Microcosm

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  1. Normally I would say go for softcap if at all possible, but for /elec, you should build for other things first: recharge most importantly (for energize, power sink, and power surge), +hp, and +regen. After that get as much defense as you can, either up to 32.5% (one small purple away) or 20% (two small purples or a medium purple) and combine your insps for lucks. You can keep yourself softcapped with the lucks while still having great resistance and great regen/heal. That much layered mitigation will truly make you unstoppable.
  2. Microcosm

    Human WS

    From a glance I would say your biggest problem is that you lack Dark Extraction. They do a very, very large chunk of your damage, so not taking them is crippling you a bit. You also don't have to worry about keeping them alive because you can keep pretty much everything stunned all the time.

    Essence drain is just plain crappy; if you are using it it may be hurting your dps significantly.

    I like fitting in Stygian Return if I can, but you don't need it. On a perma-eclipse human build I would prefer to pick up the pool AoE taunt power as well.

    All that said, I have never played a human build. Everything you could possibly need to cover mez, however, is listed in Dechs' post.
  3. While it is all relative like OT said, I remember someone doing the math a while ago and concluding +2/x8 with bosses was the most efficient in terms of rewards/enemyhp. But if you can't handle that well, you just need to find the sweet spot for your character.
  4. The calculations I did a while ago had the widow pulling ahead of the Leviathan and Mu pool pets by a little bit (did not check the spiderlings), but then Leviathan pulls ahead of all of them for damage because of Waterspout.
  5. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I couldn't see past the purple tendrils, I couldn't hear anything but screams, I couldn't feel anything but the life of my enemies being pumped like steroids into my unstoppable veins!
    Someone sig that.
  6. Scrapper, except in two circumstances...

    1)Electric/nin stalker over electric/anything scrapper, because it is capable of higher dps in those AV fights if the player knows what he is doing.

    2)A team made up of players who will stay in melee range, and no significant damage buffs. If I could count on getting the full 33% crit chance out of the Stalker, his damage pulls ahead easily. This type of team is pretty rare for these things though.
  7. Quote:
    Hasten is perma with 1 Recharge IO, that's it.
    Same on my build why is that silly? It gives me an extra slot
  8. Quote:
    Originally Posted by Sentry4 View Post

    And if you wanted some real answers, should visit the scrapper forums. They actually calculate all these things.
    Some of those people that calculate on the Scrapper forum, post here and are telling you you are wrong...
  9. Quote:
    Originally Posted by eryq2 View Post
    Isn't the SS/FA a freaking fun toon?!?! I have one, i love him!
    Most fun I've had since I figured out how to play a warshade
  10. Quote:
    HOWEVER, it is also the most risky of any of these powers to use, in that it gets used when you are (a) low on health or stamina, and (b) generally right in the middle of losing said health or stamina. With a PB's click heals you can jump away and use them and get the same results as if you were still in the thick of things. SC requires you to stay right in the thick of things right when you're most vulnerable.
    Yep, that "risky" part is my general point with the mitigation stuff. Yes, Eclipse and all that is much better in general, but it is not at all consistent. For better healing, I did not mean the pb puts out better numbers, but that, again, it is far more reliable. If my warshade is in an AV fight and I really need to heal, I can use the human heal *lol* and try to pop into dwarf to get another heal; the pb just hits one of its two, no problem. The reliability vs roller coaster idea is a major part of the balance, but that isn't (and really can't be) represented in the numbers. And pulling out AV fights is pretty relevant, since that is a whole lot of the endgame.

    Quote:
    EDIT - I don't have nearly as much heartburn with the discrepancies in survivability as I do with the discrepancies in offensive effectiveness
    This.
  11. Quote:
    Originally Posted by Silas View Post
    Scrapper.
    Quote:
    Originally Posted by Fiery-Enforcer View Post
    This.

    Unless you're set on Super Strength, then I'd go with the Brute.
    Double this.

    Scrappers make best use of shields yadayadayada. I have a 50 DM/SD scrap, 45 SS/SD brute, and 50 SS/FA brute. The first and the last are fantastically good. The middle is fantastically boring and a ridiculous end hog, even with Superior Conditioning, Physical Perfection, and Endurance slotting. I really, really don't recommend it. Only do it if you must have SS.
  12. Eclipse is also the tier 9 that requires you to put yourself in a dangerous situation before you can activate it, even if only briefly. It is the only tier 9 I can think of that is based on body count and is really pathetic against things like AV's. It also offers no mez protection, which lightform does. It does not provide +recovery like most tier 9's and lightform, but rather a one time endurance gain, which is a lot less valuable. Eclipse is balanced.

    Edit: I really don't think Lightform is the problem or even has a problem, other than the fact that it should carry over to forms as well. PB's have some other stuff that helps them survive which Warshades don't, as in +hp and better healing.
  13. Those 120 seconds uniques like Numina's and the Kismet were changed a few patches ago to only function when the power they were slotted in is turned on (so always in auto powers like Health). I'd look up the patch notes, but that sounds like too much effort at 2 am I'll just wait for someone to confirm.
  14. The build looks ok in general, so I'm just gonna comment on a couple things in your post and let others nitpick the build more.

    Kismet will only give you that tohit while combat jumping is on, but you only have one attack, one nuke, and one semi-nuke actually slotted in human form. Are you relying on it for making sure eclipse and mire hit?

    I much prefer Armageddon in Dwarf mire, when you reach that point, because it gives many more chances for the proc to fire, and you are likely to use it against a single target too.

    12 points Kb protect is truly unnecessary, in my opinion. 4 suffices. If you are tanking in Dwarf, it has its own kb protection already.

    Not sure recharge is really necessary for Stygian Circle.

    Black Dwarf Drain needs lovin'. Black Dwarf Mire would like some too.

    For giggles, you might try slotting the FF+rech proc in Nova Emanation instead of that recharge. It has a nice effect over time.

    Edit: WOAH, Stygian Return does not need extra slots at all. The base slot is enough. If you need it maxed on recharge, something is wrong. If you need it maxed on damage, you need to figure out another way to kill things.
  15. Not possible unless you allow the use of the FF +rech. Just add all the recharges you can think of keeping to the rule of 5, and you will see you cannot reach +400% on your own without that proc.
  16. It works well for non-defense secondaries. I'd personally rather have Waterspout and Hibernate from Leviathan, though, especially on a Stalker.
  17. As more completely anecdotal info, it goes off every now and then for me, but I pay special attention to my damage bonuses. Not a consistent thing at all, but it is a nice perk which costs me nothing since I do not need that slot for anything else.
  18. It's probably the enemies you're fighting. All of the ones you listed have significant end-drainers among them, which is something a shade really does not have good protection against. I can do +4x8 against a lot of stuff, most really, but throw me in 0x6 against a Malta ambush and my day is ruined.

    You can, however, counter that problem a bit if you throw in some range defense (helps against sappers and mu, but not really carnies).

    Edit since you posted while I was typing this :P: totally agree it takes much more effort to do well with the shade, which is why I think it appeals to certain types of people. For a similar reason I have never played a tank, and probably never will.
  19. Quote:
    Originally Posted by Jibikao View Post
    Blah..so placate hurts dps that bad? That's one area they can improve to make it happen faster. :P
    Just use it with AS or an AoE and you're fine.
  20. Quote:
    Originally Posted by SuperT View Post
    oh ok, thanks!
    I'll have to give that a shot. At the moment I don't have jacob's ladder and was going with CB, havoc punch, CB, chain induction while throwing in thunder strike and lightning rod. Are you talking about the Fury of the Gladiator Res debuff? I can definitely move some stuff around and get hecatomb and armageddon in those attacks.
    Hejtmane has it exactly right. While Lightning Rod is good to use whenever it is up, Thunderstrike is really bad against just a single target and is probably hurting your dps rather than helping.
  21. Microcosm

    Elec or Spines?

    Quote:
    Originally Posted by Kalban21 View Post
    I'v decided to roll a PVE only stalker. I'm going to use Energy Aura for my secondary, mainly because of Energy drain. I'm just seeing what would be a better choice for AOE combined with EA. I know that stalkers arent used for to much aoe, but I have plenty of exerpience with brutes, and I want to change it up a bit. Plus i'm a big fan of stalkers.
    So what do you guys think? Spines or Elec melee?
    pros, cons, comments....
    Both, although I don't like /ea.

    Electric Melee gets all the same AoE's as the Brute/Scrapper/Tank version, but with higher crit chances ('cept Lightning Rod which doesn't crit).

    Spines loses quills, but gains the ability to have a 50% crit rate on throw spines from hide or placate, which more than makes up for it. It's seriously awesome.

    It's possible Spines does more AoE damage over time because of the high crit in throw spines, but its single target damage will be significantly lower. In fact, when IO'd out, electric has the ability to do better single target damage over time than either the Brute or Scrapper versions, though for this you kind of have to pair it with /nin.
  22. Quote:
    Originally Posted by DreadShinobi View Post
    You're not factoring in the cast time of AS (3 secs non-arcanatime on elec melee) and the negative dps of setting up AS. Even at 253% rchg in AS you will have gaps in your chain by using waterspout, caltrops, and BU to fill that gap, and you should be using BU before the first AS anyways. Further, Waterspout would only be available once every 50-60 seconds, so your supposed chain could only be used every once and a while. And since you're not using placate to AS there is always the chance that you get hit in the time that you are trying to rehide, which means you just wasted a good 4-6 seconds.
    The confusion has to be that I am talking about dpa, damage over activation time {3.168 seconds arcana}, not over its recharge or whatever. I always refer to that as dps because the recharge time thing is not usually significant to me.

    That chain is not the whole chain, it's just what you do every time buildup and lightning rod are available, which could be ~26ish seconds with a lot of recharge. You use waterspout when it is up, but otherwise you use caltrops so you don't have to wait for waterspout's really long recharge (which is why I put it Caltrops/Waterspout).

    Facing one opponent, the AV, with softcapped defense and the knockdown of Lightning Rod, it is extremely unlikely that you will get hit and be interrupted, actually. I do this all the time. Even if you do get hit though, you just continue with the normal chain (CI>CB>JL>CB). You should be using buildup, lightning rod and waterspout when they are available anyway with that chain too, so there is no wasted time except for what part of the AS animation you went through before getting interrupted.

    I hope that clears up what I am saying.

    OP, Elec/invuln should be fun; I'd take the blast brandx mentioned with an elec scrapper.
  23. Quote:
    Originally Posted by DreadShinobi View Post
    AS is not the highest melee ST dps attack. Burst damage? Yeah, but dps, no.

    Tbh if you really wanted to do elec melee with strong ST dmg I would make it a brute just so you can have Gloom for your attack chain.
    With three lvl 50 Damage IO's, from hidden, with buildup, AS does 355.17 dps
    Midnight's Grasp with fully saturated Soul Drain and 3 lvl 50 IO's does not touch that, neither does Greater Fire Sword with Build Up (picking somewhat randomly; if there is a better dps attack available, compare that). Only after you start adding in a bunch of other +damage from, say, shields, can you get closer to that. The only thing I found at a glance that could out do it is a Brute's Seismic Smash with Build Up and a bunch of Fury.

    An elec melee brute with gloom would be my second choice.

    What normally lowers the dps value of AS is using placate with it, which makes its effective animation time longer. What I'm trying to say is that with Electric melee you can skip that by doing Caltrops/Waterspout>Build Up>Lightning Rod>AS every time Build Up and LR are recharged. Those should actually be a part of your normal attack chain anyway, as LR is one of the highest dps attacks elec melee has, and caltrops or waterspout both do some ok damage over time. So you do that when those things are recharged, and when they aren't you follow the normal chain of Chain Induction>Charged Brawl>Jacob's Ladder>Charged Brawl.
  24. Quote:
    I've soloed a couple of AVs on my KM/WP Stalker. However, it should be mentioned, the stalker version has higher DPS on paper, pulling off a Placate -> Assassin Strike to achieve that higher DPS however, is not easy, even with softcapped defenses, since it's interruptable and the slightest movement on your part can kill the AS.
    It's not just the Placate>AS thing; Electric is a special set, as you can do a certain chunk of your attack chain and go back into hide without using placate. So you can do

    Placate>AS>Caltrops/Waterspout>Build Up>Lightning Rod>AS

    and get two full Assassin's Shocks without stopping, while other sets can only get one every time placate is up. This is because Lightning Rod is designated as a summoned pet, not direct damage from you. Inserting the game's highest melee single target dps attack twice as often tends to help a bit against AV's.
  25. You'll probably have better luck with the stalker version because of the higher single target damage.