Shield/WM and End-game tanking
I'm not sure your powersets or your build have a whole lot to do with surviving a tower buffed Recluse. Your build seems surely adequate; my only concern would be that you have no resistance in True Grit.
You're still going to need a whole lot of defense inspirations to keep yourself far enough above the defense cap that Recluse has an occasional chance of missing. You'll need many, many resistance inspirations to prevent him from two shotting you. And you'll still be relying on a pocket healer and buffs. Your own powers make a relatively slight difference.

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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Trying to come up with a build for a Shield/Mace tank that is able to tank tower-buffed Recluse, and started to wonder if it was even possible.
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I would suggest looking outside of your build and into the builds of the AVs before coming back to your build and considering your options.
I done it for myself when they first come out on test, I spent every night for two weeks playing with them, ofc you can find a lot on websites now.
I done him, undefeated for a bunch of scrappers as a SR scrapper, it's easier and better as a Tanker.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The tower buffed LR is fairly doable with a defense character; you will need some purples until the blue tower dies though. At a cursory glance your build is adequate to the task; you'll need a good team behind you to kill the towers fairly quickly.
I'd start with an inspiration loadout of probably 10 medium or large purples; 5 big oranges (cheap at Wentworth's) and a couple-three big greens for when LR gets lucky. This would be my strategy:
- Eat a purple or two to get to 75% def and a couple of oranges, then pop OwtS and jump into melee with LR and taunt. Gradually draw him back to the back corner so that if (when) the flier respawns it won't be a factor. Keep in mind you won't be able to hit him with your attacks until that yellow tower dies anyway and don't waste end trying.
- Once you have aggro the team kills off the Red tower; it should die before OwtS drops with a decent team. While the Red tower's up keep one or two oranges active and one or two purples... you want to maintain close to 75% def.
- After the Red tower falls the team takes down the Blue tower. At this time you should be able to let the orange insps expire but keep enough purples active to keep your 75% def. If you run low have a teammate feed you some new ones.
- After the Blue tower falls you're home free; you can stop popping purples and rely on your inherent defenses. Still keep that green handy though in case LR gets lucky. Again, if you run out have the team feed you more insps.
- Once all towers are gone put yourself into the corner and have the team beat up on LR from behind him... remember he has a cone attack and apparently a PBAOE that can hit melee characters immediately behind him.
- When he reaches 20% be prepared for his Pet Nuke; have everyone ignore the Banes and keep pounding on LR. If you've a kinetic this is a GREAT time for Fulcrum Shift.
- Profit! Hopefully you won't get a Centriole.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
In short there are more ways to skin a cat. A good player will find things out for themselves, a decent player will allow a good player time to do that.
Helping people with certain things the general A to B stuff is fine, but to help people with the B to C stuff is not actually helping them at all. It is robbing someone of the chance to find things out for themselves.
I as a Super Reflex Scrapper would do things differently to CMA's method. That method is similar to what I could do as an Invuln but with this and that tagged on to make up for the differences. Its not the only way, end of.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Trying to come up with a build for a Shield/Mace tank that is able to tank tower-buffed Recluse, and started to wonder if it was even possible.
Here is the current build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Wyrmkiller: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Deflection
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Red Fortune - Endurance
- (3) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense
- (46) Red Fortune - Defense/Recharge
Level 1: Bash- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
Level 2: Battle Agility- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense
- (7) Red Fortune - Endurance
- (9) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance/Recharge
Level 4: True Grit- (A) Miracle - Heal
- (11) Miracle - +Recovery
- (11) Miracle - Heal/Endurance
- (15) Miracle - Heal/Endurance/Recharge
- (43) Miracle - Heal/Recharge
Level 6: Jawbreaker- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
Level 8: Against All Odds- (A) Endurance Reduction IO
- (13) Endurance Reduction IO
Level 10: Active Defense- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Taunt- (A) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (34) Perfect Zinger - Accuracy/Recharge
- (37) Perfect Zinger - Taunt/Range
- (43) Perfect Zinger - Chance for Psi Damage
Level 18: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 20: Clobber- (A) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
Level 22: Swift- (A) Run Speed IO
Level 24: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Regenerative Tissue - +Regeneration
Level 26: Shield Charge- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
Level 28: Stamina- (A) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Accuracy
Level 30: Whirling Mace- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
Level 32: One with the Shield- (A) Resist Damage IO
- (33) Resist Damage IO
- (33) Resist Damage IO
Level 35: Shatter- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 38: Crowd Control- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Salt Crystals- (A) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (43) Fortunata Hypnosis - Sleep/Endurance
Level 44: Kick- (A) Accuracy IO
Level 47: Tough- (A) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (48) Impervium Armor - Resistance/Recharge
Level 49: Weave- (A) Red Fortune - Defense
- (50) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Gauntlet------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 6.44% Defense(Energy)
- 6.44% Defense(Negative)
- 4.88% Defense(Psionic)
- 12.1% Defense(Melee)
- 9.88% Defense(Ranged)
- 11.1% Defense(AoE)
- 2.25% Max End
- 65% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 5% FlySpeed
- 140.6 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 9% (0.15 End/sec) Recovery
- 30% (2.35 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 6.25% Resistance(Negative)
- 5% RunSpeed
------------Set Bonuses:
Steadfast Protection
(Deflection)
- 3% Defense(All)
Red Fortune(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Crushing Impact(Bash)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Red Fortune(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Miracle(True Grit)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Crushing Impact(Jawbreaker)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Perfect Zinger(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
Mako's Bite(Clobber)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
Obliteration(Whirling Mace)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Scirocco's Dervish(Shatter)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Scirocco's Dervish(Crowd Control)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Fortunata Hypnosis(Salt Crystals)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Red Fortune(Weave)
Proud Member of the Paragonian/Rogue Knights