Epic pet damage output


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Posted

Simple question (i think). Which of the epic sets give a pet that does the most damage output?


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
Simple question (i think). Which of the epic sets give a pet that does the most damage output?
Fire/Kin Imps/Controller
Illusion/Rad Controller

MM's...Depends. Poison will debuff most things to make it more damageing but thats just my experience playing a Demon/Poison.

Those are my thoughts. But others would know more.


 

Posted

Quote:
Originally Posted by Nyx View Post
Fire/Kin Imps/Controller
Illusion/Rad Controller

MM's...Depends. Poison will debuff most things to make it more damageing but thats just my experience playing a Demon/Poison.

Those are my thoughts. But others would know more.
yeah.. let's rephrase that... we're in the stalker forum... i'm asking about pets from the epic power sets that stalkers get.


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Posted

I think he means the pets from the APP/PPP's.


 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
yeah.. let's rephrase that... we're in the stalker forum... i'm asking about pets from the epic power sets that stalkers get.
They're only useful if you keep your difficulty to a team size of 1 or 2. Beyond that the Stalker pets squish very quickly.

Also, Superior Conditioning and Physical Perfection are teh shmex. Why Patron pet when you can pet yourself?

P.S. I especially remember my ol' Coralax Guardian. Awesome looking though he was, on a difficulty setting of team size 3 or 4 he lasted all of 10 seconds. 20 if he was lucky. Bad power pick. He did look very awesome, though.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
yeah.. let's rephrase that... we're in the stalker forum... i'm asking about pets from the epic power sets that stalkers get.
But Sercretly you know you want fire imps. You do! Even on your Stalker.

But...truthfully, Ill still stick with my answer. A pet for a Stalker is not damage output, but merely a diversion.


 

Posted

Quote:
Originally Posted by Daemodand View Post
They're only useful if you keep your difficulty to a team size of 1 or 2. Beyond that the Stalker pets squish very quickly.

Also, Superior Conditioning and Physical Perfection are teh shmex. Why Patron pet when you can pet yourself?

P.S. I especially remember my ol' Coralax Guardian. Awesome looking though he was, on a difficulty setting of team size 3 or 4 he lasted all of 10 seconds. 20 if he was lucky. Bad power pick. He did look very awesome, though.
Yeah yeah.. let's forget about you for a minute shall we? Is there an answer to my question?

Here... I'll help a bit. I pulled up some power information on City of Data. I'm guessing the spiderlings or the Widow is the best option.... and I'm leaning heavily toward the spiderlings because they also slot the achillies heel proc, which on the project I'm working on, I don't have. Can anyone with successful experience on this subject give any input?


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Posted

The spiderlings if you're in a situation without AoE damage (from the mobs) and you control most of the aggro, as there's 3 of them and each does reasonable damage. The Mu in more general situations (being ranged and flying, he'll often stay out of trouble). I've found the widow and the coralax to be subpar, they go in melee and more often than not die quick.


 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Simple question (i think). Which of the epic sets give a pet that does the most damage output?
Epic pets that deal the most damage? Assuming survival is not an issue, it's definitely Stalker's Mace set with 3 Spiderlings (they are +1 level). Those three Spiderlings actually have more base health than Stalker!! My old lvl 50 Db/Nin still has it.

You can slot AH procs in Spiderlings too (but not with Crab's spiderlings as they are a lot weaker and lower level).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Ah yes, I forgot about the Spiderlings. The one and only Stalker pet worth taking, even though I respecced out of them and don't especially miss them. Of course, I play on a difficulty of +0x5 on my Clawls/SR Stalker, and under those conditions, even the Spiderlings struggle to survive (though I may put a Patron build together at some point, but with the difficulties I play at, they'd be more thematic fun than practical).

Definitely the best-case scenario if you must have a pet on your Stalker though, and Achilles Heel proc goes off very, very often since you've got 3 of them rolling for chances of it going off.


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Posted

My dark/dark/soul has no trouble with the widow dying. Partly because my auras protect her I think. But even on teams she's around for quite a while. AV/EB fights end her real fast though.


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Posted

The calculations I did a while ago had the widow pulling ahead of the Leviathan and Mu pool pets by a little bit (did not check the spiderlings), but then Leviathan pulls ahead of all of them for damage because of Waterspout.


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Posted

Quote:
Originally Posted by Nihilii View Post
The spiderlings if you're in a situation without AoE damage (from the mobs) and you control most of the aggro, as there's 3 of them and each does reasonable damage. The Mu in more general situations (being ranged and flying, he'll often stay out of trouble). I've found the widow and the coralax to be subpar, they go in melee and more often than not die quick.
Thanks.. it looks like they have a melee attack. Do they close to melee, or they prefer to stay at range?


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

They usually close to melee very fast, in my experience.


 

Posted

Quote:
Originally Posted by Nihilii View Post
The spiderlings if you're in a situation without AoE damage (from the mobs) and you control most of the aggro, as there's 3 of them and each does reasonable damage. The Mu in more general situations (being ranged and flying, he'll often stay out of trouble). I've found the widow and the coralax to be subpar, they go in melee and more often than not die quick.
Re: the Adept staying "out of trouble" and at a distance... Don't bet on that. In spite of not having a single melee attack to their names, those boys are very prone to floating right up in the middle of things. Which, honestly, they're too fragile to have any business doing. If your toon has Shakles to throw at whatever's trying to eat his face, Grant Invis and Aid Other, that'll help a lot. But you won't be able to summon-and-forget an Adept. You have to keep an eye on him.

Don't get me wrong... They're still excellent pets to have, and I'm fond enough of my main stalker's own floating side-kick to have invested in a full Soulbound set for him, but as someone said upthread, they're for back-up and distraction. They're not heavy fighters.

The Nightwidow from GW's Soul pool is a little tougher and a little more dangerous than the Adept... but she has her own issues. The one my Mei'jin has is very aggressive. The AI is geared heavily towards "Kill ALL the things!" and keeping up with one when spawns are close together can be quite an adventure. o_0


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Posted

Having played with Phantasm very recently I've seen him running up to in melee and getting dispatched quick, whereas he definitely didn't do that before. Might be the same thing going on with the Mu? I know I had no problem keeping him alive by simply not summoning him in the middle of a pack before, he'd just stop at middle range and start blasting ; but I haven't played with him since I17 if not before, so I'll defer to you on that.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Having played with Phantasm very recently I've seen him running up to in melee and getting dispatched quick, whereas he definitely didn't do that before. Might be the same thing going on with the Mu? I know I had no problem keeping him alive by simply not summoning him in the middle of a pack before, he'd just stop at middle range and start blasting ; but I haven't played with him since I17 if not before, so I'll defer to you on that.
I've had that particular problem with Cardinal from the start... He's always been bad about getting in melee range. I can't even count the number of times he's been flattened by exploding Warhulks and other big AoEs because of that.

Typically, I summon as soon as I'm on the mission map. Kestrel moves fast, so I can usually get to groups pretty easily and set up on them before he's in range to aggro them. The first attack he throws out is usually from mid-range. After that first one, though, nine times out of ten the silly Mu'll close distance. It's annoying at times... but I've seen Mastermind's Merc henchmen and thugs do exactly the same thing, so I suspect it's just general AI silliness rather than a Mu-specific problem.


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Posted

Spiderlings die in aoe alot


 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Thanks.. it looks like they have a melee attack. Do they close to melee, or they prefer to stay at range?
I haven't played my old Dual Blade Stalker for a long time but they changed Pet AI so they "want" to cycle all their attacks, which means they would run in to melee frequently. With the old AI, Spiderlings usually stay on the back until they got hit. After they got hit, they would run in to slash.

This is why I said if "survival matters" because when you are hidden, your pets will take alpha and while they have a bit higher base health than you, I don't believe they have good resistance at all.

The spiderlings can certainly add very good dps if you are on a larger team with buffs.

But honestly, I don't know if Assassin and Pets really fit that well. Maybe a "tank" pet? I think Assassin + Traps are much better. A Patron trap... something on long recharge but similar to Poison Trap.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.