Maximizing Recharge Rate?
Not possible unless you allow the use of the FF +rech. Just add all the recharges you can think of keeping to the rule of 5, and you will see you cannot reach +400% on your own without that proc.
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Take a look at this thread I started a while back.
I wanted to see how much recharge one could pack into a build and my fellow forumites did not disappoint. I think one of the build came in at just under 300%. None of these are scrapper builds, mostly rads and kins, but it will certainly show you the upper limits of building for recharge. I should point out that some of these builds would not really be playable since every sets deciding factor was recharge and not necessarily optimized for the build/power.
As has been said, 400% is just not possible without outside buffs.
Take a look at this thread I started a while back.
I wanted to see how much recharge one could pack into a build and my fellow forumites did not disappoint. I think one of the build came in at just under 300%. None of these are scrapper builds, mostly rads and kins, but it will certainly show you the upper limits of building for recharge. I should point out that some of these builds would not really be playable since every sets deciding factor was recharge and not necessarily optimized for the build/power. As has been said, 400% is just not possible without outside buffs. |
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The recharge rate cap for players is supposed to be 400% according to paragon wiki. Because of the recharge mechanics, this would cut the recharge time of any power that had such a bonus to 1/5 of the original time.
Needless to say, that would be amazing for certain powers. For instance, Shadow Meld would have a downtime of 3s, allowing you to maintain it almost permanently and have soft-capped defenses to everything with ease regardless of your secondary set.
Now, getting there might be kind of difficult. 3 recharge IOs gives approx. 90% (I'm not able to find the exact number right now, but it's somewhere around that I think.) Hasten gives another 70%. 5 LotGs gives 37.5%. 5 of most other recharge set bonuses would give 25%. In most cases, a scrapper can expect 10-20% from purple sets, no more than 40%. That gives (best case scenario) a total reduction of around 262.5%.
The very rare spiritual boost gives a little over 30%. This brings our total to somewhere in the 292-300% range. That's roughly 1/4 of a power's base recharge time. At this point, Shadow Meld (my earlier example) would have a recharge of 22.5s, giving it a total downtime of 7.5s. Patron pets would have a recharge of 225s and have a duration of 240s making them perma. Hasten would have a recharge of 112s also being perma (thus ensuring that the recharge bonus stays steady).
While this is certainly impressive, I'd like to see certain powers hit that cap of 400%. Therefore I am issuing a general challenge to readers of this post to create a scrapper build that is capable of the 400% cap on at least one power.
Really, the major limiting factor I keep running into is slots. Without enough slots, you can't get the necessary number of bonuses.
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PS: I'm tired and approximating. Actual numbers may vary dramatically.
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