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The problem with this - and it is gonna come up - is that you're asking for a plaque to honor a particular AT in the game. A plaque just for Tankers?
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The thing is, it's not honoring an AT, it's honoring an event that's been running for five years. -
It may have been brought up before - I know the overall "Why are we someone else's flunky?" has, but I'm not sure if it has as a suggestion.
These, and the "Random misison from some guy on the street," both would be welcome. (IE, save someone, "I saw a bunch of them going into that warehouse!" or beat down one of the street gangs... "In their pocket, you find a note. Why should they profit instead of you?")
I think they'd all be good to see. -
I'm not against it - and yeah, an event running that long continuously is something to be recognized - but I think oldeb has a point. It *is* a single server event - yes, even if you've made characters there and are normally "home" elsewhere.
I mean, someone coming along on (say) Infinity and seeing that plaque, not knowing a thing about the forums, is going to wonder what the heck it's talking about, having never seen a gathering of Tankers there ever.
You absolutely deserve recognition. I'm 100% behind that. I'm just not sold on this being it. If it were historically a multiple-server event, there'd be no question at all. But for the other servers, it'd have roughly as much relevance as me hanging a plaque on my wall that said "Hans Schliemann made his first euro five years ago!" I'm not in Europe, and have no idea who Hans Schliemann is.
I wouldn't argue if it *happened* (the plaque, not the stuff about Hans) I just think it'd be very odd. -
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And you get a badge for it. There's your reward.
[/ QUOTE ]That's not true. Badgers also get accolades that permanently make your character stronger! You can get quite a bit of extra HP, quite a bit of extra Endurance, a mini-godmode style power, an ultra-psi protection power, a lulz immob, a super +recharge/+tohit power, the portable workbench... and that's not even counting all the Day Jobs accolades!
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But those are also badges, KK. Don't you know badges are the only way to tell that someone's dedicated to the game? Everything else is just a means to get a badge. Badges are the be-all, end-all, only point of playing the game. You dont' PVP because you enjoy it, you do it for the badge. Crafting to help your SG? You're doing it for the badge, obviously, not to actually help anyone. And if you sell them on the consignment house? The INF is secondary, you're really doing it for the badge, you just don't want to admit it!
We should petition the devs to tell the truth and rename this City of Badges, because that's what it's REALLY all about!
(Can you tell I'm a bit exasperated by this nonsense, and the stuff in the beta forum?) -
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No?
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I understand and agree with your point here, but Im suggesting something new without revolutionizing the entire game. My basic point, is for those guys who spend a bagillion hours playing every aspect of the game on one character, be rewarded.
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But they don't.
Just because someone can rack up 400 rep in a rep farm does not make them an expert in PVP, or make them dedicated to it. Just because someone can hop around every zone and click on history plaques does not mean they know jack about the "history" of the game. Just because they can run over badge markers where they see them marked on an online map does not make them an expert on the layout of the game. Just because they can give a Scrapper the Medicine pool and let them sit in a farm overnight for a few months does not make them an incredible support character or an expert on how to play one.
Do you get the picture? It doesn't mean what you're trying to paint badging as meaning.
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If the level cap is 50, and you make more levels after that, you have... wait for it... raised the level cap. Cap = "There is nothing beyond this." If there is something beyond that, it is no longer a cap for that.
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Once again youre right, theres nothing beyond lvl54. My suggestion, is to allow player controlled characters into the +4 levels. Its not a perfect idea, but a constructive conversation could potentially work out the bugs.
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Go search on "Raise the level cap," for everything this would break.
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... and when people get higher level, they tend to want challenges. Why do you see people asking for pads in PI? Some are for farms, yes. Others are for tanks, scrappers, etc. to get huge spawns so they feel challenged. How would making things not as challenging be rewarding? You've just gutted the point of the difficulty slider.
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Everyone could remain level 50. It takes years to earn those badges. You literally have to labor for months and months to reach them. If someone was playing for challenge, they wouldnt have to go for those levels if they didnt want too. Its their choice.
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So give some people an advantage, while forcing other people to undertake activities they don't like to do the same? Funny, I hear that precise argument coming from some badgers when it comes to PVP badges... hmmm...
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And you're assuming as well. Pot, meet kettle.
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Im not assuming, what I said is basic fact, people play the game for a multitude of reasons, one of which is for a challenge.
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Yes, actually, you're making more assumptions - starting with "Someone with a lot of badges is dedicated to the game and more worthy than anyone without a lot of badges."
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Why not PVP?
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Because PvP is already apart of badge hunting and is already included in my idea.
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So someone who's focused on PVP isn't as dedicated as someone who can run over a bunch of markers and sleep while their character rests in front of a crystal or mob. Gotcha. Doesn't that sound a bit *ridiculous* to you? (I'm starting to think the answer is "no.")
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Why not costume creation?
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I would be interested to hear your ideas on how NCSoft could officially reward costume creation.
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"You have five costume slots, have used X many vendor tickets and Y many free costume changes! Here's your reward!"
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Why not extra levels for having over X many alts?
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Its not that challenging to create a basic character to fill a slot. Youre comparing apples and oranges.
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It's about as challenging as taking a 50 - not even 50, let's go with 30 - to Perez Park, or running over markers on a map.
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Some of the PVPers do that exclusively. Do they not count? Should they not be rewarded for only working on PVP?
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They are rewarded for PvP,
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Oohhhhh the irony... So every other activity other than your Holy Badging is its own reward, but the poor, unacknowledged badgers - who already have badges *for the number of badges they get* - need something gamebreaking?
Here's a thought for you - Badging is already its own reward for those who wish to pursue it.
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Yeah, that's dedication.... no, wait, that's farming.
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Youre right again. The only addition is that farming takes dedication. How anybody could say farming 200 Toxic Tarantulas isnt dedication baffles me.
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They appear in missions as you level. Kill 200 of them on the way.
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Or 10,000 inventions
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Make them for your SG (which I do on several characters.) Make them for the market. Make them for your other characters. Hey, look, 10,000 inventions! Heck, when they first came out, you got "invention" badges for converting base salvage to invention salvage!
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or a billion influence.
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Sit on a farm. Just play.
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Its dedication at its finest.
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And you get a badge for it. There's your reward.
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What if doing all of this work actually meant something in the long haul? What if badge hunting were more than tedious anti-climatic little pictures?
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If you like the badges, you get your reward already - the badge. If you don't badge hunt but hit the requirements, yay, you get one as well. So what? It's one tiny part of the game.
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It would add a whole new reason to cause arguments between factions of the playerbase to the game while simultaneously breaking it.
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Fixed that for you.
I don't think you WANT to see how bad of an idea this is. It's so bad it had to go to specialized schools for ten years to get a doctorate of badology from the university of bad in the Badlands. If there were a nobel prize for bad ideas, this would be a shoe-in for the next decade.
Badgers already get a reward in the badges. That doesn't make them "More dedicated to the game" while "everything else is its own reward." It doesn't make them dedicated to, or experts in, every other part of the game. And it certainly doesn't warrant giving them something that would, as mentioned multiple times, break many aspects of the game.
Badgers aren't gods. They're badge collectors. They do what they do because they enjoy their badge collection. That is their reward for it. -
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this would help differentiate the truly addicted from the scum who pay real money for everything in the game.
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... excuse me?
Let's see. There are people here who make outstanding videos because they love and are addicted to the game. They get no reward other than "I made a video, hope you like it!" Who help players in and out of the game with no reward. Who spend time working on bases - with no "badge" to reward it, by the way - who are most certainly addicted to the game, with no reward.
The only thing this differentiates is "Who's addicted specifically to badges." Why should someone who just likes this one tiny aspect of the game be handed extra levels?
Again. NO. You want to paint them as some uber-player whose dedication to the game as a whole is so much greater than anyone else's and should be rewarded in a way that breaks quite a lot... you're wrong.
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The game experience and dedication to one toon should reward something amazing.
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is not the same as "I have a lot of badges and know how to farm to get some of them." There are people with multiple thousands of hours on one character that have nowhere NEAR all the badges - they may not have even a third of them. Perhaps they set up PVP leagues, set up and help PVP supergroups, teach and train new PVPers... none of which, by the way, give a bunch of badges. Yet they're somehow "less dedicated?" Give me a break.
Plus, why punish those who have alts? Someone who gets one of each powerset of an AT to 50, one of *each AT* to 50, isn't as "dedicated" as someone who can leave their computer on overnight in a farm?
Your idea of "dedication" is heavily skewed. -
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If you already know they won't... why would you ask?
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Because I'm not suggesting the level cap be raised, only award players for their dedication. LVL54s are already out there...
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No?
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but I thought I would bring it up. I believe that for every 250 badges you earn you should earn an additional level once you hit lvl50.
So if youre a lvl50 and you earn 250 badges, you get lvl51. If and when you earn 500 you level to 52. 750 = level 53 and for 1,000 you hit lvl54. (Which the last two aren't even possible yet).
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If the level cap is 50, and you make more levels after that, you have... wait for it... raised the level cap. Cap = "There is nothing beyond this." If there is something beyond that, it is no longer a cap for that.
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As far as "Level 54," it's so there's a challenge at the highest level for level 50s. There's no level 55. In order to maintain a challenge, if you got to level 54, there'd have to be level 58s. At which point you'd ask "Why not...." and we get into the level chase that's already been discussed.
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I never suggested the level of bad guys be raised either. Life would be a lot easier for the lvl54s since all the toughest baddies in the game would be your level.
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... and when people get higher level, they tend to want challenges. Why do you see people asking for pads in PI? Some are for farms, yes. Others are for tanks, scrappers, etc. to get huge spawns so they feel challenged. How would making things not as challenging be rewarding? You've just gutted the point of the difficulty slider.
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Your perspective assumes higher level bad guys are the main reason the game is fun at level 50 which is inaccurate. There are many reasons the game is fun, which is why a lot of classes, such as stone/stone tanks or empathy defenders keep playing. Its that team base and community which keeps a lot of people coming back.
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And you're assuming as well. Pot, meet kettle.
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Plus, if you want to keep the bad guys at a higher level than you, and youre not interested in badges, the answer is simple dont hunt badges. But for the rest of the people who enjoy achieving every benchmark in the game by setting and reaching goals that take months, and in some cases years, let them be rewarded.
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Some people take years to get to 50. Why should one small subset of the activity - badge hunting - be the only one to get these extra levels? Why not PVP? Why not costume creation? Why not extra levels for having over X many alts?
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And tying them to badges? No. Also, no tying them to PVP, to having full sets of IOs, to having red in your costume, to having pink in your costume, to being part of a SG, to having run every task/strike force, etc. Just because it's one activity you enjoy, you shouldn't tie a "reward" of this sort to it.
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I agree with what youre saying here in principle. But theres a dramatic difference between receiving one badge and what these guys are doing. They arent completing one task force and then doing a little bit of PvP.
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Some of the PVPers do that exclusively. Do they not count? Should they not be rewarded for only working on PVP?
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They are experiencing and dedicating themselves to every angle of the game the developers are designing
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No, they aren't. They are *going after badges.* That is all they are "dedicating themselves" to. Exploration badges? History badges? They can run over (or run up and click) those and never know what they're about. How is that dedicating themselves to anything but a number? PVP badges? They can be - and are - farmed. How is that dedicating themselves to the PVP aspect? It isn't. Healing, Damage, SKing? Farmed. Kills? Farmable. I'm 50 and don't have "Kill skulls" or "Gravedigger?" I doubt I'd need half an hour in Perez Park. I can snag several other no-risk easy kill badges there, too.
Yeah, that's dedication.... no, wait, that's farming.
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I can only imagine how many hours these top 25 have dedicated to this game. This isnt about rewarding a pink costume, this isnt about rewarding years of paying monthly subscriptions, this is about rewarding sheer dedication and time spent achieving goals. Im afraid 99.999% of the community will disagree with this idea because there are only .001% of people willing to dedicate themselves like this and the rest would riot because they could never do it.
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And with that I say you're being foolish. What's so hard about badge hunting? It's not hard, it's tedious for some of them, yes, but not hard. I can rack up a load of badges (the explorations) in less than an hour. Am I dedicated? Heck, if I go to Infinity, I don't even have to do the work to find them! Just wait for the Taxibots to do a tour!
Yes, I've read through the badgers. "Hard?" "Dedication?" "Here. We'll leave accounts set up overnight to take damage and heal each other instead of play. PVP badges? Let's farm them."
Yeah. that's what should be rewarded. Of course, for those doing it... getting those badges is its own reward. Don't paint it like the in-game equivalent of fifteen years of medical school (or whatever it takes for some of these specialties.)
Plus, as mentioned, some are solely for veteran status. Some are solely for purchasing specific game items (VIP/Destined One/Pocket D Gold Club or whatever it's called.) Tying those to a reward like extra levels? Absolutely not. -
If you already know they won't... why would you ask?
As far as "Level 54," it's so there's a challenge at the highest level for level 50s. There's no level 55. In order to maintain a challenge, if you got to level 54, there'd have to be level 58s. At which point you'd ask "Why not...." and we get into the level chase that's already been discussed.
And tying them to badges? No. Also, no tying them to PVP, to having full sets of IOs, to having red in your costume, to having pink in your costume, to being part of a SG, to having run every task/strike force, etc. Just because it's one activity you enjoy, you shouldn't tie a "reward" of this sort to it. -
1. Biggest issue - Khelds don't suck. "Needlessly toil?" Oh, and if you want to potentially alienate (heh) an entire segment of the playerbase... the very ones who could, say, help you? Good job, you just did!
2. Second issue - Epic, as defined by the developers = tied to a story. The Khelds have an entire backstory with them, with very good arcs from 1-50. Know why we have VEATs instead of Nictus? Because those are related more closely, per dev statement, to the redside story.
3. Stygian Circle.
As for your later post?
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Yeah, and the hours that go into researching which "Type" of gameplay you're more interested in as opposed to other archtypes who generally stick to one course of game play? Or the time it takes to gather enough influence to properly enhance oneself with inventions? It shouldn't be as complex as it is, not compared to Villain Epic Archtypes.
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Didn't have to research at all on my first Peacebringer. Played her, took what looked interesting, got her to 50 without much fuss. Same on my Warshade. And the second Peacebringer, this one humanform, at 50. Currently working on a biform Warshade.
As for the VEATs - yeah. "Waste the first 23 levels, get forced into doing a respec *right now* at 24 to deal with the branching, where you start picking powers again from level 1 from four categories..." Have you actually played one?
SOs work well. And as you say, the other ATs "stick to one course of gameplay." By the time you get to 50, you should, in theory, have a clue about how to deal with aggro, how to deal with range, mezzing, an idea on how to tank perhaps...
See, what someone who DIDN'T want to potentially irritate an entire group of players would have done, instead of coming in here and going "Khelds suck and need fixing!" would be, oh, to go to those boards a little ways up marked "Kheldian" and ask for help, saying something like "I'm having trouble getting into Khelds, I'm playing this, and doing this, here's a build." Or possibly reading guides if you're stuck - something you can do for any AT and pretty much any powerset. -
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wip for drunk avenger...
WIP-drunk-avenger
ive recolored it a few times and have layers and layers over it.. if it was a painting, the paint layers alone would let it stand upright... anyway.. its what im using for my painting tutorials when I need something to practice on... its halfway done.. I think...
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May wanna check that page for something....
As the pic was loading, something(perhaps an embedded ad not related to the art) attempted to override the page with an obvious spam ad disguised as a free antivirus checker....
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Might actually want to check your own system as well - if you're talking about Antivirus2009 (think that's what it was called) - I haven't seen DA try to load anything similar.
http://www.bleepingcomputer.com/malw...antivirus-2009 -
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Ooops. Well stone me.
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Tanks, two doors down on the left.
The other sorts are illegal.
I think I threw search tips in that one. Something like this, give it a three month range and search for +vet (not veteran) and -"re: " - don't forget the space. That last bit helps a lot. >.> -
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Like to see a place to store recipes
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The main issue is, unfortunately, the devs not wanting to let us do so. (Personally, if you have issues with some SG members, you should take it up with the SG leadership. If it's an issue with the SG leadership, it's time to shop around or make your own. You shouldn't have to worry about your fellow SG-mates.)
That said, about the only place you *can* store recipes, should you not have the salvage for them, is on the Black market or Wentworth's. Put them up with no bid until you get the salvage. Just be sure to check in more often than every 60 days.
It's the only workaround we have now. -
You're younger than me, ya whippersnapper.
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I very familiar with mid's and I know how to slot effectively. Regardless, with just a few more slots I can say without a doubt that everyones characters would benefit from this. [ QUOTE ]
... actually, no, not everyone's can. Some of my characters could use them, sure. Others... I'm throwing slots *away* because I don't need them. It's not universally true that everyone needs them.
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[/ QUOTE ] What you replied to didn't say everyone needs them, he said every would benefit. Which is true. How much benefit will vary, but more slots would make your powers better.
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How, if I don't need them, would I benefit from it?
If I don't need them, no, they wouldn't "make my powers better." They'd be wasted on those characters. Just like the current ones are. Therefore, they would be of no benefit to me. They won't benefit me financially in game, since I can't sell them to someone who could. They won't benefit me enhancement wise, because I don't need them. They would be a detriment during respeccing, because I now have *more* slots to shuffle away somewhere when everything's filled up that I need filled up.
Those would benefit me roughly as much as someone suffering from sunstroke would benefit from more sun. So, no, I would not benefit, and no, they would not make the powers on that character "better." -
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I'm going to have to say I wouldn't go for it, purely for security.
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Bill, I normally agree with you but I have to say that that's a super-contrived example. Possible? Sure. Likely? I can't speak to other players, but for me it just couldn't happen.
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Well, yes, it requires a few things strung together.
How about "Kid that knows enough about the game takes over and is PO'd because parent (who is playing) won't let him/her do something?"
The main point being, the example itself is a slight stretch, but possible to happen with the suggestion. It's not possible at all right now. At most, one character is at risk. CS might have to get involved, but to do any serious damage, a login and password are needed. -
<qr>
I'm going to have to say I wouldn't go for it, purely for security.
Sure, it's everything "on the same server." OK, picture this:
You have your favourite characters, three 50s, IOd out to the gills. You're playing along, someone comes in (say your SO, kid sibling, GF/BF, someone) you get in an argument with them. They leave, you go away annoyed (say, to the store, or to do some project) but don't log out. Say, you hit "Quit," and don't pay attention that it didn't pick up your "Exit to login screen" before you get up.
They're PO'd at you and the game. They see the game still logged in.
/camp character2
Respec
Leave a billion worth of IOs in the bucket. Respec into Flurry, Jump Kick, and a bunch of less powerful powers.
/camp character 3
... same
/character 4
same
With 12 characters on the server, I *bet* I could ruin someone's entire stable of characters on one server within 20 minutes and still have time to log back to the first character, dump all the INF on a lucky lowbie and leave them standing around.
Now?
At worst, if you don't log out, they can screw up one. To do another, they have to log out and know your passwords. Yes, one still sucks. 12 would *really* suck. Someone with 36 characters? Ow. -
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and then rebalancing would need to be done to the powers..... use the search function. this has been discussed numerous times.
/UNSIGNED!!!!!!!
use mids hero designer to plan your builds.
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There's no need for rebalancing. Rebalancing is a just your way of saying I don't like this idea.
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No, it isn't. It would have to come into consideration when it comes to "How powerful are the characters, and is the game challenging enough?" Being able to heavily slot even more characters, even balanced around SOs, means overall power adjustment because they have to take that into consideration.
Right now, with Hamis, IOs, and what can be done with them, we already can go well beyond what's possible with SOs (which is the point the game is balanced *at.*
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I very familiar with mid's and I know how to slot effectively. Regardless, with just a few more slots I can say without a doubt that everyones characters would benefit from this.
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... actually, no, not everyone's can. Some of my characters could use them, sure. Others... I'm throwing slots *away* because I don't need them. It's not universally true that everyone needs them.
With all that said -
As a *direct* idea, I'd say we can already get more from the slots we have, again with HOs and multiaspect IOs - frankenslotting can give you a *lot* from a few slots.
However, another idea that's been brought up on occasion (I want to say even a dev mentioned it, but don't hold me to that) are a sort of "universal slot" - you can earn a very limited number of these, that would affect all (relevant) powers to some degree, adding (say) damage, recharge, accuracy, overall endurance reduction and the like. They wouldn't, of course, be as powerful as the IO slotted directly into the power, but it would be boosting everything.
That may be a better way to go, as it's easier to look at overall, and instead of "a" slot here or there, it boosts everything.
(Edit: APparently I'm not the only one who remembers that mention.)
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I've got to go with "We've got that, somewhat, in Anciliary Power Pools." Not quite the same if I'm understanding the description right, but Tanks, for instance, get some ranged attacks and controls, Blasters get some defense (and holds,) Controllers get some defense and attacks, etc.
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there is a program i think. i've seen it mentioned a couple times i just don't remember the name of it....
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I want to say "TweakCOH."
Yep - here:
http://www.net-marks.com/software/tweakcoh -
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I'd go for both.
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This too.
However, for now, I think an "Are you sure?" button would be the single easiest solution the devs could implement. I was trying to think simple.
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Yeah, I might have been thinking a bit too far ahead. Mostly because the general confirmation prompts we have *now* tend to also have a "Don't ask again," which would rather defeat the purpose that one time the prompt would be needed.
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Yes, IIRC the EU servers are in Scandanavia... I think.
And hey, we already have one possible national flag in game. >.> -
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LOVE this idea.
However I'm not sure how it will fly with various countries. There are some weird.... Rules with flags.
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This is my primary thought as to why (other than art time/money) it might not happen. If that's not an issue, then why not do so. -
Well, they should already have resources as far as the defunct "real" CCG... Never played it, though, so I couldn't say how it'd translate over.
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I'd go for both.
And an offline base editor that would let you save the design, for those multi-server or multi-group SGs.
(Honestly, I'd go for a lot of things with the base editor. Hope it's up for revamping as well.)