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Posts
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Hi Folks,
I was just wondering what people think about the following build. I went the S/L defense route instead of the positional. Please let me know if anyone can see any improvements. Thanks!!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Crimson Locomotive: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+(A), Erad-Acc/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), M'Strk-Acc/Dmg/EndRdx(43)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 8: Super Jump -- Jump-I(A)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(45)
Level 12: Energize -- Numna-Heal(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), RechRdx-I(46)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Knock%(27)
Level 16: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Build Momentum -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), RechRdx-I(29), HO:Membr(31)
Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(23), Sciroc-Dmg/EndRdx(23)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Power Sink -- Mocking-Rchg(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rng(45), EndMod-I(50)
Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(37), Achilles-ResDeb%(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(46), Zinger-Taunt/Rchg/Rng(46), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 35: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(37)
Level 38: Arc of Destruction -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Power Surge -- ResDam-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Knock%(17)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(19), P'Shift-EndMod/Rchg(21)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Momentum
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 32.38% Defense(Smashing)
- 32.38% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 7.06% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 6% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 5% FlySpeed
- 224.9 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 62% (4.84 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Reactive Armor
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Defensive Sweep)- 7.5% Enhancement(RechargeTime)
(Defensive Sweep)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Conductive Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Grounded)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Grounded)- 3% Resistance(Psionic)
(Energize)- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Boxing)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Follow Through)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Build Momentum)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Lightning Field)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Power Sink)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Rend Armor)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Whirling Smash)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Arc of Destruction)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Maneuvers)- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Brawl)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
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Thanks for the reply kangaroo120y. I think I may go with typed also. I'm just not able to get positional as high as I'd like (granted I haven't invested a ton of time trying). I also have a ton of respecs. What I may do actually is to use the different builds they give you and do a build - one for lower levels and then my regular build. I too have a ton of respecs etc. as I was here since day 1 so that may be a viable option too. Thanks for the input.
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Thanks for the response_Pine_. Wouldn't skipping both Crushing and Titan leave you a bit exposed if you exempt to lower levels. I guess my concern may be the attack chain but I do appreciate your input. I'll have to see if I can come up with a positional type defense build. I had an SS/ELA brute and went S/L/N/E and he is pretty solid and thus I was leaning that way until you mentioned go positional. Thanks!
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Hi Folks,
I've got a lvl 18 ELA / TW tank and am enjoying him so far. I'm trying to figure out how to build this guy for the future however and I have a couple of questions. Is it smarter to go for Defense vs. S/L/E/N or positional due to Defensive Sweep? I'm thinking that S/L/E/N is probably a better (although more expensive) approach. Am I not correct in this? Also, it seems that many of the TW attacks are very good. It will be very difficult to fit in all the attacks I would think. I'm figuring on taking all the ELA powers (although I guess Power Surge may be the only optional one but I kind of like the 'oh crap' type power - especially on a tank). So, if this is the case I'll only have 15 other power picks. Factor in 3 for fighting pool; 2 in the travel pool (CJ & SJ); then at least 2 in the Epic (conserve power & physical perfection) and then perhaps maneuvers and hasten that leaves me with about 6 attacks. Which attacks are skippable in TW? I may not take hasten so that gives me maybe 7 attacks and thus 2 would need to go. Any ideas or inputs on these questions? I appreciate anyone's thoughts!! Thanks. -
Thanks EJI. Actually the slotting of Subdual with Enfeebled will be the way I go on that. I'm now trying to figure if I should keep or skip Psychic Scream and trying to figure out the last two powers (level 47 and 49). I'm a bit underwhelmed with World of Confusion. Maybe it's better with more slots but I just don't have any. If I drop Psychic Scream, I could add the snipe and equip it with Manticore's Sting for some pretty good bonuses or I could even try to raise enough funds to 5 slot World of Confusion with a purple set (I guess I could try that with Psychic Scream too if I kept it). Anyone have any advice on those powers or some other ideas? Any input is greatly appreciated as I just hit 50 last night and have about 7 respecs - lol....
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That's a nice build Black Assassin but a bit more of a departure from what I have than I would like. However, I think I will change out Havoc for Charged with Makos to cap my Range and drop on slot in Hasten and one slot in Health and put them in Active Defense and then try to save up for Membranes. I'm still on the fence about my Alpha though. Vigor vs. Spiritual ...
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Hi,
Thanks for the replies. I was thinking for Alpha either Agility or Spiritual. For Destiny I was thinking maybe either Ageless or Rebirth. For budget, I have a ton of hero merits available but as for influence figure about only a billion or so. I think if I switch out the Touch of Death for a Makos, that should give me my Ranged cap. I didn't realize that Charged Brawl is better than Havoc Punch - hmmm, I may have to switch into that. I'm not a huge fan of Jacobs Ladder but it is also helping me soft cap and also it is an all energy attack which is beneficial.
I was thinking putting in Enzyme Exposures where the Defense IOs are for Deflection; Battle Agility and Active Defense. I'm not sure where I can give up slots to get 3 into Active however. Maybe as Mr. Kingkillah suggest one from Hasten but that's all I can see. I do agree that moving the Steadfast into One with Shield is better. I wasn't going to take it but then figured I may as well. Thanks again for your inputs!! -
Hi Folks,
I revisiting an older toon and trying to update and cap S/L. I'm looking at my power choices and I'm not so sure that this is possible. Attached is the build. Is there any way to work with this without drastically changing it and getting to the cap? I do have a respec if need be however. He hasn't hit 50 yet but I had just started to migrate him over to IO sets. Any help is greatly appreciated! Thanks.
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|C7A659| -
Hi Folks,
I was wondering if anyone had any input on this toon. He's doing relatively well but since I have a ton of respecs, I figured I'd tweak him so that he could 'be all that he can be' so to speak. I know I should trade out the Touch of Deaths for Makos so that will also softcap range. AoE is still not capped however. I was just curious if someone has any decent ideas without making major changes to the toon. You may need to turn on the defenses in Mids for some reason they seem to be shutting off. Thanks.
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|14BF2F5D8F3F00EE09FE0141E3B725| -
Thanks for the input folks. So you would switch out Touch of Death for Makos - that sounds like a solid idea - any other suggestions? As for endurance, believe it or not, I haven't had much issue with it running solo at +0/x8. I was actually surprised about this (maybe it's the 4 slot stamina with the proc?). For Destiny I was actually thinking Rebirth Radial but I figure I would check as I went through the trials to see how my endurance was. Vigor may be decent with the Rebirth Radial as there's decent symmetry there. I do appeciate people taking the time. Thanks.
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Hi,
Thanks for the replies. I'm not sure why I said Vorpal - lol. It must have been too much egg nog or something. My build is attached. Thanks.
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|14BF2F5D8F3F00EE09FE0141E3B725| -
Hi Folks,
I was wondering what are some solid choices for the Alpha slot for an EL/Shield scrapper. With the addition of all the new Alphas, I was wondering what a couple of the better ones are now. Any help is appreciated. I was possibly thinking Vorpal. Thanks. -
Hi Folks,
I'm trying to figure out the best epic for electric / shield. Is it the blaze (fire) chain? That probably does the most damage. However, thinking ahead, the chain with conserve power (perfect body?) may be better because it gives 2 endurance mgmt plus torrent which is another knockdown and will allow for the Spiritual Alpha. Also, is grant cover any good? I appreciate any input! Thanks. -
I find the IO from the Christmas event (Winter's Gift Slow Resistance) works really well with those caltrops. Otherwise, that is a good point Moonlighter!
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Funny you said that Keplar because that was really precisely the thing that was attracting me to Spring Attack. I think I'll take it but it may be one of those things that will be later in the build. How do you like it?
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Thanks folks. So it looks like grab J.L. and if there's room in the build maybe add Spring Attack. I appreciate the responses!
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Hi Folks,
I just rolled an Electric/Shield scrapper. I was wondering which AoE attack would be more effective Jacobs Ladder or Spring Attack. I've never used Spring Attack so I was wondering how it would compare. Any insight would be helpful. Thanks. -
About how much recharge is needed to perma Hoarfrost out of curiosity? Or please direct me if this has been answered. I appreciate all the input!
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Thanks for the input folks. I appreciate it! I'll have to toy around to see if I can get a solid build.
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Hi Folks,
I'm thinking of rolling an Ice / DM tank. Looking through the guides and the first 4 or 5 pages of this forum, I didn't see any talk of this combo. Is this viable or is it a suspect type build? I'm assuming you would softcap positional on this or would it be S/L/En/Ne? If anyone has direction, I would appreciate it. If there are posts on this which I missed, please feel free to just direct me that way. Thanks. -
Hi,
Thanks for the reply and the direction. Hmmm, that wasn't on the first page when I looked - my apologies for the double post. Thanks again. -
Hi Folks,
Kind of a dumb question. On the switch over to Freedom, there were things like Vet Awards (i.e. Reveal; the two wands etc.) that Vets over a certain time of service would get. Did these disappear? Also, what is the difference between Account Items vs. Character Items? When used for a certain character, are the Account Items used up or are they available for all characters forever as long as one remains a VIP? Any insight on this would be helpful. Thanks for your help! -
Anyone? Bueller, Bueller... Anyone? Is this a feasible approach without Weave? Is there a way to increase my defense to that magic 32.5%? Any guidance/help would be greatly appreciated. Thanks.
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Hi,
Thanks for the replies. I do intend on getting Ball Lightning. So would it be smarter to use fences more as an endurance drain and slot it that way? That would also provide mitigation between the ELA damage aura; power sink and ball lightning. Thanks again!! -
Hi Folks,
I was wondering if any improvements can be made on the following build. I'm trying more for Ranged defense. Any input is greatly appreciated. Thanks.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
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Tectonic Blast: Level 50 Technology Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Fossilize- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (3) Lockdown - Recharge/Hold
- (7) Lockdown - Endurance/Recharge/Hold
- (7) Lockdown - Accuracy/Endurance/Recharge/Hold
- (11) Lockdown - Chance for +2 Mag Hold
- (A) Accuracy IO
- (A) Trap of the Hunter - Accuracy/Recharge
- (5) Trap of the Hunter - Endurance/Immobilize
- (5) Trap of the Hunter - Accuracy/Endurance
- (9) Trap of the Hunter - Immobilize/Accuracy
- (9) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (11) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (21) Impervium Armor - Psionic Resistance
- (23) Impervium Armor - Resistance
- (A) Stupefy - Accuracy/Recharge
- (13) Stupefy - Endurance/Stun
- (13) Stupefy - Accuracy/Endurance
- (15) Stupefy - Stun/Range
- (15) Stupefy - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (33) Achilles' Heel - Chance for Res Debuff
- (33) Touch of Lady Grey - Chance for Negative Damage
- (A) Recharge Reduction IO
- (46) To Hit Debuff IO
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff
- (31) Dark Watcher's Despair - Recharge/Endurance
- (A) Miracle - Heal
- (46) Miracle - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (27) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (29) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Endurance/Stun
- (37) Stupefy - Accuracy/Endurance
- (42) Stupefy - Stun/Range
- (43) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Blood Mandate - Accuracy/Damage
- (33) Blood Mandate - Damage/Endurance
- (34) Blood Mandate - Accuracy/Endurance
- (34) Blood Mandate - Accuracy/Damage/Endurance
- (34) Blood Mandate - Accuracy
- (36) Blood Mandate - Damage
- (A) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Endurance
- (39) Blood Mandate - Accuracy/Damage/Endurance
- (40) Blood Mandate - Accuracy
- (42) Blood Mandate - Damage
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Knockback Protection
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Empty
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
------------
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 13% Defense(Fire)
- 13% Defense(Cold)
- 19.56% Defense(Energy)
- 19.56% Defense(Negative)
- 3% Defense(Psionic)
- 28.63% Defense(Ranged)
- 17.38% Defense(AoE)
- 6% Enhancement(Stun)
- 5% Enhancement(Immobilize)
- 5% Enhancement(Held)
- 41% Enhancement(Accuracy)
- 46.25% Enhancement(RechargeTime)
- 13% FlySpeed
- 103.01 HP (10.13%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 7.15%
- MezResist(Stun) 3.3%
- 21% (0.351 End/sec) Recovery
- 30% (1.274 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 3% Resistance(Psionic)
- 13% RunSpeed
Set Bonuses:
Lockdown
(Fossilize)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Stone Cages)- 5% Enhancement(Immobilize)
- 19.08 HP (1.876%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
(Steamy Mist)- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- 2.5% (0.042 End/sec) Recovery
- 3% Resistance(Psionic)
(Stalagmites)- 2.5% (0.042 End/sec) Recovery
- 19.08 HP (1.876%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Hurricane)- 15.26 HP (1.501%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(O2 Boost)- 2.5% (0.042 End/sec) Recovery
(Combat Jumping)- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Volcanic Gasses)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Thunder Clap)- 2.5% (0.042 End/sec) Recovery
- 19.08 HP (1.876%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Animate Stone)- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Tornado)- 1.5% (0.025 End/sec) Recovery
- 1.875% Defense(Fire,Cold), 0.938% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.875% Defense(Fire), 1.875% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Lightning Storm)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Mental Blast)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Mind Over Body)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Psionic Tornado)- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.876%) HitPoints
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