New Pool Powers: What of Kheldians?
So, anyone know if the fifth power picks will be available for these two ATs?
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They don't get access to any of those powers to begin with, so getting powers that you need to have other powers in the pool to unlock is an impossibility.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The devs should remove that stupid restrictions with travel powers and kheldians. They suck enough the way they are.
SoA can get an uber powerful leadership pool TWICE...
And they said they hate villains
I agree. It may be time to rethink that restriction on Khelds. Not to mention that Teleport can be cumbersome for some without coupling it with Hover.
Quantum flight is supposed to give you a boost to flight speed, but doesn't because the flight speed cap is too low. I could see Afterburner's speed boost going in there.
I don't know how you'd give Warshades the extra teleport power without adding an extra option though.
I don't see them adding it, though it would be nice. They could probably work it in as another inherent for khelds.
The devs should remove that stupid restrictions with travel powers and kheldians. They suck enough the way they are.
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khelds dont need new power sets, they are way powerful as they are.
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khelds dont need new power sets, they are way powerful as they are.
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More pertinent to this discussion is the question of just how much would opening the flight and teleport pools to WS's and PB's change them. Frankly, not very much as it stands. Perhaps, the most significant power in min-maxer terms from either pool is Hover, offering a small bit of defense and some nice opportunities for unique IO's. However, as a toggle, it's usefulness is hampered by form changing. The other powers in question all fall into an area that I'd consider mostly useful for convenience.
I know Warshade rocks. Had one lvl to 38, how I regret I deleted her.
I was making a global fun with Khelds sucks.
Only the PB sucks
khelds dont need new power sets, WS's are powerful as they are if you can put enough money into them.
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i can honestly say that I wouldn't be able to play my WS if it wasn't completely purpled out top notch stuff to just get as much recharge in the build as possible without giving anything up. Both AT's just need to have all of their powers looked at and adjusted accordingly to bring them up to current game standards, off the top of my head essence drain didn't get the SL change a while back, solar flare needs tweeking, quant flight and neb form aren't the same, one takes more end than the other, and there are a few bugs in each AT the most glaring being that shifting into dwarf to toggle mez prot can be interrupted.
what you have to invest in it (even the bare minimum to get perma eclipse is still a pretty good amount in the current market) and the difficulty of play/level of play almost makes the investment not worth it. Note: i'm not saying that a difficult to play character is bad, there should just be a better upside to it than the khelds currently give.
if the stuff they had now, actually worked properly they'd be so much better to play. any buffs on top of that would be gravy.
for the topic of the thread: i'm relatively certain that the khelds will maintain the same powers they have in accordance to their inherents.
so PBs will get afterburner and WSs will get the long range tp in their inherent, obviously either AT can't get the other power due to being locked out.
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fixt that for ya
i can honestly say that I wouldn't be able to play my WS if it wasn't completely purpled out top notch stuff to just get as much recharge in the build as possible without giving anything up. |
for the topic of the thread: i'm relatively certain that the khelds will maintain the same powers they have in accordance to their inherents.
so PBs will get afterburner and WSs will get the long range tp in their inherent, obviously either AT can't get the other power due to being locked out. |
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What needs to be fixed in their statement is that the usefulness is hampered by form changing - it is not significantly hampered, as IOs like that (and set bonuses) persist regardless of form.
All forms should be able to use all pool powers. I don't think it's overpowering if Nova/Dwarf can use leaderships. I mean what else can they use? They already put shifting delay which annoys the hell of me.
Warshade can be fun.
Peacebringer is just frustrating. I think being "powerful" is out of question for PB but the design has to be fun, which it fails IMO. All the knockbacks, restriction on what can be used in forms, having aerial combat but can't use solar flare, not being able to drop photon seekers out of sight... etc. The design is there but the restrictions make it un-fun. I can live with underpowered AT (hell, I mostly only play Stalker and have no lvl 50 Brute,Scrapper/Tanker) but it has to be fun and less frustrating.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I think you would have more fun though if they functioned less like a soviet era compact and more like a Porsche.
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I suspect forms being locked out of Pool powers is as much a problem with animation as anything else. (To take an extreme example... Bright/Dark Nova trying to use Jump Kick?)
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No, you didn't. The person whose quote you "fixed" was talking about a min/maxer - who would likely take hover for a place for a global recharge IO.
What needs to be fixed in their statement is that the usefulness is hampered by form changing - it is not significantly hampered, as IOs like that (and set bonuses) persist regardless of form. |
Honestly, I have no doubt that Khelds were never even thought of when these new powers were designed, and that they'll simply never get access to the new flight/TP powers.
Sucks to be them.

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Honestly, I have no doubt that Khelds were never even thought of when these new powers were designed, and that they'll simply never get access to the new flight/TP powers.
Sucks to be them. ![]() |
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I know this might be weird to ask, but PBs and WSs are locked out of Flight and Teleportation, what if the player wanted to new powers from them? Are they SoL? Will they get a new power choice in thier primary/secondary? Will they get it inherently? I ask because The two from both (Afterburn and the zone teleport) seem useful, or interesting, and the kheldians will not get the option for them, despite they getting Teleport Teammate, Teleport Enemy, Teleport for the WS (Though the Teleport Foe is bought with a power pick in primary.) And PBs only get Hover and Flight (Not Air Superiority, but can get group fly with a pick, if I remember).
So, anyone know if the fifth power picks will be available for these two ATs?
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