Memphis_Bill

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  1. I have around 300 characters currently.

    Yeah. Not listing it.

    That and the numbers aren't always right. Not sure why they get screwed up, but I had a character that was part of a foursome (two level pacted pairs.) Hours? 75, 74, 77, 380.
  2. "Any" probably (did we get confirmation) excludes Khelds and VEATs, and if you're new/free/short time premium/add other non-VIP disclaimers here you won't have MMs and Controllers... but other than that, yeah.
  3. Quote:
    Originally Posted by Amerikatt View Post
    ]I have to raise a tiny kitty eyebrow at the mention of phrases like "game-breaking", "overpowered", and "segregation", as these (again!) sound like they are being bandied-about with regard to PvP.
    And has been explained, again, they are not being said with regard to PVP.
  4. Quote:
    Originally Posted by Neo_G_Dice View Post
    If you want to save yourself the bother of buying IOs every ten levels or so and completely avoid crafting all together, do what I do and stick with SOs all the way to level 47. Bit of a grind, but if you have put up with SOs for so long then you'll be fine.

    A good IO build might set you back around 50-100 million. But it's well worth it.
    Eh, I've taken characters all the way through Mender Ramiel's Alpha unlock arc on nothing but SOs. (That's right, not even common IOs.)

    That said, getting commons crafted is not a big hassle. I'd generally do so at two points - level 12 (for level 15s, which will be fine for a while) and 30-35.

    For the OP, head to the wiki. Look at the salvage. Look at the *badges* - not for the sake of the badges, but when you get levels memorized, you can craft them more cheaply (and don't need a recipe.) Get what salvage you can cheaply, and the stuff you cant - play with AE for a bit, get some tickets and roll the common salvage for the level range. Use what you can, sell what you can't. (My 50s will typically build up a stockpile of those common IOs for the lowbies and future alts in the various SGs.)
  5. Quote:
    Originally Posted by Redlynne View Post
    Virtue server = Beta Server ...?
    It's a secret beta. Shhhh.
  6. Quote:
    Originally Posted by Andante View Post
    That sounds almost exactly like a zone that already exists, It's called Grandville.
    Grandville is not "clean and pristine" once you step off the metal grates. They don't even attempt an "illusion," as the poster you quoted put it, of being so. Look off the side of the rail, you see slums, garbage, burning garbage and debris and worse.

    The only thing in common with what the OP said and Grandville is that the higher ups of Arachnos are there.
  7. The ability to watch on a streaming service like Netflix has no impact on the legality or illegality of the other copy you have. I don't see why this even needs to be asked. It's like asking, oh, "I watch reruns of Seinfeld on TV, how does that impact the legality of the copy I stole from the store a month ago?" It doesn't. That copy is still stolen. You aren't "licensed" or "morally cleared" or however you want to put it for that copy just because it's also on TV and you're paying the cable company.
  8. Memphis_Bill

    Congratulations!

    Warmup:
    Cures for cancer (and other major diseases, MD, MS, etc,) appear on every computer, every website, simultaneously. Areas without them get the cures printed in their own language and delivered to their door. Nobody can claim credit, it's just there. (With a side note, "No, this is not from the deity of your religion, if you have one.")

    General planetary cleanup - while putting a feeling of guilt for ever letting things have gotten that bad into every human being, and a drive to not let it happen again.

    Then, just go exploring. Check out a black hole and some planetary nebulae. Check out some of the planetary systems we've discovered. Go see if the Great Voids really are that empty. If so, put a Starbucks in the middle, just to screw with people.

    Create actual Kheldians. Have them visit Earth. No Kheld war, no nictus, etc. Just make them intergalactic tourists.

    Create a way for any sentient being to experience the universe as music.

    Come back to Earth. For a week or so, screw with particle physicists. Any particle collision they do results in the creation of peanut butter and jelly sandwiches. Watch them try to explain it.

    Create spaghetti trees while I'm at it.

    Honestly, I'd spend most of my time exploring. The universe is awfully big. I doubt I'd get bored too fast.
  9. Quote:
    Originally Posted by Cauda View Post
    but there are so many beautiful places in Mercy Island....
    ... like the burning building. Or the snake pits. Or the fence with misc building materials stuck to it. Or the garbage dump... wait, that describes most of it.

    "Many beautiful places?" Have to say, the Isles in general need a makeover to get rid of the Cheap Landfill theme they have throughout the redside zones.

    I could go for that look in areas - to make them LOOK like the slums they try to keep hidden away and/or snatch people from. The dingy, drab, depressing look of the isles makes it impossible to appreciate what they COULD have been showing off (the "old city" look and architecture, which would bring St Martial and Aeon's little city into more contrast and make Grandville's Web/tower seem more of a shame.)
  10. Quote:
    Originally Posted by Remaugen View Post
    I would be willing to kill for a few more slots for my Khelds.

    Not really sure why folks think this would be unbalanced. With all those level 50+ Uber Incarnates running around now how could you ever notice the difference in terms of game balance?

    Seriously. . . Where does it really become unbalanced?
    How about "Instead of waiting for endgame to become unbalanced, it becomes unbalanced and trivializes content much, much earlier?"

    Right now,t he mobs are designed *knowing* you're not going to have everything, or even most things, six slotted at certain levels, much less have a ton of bonuses from IOs. Just being able to add more slots via credit card tosses all that out the window.

    So what do they do - leave it so you could six slot everything each time you level (*Ding* level 18 - and you have 30 slots waiting still, thank you for your purchase!) or start balancing those mobs around the assumption you'll be heavily slotted/IOd early, screwing over the people who aren't?

    No. No mass slot purchases. (I'll qualify I would not argue with a one time (per character) ONLY purchase of three at most - but again, I'd rather see what I mentioned going in. But "So you can six slot everything!" No. Absofreakinglutely not.)
  11. Quote:
    Galaxy City destroyed and removed from game.
    Breakout and Outbreak replaced by a coop destroyed galaxy city tut zone. Any class can join it and go to either side. All removed content including Galaxy accessible from Orobouros.
    I'd combine these two:

    "Galaxy City removed from the game as a standalone zone, though still available in Ouroboros. Destroyed galaxy city used as setting for combined tutorial."
  12. Quote:
    Originally Posted by Amerikatt View Post
    William's comment about it being "overpowered" makes me think that that is a PvP argument and is not a valid arguement for the PvE game.
    Why on earth would you NOT think that's vaild for the PVE game? IO builds can already be insanely overpowered - and that's with having to be picky about some powers. Buying more slots so you DON'T have to be picky?

    Ugh.

    It's bad enough Incarnate powers end up trivializing high end content even further.("Hey, let's do an ITF!" *zap zap zap* "OK, done, that was fun! And I still have 25 minutes of my half hour lunch break!")

    There are only two places I think more slots should even be looked at - and not sold.
    (1) Those last powers you get in the PPP - give two more slots, maybe three, at 49, and
    (2) Kheldians, which should get more when a form is taken, since even with IOs they can be badly slot starved.
  13. Memphis_Bill

    Walk

    Quote:
    Originally Posted by Forbin_Project View Post
    By lost I'm assuming you are referring to their limited dialog? That can easily be fixed if the devs wanted to take the time to do it.
    .... right. I'm referring to people using walk to keep these NPCs following them because of the dialog they have. Yeah. That response makes sense. I couldn't *possibly* be referring to them taking two steps and standing there, then running back for five and not budging while saying "I can't find you!" even though there's direct, unblocked line of sight and no enemies.
  14. Quote:
    Originally Posted by ThePill View Post
    It would depend entirely upon who was offering and what they were offering.
    /this.

    And if I can skip it by staying VIP. I really am not interested in "Crey Cola, sponsored by Depends!"
  15. Invite him, then pass him the star.
  16. Memphis_Bill

    Newb wish list

    Quote:
    Originally Posted by medic57 View Post

    This game rocks! Some game fourms the replies to questions in posts are...well rude and childish. It's nice to see chivalry isn't dead.
    Yeah, well.... so's your mom!

    ... wait, that made no sense, did it.
  17. Memphis_Bill

    SG Info Question

    Quote:
    Originally Posted by Forbin_Project View Post
    To be honest I've been inviting my newly created alts into my personal SG's while they are still in the tutorial for so long I can't remember if you see the SG name or not on the invites.
    No, it doesn't.

    "<Charactername> has invited you to join a Super Group. Do you accept? y/n" is all you get.
  18. Quote:
    Originally Posted by Ura Hero View Post

    1. The villain zones are desolate places. Honestly, how many villains want to live in a trash dump? Most villains want to live the high life. Parts of St. Martial fill that bill, but the rest of the villain areas are gloomy desolate places that most folks would flee from at the first opportunity. While I can agree that some villainous types would live in a dumpy area, the majority would not.
    This, as well, to be specific to the game on top of my prior comments.
    Quote:
    6. Lastly, the whole patron pool thing. Open them up like the hero side powers. Having to do a series of long drawn out missions to get powers that may or may not be useful is boring and a silly time sink. I can usually knock them out in thirty minutes or so, but why should I have to? Heroes don't have to. Even out the playing field.
    ... but the playing field *was* evened out - and the Villains, if they choose to do the Patron arcs, end up with more choices now. Heck, I was agreeing that villains should have the same "generic" pools for a while, and asking for heroes to get patron-style pools that unlocked as well. I like the idea behind them, mechanically and RP (or non-RP)-ly.
  19. Quote:
    Originally Posted by Aura_Familia View Post
    As Golden Girl said the 3rd Superhero mmo launched in January of this year. With EQUAL CONTENT and EQUAL PERKS for both it's hero and villanside.

    The disparity of of heroes vs villains is 3 to 1 on EVERY server in THAT game.

    People naturally prefer being a hero over a villain.

    I think there were a GIGANTIC LOAD more people rooting for the Joker to lose then for Batman to lose in the Dark Knight.
    How many long-running villain-centric comic books are there?

    Villains tend to be "This is who the good guys beat up for the next 1-10 issues," then they get rotated out while you stick with the same "good guys."

    Add to that - how many times have the villains *permanently* won? Sure, they kill Superman... temporarily. They take over the world... which gets reversed due to some space-time its-magic hand-wavey nonsense.

    Villains continually get written as "They will lose - maybe it'll get rough for the good guys, but they'll lose." I can't see that *not* playing a part - no matter how good the content, etc. - of why more people in this game genre make heroes as opposed to villains.

    Not to mention that the bad guys that DO get away with things for a long time don't really lend themselves to games. They do... what? They plot and scheme, buy people off while looking like a respectable businessman who gives to the community, etc. while behind the scenes he's getting protection money paid to him and sending out minions to get beat on. Now put that in COH... how do you level? What are your powers? The closest we come to that is the Mastermind, and that's so far off that example (what's the last thing your character got to plot?) that it's not even in the same time zone.

    The only games I can think of that came anywhere close were Dungeon Keeper and Evil Genius... and even those were pretty limited.

    Fewer people play villains because *we don't get to be villains.* We get to be thugs.
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Did you get your pre-order in yet? I'm saving up and splurging on the Collector's Edition. Haven't heard if they plan on offering an LTS.
    Couldn't see forking over $150 for the collector's - and a friend who was looking for it said the run on EA was out within an hour. (Though it's supposedly available still elsewhere. I went with digital deluxe. Really, I have too many boxes and other things anyway.)

    Quote:
    Originally Posted by sleestack
    As someone who got my education in the 70s and 80s and doesn't think the world revolves around Europe, I'd like to ask...overgeneralize much?
    /this.
  21. Quote:
    Originally Posted by Jibikao View Post
    Peacebringer is just frustrating. I think being "powerful" is out of question for PB but the design has to be fun, which it fails IMO.
    And doesn't IMO. I find mine to be a great deal of fun. *shrug* So who's right?
  22. Other thing to remember, too, is that by staying at range (when we do, at least) for most mobs we're dealing with their less damaging attacks. That may be part of the decision not to do this.

    (I'm not really leaning one way or the other on it - though what can be done with IOs might also count against somewhat to the devs.)
  23. Quote:
    Originally Posted by Cx_1233 View Post
    99$ is still way over budget, especially if you consider that I won't be using it on a daily basis...and OEM...yuck. I don't buy retail systems I put them together myself from separate parts.
    ... um... that's when you buy OEM. I don't mean a copy from Dell or HP. OEM is a generic full install. Only difference from retail is (a) no fancy packaging and (b) no tech support from Microsoft. (You do, of course, still get updates, service packs, etc.) (Well, and (c) you get the 32 OR 64 bit edition, not a copy of both.)

    I build my own as well, and that's generally what I buy. $99 for home (vs $200 or whatever,) $130 for Pro (vs $300.)
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    What the pancake are you talking about? There is no British English.

    There is only English, and Bad English.