Electric/Shield Scrapper fine tuning


Black_Assassin

 

Posted

Hi Folks,
I was wondering if anyone had any input on this toon. He's doing relatively well but since I have a ton of respecs, I figured I'd tweak him so that he could 'be all that he can be' so to speak. I know I should trade out the Touch of Deaths for Makos so that will also softcap range. AoE is still not capped however. I was just curious if someone has any decent ideas without making major changes to the toon. You may need to turn on the defenses in Mids for some reason they seem to be shutting off. Thanks.

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Posted

What are your plans for incarnates?
That third recharge on hasten isn't doing much, especially if you go with the recharge alpha. I don't know where to put it, but it is an option.

Also mids shows phalanx fighting giving you 0 def, but Im pretty sure you get a little def bonus even by yourself.


 

Posted

Hm, well, first question is of course- what's your budget? Judging by the build you currently have, I'm gonna guess everything's fair game except purples and pvp IOs?

Also, seconding the question about the alpha. I would recommend agility - recharge and defense buffs is wonderful for an elec/shield.

Now, what I saw right away... you took Havoc Punch, not Charged Brawl. Charged Brawl is better than Havoc Punch - it recharges faster, and has higher damage per animation.

Another big thing... /Shield can cap its defense debuff resistance, which makes a huge difference in how the toon plays. They key to that is doublestacking Active Defense (So it needs to go down to a 60 second recharge), and fully maxing out its defense values. Slotting it with 3 membrane Hami-Os is great for that reason.

I would definitely try to cap ranged defense. AOE defense, however, can really be ignored, since 99% of all attacks will check against meelee/ranged.

Do you find yourself using Jacob's ladder a lot? Personally, I found it rather meh, so if you find yourself hurting for slots, that's the first place I'd start cutting. You could put more slots in both Deflection and Battle Agility to get the defense values into the red. Also more endurance reduction in the toggles in general. Deflection also has a resist component that could be slotted for a bit more. True Grit as well. Could move the steadfast protection into One With the Shield and save a slot. The regen proc in health...really isn't worth it.


 

Posted

Hi,
Thanks for the replies. I was thinking for Alpha either Agility or Spiritual. For Destiny I was thinking maybe either Ageless or Rebirth. For budget, I have a ton of hero merits available but as for influence figure about only a billion or so. I think if I switch out the Touch of Death for a Makos, that should give me my Ranged cap. I didn't realize that Charged Brawl is better than Havoc Punch - hmmm, I may have to switch into that. I'm not a huge fan of Jacobs Ladder but it is also helping me soft cap and also it is an all energy attack which is beneficial.

I was thinking putting in Enzyme Exposures where the Defense IOs are for Deflection; Battle Agility and Active Defense. I'm not sure where I can give up slots to get 3 into Active however. Maybe as Mr. Kingkillah suggest one from Hasten but that's all I can see. I do agree that moving the Steadfast into One with Shield is better. I wasn't going to take it but then figured I may as well. Thanks again for your inputs!!


 

Posted

this is what i would run

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(9)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21), Numna-Regen/Rcvry+(21)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(31), FrcFbk-Rechg%(31)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(31), HO:Membr(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(36), Aegis-Psi/Status(37), Aegis-ResDam/EndRdx(37), Aegis-EndRdx/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 26: Super Speed -- Zephyr-ResKB(A)
Level 28: Combat Jumping -- Ksmt-ToHit+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: One with the Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(48)
Level 44: Melt Armor -- Achilles-ResDeb%(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50), RechRdx-I(50)
Level 49: Grant Cover -- HO:Cyto(A)
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod(13), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Acc(17)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

That's a nice build Black Assassin but a bit more of a departure from what I have than I would like. However, I think I will change out Havoc for Charged with Makos to cap my Range and drop on slot in Hasten and one slot in Health and put them in Active Defense and then try to save up for Membranes. I'm still on the fence about my Alpha though. Vigor vs. Spiritual ...