A few annoyances I'd like to see addressed
14. If I set a mission to +0, I should get +0 mobs. Not +1. My squishies would greatly appreciate it.
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-Johnny
Your 11. Drop rates have not changed
Your 14. keep flying, it normally fixes itself for me after a couple of seconds, especially if you bank left or right
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
6. Having to wait 10+ seconds after clicking a door to enter a mission. Having to wait another 10+ seconds after zoning through a door just to move.
( seems to happen more in highly populated zones ) |
8. Increase drop rates of SOs. Yes, I know, I'm one of the few who still use SOs while leveling, but I dont care to use IOs until level 50 (with a few exceptions, such as knockback IOs). Just my personal preference. And someone new to the game will not have a level 50 alt to finance purchasing of SOs from vendors. |
9. Drop level of enhancements and recipes. If I kill a level 20 enemy, I should get a level 20 enhancement or recipe. I have no use for enhancements 2 levels below me. |
10. Take temp powers off the drop table and move them to npc vendors. This was a nerf to the drop rate of normal items, and was uncalled for. |
11. Increase the drop rate of orange recipes. From what I've seen lately, if you dont do tip missions or farm tickets, it would probably take over a year to slot out a character with just orange enhancements. The old drop rate was fine - the current drop rate is abysmal. |
12. Remove collision detection with friendly MM mobs. |
13. Characters infrequently stuck in "standing" position while flying. This happens several times a week and forces me to stop/restart the fly power. |
14. If I set a mission to +0, I should get +0 mobs. Not +1. My squishies would greatly appreciate it. |
@Roderick
@Roderick
This is an issue with your computer and/or connection. It never happens to me, and my computer sucks.
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I've never had this happen on just a normal door (Except during some events where the lag is just ridiculous, like the Praetorian Surge on Freedom).
Quote:
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The only collision detection they recently removed, as far as I'm aware, was for Seeker Drones because Protector Bots had a ridiculous habit of summoning them and then getting stuck on their own drones.
I've only ever noticed this happening on the Boats in Cimerora, but good lord it's annoying. I'd definitely like to see this fixed.
@Leetdeth - Virtue | MA Arcs(all challenge arcs): Big Magic Blowout! #369774 | Who Really Cares About This? Z! #509577 | That Meddling King! (teams recommended) #21450
The drop rate wasn't changed. And Rare means Rare. Why should Rare recipes be common? |
Guess I'll go back to farming tickets for now, at least randoming on bronze level recipes seems to work far better than doing normal content.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
8. We specifically asked for less junk Enhancer drops. Those changes mean you're less likely to get off origin or marginal use types of enhancer. Sorry it disagrees with your personal style, but it's what most people wanted (not to feel obligated to vendor after every mission). The money argument is moot as well, because unless a new person forces themselves to only level with people at character level or below, they will get enough drops to fund vendor purchased enhancers with INF to spare.
10. Temp powers are their own drop table. They have no negative effect on recipe rates or other items. In fact you can get a temp power, recipe, and salvage off the same kill.
11. as others said, rare recipes are rare. Your observer error laced anecdote about days between rare drops is noted, but not relevant.
14. Spawn rules for standard mission progression have been largely unchanged since launch. There has always been the chance for some +1 in a mission, and squishies have always had to deal with them. The only time this might be problematic is in the earliest levels or when spawning a mission at a setting higher than +0x1. Neither of which are a baseline situation, and the former at least has been largely dealt with in the past.
Conclusion- some of your ideas are ok. Some are based on misunderstanding of the system. Most shouldn't get the kind of global change you're proposing. I don't mind individually set filters so you can get drops (in a fair amount) more to your liking, however I don't like sweeping global changes to a drop system that is working pretty well for most people.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
8. Increase drop rates of SOs. Yes, I know, I'm one of the few who still use SOs while leveling, but I dont care to use IOs until level 50 (with a few exceptions, such as knockback IOs). Just my personal preference. And someone new to the game will not have a level 50 alt to finance purchasing of SOs from vendors. |
If you set your difficulty to +0, then the BASE difficulty is +0. All missions (except ones on outdoors maps) have a random chance for enemies to spawn a level higher than the base difficulty. In addition, missions can be "frontloaded" or "backloaded" meaning that the enemies at the front can be up to 2 levels higher (in frontloads) or lower (in backloads) in the front of the mission, and up to 2 levels lower (in frontloads) or higher (in backloads) than the base difficulty. This is working as intended. If you want to keep the enemies +0 at most, only do outdoors missions, or set your difficulty to -1 - That IS why they added it, after all.
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-Johnny
As someone who also levels with SOs: just selling all of your drops (salvage, recipes, and enhancements of other Origins or powersets) will make you more than enough inf to buy a full set of SOs every five levels. MUCH more.
I remember when 5 million inf was considered a lot...
My characters at Virtueverse
Faces of the City
Adding to the list:
- Missions with no clear objective ( i.e. "Investigate the Warehouse" ) - which leaves you the question - is that find a glowie? Kill All? Find a boss? All of the above?
- Missions that dont tell you they're "Kill All" until you finish the other objectives
- Inability to delete recipe stacks like you can with salvage.
- Power trays "resetting" after a respec. It should preserve placements of powers that you keep.
- Leagues being randomized after entering a trial. Private leagues should preserve both team composition and the leader.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
This! After 7 years here, with all the Booster Packs, the temp powers, and Vet powers, I dread doing a respec on my main. The last one I did, all nine trays were filled to overflowing. And the primary and secondary powers were almost the last ones placed in the trays. I spent way more time putting things back where they belonged than I did actually doing the respec. And the worst part is, I messed up on a power pick, and will have to do it all again!
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Then pull your powers down from the powers window to wherever you want them. After five years here, I don't have enough powers that I use often enough to merit more than 5 (maybe 6) power trays open. You don't have to have a spot for every temp power you've ever earned. Honest Injun!
THAT SAID!!! I *do* wish they would preserve icon placement for "chosen power exists both before and after respec", but there is an alternative to fumbling through completely full power trays.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
/cleartray
Then pull your powers down from the powers window to wherever you want them. After five years here, I don't have enough powers that I use often enough to merit more than 5 (maybe 6) power trays open. You don't have to have a spot for every temp power you've ever earned. Honest Injun! THAT SAID!!! I *do* wish they would preserve icon placement for "chosen power exists both before and after respec", but there is an alternative to fumbling through completely full power trays. |
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Ok, a couple more things.
"Allies" in missions
1. Allies should be given superspeed and should not be effected by your invisibility powers. In most missions with an ally, I just leave them behind - they slow me down.
2. Ally aggressiveness should be toned down. (i.e. narrow the aggro radius ) Even better - have them attack only mobs that you choose to attack.
Rescue/Kidnap Missions
I hate these missions with a passion.
1. Rescued npcs are slow .... as .... Christmas. You usually have to turn off even sprint to allow them to keep up. At a minimum, give them sprint speed.
2. Rescued npcs cannot see through your invisibility power. So you have to turn that off as well. On my squishies, thats usually my only defensive power. This really needs to change.
3. Rescued npcs tend to get stuck on a pebble in the path. Their pathing logic needs some enhancing.
Personally, I wish these missions would be phased out completely. I hate dragging an npc to the mission entrance.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
There are a number of things about this game that annoy the heck out of me. I'm sure the devs have their hands full with all the upcoming game enhancements, but it would be nice to fix existing issues as well.
1. Fix Collision Detection around doors/and npc vendors & with npc civilians -
- You're trying to interact with a vendor and some npc knocks you out of range.
- You're trying to click the portal in Ouroboros and someone else pops in and knocks you out of range.
- You're just standing somewhere minding your own business and some npc civilian rudely knocks you aside.
2. Clicking on npc vendors - You have to click the vendor "just the right way" or you dont get the interface dialog.
3. Losing the interace dialog with an npc vendor or at a crafting station.
Not sure why this keeps happening, but you'll be attempting to scroll or click a button and the dialog just closes.
4. Clicking on the guards shields to get into a hazard zone- again you have to click in "just the right spot". Same thing with doors in missions.
5. Having to wait several seconds to click on a door after someone else has entered.
6. Having to wait 10+ seconds after clicking a door to enter a mission. Having to wait another 10+ seconds after zoning through a door just to move.
( seems to happen more in highly populated zones )
7. General lag issues in trials. Either limit trials to 16 max or fix the problems with handling that many players.
8. Increase drop rates of SOs. Yes, I know, I'm one of the few who still use SOs while leveling, but I dont care to use IOs until level 50 (with a few exceptions, such as knockback IOs). Just my personal preference. And someone new to the game will not have a level 50 alt to finance purchasing of SOs from vendors.
9. Drop level of enhancements and recipes. If I kill a level 20 enemy, I should get a level 20 enhancement or recipe. I have no use for enhancements 2 levels below me.
10. Take temp powers off the drop table and move them to npc vendors. This was a nerf to the drop rate of normal items, and was uncalled for.
11. Increase the drop rate of orange recipes. From what I've seen lately, if you dont do tip missions or farm tickets, it would probably take over a year to slot out a character with just orange enhancements. The old drop rate was fine - the current drop rate is abysmal.
12. Remove collision detection with friendly MM mobs.
13. Characters infrequently stuck in "standing" position while flying. This happens several times a week and forces me to stop/restart the fly power.
14. If I set a mission to +0, I should get +0 mobs. Not +1. My squishies would greatly appreciate it.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )