New Mission Types: Wanted List/Schemes
This is a fantastic idea that I would ADORE seeing implemented.
Want. Nao.
-Rachel-
It may have been brought up before - I know the overall "Why are we someone else's flunky?" has, but I'm not sure if it has as a suggestion.
These, and the "Random misison from some guy on the street," both would be welcome. (IE, save someone, "I saw a bunch of them going into that warehouse!" or beat down one of the street gangs... "In their pocket, you find a note. Why should they profit instead of you?")
I think they'd all be good to see.
Yesyesyesyesyes. Most of my villains are much more the 'I have built a radioactive robot gorilla the size of a small city; I'll expect one million dollars' types. This'd be a nice change from 50 levels of playing an angry mercenary.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I've made comment before about how MA will allow people to play their desired roles, but I think this has a spot in the game. Could finally add some utility to those oracles and mission computers.
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I've made comment before about how MA will allow people to play their desired roles, but I think this has a spot in the game. Could finally add some utility to those oracles and mission computers.
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Come to think of it, that would probably make much more sense than just slapping them in the contacts list. Heroes accessing the PPD database, or Villains going through a list of stolen blueprints, all from the comfort of home.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
I gotta go with everyone else, this seems to have a nice place alongside mission architect and definitely could be used to help us get us out of of some things.
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Disclaimer: I know things like this have been suggested before. However, I haven't seen anyone acctually suggest how they could work.
Right now, both Heroes and Villains are at the mercy of their contacts. We work for NPCs. Sure, we can do Radio or Newspaper missions, but that's it. What if we had something added. Two new contacts, akin to the Radio and Newspaper...
Heros would get the Wanted List:
Opening up this contact displays a list of NPC Villains. Upon choosing one, you begin a story arc in which you investigate crimes, interrogate enemy groups, and rescue witnesses. It could be 3-5 missions long depending on your level. For the final mission, you infiltrate their lair and confront them. Congrats, you've just arrested a dangerous Villain! Unfortunately, Villains have a tendancy to get loose...You may be seeing them again someday.
Villains would have access to Schemes:
Opening this contact gives you a list of evil plans which you can carry out. Perhaps you would like to build a giant laser and demand ransom from Paragon? Well, first you'll need to steal the proper components and a building site. Perhap kidnap a scientist and force him to work on it. Again, 3-5 missions based on your level. In the final mission, you must defend your creation from a Hero. Should you succeed, your demands will be met, but don't expect the Heroes to forget what you've done...
In short: These are in no way differant from normal missions in terms of rewards. Taking down a Wanted Villain or recieving ransom from Paragon really just translates to the typical chunk of EXP and Inf you would expect from a mission. The differance is flavor. You get a chance to be yourself rather than just do what the NPCs tell you to.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.