-
Posts
378 -
Joined
-
Quote:Don't forget that the missing T3 ST attack can be made up for by the secondary as well. My blasters always end up with way more attacks than they can even use.This is provably false.
Charged Bolts, the Tier 1 blast, does scale 1 damage, along with Beam Rifle's Single Shot, Dark Blast's Dark Blast, Dual Pistol's Pistols, Energy Blast's Power Bolt, Ice Blast's Ice Bolt, Psychic Blast's Psionic Dart, and Radiation Blast's Neutrino Bolt. It beats Archery's Snap Shot and Sonic Attack's Shriek. The only attacks that do more damage are Assault Rifle's Burst and Fire Blast's Flares.
Lightning Bolt is in the same place, matching all but 5 Tier 2 blasts. Of those 5, it beats 3 of them.
Ball Lightning is one of the better ranged AoEs, beaten only by Fire Ball, and that's only if all the damage ticks on Fire Ball go off.
Short Circuit does damage more on par with most ranged AoEs and only .01 scale less than most cones.
If you want to claim that Voltaic Sentinel and Tesla Cage hinder Elec Blast's damage, that's an argument you can make.
But Elec doesn't give up damage for endurance drain. That's a fact. -
Quote:Does LR stack on itself? I guess it should, I just called it good when the recharge was less than the duration without really thinking about it.Off top - I'd change a few more things around, but a few glaring things would be to:
4 Slot Dark Watchers Despair in RI (+rech, +end, +hp) and save a slot over the other IO's. Move the spare slot over to LR and 4 slot it with 2 50 Acc/ 2 50 Rech (this is your big game killer....you want to go for max acc/rech on this, not set bonuses). I'd put the numina proc in health instead of the regenerative proc and I would stick a perf shifter proc in stamina instead of a generic endmod IO.
Again, I'd change more than that (and try to get to 32.5% Ranged) but those are the most glaring things I'd with the build posted...
Not sure how I missed the dark watchers, but that's why I posted this here. I tend to miss some things that should be obvious
Mids shows the perf shifter as lowering my overall recovery. Does mids not average the +end back in? -
Any thoughts on this build? Would it be able to function with the recharge alpha instead of cardiac?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Papilionidae: Level 50 Mutation Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Tesla Cage- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (3) Lockdown - Recharge/Hold
- (17) Lockdown - Endurance/Recharge/Hold
- (19) Lockdown - Accuracy/Endurance/Recharge/Hold
- (19) Lockdown - Chance for +2 Mag Hold
- (A) Doctored Wounds - Endurance/Recharge
- (21) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Recharge
- (33) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (13) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (34) Dark Watcher's Despair - Recharge/Endurance
- (A) Efficacy Adaptor - EndMod/Recharge
- (5) Efficacy Adaptor - Accuracy/Recharge
- (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (11) Performance Shifter - EndMod/Recharge
- (A) Efficacy Adaptor - EndMod
- (7) Efficacy Adaptor - EndMod/Recharge
- (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (13) Efficacy Adaptor - Accuracy/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy
- (15) Efficacy Adaptor - EndMod/Endurance
- (A) Efficacy Adaptor - EndMod/Accuracy
- (9) Efficacy Adaptor - EndMod
- (9) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (11) Performance Shifter - EndMod/Accuracy
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Lockdown - Accuracy/Hold
- (36) Lockdown - Accuracy/Recharge
- (36) Lockdown - Recharge/Hold
- (37) Lockdown - Endurance/Recharge/Hold
- (37) Lockdown - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
- (A) Accuracy IO
- (34) Accuracy IO
- (40) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Call of the Sandman - Accuracy/Recharge
- (23) Call of the Sandman - Accuracy/Endurance
- (23) Call of the Sandman - Accuracy/Sleep/Recharge
- (25) Call of the Sandman - Endurance/Sleep
- (25) Call of the Sandman - Sleep/Range
- (A) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
- (A) Malaise's Illusions - Accuracy/Recharge
- (27) Malaise's Illusions - Accuracy/Endurance
- (27) Malaise's Illusions - Accuracy/Confused/Recharge
- (31) Malaise's Illusions - Endurance/Confused
- (33) Malaise's Illusions - Confused/Range
- (A) Basilisk's Gaze - Accuracy/Hold
- (29) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Essence of Curare - Accuracy/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Blood Mandate - Accuracy/Damage
- (43) Blood Mandate - Damage
- (48) Blood Mandate - Damage/Endurance
- (48) Blood Mandate - Accuracy/Endurance
- (48) Blood Mandate - Accuracy/Damage/Endurance
- (50) Blood Mandate - Accuracy
- (A) Thunderstrike - Accuracy/Damage
- (40) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Recharge/Hold
- (40) Neuronic Shutdown - Accuracy/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Impervium Armor - Resistance
- (42) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Code:*updated| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;677;1354;HEX;| |78DA6594C96F127114C77FC352F602B694EE2D4B018B4588DE3C9858D198948AD6F| |4688330D54910083335F6E8DD3526DE5CFF002F6ED5B3DBCD68DC0EDE8C5BB5AD51| |5B97C4E063DE974AC204F261BEBFDF7BEFFB7B6F86CCF19DCEEBBB4F6C179267BC9| |853D599F17249AB968B45B96ACDCC69394D2997045DCE6CAEA214E94629E4640B09| |A1FF1B1B31897451CE6B5525DF10824D7B76CCCDCE26F6E70A8A9E72267D5451D57| |A6E7BB64C915315592E38F49FBB8ACAE1239A57FFBDA7744C51954354589B77F2AA| |A2956455ED4C57947C225BCF40E532395593ABF3DD642B42DFB71E81AB6616AB062| |152266158037F323DBF981B7E837F9893D27AAC494C48BAD69901B3CCE1BDE024B3| |7E2BE97135A3749BF338EF31030BE05D663D85117B8DA758339D014F33EDE799EFE| |81C669CC37C92B536C4B461AF13B1ED67C173CCF7146B91AC7A1D0BD6ACC8616DD4| |B9C00CD23C6DEC49B2C505F707DC47BA036B8E006B21D041712EF6275C6F38978D3| |43734B78FFBF391BC78710E2FE611C23C42984718F308631E61CC638A527470ACB1| |A397EB06C0283CA6C00F54C787D9F9EE73EDAE87E06366F703F011D3457EFD389F1| |F7E537FE976C0243E51BE1EE4EBF9C66BBD3FC035E6E0773C0BABCC03843ECE67EA| |7B6ED0F3F4BF005F32075F810549A7E822A06703F0B048B587D0B3A1453EDFE80A7| |3F367F00BB8843E2C339F18850822367811BDBA841C97C12BCCB1ABE035E634951F| |C19947E03F02FF91D720CE113DC8FE9F52BD189EE9989FB58D75214A0C8351E633D| |A1B47FEF80DAEB9E926780B5C80A73BCC769A5102FD49A03F6ED292D092D096ECEB| |EFA190C63876A5599B666FCBCD5A8CF77D6DD68659EB37ADFF17D0872E7D58506AA| |32DABC91625D5A26C6951B6B628132D4A9614098AA42B367A3E8C70B28D5E90147B| |AFFD035E32FD6F| |-------------------------------------------------------------------|
I plan to use it exclusively on teams (duo at the very least) as an uber support character. Ive never liked playing controllers solo, and I don't intend to start now.
I live in melee, but I gathered a little ranged defense assuming everything near me will be held/sapped/confused/knocked down pretty quickly.
This is still a rough draft of sorts, so any suggestions would be welcome. -
Quote:To keep it simple:The result, for my level 43 Fire Shield scrap is...standing in Perez Park with all my toggles on,Tier 9 power off
Ranged-44.01
Melee-44.01
AOE-41.20
Which looked real good and I even started to fist pump..."I did it"...when I took a look at the other numbers
Smashing-18.82
Lethal-18.82
Fire-19.75
Cold-19.75
Energies-18.82
Psionic-15.07
Oh no, those numbers look terribad
If it is possible to get rid of some of your smashing/lethal/fire/cold/energy/negative to gain some more melee/ranged/aoe on a /shield, do it. It doesn't matter how low those typed defenses(except psionic, it's special) are in this case, because the game completely ignores them for your higher positional defense. -
Quote:This.For my plant/psi, I pretty much use Probe, TK Thrust, and Psychic Shockwave. .
Also with nearly perma capped recovery, sleet and storm etc can be single Target attacks too
I don't play from range, so that is not something I worry about.
Throwing a baddie across the entire map with tkt is so awesome that I dont mind chasing him down to punch his flopping body one more time. -
Drain psyche could use some accuracy.
If your goal is sapping, take the proc out of conductive aura and slot more end mod, and maybe slot jolting chain for end mod. I think it only drains the first target, but with the sleep patch, conductive aura, jolting chain, and drain psyche, you can drain a boss before he even knows what is going on.
This build probably wont fit your playstyle based on our obvious differences in build goals, but maybe you will see some parts you like. I haven't got this build to 50 yet, but I have a plant/psi with similar defense numbers that runs +4x8. Don't underestimate the awesomeness of controls for survivability.
Also, my build is relatively cheap.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;709;1418;HEX;| |78DA6594CB4F135114C6EF7406FBA2B6A5944279B5E50D5220BAD69882868447135| |DB8C3A14CCA24E30C998E467CC6BDCF95AF8D1BDD98981835BA35F1F507A8F19F50| |09026A14EBE99C8FD2A493697ED3EF7EE7DC73EE99CCECD9C9C62747AF1C1252386| |7A8A5D2C2A4754A3755C7B203C7B5C2B26919567155D015CDD1AA6A2ED96A2AA7DA| |A65AD4BCA466AAF6859C653AB66564A70CADE0D87A614748EF5A0E5386D38693CD9| |774CB2407FE47A7CD65CDD64C27BBF310CC5B94E988A117979DA8FB3C6D9ED14BFA| |A26EE8CE6AC0558EAD68DA52888D159F6E1693532B7A213B5DD01666D592A3D9ABB| |BDDB452B1FDF45B8F085CE506F1D12344A7223C9F98AD5FC0CFCC545112624211FB| |7E7B5C7AE59AD8DB84015ABB07DE678EDE05EF800F841BEBA35809B1D249D63C056| |66A095C64A63566CF09CEE1A75819B1F239AE45390F5E66062E302317995D97981B| |D46F03621B6EB0B6E726788B99BECAECBD065E676E52AC57F25562652F3C3E787CC| |811408E20BD0D7EDE47F8DB6557DBA2F820F60EBEE1B36CFC00BE65EE7DC7EC7ACF| |EC4D71EF21CA17720FAC2C85E2F06E0B772E195A0B632D3CC2FE08F893F68C62CF2| |8E6DB84F93661BE3D986F4F65BEC401CCB791CA8E4901373616E71E9A136033B325| |06A2FF2E9C879F6A8AA3FF38EAF59096809648727DBFA8BE36D4D7B6CEBEE406B8C| |5ECF8016E32D36B4CD122443BF2B5630F99F6E8E4B3109D09EE274C5A377CDDF0B5| |D2A164589333AFA9E69822861EF3DAD053F021E2A9C53ED4D8F797FBEBFF0796C13| |FCC816DB0C4B349D23E835C8F3238CF7987F3E02C38C71C9B419F143382FD469EF1| |398DBD049F33275E80AFC0475CAB42BD66D17F16BDB651BE71F43F8EF7E22B8D558| |24F1A65ED7BAD7690F37DABD506D9B756ABE1FDEC50AADF02BAE912998AC2AEF270| |DDEA789D3251A7ECAF530ED42933754A5EA97E5984E42AFE48F57B519E8F51B9A8E| |A3F4178FD90| |-------------------------------------------------------------------|
-
-
I could see it being useful on my willpower tank that has too many toggles.
-
Lotg in hover and afterburner, +stealth in fly.
Fly+afterburner is fast enough without using up valuable slots. -
-
I use macros to turn things into purples, which I use whenever I realize Im in over my head or Im about to jump into a big battle. I also pop whatever reds and yellows I have before taking bosses.
Any other insps I will eat to just get them out of the way if my tray is full and I cant combine anything. I tend to avoid ATs that can get mezzed. -
Earth/psi/ice dom with pyro judgement. The only one that needs adjustment is psi to look like wind. Slot kinetic thrust for knockback and you will be "blown away" by this power combo. Lol
-
Quote:I was thinking a builds subforum within each At forum, which would basically serve the same function as the various guide threads that are already there except easier to use.I'm confused... are you advocating:
- ditching the separate "builds" forum and letting the twelve already-existing AT forums cover builds like they always did before this one was introduced (so if I wanted a tanker build I'd look in the Tankers forum, if I wanted a blaster build I'd look in the Blasters forum, etc.), or
- replacing the one generic "builds" forum with twelve separate AT builds forums in addition to the twelve already-existing AT forums (so there would be a Tankers forum and a Tanker Builds forum, a Blasters forum and a Blaster Builds forum, etc.)?
-
What are your plans for incarnates?
That third recharge on hasten isn't doing much, especially if you go with the recharge alpha. I don't know where to put it, but it is an option.
Also mids shows phalanx fighting giving you 0 def, but Im pretty sure you get a little def bonus even by yourself. -
-
I can already see this thread making the build forum useful. Good work.
This board should have been split into separate ATs from the beginning. -
Quote:My permadom plant/psi with ~17% def can solo +4x8 no bosses. Maybe softcapping def would let me turn bosses on, but I wouldnt want to give up any powers or buy any expensive enhancements to get it. Maybe I could run with bosses now, I actually haven't tried yet.I have been looking through a lot of dom builds posted here, and have not seen many builds with defense posted at all. I could not imagine playing without softcap def. Why is there such a dearth of builds focusing on rech/def? Everyone seems primarily focused on just rech.
IMO any effort at all to raise my def is wasted, when I could focus that effort on a toon that actually needs it (I have many). -
I'll just throw an alternate idea out here, plant/psi/fire. I really can't tell people enough how awesome this combo is. With high recharge drain psyche will keep you capped on regen and recovery when you really need it.
Similar to what someone else said here, I don't know how I can make another dom without plant or psi. Everything else just seems weak in comparison. -
Does force feedback rech proc on each jump or only the first?
-
Quote:Thats pretty intense. My mid level regen is at ~150 hp/sec with IH and he does fairly well.A high end regen build is insanely resilient. If you build it right on a Scrapper you can get upwards of 300 HP/s regen going. Now if you play claws or something other than a single sword set 32.5% def is plenty. If you build a sword power set parry will cap you out.
-
Quote:After an attack the snipe becomes a quicker activation attack. I dont know what you would call it, but it could work the like momentum. Every time you do a non snipe attack, your snipe will activate faster for the next 2~3 seconds (with modified damage).It would be nice for snipes to be less terrible, but I'm not sure what you're suggesting. Momentum and the upcoming AS change do different animations under different conditions (Momentum/no Momentum, Hidden/not Hidden). What would the condition be for Snipes?
I don't have a single character with snipe, but if this happened it would be worth picking one up. -
Quote:watDetention Field. I was saying how you can use it to shut down the towers on STF, so they cant buff the spider man.
That is pretty awesome, I never thought of doing that.
Also yes, making detention field a toggle would make the power ridiculously more useful than it is now. -
On my plant/psi/fire I can solo +4x8, though I prefer to solo at +2x8. That is with permadom, 17% SL def and a handful of low tier incarnate powers. Yes, I really only have 17% SL def.
-
I can't check in game right now, but I'm thinking combat jumping also gives some kind of immob protection. Good for squishies anyway. I use it with this bind for awesomeness:
/bind lshift "powexec_name super jump$$powexec_name combat jumping" -
Could it work similar to rain DoT as knockback over time where the second tic checks if dead?