MisterD

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  1. Quite a few of these for me.

    My first would be an Em/DA brute, just after we got the Io system (and before EM was killed) and DA was very rare to see redside. It also had a pretty abd rep, mostly due to teh end usage pre IOs. I really liked him though, got a lot of comments on him like..'I thought DA sucked' etc etc, which is always nice. Even 'tanked' the old lvl 54 rsf with him, when it was almost all done by stoners back then. Then of course..em got spanked, and he has been on some dead server ever since...

    Sonic/traps corr. Before fenders got it, and when I made it, traps was pretty much non existent on corrs, maybe a few mms had it. A few friends (that I share build ideas with, ask for advice, etc) told me I was crazy, making traps. And more so, something that was not fire/traps. Just about every team I joined would be like..Wow..a traps..I thought they sucked! And then, after seeing it in action..leave the team later saying..I am gonna go roll a traps!

    Also have a dp/mm blaster..that I made just after Dp came out, who I totally claim was the first with this combo.
  2. Have a beam/em also. Recently, and finally, setted him out and started doing trials/da stuff. It is really nice damage, and having a stun tacked onto your main blast is great.

    I also found the damage in trials VERY consistent, vs pretty much everything. I was comparing this (as much as you can really) with my sonic blaster, whose attacks felt weaker in trails, even with the -res. Of course, it could be due to beams attacks just being higher..the dual nature of sonic attacks, or the smashing being resisted..

    In regard to the Nuke being trivial compared to RoA..rubbish. Maybe the rech is not as good, but it is still up every second spawn easily, does not take 5 days to actually fire, and comes with a mag 3 stun and -def. Oh and it isnt lollethal damage.

    My 'problem' with Beam, and I have said this in a few different threads, is that it seems to play..laggy. Or delayed perhaps. Not sure how else to explain it..but the damage seems to land right at teh very very veeeeery end of the attack. I semi-compare it to my DP blaster, who has longer animations on some attacks..but 'feels' faster.. Of course..it could totally just be my perceptions.
  3. You solo blueside at 0 and 4..red at 0 and one...and then say you level faster there? Sounds pretty obvious. And if its so easy, why not take the plunge and go up to +1? Crazy notion I know..
  4. Quote:
    Originally Posted by dugfromthearth View Post
    Maybe you should read the thread.

    The problem the OP posted was getting to level 35. He needs to play with lowbies, not incarnate farmers.
    Maybe YOU should read my post..and then try replying and actually making sense Dug. And try not cherry picking quotes to make your..point? If you had one, I cant find it.

    I stated that blueside has more farmers..which it does. Why would this have ANY bearing on the OP finding a team..at any level, assuming he wasnt looking to BE farmed? Oh and dont forget a huge amount of the lowbies blueside are just farming DFB, over and over. Which I guess is true to a degree redside also..again, hence the idea you make your own team..
  5. Quote:
    Originally Posted by GuyPerfect View Post
    Is this entire thread out of touch? Has anyone actually tried forming a team redside, or has everyone just stood around watching the Broadcast channel hoping for someone to announce a team looking for more?
    Totally with Guy on this one.

    In fact, claiming there are more players blueside does not actually mean as much as people seem to think..since a good portion of those 'more players' are new players, lowbies, ae farmers, ae nubs, etc etc. I don't think anyone could argue that, excluding AE, blueside has WAY more farming maps, so obviously the greater portion of farmers are going to be there.

    Redside DOES have less people, but I would say that like 90% of the ones it does have, WANT to be there. Of course some people like to solo, but given that all the others will know redside has less people..they should be quite eager to join a team..I know I am.

    Obviously some times you just want to log on, zone, find a quick pick up team and not think to much. Nothing wrong with that, but this constant 'omg I can never find a team' is just garbage. Even on 'dead' servers, EVERY time I have wanted and tried to form a team..it has worked. Every. Single. Time.

    Get sick of hearing this. Use search, make a team.
  6. Just a few quick thoughts..

    Slotting your heal for resist is just..wrong. Even with spiritual (maybe with vigor, at a pinch). Not only that, but the bonuses 4 four IA's are pretty useless to your build. ANd you have the glad armour +3 def in there, which, while being a LOT cheaper than it was..is still like 300 mil! When you could slot the steadfast +3% def for like 5 mil.

    Also, you have 3 purple sets. Not that they are bad in any way, but I would say that getting to the soft cap of a defence build comes BEFORE stupid amounts of rech..and that build has stupid amounts. Aside from BU, sha and retsu, nothing you have really NEEDS insane amounts of recharge. For instance, detoggling the alpha..4 seconds slower for your heal, 5 for bu. Unless you are trying to solo a pylon (doubtfull since you arent soft capped) you wont notice that.

    As an aside..I recently respeced my dm/nin into that weapon pool, just to test. The projectile speed on exploding shuriken is RUBBISH. Felt like it took forever to land..if you were expecting a quick fire bang like fireball..be ready to feel let down. Also, it is all lethal damage..an epic that gave you a different damage type, to offset lethal's heavy resistance, would serve you better.

    You are alos slotting a BoTZ -kb in cj. Assuming you already HAVE the IO, ok. But again..you could get a karma kb for muuuch less, and save the Blessing for a build with no def slots?

    I'd also say the miracle rec would be more useful for the slot that the Numi + is in..regen is pretty crappy on a low hp toon. Just checked..the regen goes down about 1.1hp per sec with that..you wont notice.

    An acc IO in smoke flash instead...the rech is ok and you wont need it a heap..you dont want it too miss.

    Caltrops..do you REALLY use it enough to justify 6 slots, just for a def bonus?

    Placate..a lot less uesful than before we got the ato proc..but still worth it, it something nasty is attacking you and wont stop. Still decent with a single slot.

    Moved some slots around, out of CJ (+def in there doesnt do as much as MORE slots in your 1st major toggle), swapped panacea for numi (cheaper) and put the kismet in hide so it never goes off.

    Got rid of gamblers cut, with one upgraded ato..what a waste!

    Fire epic for..fire damage! And a super quick firing aoe if you want to go for aoe crits. Oh and a hold for sappers etc.

    Swapped Oblit set for SD..less rech, yes, but dont forget aoe def on a position based build, especially a stalker. Once hide gets sup'd, you no longer have that massive aoe bonus..and stuff will land.

    Switching to nerve alpha..you dont want to be missing, and slotting for defence often leaves powers short on acc. And the +def portion..gets you over the 45% soft cap..not far from the 56 incarnate cap.

    Slotted Sha for HEALING (duh!) and aoe def.

    Kept caltrops cause..I dunno.
    (Just noticed..mag 8 kb prot will be fine for 99% of things. Still put the stealth IO in sprint)
    Sorry to redo your build entirely..a bit of an extreme critique?

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stabby Kat 1.0: Level 50 Mutation Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Villain Profile:
    Level 1: Sting of the Wasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Dmg/EndRdx(5), Mako-Acc/Dmg(7)
    Level 1: Hide -- Krma-ResKB(A), DefBuff-I(7), Ksmt-ToHit+(21)
    Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 4: Flashing Steel -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Rchg(9), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg(11), Achilles-ResDeb%(37)
    Level 6: Assassin's Blade -- SStalkersG-Rchg/Hide%(A), SStalkersG-Dmg/EndRdx/Rchg(13), SStalkersG-Acc/Dmg/Rchg(13), SStalkersG-Dmg/Rchg(15), SStalkersG-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
    Level 8: Danger Sense -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def(19)
    Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 12: Caltrops -- ImpSwft-Dam%(A), ImpSwft-Acc/Slow(31), ImpSwft-Acc/EndRdx(36), ImpSwft-Rng/Slow(36), ImpSwft-Dmg/Slow(37), ImpSwft-EndRdx/Rchg/Slow(37)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Divine Avalanche -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Dmg/EndRdx(25), T'Death-Acc/Dmg(27)
    Level 20: Kuji-In Sha -- S'fstPrt-ResDam/Def+(A), Mrcl-Heal(31), Mrcl-Heal/EndRdx(40), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-EndRdx/Rchg(42)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
    Level 28: Smoke Flash -- Acc-I(A)
    Level 30: Super Speed -- EndRdx-I(A)
    Level 32: Placate -- RechRdx-I(A)
    Level 35: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Dam%(43), M'Strk-Dmg/Rchg(43)
    Level 38: Char -- RechRdx-I(A)
    Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(48)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(48), Posi-Dam%(48)
    Level 47: Kuji-In Retsu -- LkGmblr-Rchg+(A)
    Level 49: Super Jump -- Winter-ResSlow(A)
    Level 50: Nerve Core Paragon
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 0: Invader
    Level 0: Born In Battle
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  7. Nice guide.
    Just a few comments on Shadow Field though..

    I seriously LOVE this power, and think it is worth more than 3 smileys. granted, while lvling up (a dark/fire dom) I had shadow field under slotted..because I needed them elsewhere. In this situation, I was using it as a long recharge panic button, almost more noticeable for the -to hit, since the base acc is so low (without bonus acc from sets).

    However..in the end game, and especially when your toon is all tricked out and shiny, it is stupidly awesome. For a start, it is only one of two (I think) aoe holds that are worth using on an AV. Because the patch stays there, it is constantly applying multiple holds. Obviously that wont help much vs say..a lvl 56 Mother Mayhem..but a 'normal' av, it does a lot.

    Then there is the -to hit, which again, not so great vs incarnate AVs, but every lil bit helps. Also, versus normal trial mobs, I find that it makes my dom, who has basically no def at all, a huge deal more survivable (assuming the mobs CAN even attack me). I am not sure if power boost/gather shadows buffs the -to hit..but that would be great.

    Also, slotting a lockdown +hold mag in there makes in EVEN better, giving more chances for holds and stacking holds, and with the bonus of the held target being really easy to spot, which it isnt normally.

    I have uit slotted with 4 BG + the lockdown, and combined with my perma dom levels of rech, it is up every SECOND spawn. For a power that can simple stop a whole spawn dead, even if it misses a few with the first pulse (which a single fire aoe hold wont do..if you miss..then get mad) that is very very good. Against an av, I has a down time of about 10 seconds, if that.

    Summary...while playing to 50..good power, panic button, ambush stopper.
    ...when 50..crazy awesome.
  8. I think my shield scrappers at about 47 to all..to hit 56 I (you'd) would need to replace my hecta, aproc and posi set with ones that give a +def bonus, + stealth.
  9. Think you pretty much said it all..Sr or Ea. As you say, EA is less slot and power pick intensive, and the tier 9 is actually worth it, capping your hp with out slotting.

    I also find SR to be rather boring...it just sits there. Not even any pretty colors like EA. Oh, and the click mez prot can be annoying too. Oh, but EA is cloaked..which ALSO can annoy some people.

    Pretty much, the only difference is SR can get some psi proc, from positional defences, and theres a few new attacks going around in DA that have no type.

    I think my EA scrapper is about 56ish mostly all round, WITHOUT manuvers and a +def alpha. Its a great set.
  10. Quote:
    Originally Posted by DreadShinobi View Post
    They have been using ATOs to tweak balance issues, quite noticeable with the first round of them, even more noticeable with the second round, I fully expect them to continue that trend. ATOs are something that they will use to balance, whether they admit to it or not.
    Just saw this quote..and although I didn't think of it before, the more I consider..you are totally right. I was just looking at the procs for the new set and came to the following conclusions.

    The scrapper set is a 50% crit chance. That is a HUGE chance, since eagles claw only gives 33%..and no other powers give anything. Considering how scrapper-like the stalker changes made stalkers (too much if you ask me, it blurred teh ATs too much), this just screams damage control to me. I can just see the devs talking..

    'wtf guys, we turned stalkers INTO scrappers, and stole their inherent, only better! With the ato proc, its crazy good!'

    So then they come up with an IO to give scrappers the ability to get a huge crit chance..which still doesnt compare to stalkers who can crit on demand..


    The new stalker ato proc. A chance for bu rech. Seriously? An IO, that mimics the 'special' mechanic that KM stalkers get? Way to think outside the box. Not to mention that km on stalkers is totally broken..a friend can stack BU 3 times..without IOs, and use that OP aoe for 600 damage! Cue another dev convo...

    'Hell, Guys! Km is like, way awesome, we better give the other sets a way to compete, instead of like, adjusting Km! I know..we will just COPY the km mechanic, woohoo!'

    Now clearly they dont think KM stalkers are OP. I do. Even a simple change like making CS recharge bu only..25% of the time would be a good adjustment. 25 of the time is still damn good. But I guess it doesnt matter..since soon we will be able to throw the NEW stalker ato in AS..and have it go off everytime anyway! Perfect solution..

    As Dread said..they are using the ATOs to 'balance' things...instead of actually FIXING the things themselves. Not a good thing. But hey..I CANT wait till an ato comes out that cuts power activation time by 80%! That way, they can 'fix' energy melee, without actually using their brains.

    (Note, I am NOT saying the procs are not awesome. Just that the apparent thinking behind them is very suss)
  11. They look good..but..I cant believe I am actually gonna say this...did NO one ask you to draw their Male toons? Not one? Of course the ladies look great..and I'd say it is easier to make a pin up worthy female toon..but come on.
    Just about all of my toons, all guys, are shirtless..because I HATE 99% of the male tops. I have been told quite a few are hot.

    Edit..now I reread the OP, it occurs to me that perhaps he meant the scantily clad girls in conan...but hey..why cant it be a guy holding the flower? Arnie + oil + flower totally equals V-Day.
  12. As much as getting these events can be a pain..consider..

    The zombies event is just badges, that do nothing, aside from the pumpkin head.

    Elusive mind is easily the most useless 'click' accolade. The psi def and res are not huge and on a timer that long..of limited use.

    None of these things are really THAT good. Regard them as nice to have, but hardly worth the effort of changing alignment etc.

    Also, consider moving to a server with people on it.
  13. Way to read what he said Code. He got the PS IO, noticed teh description THEN got more. Given that the decimation proc isnt changed..it is a fair assumption to NOT wonder about this one (without seeing forum thread).
    In that situation..I think it IS unfair not to offer some kind of payback. Of course..it is hard to actually prove a person bought a stack without hearing about Syn's post..
  14. DA badges fixed? About time..sick of having to solo those missions to get the badges. Also sick on the support GMs telling me that it was all WAI, in regard to having to drop teams for the badges. Does this include ones for buddy cop and incarnate rival?
  15. How much time was there between the New darkness sets coming out, and Beast mastery being released? A month? Less? It was NOT a long time, that is for sure. Given that..how can they claim not to bring out Powersets on top of each other? Especially since dark was THREE sets (control, assault and affinity). Surely being 3 whole power sets, it 'should' be therefore..3 times as long till the next powerset...yet, we got BM in a month. Going by simply maths, that means ONE power set could come out every 14 days, and not count as overlapping..

    I think whats annoying people the most, including me, is that Staff was on test before (I think?) BM, and seemed a lot more..finished, yet BM came out first.
  16. MisterD

    Energy Aura

    At level 10? You are weak? Well damn, did you consider maybe..hitting 11?

    Sarcasm aside, EA is a seriously great set now. It takes awhile to get all its tools, the heal at 28, drain at 35, but once you do..it rocks. OL will cap your hp to, not bad for a scrapper. And quills with go with the -rech in entropic aura..lets incoming hits.

    Also, if you are fighting lots of cot and vahz at that lvl, they will REALLY hurt an EA. Give it a chance.
  17. It is an aoe placate..but without 'placating.' That is, you cant use it on a mob, then expect to instantly fire an aoe at them, and get crits. They just lose aggro to you.

    Slot it with one acc, one rech, and its an awesome panic button.
  18. MisterD

    Energy Melee

    Quote:
    Originally Posted by dugfromthearth View Post
    Brutes have 15 primaries

    You should rarely see any of the powersets used by a Brute. Play with 15 brutes, 1 should use any particular powerset.

    But, I bet that 5 sets are used by over half of the played brutes. I don't know which ones other than SS, but I bet the top sets are what are mostly used.

    EM was broken. It was nerfed. You do not get the calls for Axe, Broadsword, Katana, Kinetic Melee, Stone Melee, and War Mace to be buffed. They were never broken, people do not long for the days when their old characters were uber.

    EM is fine. But players do not want fine. They want the top set. Since only a few sets can be viewed as a top set, that's all they play.

    EM has hard control in its stuns. A 60% chance of a mag 3 stun every 9.5 seconds (with no recharge reduction) is great for a melee. You may not want the stuns, then don't play the set. But it has its place.
    Get a clue Dug. Em was never 'broken.' It had ONE single amazing power. Just one. The rest of the set (maybe including mag 4 stun TF, before that got killed) was nothing special at all.

    Is every set with just one great power, broken? Let's talk say..plant control with SoC, SS with Rage AND footstomp, stone melee with an uber fast mag 4 melee hold, archery with a 20 second nuke.

    As it stands now, pretty much every brute is SS..usually with fire. And you know why? You talk about it! It IS the best combo (mostly).

    You know what is NOT great for melee? Have your two best (make that the only good) attacks in the set BOTH take forever to animate, so that by the time they go off, unless you are solo, the target is dead. Oh and ET still takes your hp then, just to kick you in the nuts again.

    The old ET rocked, yes. Maybe it was OP, considered in a vacuum. When looked at next to the rest of the set, the whole package was not amazing.

    Instead of actually 'fixing' ET and the set, they smacked it, HARD with mr nerf bat. Because hey, that was so much easier.

    Also..your conclusions that the 'top sets' are what it mostly being used..hilarious! Would never have guessed that the top performing sets are played more than the bad ones. Pure genius.
  19. What's the big deal with the CoT makeover? They took stuff that looked old and boring..and made it new and interesting, how dare they! All that crap in the threads about how the colors didnt go together according to an 'art' rules, or something. The only problems I saw was the PINK death mages, that still look much better.

    To the Vahz idea..I would love to see it to. Some more varied zombies, since for a mad doc, Dr V sure keeps to a strict formula on how his minions look. They did a great job with the Tsoo and BP. The only downside I can think of is level 50+ toxic damage!
  20. MisterD

    Virtue PvP?

    Virtue pvp. lol.
    I pvpd there awhile back, on and off for a year or two. Basically, it was a bunch on VERY casual rp'ing people, who just where there to have fun (like..really have fun, not the 'fun' that the hardcore people SAY they have) and then a few pvp sgs, who would only ever go into RV with full vent teams and fully tricked out. Then, the 'cool' people would proceed to farm the rping ones, till they went away, so they could talk about how wtf awesome they were, for killing a few casual players.

    Now, I know this sounds like what Freedom pvp can be at times, but I also pvp there, and Virtue was way more Clique-y. If you weren't in their group, you were a nub and not worth helping.

    The hilarious thing is that, as a player from Freedom, all these 'cool' people would always insult and pick on Free...and now, most of them have moved their pvp toons there. Guess that is progress though..they are finally owning up to the fact their aren't half as good as they thought.

    The semi planned virtue pvp events I found to be even worse. An entire sg and their coal, ALL on one side..vs 4 random people, because that is 'how we have fun!' Obviosly a few people switching to even things out would just have totally ruined their fun and balanced pvp night.
  21. Lol, you mean..Luminous Aura with a perma tier 9 is more survivable. And even then, its debatable. Be serious, take any melee set, withOUT a 20 billion build and a perma tier 9, and compare to PBs. Even the straight resist sets like fire and elec would have very close performance..before you even consider fury/crits/tankyness.

    But of course ANY PB who cant do 4/8 just sucks. Naturally. Since thats clearly what they were designed to do. Oh wait..your PB needed 20 billion to be good? Sounds like your still pissy about the devs fixing your HO exploit..that sounds more plausible to me.

    Back to the question though..I really don't see how giving us better commands would make MMs OP. My bots storm can basically solo an AV while I am afk..so proper Hold commands would say..shave a minute or whatever off that time? Clearly it is much better to leave pets as stupid and claim 'Oh yeah, we totally meant THAT.'
  22. Quote:
    Originally Posted by Kitsune Knight View Post
    No one would be surprised. I would have put more money on 'no one dying' than 'someone dying'. If someone died, Statesman was the obvious and logical choice (seeing he's absurdly over the top). Neither of those outcomes would have been surprising.

    It would have been like every crappy TV 'drama' that in every commercial implies a major character will die, but never touch a hair on any of their heads. And everyone will have forgotten by the next week.



    The Freedom Phalanx was a giant Mary Sue. Manticore was the closest thing to a human in the group, and he's just filling the token role. They're a horrible cliche that's used far too often (good guys never lose- and never change).

    They were also a major problem from the PoV of hero players... you were always under the Freedom Phalanx. Even as you became an Incarnate, you were still less than all of the Freedom Phalanx. With them shattered, heroes don't have that glass ceiling on them that made no sense with the events of the last 10 issues. The Devs now need to do something to shake up Arachnos. Not necessarily kill anyone, but something to change the status quo.
    I would still have much prefered no one dying to 2 people dying just because the FP is basically written as totally clueless in these arcs. If you go back and look at the CoX comics, I dont think there was any such blatant stupidity.

    And how can you say that no one dying would not have been a twist..and then mention that States was the obvious choice to die, since it was so over the top? If it was SO obvious, and I agree, it was, then..there is no twist either. Exactly the thing you are bemoaning. States dies cause he 'had' to, Sis dies cause Manti is a tool and the rest are clueless..yes, such amazing story telling there.

    How is this 'good guys' never lose thing represented in game? I think you are just making things up. Look at EVERY single hero side tf in the game..you and your team 'help' the Phalanx to win. If they were never losing, why would the contacts need to draft a team in the first place? WHy would States have got kidnapped, only to be rescued by YOU, not the FP. This also ties in with your next comment..about being under their thumbs. Clearly you are playing a different game to me. Sure, you work with them on a good portion of TFs, but other than that..Oh wait, how about Marias arc, where you SAVE states? Yes..saving = totally under their thumb.

    The Heroes were not shattered..they were written as a pack of idiots.
  23. I am with Brand on this on..feels spiteful to me. Surely the fact Jack is no longer (I assume?) tied to the game in any way is enough?

    Add in the fact that Sissy's death was just so stupidly pointless...no Numina on hand to watch the ritual, no checking the area for traps, no ATTEMPT to subdue her (when he has a power called Sleep Arrow or whatever)...just so weak.

    Honestly, I would have been happier if..wait for it..NO ONE died in the who will die arcs. Wouldn't that have been a huge twist? Simply have States depowered by DW, and your character comes to the rescue at the end of the cutscene. Then have Sis go a little loopy, maybe being trapped in her mind and having periods where she is lucid.

    The above would have allowed them both to be 'kept' in game. Although..considering how both characters are STILL in game, and will be for some time... I just cant get my head around the fact that they knew they were gonna kill States right from the start, and didnt at least make the effort to remove him.

    To those people taking about how it is good the FP 'got taken down a peg'...given how seriously incompetent the SSAs make them all out to be..taking them down a few pegs surely puts them in the negative territory right?
  24. I think another problem is that the good healers and emps simply dont get the credit. Sure, I KNOW my emp is a complete ninja and keeping the team alive, but it is still really nice and satisfying when the blaster, tank or whatever actually says thank you....instead of just acting like its all them.

    Added to that is the general assumption that you NEED to do damage in the trails to get rewards...which is clearly proven false by my previous example of the heal spammers with 84 T4 powers.

    Going back to the Destiny discussion though..said it before, the Destiny powers should never have been full 255 person aoes. Or at least not full strength aoe. Of course, this is tempered by the fact that most people on trails (me included generally) are 100% selfish about when to use them. You know the type..start of a baf, the first guy up there just HAS to pop his barrier when he is alone, instead of waiting for a few other people.
  25. I think the problem is not that healers are redundant, it is that most people can't play them for peanuts. And yes, I know we dont technically have a 'healer' class in Cox, but an empath is as close as we do have...and most aren't worth the team slot they take up.

    Granted, I do have pretty high, perhaps unfair, standards..given that a lot of people play for fun. Maybe it comes about from experience pvp (pre i13 pvp moreso) and seeing how ONE well played emp can just make a few good players utterly awesome.

    In about 4 years of play, I have seen..less than 5, emps who I would call great. Less than FIVE. And 4 of them came from pvp. I think that says alot. Of course, the way I judge a great emp (healer) wont be the same as others do, or what they are after.

    Regardless of how an emp is players..the Primary IS healing and buffs..so when I see one happily spamming attacks, while their entire team goes unforted or uncm'd..And to those who say CM is a reaction buff, to be given AFTER a person is mezzed..*stab*

    To illustrate my point, their is a certain emp on Freedom (yes I know, freedumb) who sits in PD bragging about having ALL 84 T4 incarnate powers..and then rocks the aura all mission. In fact, on a recent DD trial, just as we go to the final AV..'it' said..afk, lunch and proceeded to go afk, auto healing. Now, the BEST thing about it was..you actually could spot spot a difference in that persons playstyle.

    I dont think healers and emps are dead..just 99% brain dead.