Memphis_Bill

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Actually, let me reverse the question on you - if you don't like the look of electricity, why pick electricity for a character?
    Reason one: Concept.

    For instance, pretty much any Electric set is going to have me create an offshoot of my first "main" and first 50 (who was an elec/elec blaster.) So I've got a (few) elec/elec blasters, a merc/storm (a bit tangental,) an elec/nin stalker, an elec/elec brute, an elec/elec tank, an elec/elec dominator and so forth. No matter how it looks, if a new electric set comes out (and I think they're fairly well covered, unless we can find an "electric buff/debuff" somehow,) there's going to be a new character made with it regardless of look.

    Reason 2: Because I haven't played it.

    Has nothing to do with, as you put it, "effects changes to the metagame," but it's a reason I'll play a set. Looks don't come into it most of the time (though, in the case of Sonic, it kept me from playing the set for a while.)

    I'm not arguing for these to be changed "just because," and I think we have agreement on - as you word it, "effect on impact." I've made the request before, as well, as soon as I saw the PraetPD armors. I *will* argue that there isn't really a good reason for these to be on and visible as they are now all the time, which is essentially what I took issue with in the post I replied to. "On all the time" works for some concepts - not others, and I gave examples of some that wouldn't be (for instance) running around with flames shooting out of every orifice 24/7.
  2. Memphis_Bill

    Day-Jobs v2.0

    <qr>

    Interesting.

    I think the "charges" bit has been brought up before, and I can see the reasoning behind it. I don't recall all of them right off the top of my head, but I wouldn't argue with them being given a good once (or twice) over.

    And the unlocking of arcs or missions - yeah, I could get behind that. More exploration into the nooks and crannies of the city (and the lore) would be nice. (And give more reason to go after some of the day jobs.)
  3. Quote:
    Originally Posted by Forbin_Project View Post
    We're just opinionated.
    Maybe YOU're opinionated. I'm just right. If more people would just admit that to themselves, the forum would be so much better! >.>
  4. And if you're interested in what people say about you, you can always search, with your name or global as the search term. I don't think there'd be a way to automatically have the forum do this (quote/reply, sure, but notify you on your name is... less likely. Not to mention all the permutations of names - I rarely see, for instance, Memphis_Bill. Memphis, MB, M_B, M_Bill, Bill, etc, sure - so that trigger wouldn't really do anything for me.)
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    I'll excuse you for being needlessly snarky. What, pray tell, did you think this unnecessary low-brow putdown would accomplish? Even if I agreed with the rest of your post (and I kind of do), why do you feel the need to treat me like this? Would it have killed you to stick to the point?
    Put down? At what point is there a putdown in there, Sam?

    I said:
    (A) I don't really buy the market argument - that's a statement, not a putdown, and
    (b) I have no sympathy for market conditions. Which I don't. But that's also not a putdown. It's a statement on the market and some of the ridiculous stuff that goes on there.

    That's all directly related to the point, and none of it is directed at you at all. I know English isn't your first language - you don't hide it - and you normally seem to get what's being said better than some native speakers I can think of. So why you think any of that is directed at you OR a put down, I'm not sure.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    I believe the lack of recipe storage is a way to ensure a steady supply on the Market. You sell what you can't keep and buy what you need.
    Unless there are 500 of the recipe on with nobody bidding, in which case you vendor it. Or just delete it.

    And as for buying what you need - I rarely use the market, between AE tickets, drops, A-merits (and if I could be bothered, Empyrian and Astral merits.) Not to mention trading. I mention that (say) Pneumatic Pistons are overpriced, and within seconds I have one showing up in my email. Friend working on something? I'll send recipes and salvage to them. Not to mention crafting and storing IOs - one step away from storing recipes - and, as mentioned, email. (And storing in the market interface itself.)

    So you'll excuse me if I don't buy the market argument. (Or, frankly, have any sympathy for market conditions.)
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    However, I cannot agree with giving people the option to pick no effect for physical effect powers. Again, this would be like picking Battle Axe and choosing "None" as your weapon. Certain sets simply require that they show SOMETHING. I can agree with that something being meaningful, but if they describe a physical effect, then need to show a physical effect.
    Why?

    Aside from the obvious weapon sets, of course, but why does Electric or Energy Armor have to show anything? I don't see electricity crackling around lines or transformers, for instance - you have to go out of your way to find something like a Jacob's Ladder or Tesla coil to see "crackling electricity," or, of course, lightning. Who's to say I'm not empowering something electrically powered inside my armor?

    Same with Energy Armor - why can't it just be like the Praetorian PPD? Absolutely no effect until you're hit (or would have been?) What exactly does "Energy" look like? Sunlight's energy, and I don't "see" that.

    And dark armor - other than being asleep, what does "negative" energy look like?

    Now, the twelve people who still PVP in this game can argue about needing to see effects - it's understandable there, and why our "no effects" options tend to say "outside of PVP." But the NPCs don't care. They attack my Corrupter the same way they attack my Scrapper. They attack an Invulnerable tank the same way they attack a Fire armor. (And why can't my Fire tank be a Fire elemental, with their two armors being an internal bit of their being?)

    No, I can't say I agree that the armors "need" to have a visual representation. Enemy affecting (or damaging) effects like Electric field, sure - gives an idea of where the area of effect is. But just plain armors? Nope. I can see just fine that they're toggled by looking at the buttons with little comets swirling around them.
  8. I think I'm going to have to just block tinypic.com - nothing against whatever kaktos did, but it never loads here and just keeps the browser "busy" for some reason. Regardless of browser.
  9. Memphis_Bill

    PANCAKE Leagues!

    Quote:
    Originally Posted by Scarlet Shocker View Post

    What should they fix? If you're asking me to tell them how to code I won't go there, but there's clearly an issue with Incarnate/League/End Game content. There is a huge stability issue with Incarnate content - and that's a known issue.
    ... which, again, I don't see when I play it. To me, no, there isn't a (technical) issue with the end game raids.

    You say the stability fixes haven't worked, but I haven't had any issues. It may be that their systems are more like mine, or at least giving them my experience, which would make it REALLY hard to reproduce what's going on.

    Basically, saying "Fix it!" doesn't really do anything.
  10. But there is Neuron.

    *shrug* So they liked -tropolis better than -polis.
  11. Memphis_Bill

    PANCAKE Leagues!

    See... the flip side of that is that some of us can go in and play without issues. Or only have issues with specific drivers (yours sounds like what I was seeing getting into some regular missions with ATI's 11.7 drivers.) I have... pretty much never crashed on a trial (I think once, just after they were introduced.) Unlike the Roman Hill/Bridge lag, which everyone hits to some extent - this just isn't universal. So what, exactly, should they fix?
  12. Memphis_Bill

    Walk

    Quote:
    Originally Posted by Lothic View Post
    As a player I certainly don't have any experience with the code involved here. But as software engineer with almost 20 year of professional experience I can make some educated guesses about the relative difficulty to implement something like Ninja Run versus something like Walk. That's all I need for a general discussion of this nature without making the pure assumptions you accuse me of.
    Reminds me of a comment from Arcanaville a while back talking about various things in the game. "If you think you know how the code works, you're wrong. If you think you know how it works from experience programming, you're really wrong."
  13. Quote:
    Originally Posted by Cyclone_Jack View Post
    As I said, the Save/Load under the costume creator isn't something that really stands out, especially for a new player, because no other MMO (that I am aware of) has a feature like that. I'm not even sure that the Tailor covers this when you talk to them.

    Why do I bring this up? Because you said it would be easier for someone to just recreate their character and load up their costume. If a new player missed out on saving their costume, how do you suppose they reload it? If there was a tailor in the starting zones, it would make your proposition a little easier than trekking a L4 character through Steel Canyon, assuming one knew that there was a tailor in Steel Canyon.
    Oh, also:

    Quote:
    Originally Posted by Snow Globe
    At a guess, giving one screenshot from the San Diego Comic Con, Ms. Liberty is a tailor as well. Which implies most trainers can help you change your costume.
    From here. ("Confirmed list of I21 changes." Thought I'd heard that somewhere.)
  14. Memphis_Bill

    Walk

    Quote:
    Originally Posted by Lothic View Post
    I can sum up most of your points against my argument as "You're wrong because it goes against my wishful desire to have Walk be improved". I would have expected more from someone like you than simple naysaying. It's hardly worth my time continuing to give you VALID REASONS why Walk will never be improved when all you counter with is "I don't care I want it anyway".

    For your sake I hope the Devs prove me wrong someday... *shrugs*
    Strangely I can use the same argument against you:

    "I can sum up most of your points as 'You're wrong because I don't think Walk should be changed.'"

    Simple naysaying? You're making assumptions, I'm pointing out that that's exactly what they were - and this is the best you can come back with?

    Sounds more to me like you don't want to admit your argument holds less water than a fishing net.
  15. Quote:
    Originally Posted by Forbin_Project View Post
    Edit: But what the tailor has to do with wanting unlimited respecs under level 6 I have no idea.
    "Just reroll" is what it has to do with it. (Which I agree with - at that level, a reroll's not a big loss.)
  16. Quote:
    Originally Posted by je_saist View Post
    ... well... I max slotted brawl... and put a slot in Rest....
    Still leaves you with Brawl, at least one attack from your primary or secondary, and the origin temp power by default. Three attacks minimum. Unless you're chasing down red or purple enemies, you can still progress - and really, at level 6, progress not much more slowly than everyone ELSE.

    Then you hit level 10 and can use build #2 to fix things if you want.

    (Side note to forbin - no, the test server does *not* show up by default on the NCSoft launcher. If you have it installed, yes, it does - but I have a machine without it installed, installed the launcher - no mention whatsoever of test even existing.)
  17. Prestige belongs to the supergroup, not to you.

    If you go to another server and recreate that SG or join another, you start at 0 prestige (well, unless you're one of the first 15, where you get a bonus, or a praetorian who has a 100k "signing bonus.")

    If you *move* your character and bring the SG under 15 members, they will lose 20,000 prestige. (Same as if you delete it.) If you don't, or you're #16 or higher, it'll have no effect. They won't, however, lose any prestige you've earned for them in the meantime. (In other words, say you're member #15 of a 15 person SG. You play for a while, getting 50,000 prestige. The group has a total of 125,000 prestige unused. When you leave, they lose 20,000 (the bonus for members 1-15,) but NOT that 50,000 - so they'd be down to 105,000.)

    You can make and be a member of up to 36 simultaneous supergroups per server per account if you want. They don't have anything to do with each other. (In other words, go ahead - make one per character if you like. There's no limitations.)
  18. Memphis_Bill

    Walk

    Quote:
    Originally Posted by Lothic View Post
    So we're left with the obvious logical conclusion: For Walk to be as completely developed as Ninja Run it'd likely have to be sold to us as a fully fleshed out integrated travel power.
    That is not in the least a "logical conclusion." It is an assumption on your part.

    Why did we get Ninja Run? Not because we needed a travel power, but because someone thought it fit the martial arts theme. Perhaps from watching anime.

    Why did we get Beast Run? Not because we needed a travel power, but because it fit the more animalistic characters people could make with the parts in that pack. You know... an RP reason.

    Sort of like why we got Walk in the first place.
    Quote:
    My simple conclusion, which I think a 3rd grader could figure out and accept, is that if the Devs had bothered to put the same amount of effort into Walk as they did for Ninja Run they would have probably also charged extra money for it.
    And with the insults....

    How do you KNOW there was more or less effort put into Ninja Run versus Walk? How do you KNOW that Walk didn't actually take MORE time to do in order to add the suppression?

    Answer: You don't. But since it fits your ASSUMPTION to say it didn't take as much work, you want to throw it out as a fact to try to shoot down a perfectly reasonable request.


    Quote:
    It's easily provable that new "real" travel powers introduced since 2004 (e.g. Jump Pack, Ninja Run, Beast Run and Steam Jump) have all cost players extra money - if Walk had been a fully fleshed out travel power all evidence suggests that they would have also charged for it.
    Show me where you purchased any of them separately instead of part of a pack. And if you purchased the GvE edition (which was *the only* edition available for some time,) you did not pay extra for the jump pack. Just like I didn't pay extra for the Prestige Power Slide (or cape of the four winds) I got with my COH CE I started the game with. There was no other edition for me to *buy* at the time.

    Quote:
    This is why the "suggestion" being raised to have Walk made more robust is unrealistic to begin with.
    No, actually, it is not.
    Quote:
    Does anyone really think the Devs are going to take an existing feature they already gave to us for free and re-work it enough to make it a something that would otherwise have been functional enough to charge extra money for?
    Because, of course, they never rework anything they've given us for free ("For free" meaning "Without extra cost on top of the subscription.") They have always charged us for costume parts. THey charged us for power customization. They charged us for alternate animations. They charged us for...

    Wait, they didn't?

    So they DO go back and revisit things they gave us for free? Doing things besides bug fixes, responding to reasonable requests from the playerbase?

    Imagine that.



    Quote:
    The Devs are not going to take Walk and ever make a "real" travel power out of it.
    Your avatar's costume is in red. Your name is not.
    Quote:
    The "cost versus free" argument alone is enough to shoot down this idea.
    No, the "cost versus free" is *not* "enough to shoot down this idea." Not in the least.
  19. Send a PM over to Tunnel Rat. She's the dev that's in charge of things like that. (I *believe* it was mentioned in the "Problem with incarnate graphics" thread I started some time ago, which is probably on page 1000 by now, but we did manage to get Barrier toned down for the same reason.) She did ask to let her know of any others causing issues like that.
  20. Quote:
    Originally Posted by Biscuits_EU View Post
    Coming from Union, where this didn't happen, I was shocked by Freedom's Atlas broadcasting of people charging inf to PL.
    /this.

    Freedoom is about the only place I've ever seen someone charge for a farm - much less have it commonplace. And, frankly, I think the people who are paying are suckers - the farmer's already going to get a fair chunk of INF coming in from recipes, INF drops and tickets. The farm will run the same whether you're there or not. *shrug* But I don't use them, I just laugh at them and shake my head the few times I bother going to that server.
  21. Quote:
    Originally Posted by Lucky666 View Post
    so you know it happens but not in any channel you are part of so what your going on all heresy or what? I play on freedom the most populated power gamer speed server around and I have never NEVER saw anyone ask for such teammates for a TF/trial anything.
    He's not. I have seen this. From "Must be +3 or healer" for itrials - and I don't mean MO runs - down to "Must be AT/powerset" (and the inverse of kicking "non-healer" defenders.)
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    The fact that it also happens to be the game's official message board is not especially relevant.
    It makes it *more* relevant. This is the *official* board. Juvenile nonsense like that (a) coming from the mods and (b) making posts *more difficult* to read should be discouraged.

    If you see things like that here, and you see things like, oh, the end of Antimatter's arc (with "This is text!" and "I am still inactive" coming up,) frankly I'd have to wonder if there was a paid design team or someone's 12 year old in charge.
  23. Quote:
    Originally Posted by Dirges View Post
    So do you have a guilty conscience? You are trying really hard to justify pirating.
    Sums it up pretty well.
  24. Memphis_Bill

    Change Origin?

    There are four things that, to the devs, define a character - primary, secondary, AT and origin. I *suspect* that Origin is baked rather deeply into the code from back in alpha, where it actually made a difference (how many powers you could take and how far you could advance them.) So it might be one of those "far more difficult than you think" items that would break... well, a surprising bit.

    (I personally don't care one way or the other. Just throwing a theory out.)