Give blasters +DEF versus range (only)


Cyclone_Jack

 

Posted

The concept of "range is a blaster's defense" has gotten much derision poured on it for various reasons. What if we made it literally true by giving blasters either a secondary power or an inherent power that gives +DEF to range (only)? They would still have a big hole to melee attacks, so your blaster could dodge bullets and laser beams, but easily get punched out by a Knockout Blow, and once in awhile can get nailed by a lucky shot. This seems right for blasters thematically.

I don't think it would be too overpowering, and there is even precedent in fortunatas, who essentially are range attackers with high defense (only their defense works against every positional vector).


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Posted

I was just pondering the idea of scalable Def/Res in Defiance. From what I remember, Defiance is fairly resource intense server-side, so this may not be a viable option.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

Always a nifty idea, but it was obviously decided back in I10 that they wanted to keep the squish in the blaster. Ideas like this were tossed around by the devs at the time. That said, it has been sometime since that choice was made and we do have a lot of new devs and new thoughts in the studio that makes these choices now.

My personal opinion is that I have fallen into the camp that wants to keep the squish in the blaster. I likely would not sweat it if they took some of the squish out (after all I spend a great deal of influence and time to make IO builds to take some of the squish out of the ones I play), but I also am not all that interested in the devs spending time to do it.

I also am against any ideas that further denigrates blaster secondaries. There are already enough trade-offs that need to be made in order to use most secondary powers (we aren't all /Devices ). I was really unhappy when they opted to increase ONLY the blaster ranged mod in I11. That said, ranged defense would still be very useful when using melee attacks, so I should not be bothered by this, but there is the psychological aspect that would lend weight to the argument that blaster secondaries should not have melee attacks.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Other thing to remember, too, is that by staying at range (when we do, at least) for most mobs we're dealing with their less damaging attacks. That may be part of the decision not to do this.

(I'm not really leaning one way or the other on it - though what can be done with IOs might also count against somewhat to the devs.)


 

Posted

Quote:
Originally Posted by PoliceWoman View Post
I don't think it would be too overpowering
I'd love to hear your definition of what is then, because this sure sounds like it to me.

Blasters are allowed as much damage as they have because by definition, they're cutting loose and blasting, not "dodging" attacks.

Everything else (including your example) does less damage in order to get that added protection.

I don't think most people would be willing to give up damage in order to get this additional defense you're proposing.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I'd love to hear your definition of what is then, because this sure sounds like it to me.
I don't think giving Blasters a small bit of Ranged Defense inside Defiance would be all that game breaking. This would not help them much during alpha strikes, because it takes time to build up Defiance. This wouldn't help them too much when teamed since aggro will be either on the Tanker or spread across the entire team, leaving the Blaster to mostly deal with AoE attacks. All this would do would boost Blaster survivability, slightly, towards the end of battle while solo, and maybe boost their survivability against Ranged Mezes (the few that there are).

Do I personally think they need it? Not really. I'm in the same boat as StratoNexus in that I like Blasters being quite squishy. Besides, if I really wanted it I could get soft-capped to Ranged Defense on my Blaster via Inventions.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

I wouldn't make it inherent but I wouldn't mind giving up a melee attack in exchange for a click power similar to Build Up or Aim that gives a ranged and maybe AoE defense buff for a certain amount of time. That's unlikely to happen. But maybe if they ever added a tenth power.


 

Posted

Keep in mind that you can obtain plenty of ranged defence per invention set bonuses.

-Johnny


 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I'd love to hear your definition of what is then, because this sure sounds like it to me.

Blasters are allowed as much damage as they have because by definition, they're cutting loose and blasting, not "dodging" attacks.

Everything else (including your example) does less damage in order to get that added protection.
No. Just no. Look, I am all for keeping blasters as they are in the general sense. I have zero issue with how they play and it is likely they are my favorite AT (although defenders come close). But one cannot seriously look at VEATs, HEATS, brutes, dominators, and scrappers and then turn around and say that some ranged defense plus "blaster level" damage would be overpowered.

Defense is off concept. Adding ranged defense makes it less needed for a team to support the blaster, which is off concept. Say that. Overpowered? Not even remotely close.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.