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Posts
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Here is the thing.... Ill/Rad isn't weak for the Prisoner Portion of the trial. The way "yours" (and I don't mean this as a personal statement) is built makes it weak.
If you were to go Ill/Rad/Ice With Say the Reactive 75% DoT from Interface and Ageless Destiny, Choking Cloud, Ice Storm, Lingering Rad, EM Pulse, Flash, with a Near Perma PA, Phantasm, and some nice Lore pets I imagine you could get very close to solo maintaining a door. With maybe 1 or 2 LT's breaking through (which you should be able to DPS between the quick chain of Blind/Spec Wounds/Ice blast)
Will you be as good as say a Plant/Storm/Ice keeping the door Perma Sleet'ed, Creeper'ed and Ice Stormed, with 2 LStorms and 2 Tornadoes shredding foes before they can even start? No. But You'll definitely be more than useful for this phase of the trial. -
Quote:I'd say that is sort of true.It's a fair point which I won't dispute, but a lot of ATs have HP caps so low and close to the normal max for them that +HP buffs aren't that meaningful. It's also less fun a buff to the power.
(HP Needed to Cap)
Blasters, Stalkers -33%
Corrupters -50%
Defenders, Controllers, Dominators - 58%
Scrappers - 80%
Tanks - 88%
MM's - 100%
Brutes - 114%
Khelds/VEAT's - 125%
What is worse, since the HP buff is static between AT's it ends up a smaller buff for the Higher HP class you are.
From 36% as a 1017 HP, to a 20% buff for tanks at 1874 base HP. The Lingering buff is 5% buff on the low end. 3% buff for tanks.
But yeah, case in point, 8 of the 14 would get benefit if the buffs were tripled, 12 of the 14 would get benefit if they were doubled. -
What I don't get is, look at what the other Destiny powers do.
Barrier hard caps your resistance to *everything* for *every body* and more than softcaps their defense.
Ageless is a full end refill, significant + recharge and +recovery.
Rebirth on the regen side brings you near the regen cap (I think its like 1600% out of 2000% for everyone other than scraps)
Clarion gives you enough status protection to resist just about anything outside of "special" holds like GW's soul storm and being sequestered.
The +HP however, gives a 36% HP increase for a 1017 base HP character. Given you can get 20% from accolades and other 10% from sets easily without even trying. The buff seems very insignificant compared to what the others can do. -
Don't sell them, so know it wasn't me. But in the past (Back when 2 billion was a lot to most people) I know when people would sometime experience a significant loss some forum posters who were well off would step up and throw in a small chunk of change to help recover the loss.
Hit me with a PM in game. -
It is indeed much weaker. Looking at tier 4 levels, the last minute (on a 1017 HP base squishy) you get +53 HP. That is a 5% boost that will take your regen from 5.94 HP/sec to 7.5 HP/Sec
Where as on the regen side of things, even at the base 1017 HP the 200% bonus you get takes you from 5.94 HP/sec to 14.4 HP/Sec.
+HP does more than just the amount of HP you regen, but it does seem like that branch of rebirth is more than little underpowered. -
Inv Tank with Perma DP and Rebirth is pretty much a regen tank that is softcapped to most things with decent resists.
As for a DM/Elec scrapper that is one of the few times I'd probably say "Go Brute" (and you won't hear it often) Or better yet go Elec/SS tank. But yeah Elec you are resist based so you want the higher res cap and as much HP as you can get. Plus you'll have the taunt aura where as I think the scrappers lightning field is simply a damage aura.
Elec I would say is a top tier set for the new trials atm. Fast, amazing resists to S/L/Energy/Psi, self heal, and end drain resist for all those things spamming drain psyche. But I'd probably only want to play it on tanks, and to a lesser extent, brutes. (Being able to near hardcap S/L/Energy outside of the tier 9 is awesome) -
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Quote:This is kind of Silly.... people are Solo'ing GM's and AV's on tank and you are saying you wouldn't bring one because you don't need "an aggro sink"Post i20, I am less likely to take a tank since a couple of barriers on the team (on a well built team) makes it almost pointless to have an aggro sink; so we even run STF's (and other TF's and trials) without a single tank.
Tanks if built a certain way at level 50 can bring -30% to -40% up to -60% if you get lucky -Res against a hard target. That is a free two applications of sleet from a DPS source that is capable of Solo'ing AV's and even some GM's with their DPS output. All while maintaining the highest Res, HP, and threat mods, as well as the highest HP and Res caps.
Your definition of a high end team is just that, your definition. And a very narrow one at that. There are plenty of combinations that benefit from having a tank along.
The game is as it always has been, where no build is required, and everyone is useful. Except stalkers, they still pretty much suck. -
Congrats on the Solo!
That being said.... for all the Nay Sayers out there, check the news at 12! (Since a few people might have been hinting at it being impossible without pets.)
http://www.wegame.com/watch/firess/
(Yes its a very boring 12 minutes 51 seconds) -
Sadly I think half of those are vendor trash on the recipe side of things.
Aegis Res/Rech is 1-2 Mil
BoTZ are >200 K
Clouded Senses Acc/To hit and GoTA Trip is vendor trash. (60 for sale, zero bids, last five under 100k)
Stupefy is vendor trash, no bids 10k per recipe
Lockdown Acc/Rech has a few bids, but mostly vendor trash, 10,000 - 200k on most of the sales
Decimation and Sovereign Right have 100+ for sale, no bids. Definitely vendor trash.
Call to Arms trip is 1-2 mil which is at least worth listing
Impervium Armor Res/Rech has 30+ for sale with no bids in the 200k range.
Entropic Chaos is the same deal only in the 10k range.
The Aegis Res, LoTG Def/End, Oblit Acc/Rech are your big sells. You could scrounge up a few mill from Call to Arms, Aegis Res/Rech, and the Performance shifter. But that is about it.
The results for how good silver is seems *really* skewed by those numbers, considering most of the stuff you can buy for next to nothing and sell for quite a profit. -
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Give the first 50 people to post in a thread asking what they'd do with 50 Billion Influence 1 Billion each. >.>
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Hey I was just taking a little me time was all to work on one of my non pvp builds! We're still on schedule!
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Hit me up @mrliberty in game or on the boards.
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Dominators and Blasters are an actual threat.
Widows and Fortuna's may be hard to hit sometimes for some builds but their damage is low and avoidable. Their best bet is to web you and hope there is someone else around so they can KS while the target is perma travel suppressed because zones are good. -
Something to keep in mind, Barrage comes with a -20% Res debuff now that hits 100% of the time but doesn't stack. Tagging a boss with that before hitting ET makes a noticeable difference in damage.
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I'm not sure what the secret is to getting very rares, but doing my Fire/SS/Pyre and Elec/SS/Mu tanks I've had a spread that suggests that Uncommons are Common, Rares are Rare and Very Rares are Very Rare.
I haven't kept exact track of the numbers, I only know I've gotten 4 Very Rares and Easily more than a dozen rares mixed in with the uncommons. -
When they are +3 or +4 probably Stone and Elec have a slightly easier go at things. Whenever you have the two level shifts and a destiny buff pretty much any tank can manage just fine.
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While MA might be a +3 x2 Set by level 30. Other sets, like spines and Elec are a +0 x8 Set by level 32 ish. Its just up to you what is more fun. Taking on 3 red minions and a purple LT or 8 minions 3 or 4 LT's and a boss or two.
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My original run was set up with Siege, Night Star, Battle Maiden, Tyrant, and Marauder. Not the most challenging bunch and it didn't look as cool when they dropped at different times due to different resists, powers, etc.
The point was more "How much sustained AoE DPS can you crank out." -
I know people have solo'ed AV's. I know they have solo'ed upwards of 9 of them.
But have they ever solo'ed and killed 5 near simultaneously with nothing but AoE attacks? :P
http://www.wegame.com/watch/fire-ss-vs-battle-maiden/ -
Quote:I was going to offer something like this as a suggestion for getting some threads. If there could be a system that allows certain arcs, TF's Trials, etc that if they are run at 54, have the chance to drop threads. If anything they would be *more* challenging than the BAF or Lambda trial as you'd cap out at 51 instead of 53.2nd this. As it stands, 2 threads are kind of a joke for Apex & Tin, and the shard drops are largely worthless if your Alpha's at T4 already. Or better yet, let every lvl 54 mob drop threads. More reason to run top-level content--BAF, Lambda, Apex, Tin, MRSs, etc. Hell, would give us reasons to set ITFs etc at +4.
As a follow up, again I don't mind the pace of the grind set for threads, salvage, slots, etc. It took me 3 days to get all Tier 3's slotted in the new slots on my Fire/SS tank by running the two trials. A lot. My issue isn't the grind that is required to acquire the new incarnate stuff, its that all the grinding is localized to those two trials. I don't want to always form up a team of 16-24 people to make "reasonable" progress towards the new incarnate abilities. Every issue up until now has allowed you reasonable progress, solo, teamed, with TF's, Trials, Missions, Arcs, etc. Yes you had to team up once a week for a notice, but that was the minority given what you could do just by playing the game and earning shards from level 50 content.