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Posts
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Joined
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I ran across a Praetorian disarm bomb mission, where clicking on the bomb provided two options, one of which depended upon your origin. It was both a cute and unexpected surprise.
-Johnny -
Quote:Increasing the difficulty works for Task Forces as well, but if you find your team struggling, then turning down the difficulty will take effect with the next mission.Awesome. I was kind of afraid to mess with the Field Analyst settings, LOL. I will definitely try it out now. Thanks!!
Likewise, if you've started a Task Force and forgot that you'd increased your difficulty, then just turn it down.
-Johnny -
Having a raid for toons under level 10 might not be much fun because often toons don't "bloom" until they have some variety on them. Mind you, aren't bank or safeguard missions essentially like mini-raids?
Blue side, don't forget the Caverns of Transcendence trial, which has a minimum of 12, with higher level toons exemplared to 14.
-Johnny -
I once forgot that I'd logged out in the ski hill chalet, and the XMas event was over by the time I came back in. For a fraction of a second, I was in a dark area with chalet NPCs nearby, then suddenly I was outside the wooden ski hill door in Pocket D.
-Johnny -
I'm glad that people on the tour groups had fun. Due to the logistics of covering all the exploration badges and plaques, we were taking groups of only six people at a time, keeping two team spots open for passing the group between taxis, and each taxi covered a share of the badge locations.
Over the years, covering an entire zone has become trickier because you now need a *lot* of taxis for a classic "one taxi per badge" tour that would take 1-2 minutes to whip a group through an entire zone. However, the 6-person groups were making good time once we started warming up to the sequences.
-Johnny -
To make any trial or task force more challenging, increase your difficulty per what the team seems capable of. For the 1st respec, try perhaps +2/x5 to feel the burn. <grin>
The nice thing about the trials is that if you fail the final mission, you can speak to the contact and redo the final mission without the preliminaries. So we often go for a solid challenge, with an understanding that if we fail we'll ramp down the difficulty and blow through the final mission for the respec token.
Mind you, I can't really recall failing more than one respec (2nd one, I think).
-Johnny -
Really nothing more to it than providing a means of having an alternative build that you can switch to. For example, perhaps your usual build works good in a team, but you want to use an alternative "solo" build at times.
Read about Multiple Builds at ParagonWiki.com
-Johnny -
Look through the various graphic options, and click the little question mark to each to understand more. Try turning down the ones you think you can do without. Reducing the particle count will probably help.
-Johnny -
Father will help out:
Johnny B. Quantum (Grav/FF controller)
-Johnny -
Keep in mind that there is a single zone badge, Unabashed, that can only be accessed when the mothership shields are down. We'll need to time this carefully. <smile>
-Johnny -
Keep in mind that you can obtain plenty of ranged defence per invention set bonuses.
-Johnny -
Welcome back to the city, Green. Were you on my pickup team, this past Tuesday? Perhaps I'm just mixing up names. <grin>
-Johnny -
Say, for anyone that has recently returned to the game after a prolonged absence, please note that zone level restrictions have been dropped for all but PvP zones. This means that low level toons can get to the RWZ and partake in the various activities.
Can someone please clarify whether low-level toons can participate in a ship raid?
-Johnny -
The Taxibots will be running a RWZ Badge Tour starting at 6pm EST, which will be wrapped up when the PERC team are ready to begin the raid.
((For taxis that I've sent messages, please note that we'll be meeting half an hour earlier at 5:30pm to decide tour details.))
-Johnny -
Quote:* I really could care less one way or the other if prestige tally is 'saved' if an alt gets kicked or accidentally quit from a SG. If it doesn't take much resources, go for it. If doing this takes away from other new features, forget it.
* SG Prestige totals and Top 100 SG List-- yeah this needs to be updated and redone somehow. See next item...
* Hindsight is always 20/20. IMO The biggest mistake was allowing the conversion of inf to prestige to count as earned prestige. It would have been far better to have it just be a one time boost to the SG total not tied to anyone and not shown as earned in the Top 100 list.
* Prestige total per alt in the SG window- This I actually like, even if it allows for snobbish and elistist whiners. But this is just my personal opinion.
* I would have liked to have seen prestige earned (not bought) as badges from the beginning. Hard to implement now, but as I look back, this would have made sense for the alts that migrate from SG to SG. So there wouldn't be a big number in the SG window, but badges would still tell the tale.Quote:It's not that prestige is that relevant, but to some, in the way they play, it is relevant. Then you have the people it doesn't matter to, for those people, since it doesn't matter, they should just not care. Somehow though,
Some people still play SG only, and some SGs have rules. Any notion of the game remembering past prestige levels being a negative thing is just people grasping for straws. Not everyone plays the way you do, and magically enough, you can totally ignore how much prestige you earn or you can quit and rejoin an SG as much as you like.
No one is saying having a lot of prestige makes you a good player, but what it does say is that you were dedicated enough to that one SG to provide them X amount of prestige so they could enhance their base. That is what prestige does. Sure any single person can start an SG and farm prestige all they like, but that is what that one person likes to do. For the people who try to meet SG requirements and hold their virtual heads high by thinking they are contributing something, prestige is a very good thing. I have never ever met a single person in the entire game who has sat there and said "Well I have x amount of prestige so I'm X amount better than you."
Comradery actually means something to some people and shows itself in many different ways, prestige is a good example.
-Johnny -
Quote:Nicely put. Thanks for explaining this. <smile>If you set your difficulty to +0, then the BASE difficulty is +0. All missions (except ones on outdoors maps) have a random chance for enemies to spawn a level higher than the base difficulty. In addition, missions can be "frontloaded" or "backloaded" meaning that the enemies at the front can be up to 2 levels higher (in frontloads) or lower (in backloads) in the front of the mission, and up to 2 levels lower (in frontloads) or higher (in backloads) than the base difficulty. This is working as intended. If you want to keep the enemies +0 at most, only do outdoors missions, or set your difficulty to -1 - That IS why they added it, after all.
-Johnny -
You're quite welcome. I'm not surprised that these sort of patchwork forum fixes occur; it just seems to be an unfortunate thing that happens, especially with the older material.
Thanks goes to Ex_Libris and other dedicated people that are able to spot these issues.
-Johnny -
Quote:There's a +1/-1 spawn variable that gets determined when entering the mission. If the spawns are too difficult, then a solution can be to reset the mission (i.e., exit the mission, choose a different mission to abandon the first, and then rechoose the mission that you want).14. If I set a mission to +0, I should get +0 mobs. Not +1. My squishies would greatly appreciate it.
-Johnny -
If you go to the Player Guides >> Guide to Guides section, you can find the fixed link, though it looks like the forum mechanics list Ex_Libris because she helped fix the post.
THE WHOLLY UNOFFICIAL AND FAIRLY INCOMPLETE GUIDE TO /BIND
-Johnny -
Father would like to lend a hand with this:
Johnny B. Quantum (Grav/FF controller) - Alpha unlocked and slotted
-Johnny -
Quote:I'm more of an Infinity person myself, so not terribly familiar with the Virtue schedules. However, set your teaming flag, and be on the lookout for others that have set *their* teaming flag. Sometimes a team starts small and builds quickly.Okay I've recently returned to COH after a long absence. I bought Going Rogue, made a new character, headed to Praetoria. On the Virtue server. And there is no one there on a Saturday afternoon. What gives? A whole new reality to explore and no ones interested?
-Johnny -
Zwillinger had said that F2P would bring a lot more pvp blood into the game. Unfortunately, I'm having trouble locating the reference.
-Johnny -
Quote:Ah, now I understand where the "tracking multiple SGs" comes from. I prefer to keep feature requests simple in concept, and let the developers work out the details because they know what's feasible (and will likely do something more creative). To this end, I had considered tracking multiple SGs to not be worth the effort because if people are flitting between SGs, then the Prestige accumulation was something they were willing to do without, whereas for someone that is sticking with a specific SG, then accumulating Prestige is somewhat like accumulating badges (i.e., a fun shiny).But Johnny that's what it will end up doing for a certain percentage of the playerbase. (I won't pretend to know the exact numbers) There are players that end up going thru many SG's for various reasons, sometimes it's just bouncing between a select group as their cycle thru various characters they like to play. Other times it's due to conflicts with other players, and several other reasons. And the longer a person plays the game the more likely a character will have several SG affiliations under their belt.
So let's say this idea is going to be implemented. My question to you then is how far back (meaning the number of SG's) are you willing to keep record of? 1, 2, 3, 6?
Edit: The reason I mention tracking multiple SG memberships is because there will always be people that can provide a reasonable argument for tracking prestige for more than 1 SG.
-Johnny -
Quote:Why on earth should the devs create a useless feature to constantly keep track of the prestige earned for every single SG on every single server a character has ever been a member of just in case the character should decide to rejoin one of those previous SG's.Quote:When they rejoin *same* SG, the correct Prestige amount is restored. However, if they've joined a different SG, then the Prestige is cleared, rather than try to track Prestige with multiple SGs.
-Johnny -
((At the prompting of Tech Support, I am posting this request again.))
When a person is away from the game for a while (e.g., military, student, hospital, etc.), it can appear like they don't play anymore. Unfortunately, what happens is that someone can boot them from the SG, thereby causing them to lose the listed amount of Prestige that they've been credited with. This is annoying when it's a significant amount, kinda as if you'd lost badges.
Suggest that when a toon is dropped from SG, though they are no longer in SG, the amount of Prestige they accumulated be kept "behind the scenes." When they rejoin *same* SG, the correct Prestige amount is restored. However, if they've joined a different SG, then the Prestige is cleared, rather than try to track Prestige with multiple SGs.
For previous toons that have been dropped, give Tech Support the ability to reset the Prestige amount. This will help alleviate the situation for people returning to the game.
-Johnny