BDE52A975D23B416B8FA3542D73A07C1EEE16184272130F41| |A42BAAAA01B54B42DCD30B96186604C1346C1EBE50A9A3745157CA71001839F0D2E| |FF0FC0804886E9D67A60A59D3B89766E3E0FA1109B3D21DE950EDE8E0E83E7E61D1| |BE7ADCA445D584F87AC4ED5A2738B569257A8451BAC74ABE9BA0F355C39B3CF3820| |BC01439867F08471E7B222D2A01B8BFC24C47E13467E11C6FE106621AB4765F5B02| |FCA8628DB63EC1BE152235CF81564F57296D67B442BFDC784F85BC22218FAD4D6F7| |716A3F5737B8BAC1D5D35CFD48C79B67FB00B71864FB201B06D91EE7E463B00FA9A| |18766F89CCE32E6F8B82EF0499A2724CF12729035AA861EE5273A760A0B6098A023| |DAF04CEC53CEE401E309E3294FF18C673F247C857113EAD9276254E81B84522A94E| |2D0770899EA0ECD770213331F08D9F78C8F8C4F843C8C32AD2A4CF374FDEEE6CB09| |1FB8C49ABBF9FEC1C9D5F0946CB89BEF98709169E89FE9BFAECF8193F65ECB077A0| |36503650BE526CA2D94DB2864B9835242697C6966871671A01C4A1E6509E5319A74| |3F881F2580D28E124409A174A074A344506228CF511A7F01BC47F97C| |-------------------------------------------------------------------|
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Spine/Fire is awesome for farming, have one at 50, purpled out, only because she's an excellent farmer. Focusing on recharge and damage is nice.
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Have a Spine/Fire/Dark at 50 and purpled out. So much fun to play, was my most fun ride to 50. Tentacles is great for locking down a mob then hopping in and laying down a burn patch. I usually save that for farming, if on a regular team, usually it's TT->TS->SB->TS->Next mob.
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The reason I made my tank Stone/Stone when I made his was for bubble underpants in the reactor of a respec.
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Trying to come up with a build for a Shield/Mace tank that is able to tank tower-buffed Recluse, and started to wonder if it was even possible.
Here is the current build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Wyrmkiller: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Deflection- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Red Fortune - Endurance
- (3) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense
- (46) Red Fortune - Defense/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense
- (7) Red Fortune - Endurance
- (9) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance/Recharge
- (A) Miracle - Heal
- (11) Miracle - +Recovery
- (11) Miracle - Heal/Endurance
- (15) Miracle - Heal/Endurance/Recharge
- (43) Miracle - Heal/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (13) Endurance Reduction IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (34) Perfect Zinger - Accuracy/Recharge
- (37) Perfect Zinger - Taunt/Range
- (43) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Regenerative Tissue - +Regeneration
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Accuracy
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Resist Damage IO
- (33) Resist Damage IO
- (33) Resist Damage IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (43) Fortunata Hypnosis - Sleep/Endurance
- (A) Accuracy IO
- (A) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (48) Impervium Armor - Resistance/Recharge
- (A) Red Fortune - Defense
- (50) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 6.44% Defense(Energy)
- 6.44% Defense(Negative)
- 4.88% Defense(Psionic)
- 12.1% Defense(Melee)
- 9.88% Defense(Ranged)
- 11.1% Defense(AoE)
- 2.25% Max End
- 65% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 5% FlySpeed
- 140.6 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 9% (0.15 End/sec) Recovery
- 30% (2.35 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 6.25% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Steadfast Protection
(Deflection)- 3% Defense(All)
(Deflection)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Bash)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Battle Agility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(True Grit)- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Jawbreaker)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Clobber)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Whirling Mace)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Shatter)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Crowd Control)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Salt Crystals)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
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Looks like it, it's the West coast servers as well. Maybe Emergency Maint?
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Quote:Very rare recipe drop. Any villian that can drop a level 50 recipe can drop one, so 47+. Difficulty doesn't matter when running missions, as I believe it's a .03% drop rate (I could be wrong, this is just hear-say).Please farm purples... and stock the market. Matbe one day the prices will drop then.
As it is... people are farming in MA without chance of getting purples. But with a lot of inf on their name. So less purples in the game... and people with more inf. This makes the purples so expensive that for a casual player they become unreachable.
What is the best way to get a high chance of purple drop these days?
The best way I've found to get them, is triple-box and farm your heart out on Demons, Council, or Battle Maiden. -
Mr Grumpy Face
*picks kitten up, looking at it fondly before crushing it between his hands* -
1. What is your favorite word?
Llama
2. What is your least favorite word?
uh-oh
3. What turns you on?
The sound of the significant other giggling/laughing.
4. What turns you off?
Self-absorption
5. What sound or noise do you love?
Snow falling in the middle of a quiet night.
6. What sound or noise do you hate?
Metal crunching on metal. OR The sound of the bandsaw at work, thing seriously needs a new motor.
7. What is your favorite curse word?
Son of a female dog
8. What profession other than your own would you like to attempt?
Deep-Sea Diver
9. What profession would you not like to participate in?
Art restoration
10. If heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?
"LAN 2nd door on the left, Bawls delivery just arrived. CoX is already installed." -
Here is mine!
That is how all my toons are set up, but a good number of them don't get the attribute window till they hit 40+ -
Thank you all for making this a successful Costume Contest. The winners were:
4th: Tin Woman
3rd:Slytech
2nd: Urban Myth
and
1st: Freedom Darling -
I am so gonna win *starts to make a Mountie costume*
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[ QUOTE ]
[ QUOTE ]
$4 Billion inf, and still not able to beat a Spine/Fire Scrapper :-P
[/ QUOTE ]
i havent found a scrapper that can beat my fire tank either..whats your point?
[/ QUOTE ]
That was just to poke fun at WT, we raced on a Demon farm to see who was faster, purpled Spine/Fire or purpled Sheild/SS, we tied. -
$4 Billion inf, and still not able to beat a Spine/Fire Scrapper :-P
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If you are looking for a purple build, with my Human/semi-dwarf form PB I tried to build for maximum recharge. When I started the main goal was to see if I could get Light Form perma, which after i finish the purple build, it's impossible, but with my build Light Form is only down for 76.1 seconds. Here it is:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Abner Livingston2: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Hero Profile:
Level 1: Glinting Eye <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (17) Decimation - Damage/Endurance[*] (37) Decimation - Accuracy/Damage/Recharge[*] (45) Decimation - Damage/Recharge[*] (46) Decimation - Accuracy/Endurance/Recharge[*] (46) Achilles' Heel - Chance for Res Debuff[/list]Level 1: Incandescence <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[/list]Level 2: Shining Shield <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (3) Impervious Skin - Resistance/Endurance[*] (3) Impervious Skin - Resistance/Recharge[*] (5) Impervious Skin - Endurance/Recharge[*] (17) Impervious Skin - Resistance/Endurance/Recharge[*] (19) Impervious Skin - Status Resistance[/list]Level 4: Essence Boost <ul type="square">[*] (A) Doctored Wounds - Heal[*] (5) Doctored Wounds - Endurance/Recharge[*] (15) Doctored Wounds - Heal/Recharge[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (50) Doctored Wounds - Recharge[/list]Level 6: Radiant Strike <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (7) Mako's Bite - Damage/Recharge[*] (11) Mako's Bite - Accuracy/Endurance/Recharge[*] (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 8: Gleaming Blast <ul type="square">[*] (A) Apocalypse - Damage[*] (9) Apocalypse - Damage/Recharge[*] (9) Apocalypse - Accuracy/Damage/Recharge[*] (11) Apocalypse - Accuracy/Recharge[*] (13) Apocalypse - Damage/Endurance[*] (36) Achilles' Heel - Chance for Res Debuff[/list]Level 10: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 16: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 18: Incandescent Strike <ul type="square">[*] (A) Hecatomb - Damage[*] (19) Hecatomb - Damage/Recharge[*] (21) Hecatomb - Accuracy/Recharge[*] (21) Hecatomb - Damage/Endurance[*] (23) Hecatomb - Accuracy/Damage/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (23) Efficacy Adaptor - EndMod/Recharge[*] (25) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (40) Efficacy Adaptor - Accuracy/Recharge[*] (42) Efficacy Adaptor - EndMod/Accuracy[*] (45) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Luminous Detonation <ul type="square">[*] (A) Ragnarok - Damage[*] (25) Ragnarok - Damage/Recharge[*] (27) Ragnarok - Accuracy/Damage/Recharge[*] (27) Ragnarok - Accuracy/Recharge[*] (29) Ragnarok - Damage/Endurance[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 24: Reform Essence <ul type="square">[*] (A) Doctored Wounds - Heal[*] (42) Doctored Wounds - Endurance/Recharge[*] (42) Doctored Wounds - Heal/Recharge[*] (43) Doctored Wounds - Heal/Endurance/Recharge[*] (43) Doctored Wounds - Recharge[/list]Level 26: Solar Flare <ul type="square">[*] (A) Armageddon - Damage[*] (31) Armageddon - Damage/Recharge[*] (31) Armageddon - Accuracy/Damage/Recharge[*] (31) Armageddon - Accuracy/Recharge[*] (33) Armageddon - Damage/Endurance[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 30: Quantum Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (39) Titanium Coating - Resistance/Recharge[*] (40) Titanium Coating - Endurance/Recharge[*] (40) Titanium Coating - Resistance[*] (45) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 32: Photon Seekers <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (33) Expedient Reinforcement - Accuracy/Damage[*] (34) Expedient Reinforcement - Damage/Endurance[*] (34) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (34) Expedient Reinforcement - Endurance/Damage/Recharge[/list]Level 35: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Light Form <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance[*] (39) Impervious Skin - Resistance/Recharge[*] (39) Impervious Skin - Endurance/Recharge[*] (43) Impervious Skin - Status Resistance[*] (46) Impervious Skin - Resistance/Endurance/Recharge[*] (48) Recharge Reduction IO[/list]Level 41: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 47: Pulsar <ul type="square">[*] (A) Absolute Amazement - Stun[*] (48) Absolute Amazement - Stun/Recharge[*] (48) Absolute Amazement - Accuracy/Stun/Recharge[*] (50) Absolute Amazement - Accuracy/Recharge[*] (50) Absolute Amazement - Endurance/Stun[/list]Level 49: White Dwarf <ul type="square">[*] (A) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Cosmic Balance
Level 1: Energy Flight <ul type="square">[*] (A) Flight Speed IO[/list]Level 10: Combat Flight <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 49: White Dwarf Strike <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: White Dwarf Smite <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: White Dwarf Flare <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: White Dwarf Sublimation <ul type="square">[*] (A) Healing IO[/list]Level 49: White Dwarf Antagonize <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[/list]Level 49: White Dwarf Step <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12.5% DamageBuff(Smashing)[*]12.5% DamageBuff(Lethal)[*]12.5% DamageBuff(Fire)[*]12.5% DamageBuff(Cold)[*]12.5% DamageBuff(Energy)[*]12.5% DamageBuff(Negative)[*]12.5% DamageBuff(Toxic)[*]12.5% DamageBuff(Psionic)[*]2.25% Max End[*]8% Enhancement(Heal)[*]60% Enhancement(Accuracy)[*]125% Enhancement(RechargeTime)[*]120.5 HP (11.2%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 17.5%[*]MezResist(Held) 23.6%[*]MezResist(Immobilize) 23.6%[*]MezResist(Sleep) 24.1%[*]MezResist(Stun) 19.7%[*]MezResist(Terrorized) 21.9%[*]17.5% (0.29 End/sec) Recovery[*]36% (1.61 HP/sec) Regeneration[*]12.6% Resistance(Fire)[*]12.6% Resistance(Cold)[*]4% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Supergroup Name: Pyromania!
Leader or Recruiting Officers: 1) Anjoli 2)Vashum
Preferred Method of Contact: Ingame tell either to global handle (it's in my sig) or Charater.
Guild Description: Taking any form of hero's as long as one of your powersets has to do with fire.
Recruiting now. Trying to be an Active SG.