Sub Classes


Aett_Thorn

 

Posted

Ok this idea is comming from someone who use to play on Lineage 2, matter of fact I still mingle there once and awhile.

Any who, they got a system where once your character reaches lvl 76 you can subclass your character to another class like say for

example: <Dark Avenger>-<Tank Class> subclass to <Hawkeye>-<Archer>

you can do this at threat lvl 76 and you get bumped down to lvl 40 to play that new class all over again than you can lvl that character and play it all the way up to lvl 76 where you can subclass it for the third time [your only allowed two subclasses]

so I figured why not CoX.. but different, like say for example

[invu/SS - Tanker] - subclass - [ Will/SS - Tanker]

or

[Fire/Fire - Blaster] - Subclass - [Energy/Energy - Blaster]

Have the Subclass system work for characters of the same attributes like say if your a blaster you can only subclass to a different set of powers [mind you the system will keep you at the same AT via blaster]

Now I also came up with a way to earn that subclass.. I thought that a series of missions will happen to unlock that subclass Like on Lineage 2. And like on Lineage 2 you have to collect certain salvages to make the item to allow you to gain that subclass..

I'm not sure if this is a good idea so I would like to hear from you guys.


 

Posted

We call those Epic Power Pools, here.


 

Posted

So, basically a powerset respec morphed with an auto-level feature? No thanks.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

No, it's multiclassing. You'd still be, say, a Tanker, but you'd pick up Blaster as a secondary class and gain some of the class's powers. Among other things, it'd be too convoluted to do with CoX's system as compared to that of traditional class-based games.


 

Posted

I've got to go with "We've got that, somewhat, in Anciliary Power Pools." Not quite the same if I'm understanding the description right, but Tanks, for instance, get some ranged attacks and controls, Blasters get some defense (and holds,) Controllers get some defense and attacks, etc.


 

Posted

And I will eternally campaign for Scrapper APPs to start looking a little more like Defender mixes. ;p


 

Posted

well the thing is that.. we make our character and than lvl it all the way up to 50 and than suddenly we get new unlockables and I think Mastery power sets.. but along the way we end up forgetting our main character because we end up making alts so we can try that certain kind of AT but than we go through the same cycle..

What I'm suggesting is that you work your main up to lvl 50 than do a mission arch that has you collect special salvages where you are taken to a special invention table to put them together and you use what is give to you to go and beat that AV or EB or GM to allow you to gain a subclass..

Than you as a Blaster or Controller even a squishy Defender can gain the classes of say a tank or scrapper. And than along the system you get debumped back down to lvl 2 on your main and you lvl your character up normally, collection and learning new skills and etc. I thought of this because I wanna focus on my main characters and not make alts and forget all about them. I thought that if we can get a subclass system going that, we can still play our main characters and still be able to try out new classes. And have them respected, if you don't like that class you can use a respec to wipe it down and pick one that you like.

I'm not saying that this will be a successful thing, I'm just saying that if people would like more content and etc than why not try this?


 

Posted

[ QUOTE ]
I thought of this because I wanna focus on my main characters and not make alts and forget all about them. I thought that if we can get a subclass system going that, we can still play our main characters and still be able to try out new classes.

[/ QUOTE ]

...So because you can't bring yourself to focus on one character and stop making alts, you think they should add a system that just lets you go from "tanker mode" to "blaster mode"?


 

Posted

[ QUOTE ]
[ QUOTE ]
I thought of this because I wanna focus on my main characters and not make alts and forget all about them. I thought that if we can get a subclass system going that, we can still play our main characters and still be able to try out new classes.

[/ QUOTE ]

...So because you can't bring yourself to focus on one character and stop making alts, you think they should add a system that just lets you go from "tanker mode" to "blaster mode"?

[/ QUOTE ]

Kheldian anyone?


@ShoRyu Kusanagi

The Unoffical Anime Junky of Justice

 

Posted

[ QUOTE ]
[ QUOTE ]
I thought of this because I wanna focus on my main characters and not make alts and forget all about them. I thought that if we can get a subclass system going that, we can still play our main characters and still be able to try out new classes.

[/ QUOTE ]

...So because you can't bring yourself to focus on one character and stop making alts, you think they should add a system that just lets you go from "tanker mode" to "blaster mode"?

[/ QUOTE ]

Actually, it reads to me that you can choose new powersets from the same AT only. So a Tanker could choose other Tanker sets and a Blaster could choose other Blaster sets.

While an interesting concept, the amount of balance work on this would be tremendous. Stacking Def/Res, Build up and Aim, Mastermind primaries, etc. All of that would need to be balanced and each set would need to be tweaked. I can't imagine a Stone Armor/Ice Armor/Fire Melee Tank, an Ice Blast/Ice Manip/Energy Manip Blaster or a Broadsword/Regen/Willpower Scrapper.

On the other hand, if what the OP is suggesting is to allow crossover powersets, then you'd have an entirely different ball of wax to mold and balance. Dark Blast/Dark Melee/Dark Armor, Stone Melee/Stone Armor/Earth Control, Fire Blast/Energy Manip/Regen.

Either way, lots of balancing would be required. Probably why we never hear anything more on Incarnates.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

some have suggested that this was one way they could pull off the "incarnate" system. where you would at 50 take on some aspect and that would confer specific powers. I dunno, It could be done, but you get closer and closer to making everyone grey then, epics already give you a bit of the powers your at lacks(patrons less so, but villains are a little harder to define "roles" of than standard hero at's) any more than that and you might find some drastic balance issues popping up.

heh cyc, ddnt even see your post till i finished. we are of similar minds apparently.


 

Posted

[ QUOTE ]
It pretty much explicitly said it would be for getting powers from other ATs.

And for precisely that reason, I say "not a chance in hell".

[/ QUOTE ]

This part of the post:

[ QUOTE ]
[invu/SS - Tanker] - subclass - [ Will/SS - Tanker]

or

[Fire/Fire - Blaster] - Subclass - [Energy/Energy - Blaster]

Have the Subclass system work for characters of the same attributes like say if your a blaster you can only subclass to a different set of powers [mind you the system will keep you at the same AT via blaster]

[/ QUOTE ]

led me to believe otherwise.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

The clarification post indicated to me that it was supposed to grant powers from -other- ATs. The OP didn't say that. >_< I apologize - mea culpa. My perception of this comes from:

[ QUOTE ]

Than you as a Blaster or Controller even a squishy Defender can gain the classes of say a tank or scrapper.

[/ QUOTE ]


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

[ QUOTE ]
[ QUOTE ]
I thought of this because I wanna focus on my main characters and not make alts and forget all about them. I thought that if we can get a subclass system going that, we can still play our main characters and still be able to try out new classes.

[/ QUOTE ]

...So because you can't bring yourself to focus on one character and stop making alts, you think they should add a system that just lets you go from "tanker mode" to "blaster mode"?

[/ QUOTE ]

Actually, about the only thing I heard about the DC MMO that I actually liked was that they would allow you to do just that, in a sense. You could switch between several modes on the fly (sort of) so you could go from dealing damage to tanking to supporting your team all on the same character, and your powers would do different things depending on what mode you are. For instance, what was once Lightning Blast in offensive mode would turn into Tesla Cage in defensive mode.

I'm not a big fan of modes, but depending on how "on-the-fly" they can be switched, it might be a good route around the strongarm MMO tradition of all characters being broken and always needing each other. Of course, the DC game seems to be designed more like Devil May Cry or God of War than like an MMO, so constant action and being able to "do everything" are key components, but it's a good idea nonetheless.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Err, isn't this what having two powersets is for? You have your "main class" (primary powerset), and you choose a "sub-class" (secondary powerset) that complements your main abilities while being granted at a slower rate.