Spines/Fire/Blaze - gah!


Aliana Blue

 

Posted

Been tooling around in Mids for a while now, trying to come up with a good build for my Spines/Fire. Now that Blaze mastery is here, I can't skip on teh sexay that is Fireball (or so I think, at least). I'll mostly be using this Scrapper for farming for drops - think a difficulty of -1x8 with bosses off, or bosses on if I'm feeling adventurous. Here's the problem: I'm having a heck of a time trying to fit in the CJ/SS combination, adding Tough to the build, and being able to take an APP AoE, whether that is Tenebrous Tentacles or Fireball. I'd also like to take Burn but can't seem to fit it in - if I take TT I'd like Burn a bit more because I could keep mobs immob'd in it, but would I need Burn if I took Fireball?

Any help would be appreciated, I may post a build I've been working on when I get back from school.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I look at it this way. With the TT and burn combo, you have to line yourself up right to grab enough of the mob with TT. Then you can get in the middle and burn them.

With fireball, you target the one in the middle of the mob, left it fly, and everyone gets burned.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by macskull View Post
Been tooling around in Mids for a while now, trying to come up with a good build for my Spines/Fire. Now that Blaze mastery is here, I can't skip on teh sexay that is Fireball (or so I think, at least). I'll mostly be using this Scrapper for farming for drops - think a difficulty of -1x8 with bosses off, or bosses on if I'm feeling adventurous. Here's the problem: I'm having a heck of a time trying to fit in the CJ/SS combination, adding Tough to the build, and being able to take an APP AoE, whether that is Tenebrous Tentacles or Fireball. I'd also like to take Burn but can't seem to fit it in - if I take TT I'd like Burn a bit more because I could keep mobs immob'd in it, but would I need Burn if I took Fireball?

Any help would be appreciated, I may post a build I've been working on when I get back from school.
Just take Fireball.
If you're fighting a million wimps you'll waste a lot of time lining up tentacles and getting in position to burn.
With spines, what's the point?
Fireball > Throw Spines > Spine Burst, then clean up the stragglers and move on.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Hm, how's this look?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(7), S'fstPrt-ResKB(9)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), EndRdx-I(13)
Level 4: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(25), EndRdx-I(25), C'ngBlow-Acc/Rchg(27)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-Rchg(46), AdjTgt-ToHit/EndRdx(46)
Level 10: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- EndRdx-I(A), Run-I(40)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(37), S'fstPrt-ResKB(37)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31)
Level 24: Quills -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), EndRdx-I(39), C'ngBlow-Acc/Rchg(40)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Combat Jumping -- Jump-I(A)
Level 30: Boxing -- Stpfy-KB%(A), Stpfy-Stun/Rng(40)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Acc/Dmg/EndRdx(34), ImpSwft-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 41: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Consume -- P'Shift-Acc/Rchg(A), Efficacy-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I'd personally use Aegis instead of Titanium Coating, you get a nice elemental/AoE defense bonus at 3 slots.


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The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Just take Fireball.
If you're fighting a million wimps you'll waste a lot of time lining up tentacles and getting in position to burn.
With spines, what's the point?
Fireball > Throw Spines > Spine Burst, then clean up the stragglers and move on.
OFT

This is my current build on what was my Spine/Fire/Dark, but it now my Spine/Fire/Blaze:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Scrapi, IO: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge
  • (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (33) Hecatomb - Damage/Recharge: Level 50
  • (37) Hecatomb - Damage: Level 50
  • (42) Hecatomb - Damage/Endurance: Level 50
  • (46) Hecatomb - Accuracy/Recharge: Level 50
Level 1: Fire Shield
  • (A) Titanium Coating - Resistance: Level 40
  • (3) Titanium Coating - Resistance/Endurance: Level 40
  • (5) Titanium Coating - Resistance/Endurance/Recharge: Level 40
  • (15) Titanium Coating - Resistance/Recharge: Level 40
  • (48) Titanium Coating - Endurance/Recharge: Level 39
Level 2: Spine Burst
  • (A) Armageddon - Damage: Level 50
  • (3) Armageddon - Damage/Recharge: Level 50
  • (7) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (13) Armageddon - Accuracy/Recharge: Level 50
  • (42) Armageddon - Damage/Endurance: Level 50
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance: Level 40
  • (5) Doctored Wounds - Endurance/Recharge: Level 40
  • (7) Doctored Wounds - Heal/Recharge: Level 40
  • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 40
  • (19) Doctored Wounds - Heal: Level 40
Level 6: Hurdle
  • (A) Jumping IO: Level 40
Level 8: Impale
  • (A) Apocalypse - Damage: Level 50
  • (9) Apocalypse - Damage/Recharge: Level 50
  • (9) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (13) Apocalypse - Accuracy/Recharge: Level 50
  • (45) Apocalypse - Damage/Endurance: Level 50
Level 10: Hasten
  • (A) Recharge Reduction IO: Level 40
  • (11) Recharge Reduction IO: Level 40
  • (11) Recharge Reduction IO: Level 40
Level 12: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
  • (43) Luck of the Gambler - Recharge Speed: Level 39
Level 14: Super Jump
  • (A) Jumping IO: Level 40
Level 16: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance: Level 40
  • (17) Titanium Coating - Resistance/Recharge: Level 40
  • (17) Titanium Coating - Endurance/Recharge: Level 40
  • (19) Titanium Coating - Resistance: Level 40
  • (37) Titanium Coating - Resistance/Endurance/Recharge: Level 40
  • (48) Steadfast Protection - Knockback Protection: Level 30
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
  • (43) Miracle - +Recovery: Level 39
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 40
  • (21) Performance Shifter - EndMod: Level 40
  • (21) Performance Shifter - EndMod/Recharge: Level 40
Level 22: Quills
  • (A) Obliteration - Chance for Smashing Damage: Level 50
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Obliteration - Damage: Level 50
  • (27) Obliteration - Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 24: Blazing Aura
  • (A) Obliteration - Damage: Level 50
  • (25) Obliteration - Accuracy/Recharge: Level 50
  • (25) Obliteration - Damage/Recharge: Level 50
  • (27) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 26: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
Level 28: Burn
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (29) Obliteration - Damage: Level 50
  • (45) Obliteration - Accuracy/Recharge: Level 50
  • (45) Obliteration - Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 30: Ripper
  • (A) Obliteration - Chance for Smashing Damage: Level 50
  • (31) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (31) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Recharge: Level 50
Level 32: Throw Spines
  • (A) Ragnarok - Damage: Level 50
  • (33) Ragnarok - Damage/Recharge: Level 50
  • (33) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (37) Ragnarok - Chance for Knockdown: Level 50
  • (42) Ragnarok - Damage/Endurance: Level 50
  • (43) Ragnarok - Accuracy/Recharge: Level 50
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO: Level 40
  • (36) Recharge Reduction IO: Level 40
  • (36) Recharge Reduction IO: Level 40
Level 38: Consume
  • (A) Performance Shifter - EndMod: Level 50
  • (39) Performance Shifter - EndMod/Recharge: Level 50
  • (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (39) Performance Shifter - Accuracy/Recharge: Level 50
  • (40) Performance Shifter - EndMod/Accuracy: Level 50
  • (46) Performance Shifter - Chance for +End: Level 50
Level 41: Char
  • (A) Accuracy IO: Level 40
Level 44: Fire Blast
  • (A) Accuracy IO: Level 40
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Recharge: Level 50
  • (50) Positron's Blast - Damage/Endurance: Level 50
  • (50) Positron's Blast - Damage/Range: Level 50
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 39
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 7.5% Defense(Melee)
  • 3.13% Defense(AoE)
  • 90% Enhancement(Accuracy)
  • 78.8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 15% FlySpeed
  • 155.6 HP (11.6%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 2.2%
  • 17% (0.28 End/sec) Recovery
  • 16% (0.89 HP/sec) Regeneration
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 15% RunSpeed



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Proud Member of the Paragonian/Rogue Knights

 

Posted

Sorry, but I'm gonna have to thread jack you.

This is the build I've come up with for mine. It's basically one I'm going to immediately respec into so I can begin farming effectively solo. Therefore, I avoided purple sets because I don't have the inf. for them at the moment.

I'd appreciate any advice/comments. Thanks in advance.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Hallowing farm: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(3), Aegis-ResDam:50(7), S'fstPrt-ResKB:30(46)
Level 2: Spine Burst -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(3), Oblit-Dmg:50(5), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(13)
Level 4: Healing Flames -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(9), Dct'dW-Heal/EndRdx:50(15)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(11), AdjTgt-ToHit/EndRdx/Rchg:50(39)
Level 10: Swift -- Run-I:50(A)
Level 12: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(13)
Level 14: Super Jump -- SprngFt-Jump:50(A)
Level 16: Impale -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(17), Decim-Dmg/Rchg:40(17), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(19), Decim-Build%:40(23)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(31)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(21)
Level 22: Blazing Aura -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 24: Consume -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(25), Efficacy-EndMod:50(27), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/EndRdx:50(31)
Level 26: Plasma Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(27), Aegis-ResDam:50(31)
Level 28: Quills -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 32: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(45)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(36), Aegis-ResDam/EndRdx:50(36), S'fstPrt-ResKB:30(46), Aegis-Psi/Status:50(46)
Level 38: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
Level 41: Ring of Fire -- Acc-I:50(A)
Level 44: Melt Armor -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50)
Level 49: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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@Ninth Cloud
Justice

 

Posted

Hey Mac,

This is my planned build, I normally farm demons, It was hard to fit in Fireball. Here is the build.

(note* You could always replace Weave with Consume or Throw Spines but I wanted the extra defense, I normally don't have end issues on my builds)

Edit* to include data chunk

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