Suggestion: Badges Earn Levels
If you already know they won't... why would you ask?
As far as "Level 54," it's so there's a challenge at the highest level for level 50s. There's no level 55. In order to maintain a challenge, if you got to level 54, there'd have to be level 58s. At which point you'd ask "Why not...." and we get into the level chase that's already been discussed.
And tying them to badges? No. Also, no tying them to PVP, to having full sets of IOs, to having red in your costume, to having pink in your costume, to being part of a SG, to having run every task/strike force, etc. Just because it's one activity you enjoy, you shouldn't tie a "reward" of this sort to it.
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If you already know they won't... why would you ask?
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Because I'm not suggesting the level cap be raised, only award players for their dedication. LVL54s are already out there...
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As far as "Level 54," it's so there's a challenge at the highest level for level 50s. There's no level 55. In order to maintain a challenge, if you got to level 54, there'd have to be level 58s. At which point you'd ask "Why not...." and we get into the level chase that's already been discussed.
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I never suggested the level of bad guys be raised either. Life would be a lot easier for the lvl54s since all the toughest baddies in the game would be your level. Your perspective assumes higher level bad guys are the main reason the game is fun at level 50 which is inaccurate. There are many reasons the game is fun, which is why a lot of classes, such as stone/stone tanks or empathy defenders keep playing. Its that team base and community which keeps a lot of people coming back.
Plus, if you want to keep the bad guys at a higher level than you, and youre not interested in badges, the answer is simple dont hunt badges. But for the rest of the people who enjoy achieving every benchmark in the game by setting and reaching goals that take months, and in some cases years, let them be rewarded.
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And tying them to badges? No. Also, no tying them to PVP, to having full sets of IOs, to having red in your costume, to having pink in your costume, to being part of a SG, to having run every task/strike force, etc. Just because it's one activity you enjoy, you shouldn't tie a "reward" of this sort to it.
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I agree with what youre saying here in principle. But theres a dramatic difference between receiving one badge and what these guys are doing. They arent completing one task force and then doing a little bit of PvP. They are experiencing and dedicating themselves to every angle of the game the developers are designing I can only imagine how many hours these top 25 have dedicated to this game. This isnt about rewarding a pink costume, this isnt about rewarding years of paying monthly subscriptions, this is about rewarding sheer dedication and time spent achieving goals. Im afraid 99.999% of the community will disagree with this idea because there are only .001% of people willing to dedicate themselves like this and the rest would riot because they could never do it.
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Because I'm not suggesting the level cap be raised, only award players for their dedication. LVL54s are already out there...
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Because I'm not suggesting the level cap be raised, only award players for their dedication. LVL54s are already out there...
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You *are* asking for the PC's level cap be raised. It's seperate from that of the NPC's.
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I never suggested the level of bad guys be raised either. Life would be a lot easier for the lvl54s since all the toughest baddies in the game would be your level. Your perspective assumes higher level bad guys are the main reason the game is fun at level 50 which is inaccurate. There are many reasons the game is fun, which is why a lot of classes, such as stone/stone tanks or empathy defenders keep playing. Its that team base and community which keeps a lot of people coming back.
Plus, if you want to keep the bad guys at a higher level than you, and youre not interested in badges, the answer is simple dont hunt badges. But for the rest of the people who enjoy achieving every benchmark in the game by setting and reaching goals that take months, and in some cases years, let them be rewarded.
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Don't hunt badges?
Many badges are awarded not by hunting them, but simply playing the game.
I point to: Damage Taken, Debt Repaid, Inf from enemies, Defeat X of Faction Y, the every ten levels badges, Vet badges, etc.
Heck, redside's "Next Big Thing" is placed right in the middle of a commonly used path, being tossed onto a lot of characters running through completely unaware.
I can't make up an alt and log on without getting a badge for having X number of other badges before I can get my first mission.
Let's say that no new content (story arcs, contacts or zones) was given/written to add this into the game. You would still need to add L55 SO's. Okay? That doesn't sound too hard.
But here's my question. What do you do about those L50 Hami-O's that become -4 to your level?
I must politely decline this suggestion. Not for the HO's question, but because I just do not support it.
If your suggestion was to expand the existing L50's through some method of earning a few (but NOT infinite) additional slots onto thier powers, I could go for it.
While CoH characters stop gaining levels at L50, they continue growing more powerful by expanding horizontally, rather than upwards towards higher level numbers.
How so? Through slotting. By getting more out of thier existing slots by earning better enhancements.
Having 610 badges on your character is its own reward, we don't need to add extra levels on top of it.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
Thanks BBQ, your right about the horizontal growth, I would definately be on board for something like that. Perhaps enhanced accolades for certain badge benchmarks which could do verious things. So if you earn 250, 500 or whatever amount of badges you get an accolade for it. Who knows. Great topic of discussion though. Your dead on talking about what to do about the HOs and everything. The only thing I could imagine is to do nothing for it. Since IOs don't degrade with level, that would be the best route to take for the 10 - 20 people working towards those kinds of levels. The slotting of new IOs at lvl54 would be a problem though.
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...this isnt about rewarding years of paying monthly subscriptions...
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Yes, actually it is. A nice amount of badges are actually just for sitting around doing that. Not, say, Ouroboros badge numbers, but... we're at the 60 month badge now? Somewhere around there? So, really, a good deal of the playerbase does have to sit around and wait for those badges to turn up on their accounts, because they haven't been here all 5 years, or been able to pay the whole time, or were in a diving bell in the South Pacific or whatever.
So... not a fan of that plan, since veterans already get... wait for it... veteran rewards.
I also say this as a badge hound. *shrug* But then, I like a little spice in my missions by having baddies be 3 or 4 levels above me. If I wanted to breeze through missions I'd run ancient contact arcs and blast through greys.
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Having 610 badges on your character is its own reward..
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Agreed. At most I wouldn't mind another 'badge #' badge after 250 (is it 250?). Maybe 500. Even that's just for forms sake, I don't care that much one way or the other.
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If you already know they won't... why would you ask?
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Because I'm not suggesting the level cap be raised, only award players for their dedication. LVL54s are already out there...
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No?
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but I thought I would bring it up. I believe that for every 250 badges you earn you should earn an additional level once you hit lvl50.
So if youre a lvl50 and you earn 250 badges, you get lvl51. If and when you earn 500 you level to 52. 750 = level 53 and for 1,000 you hit lvl54. (Which the last two aren't even possible yet).
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If the level cap is 50, and you make more levels after that, you have... wait for it... raised the level cap. Cap = "There is nothing beyond this." If there is something beyond that, it is no longer a cap for that.
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As far as "Level 54," it's so there's a challenge at the highest level for level 50s. There's no level 55. In order to maintain a challenge, if you got to level 54, there'd have to be level 58s. At which point you'd ask "Why not...." and we get into the level chase that's already been discussed.
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I never suggested the level of bad guys be raised either. Life would be a lot easier for the lvl54s since all the toughest baddies in the game would be your level.
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... and when people get higher level, they tend to want challenges. Why do you see people asking for pads in PI? Some are for farms, yes. Others are for tanks, scrappers, etc. to get huge spawns so they feel challenged. How would making things not as challenging be rewarding? You've just gutted the point of the difficulty slider.
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Your perspective assumes higher level bad guys are the main reason the game is fun at level 50 which is inaccurate. There are many reasons the game is fun, which is why a lot of classes, such as stone/stone tanks or empathy defenders keep playing. Its that team base and community which keeps a lot of people coming back.
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And you're assuming as well. Pot, meet kettle.
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Plus, if you want to keep the bad guys at a higher level than you, and youre not interested in badges, the answer is simple dont hunt badges. But for the rest of the people who enjoy achieving every benchmark in the game by setting and reaching goals that take months, and in some cases years, let them be rewarded.
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Some people take years to get to 50. Why should one small subset of the activity - badge hunting - be the only one to get these extra levels? Why not PVP? Why not costume creation? Why not extra levels for having over X many alts?
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And tying them to badges? No. Also, no tying them to PVP, to having full sets of IOs, to having red in your costume, to having pink in your costume, to being part of a SG, to having run every task/strike force, etc. Just because it's one activity you enjoy, you shouldn't tie a "reward" of this sort to it.
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I agree with what youre saying here in principle. But theres a dramatic difference between receiving one badge and what these guys are doing. They arent completing one task force and then doing a little bit of PvP.
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Some of the PVPers do that exclusively. Do they not count? Should they not be rewarded for only working on PVP?
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They are experiencing and dedicating themselves to every angle of the game the developers are designing
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No, they aren't. They are *going after badges.* That is all they are "dedicating themselves" to. Exploration badges? History badges? They can run over (or run up and click) those and never know what they're about. How is that dedicating themselves to anything but a number? PVP badges? They can be - and are - farmed. How is that dedicating themselves to the PVP aspect? It isn't. Healing, Damage, SKing? Farmed. Kills? Farmable. I'm 50 and don't have "Kill skulls" or "Gravedigger?" I doubt I'd need half an hour in Perez Park. I can snag several other no-risk easy kill badges there, too.
Yeah, that's dedication.... no, wait, that's farming.
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I can only imagine how many hours these top 25 have dedicated to this game. This isnt about rewarding a pink costume, this isnt about rewarding years of paying monthly subscriptions, this is about rewarding sheer dedication and time spent achieving goals. Im afraid 99.999% of the community will disagree with this idea because there are only .001% of people willing to dedicate themselves like this and the rest would riot because they could never do it.
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And with that I say you're being foolish. What's so hard about badge hunting? It's not hard, it's tedious for some of them, yes, but not hard. I can rack up a load of badges (the explorations) in less than an hour. Am I dedicated? Heck, if I go to Infinity, I don't even have to do the work to find them! Just wait for the Taxibots to do a tour!
Yes, I've read through the badgers. "Hard?" "Dedication?" "Here. We'll leave accounts set up overnight to take damage and heal each other instead of play. PVP badges? Let's farm them."
Yeah. that's what should be rewarded. Of course, for those doing it... getting those badges is its own reward. Don't paint it like the in-game equivalent of fifteen years of medical school (or whatever it takes for some of these specialties.)
Plus, as mentioned, some are solely for veteran status. Some are solely for purchasing specific game items (VIP/Destined One/Pocket D Gold Club or whatever it's called.) Tying those to a reward like extra levels? Absolutely not.
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I'm sure someone has thought of this already, but I thought I would bring it up. I believe that for every 250 badges you earn you should earn an additional level once you hit lvl50.
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Not only no, but heck no. This is a bad suggestion because:
<ul type="square">[*]Characters are defined by their limitations.[*]Would require significant development time for a small percentage of the player base.[*]Would take away from other expansion plans the developers have.[/list]
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I recently read a post from Castle talking about why they won't raise the level cap - and I 100 percent agree. But if there are toons out there at lvl54, then why can't player toons reach that "Arch-XX" status also?
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You don't agree, because you are suggesting exactly what Castle is against.
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The game experience and dedication to one toon should reward something amazing. That dedication should show not only if someone right clicks and views their information, but blazing in the information box that they have accomplished something amazing.
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A new aura unlocked at level 50? Sure, sounds great.
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If I were king of dreamland, I would reward the badge levels like this:
LVL51 = +3 Slots
LVL52 = +3 Slots
LVL53 = ANY Power in the game
LVL54 = +3 Slots
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Raising the level cap again. In addition you are tossing game balance completely out the window with your "level 53" suggestion. This is the death knell of this suggestion.
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when someone spends more than 1,500 hours playing a single toon to earn badges and during the journey gaining real experience understanding the game dynamics, then they I believe they have earned the privilege of being unrivaled gods.
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I repeat myself: Characters are defined by their limitations, not their powers.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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No?
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I understand and agree with your point here, but Im suggesting something new without revolutionizing the entire game. My basic point, is for those guys who spend a bagillion hours playing every aspect of the game on one character, be rewarded.
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If the level cap is 50, and you make more levels after that, you have... wait for it... raised the level cap. Cap = "There is nothing beyond this." If there is something beyond that, it is no longer a cap for that.
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Once again youre right, theres nothing beyond lvl54. My suggestion, is to allow player controlled characters into the +4 levels. Its not a perfect idea, but a constructive conversation could potentially work out the bugs.
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... and when people get higher level, they tend to want challenges. Why do you see people asking for pads in PI? Some are for farms, yes. Others are for tanks, scrappers, etc. to get huge spawns so they feel challenged. How would making things not as challenging be rewarding? You've just gutted the point of the difficulty slider.
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Everyone could remain level 50. It takes years to earn those badges. You literally have to labor for months and months to reach them. If someone was playing for challenge, they wouldnt have to go for those levels if they didnt want too. Its their choice.
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And you're assuming as well. Pot, meet kettle.
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Im not assuming, what I said is basic fact, people play the game for a multitude of reasons, one of which is for a challenge.
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Some people take years to get to 50. Why should one small subset of the activity - badge hunting - be the only one to get these extra levels?
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Simple, badge hunting is the most time consuming, tedious and boring aspect of the game. Because reaching 610 badges (no, Im nowhere near that and probably never will be) is almost impossible. The same can be said for lvl99 in the previous game I mentioned, but it was always there as an unattainable goal that always left something else to the game.
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Why not PVP?
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Because PvP is already apart of badge hunting and is already included in my idea.
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Why not costume creation?
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I would be interested to hear your ideas on how NCSoft could officially reward costume creation.
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Why not extra levels for having over X many alts?
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Its not that challenging to create a basic character to fill a slot. Youre comparing apples and oranges.
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Some of the PVPers do that exclusively. Do they not count? Should they not be rewarded for only working on PVP?
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They are rewarded for PvP, which is already included in the badge-hunting and thus into my suggestion. PvP and badge hunting work hand in hand
look at accolade powers. My suggestion only benchmark on that be a massive accolade per se.
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No, they aren't. They are *going after badges.* That is all they are "dedicating themselves" to. Exploration badges? History badges? They can run over (or run up and click) those and never know what they're about. How is that dedicating themselves to anything but a number? PVP badges? They can be - and are - farmed. How is that dedicating themselves to the PVP aspect? It isn't. Healing, Damage, SKing? Farmed. Kills? Farmable. I'm 50 and don't have "Kill skulls" or "Gravedigger?" I doubt I'd need half an hour in Perez Park. I can snag several other no-risk easy kill badges there, too.
Yeah, that's dedication.... no, wait, that's farming.
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Youre right again. The only addition is that farming takes dedication. How anybody could say farming 200 Toxic Tarantulas isnt dedication baffles me. Or 10,000 inventions or a billion influence. Its dedication at its finest. Going and killing 100 skulls is boring and tedious with little reward but a little graphic amongst many. Thats what prompted my idea in the first place. What if doing all of this work actually meant something in the long haul? What if badge hunting were more than tedious anti-climatic little pictures? It would add a whole new aspect to the game.
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And with that I say you're being foolish. What's so hard about badge hunting? It's not hard, it's tedious for some of them, yes, but not hard. I can rack up a load of badges (the explorations) in less than an hour. Am I dedicated? Heck, if I go to Infinity, I don't even have to do the work to find them! Just wait for the Taxibots to do a tour!
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I may be foolish, but this is a simple suggestion to add some real meat to a system of tiny little graphics people taut around on their third tab within their profiles.
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Yes, I've read through the badgers. "Hard?" "Dedication?" "Here. We'll leave accounts set up overnight to take damage and heal each other instead of play. PVP badges? Let's farm them."
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I hate those dam badges. It sucks how to get them, that epic healing one takes people six months to a year or something to earn it even setting their stuff up overnight. Ive never done it. Ive never been dedicated to it enough. Its too hard.
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Yeah. that's what should be rewarded. Of course, for those doing it... getting those badges is its own reward. Don't paint it like the in-game equivalent of fifteen years of medical school (or whatever it takes for some of these specialties.)
Plus, as mentioned, some are solely for veteran status. Some are solely for purchasing specific game items (VIP/Destined One/Pocket D Gold Club or whatever it's called.) Tying those to a reward like extra levels? Absolutely not.
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All of that would be included in the idea. You would have to have ALL of those badges to be able to attain the lvl54 status. The game would stop at 1,000 badges. Thats where my suggestion runs out of steam because then you have to ask When do they stop issuing veteran rewards? The idea is that less than 1 percent of the CoH population would ever reach lvl54. Look at the military, congress mandates less than one percent of the enlisted ranks can be the highest rank(E-9). Everyone else below them works their butt off to reach that goal. This badge idea would be the same premise. You have to work your butt off for years and years if you want it. The way it stands now, you can go to Web sites and pay real money to be the best this would help differentiate the truly addicted from the scum who pay real money for everything in the game.
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this would help differentiate the truly addicted from the scum who pay real money for everything in the game.
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... excuse me?
Let's see. There are people here who make outstanding videos because they love and are addicted to the game. They get no reward other than "I made a video, hope you like it!" Who help players in and out of the game with no reward. Who spend time working on bases - with no "badge" to reward it, by the way - who are most certainly addicted to the game, with no reward.
The only thing this differentiates is "Who's addicted specifically to badges." Why should someone who just likes this one tiny aspect of the game be handed extra levels?
Again. NO. You want to paint them as some uber-player whose dedication to the game as a whole is so much greater than anyone else's and should be rewarded in a way that breaks quite a lot... you're wrong.
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The game experience and dedication to one toon should reward something amazing.
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is not the same as "I have a lot of badges and know how to farm to get some of them." There are people with multiple thousands of hours on one character that have nowhere NEAR all the badges - they may not have even a third of them. Perhaps they set up PVP leagues, set up and help PVP supergroups, teach and train new PVPers... none of which, by the way, give a bunch of badges. Yet they're somehow "less dedicated?" Give me a break.
Plus, why punish those who have alts? Someone who gets one of each powerset of an AT to 50, one of *each AT* to 50, isn't as "dedicated" as someone who can leave their computer on overnight in a farm?
Your idea of "dedication" is heavily skewed.
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I believe that for every 250 badges you earn you should earn an additional level once you hit lvl50.
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Don't like it for a number of reasons. What happens if you get mroe than 250 badges before level 50? Do you jump straight to 51 after you finish 49? Why badges? Why are badgers so special? Why on earth raise the level cap (50 is the level cap, not 54)? It'll also mean that the Devs will have to create level 54-58 NPCs for every group that extends to 50 in the game.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I'm sure someone has thought of this already, but I thought I would bring it up. I believe that for every 250 badges you earn you should earn an additional level once you hit lvl50.
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Pardon me if I quote Pax:
In an effort to convey a simple and direct response consisting primarily of the sentiment expressed in the word no, and in the honest belief that such a term is not intrinsically rude or insulting, while nonetheless avoiding the sting of moderation due to the policies outlined by Ex Libris while concurrently avoiding further elaboration upon the aforementioned simple response, the author has shamelessly endeavored to construct a post of artificially ludicrous length yet, he sincerely hopes, undeniably civil and even apologetic tone.
Sadly, the author has been placed in the unfortunate position of crafting a meandering and nearly devoid-of-meaning message due to the misperception, by some, that responding to topics in certain allegedly-more-important sections of these forums with an unadorned no constitutes, in some unfathomable to the author form, a direct and inexcusable attack on the originator of that topic, and indeed, upon the processes of conversation and discussion themselves. From whence this mystical power to stop all discourse arises, the author is sadly ignorant, for it seems to hold no such power in his experience and observation; indeed, it seems innately to promt a renewal of that discourse, in the form of another single and unadorned word: "why?"
In the meantime, the author wishes to renew his apologies for wasting so much of his readers' time in this probably all too vain and futile effort, with the observation that should you the reader have continued perusing these words to this point, it seems an inescapable conclusion that some modicum of entertainment value has been derived from them. Perhaps, if this is indeed the case, it would be advisable for the reader to seek a more fulfilling and engaging form of entertainment - for which, the author would humbly beg the privilege of recommending that the reader actually log onto the City of Heroes/Villains(TM) game servers for an hour or more; such an activity would certainly provide a more enriching and pleasing diversion for him or her (should the reader so elect, they may insert the gender-designative term of their preference here, as the author does not wish to give offense on any grounds aside from the unnaturally drawn-out length of this post).
As you have have already said you are aware that the devs wave said they are NOT GOING TO RAISE THE LEVEL CAP.
Get over it.
Stop trying to camouflage your raise the level cap requests.
Whats next? Are you going to try to suggest that people be awarded extra levels based on the number of Vet rewards they've earned?
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No?
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I understand and agree with your point here, but Im suggesting something new without revolutionizing the entire game. My basic point, is for those guys who spend a bagillion hours playing every aspect of the game on one character, be rewarded.
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But they don't.
Just because someone can rack up 400 rep in a rep farm does not make them an expert in PVP, or make them dedicated to it. Just because someone can hop around every zone and click on history plaques does not mean they know jack about the "history" of the game. Just because they can run over badge markers where they see them marked on an online map does not make them an expert on the layout of the game. Just because they can give a Scrapper the Medicine pool and let them sit in a farm overnight for a few months does not make them an incredible support character or an expert on how to play one.
Do you get the picture? It doesn't mean what you're trying to paint badging as meaning.
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If the level cap is 50, and you make more levels after that, you have... wait for it... raised the level cap. Cap = "There is nothing beyond this." If there is something beyond that, it is no longer a cap for that.
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Once again youre right, theres nothing beyond lvl54. My suggestion, is to allow player controlled characters into the +4 levels. Its not a perfect idea, but a constructive conversation could potentially work out the bugs.
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Go search on "Raise the level cap," for everything this would break.
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... and when people get higher level, they tend to want challenges. Why do you see people asking for pads in PI? Some are for farms, yes. Others are for tanks, scrappers, etc. to get huge spawns so they feel challenged. How would making things not as challenging be rewarding? You've just gutted the point of the difficulty slider.
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Everyone could remain level 50. It takes years to earn those badges. You literally have to labor for months and months to reach them. If someone was playing for challenge, they wouldnt have to go for those levels if they didnt want too. Its their choice.
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So give some people an advantage, while forcing other people to undertake activities they don't like to do the same? Funny, I hear that precise argument coming from some badgers when it comes to PVP badges... hmmm...
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And you're assuming as well. Pot, meet kettle.
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Im not assuming, what I said is basic fact, people play the game for a multitude of reasons, one of which is for a challenge.
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Yes, actually, you're making more assumptions - starting with "Someone with a lot of badges is dedicated to the game and more worthy than anyone without a lot of badges."
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Why not PVP?
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Because PvP is already apart of badge hunting and is already included in my idea.
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So someone who's focused on PVP isn't as dedicated as someone who can run over a bunch of markers and sleep while their character rests in front of a crystal or mob. Gotcha. Doesn't that sound a bit *ridiculous* to you? (I'm starting to think the answer is "no.")
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Why not costume creation?
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I would be interested to hear your ideas on how NCSoft could officially reward costume creation.
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"You have five costume slots, have used X many vendor tickets and Y many free costume changes! Here's your reward!"
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Why not extra levels for having over X many alts?
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Its not that challenging to create a basic character to fill a slot. Youre comparing apples and oranges.
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It's about as challenging as taking a 50 - not even 50, let's go with 30 - to Perez Park, or running over markers on a map.
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Some of the PVPers do that exclusively. Do they not count? Should they not be rewarded for only working on PVP?
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They are rewarded for PvP,
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Oohhhhh the irony... So every other activity other than your Holy Badging is its own reward, but the poor, unacknowledged badgers - who already have badges *for the number of badges they get* - need something gamebreaking?
Here's a thought for you - Badging is already its own reward for those who wish to pursue it.
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Yeah, that's dedication.... no, wait, that's farming.
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Youre right again. The only addition is that farming takes dedication. How anybody could say farming 200 Toxic Tarantulas isnt dedication baffles me.
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They appear in missions as you level. Kill 200 of them on the way.
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Or 10,000 inventions
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Make them for your SG (which I do on several characters.) Make them for the market. Make them for your other characters. Hey, look, 10,000 inventions! Heck, when they first came out, you got "invention" badges for converting base salvage to invention salvage!
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or a billion influence.
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Sit on a farm. Just play.
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Its dedication at its finest.
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And you get a badge for it. There's your reward.
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What if doing all of this work actually meant something in the long haul? What if badge hunting were more than tedious anti-climatic little pictures?
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If you like the badges, you get your reward already - the badge. If you don't badge hunt but hit the requirements, yay, you get one as well. So what? It's one tiny part of the game.
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It would add a whole new reason to cause arguments between factions of the playerbase to the game while simultaneously breaking it.
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Fixed that for you.
I don't think you WANT to see how bad of an idea this is. It's so bad it had to go to specialized schools for ten years to get a doctorate of badology from the university of bad in the Badlands. If there were a nobel prize for bad ideas, this would be a shoe-in for the next decade.
Badgers already get a reward in the badges. That doesn't make them "More dedicated to the game" while "everything else is its own reward." It doesn't make them dedicated to, or experts in, every other part of the game. And it certainly doesn't warrant giving them something that would, as mentioned multiple times, break many aspects of the game.
Badgers aren't gods. They're badge collectors. They do what they do because they enjoy their badge collection. That is their reward for it.
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It'll also mean that the Devs will have to create level 54-58 NPCs for every group that extends to 50 in the game.
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Actually, he specified:[ QUOTE ]
I never suggested the level of bad guys be raised either. Life would be a lot easier for the lvl54s since all the toughest baddies in the game would be your level.
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So these freshly-minted L54's would end up being hard-pressed to find anything that cons higher than Orange, L54 Bosses.
Well, seeing that AV's and GM's aren't in every newspaper mission. *shrug* (Mission Architect Arcs may be another story.... )
I still disagree with this suggestion of raising the level cap for the PC's.
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My basic point, is for those guys who spend a bagillion hours playing every aspect of the game on one character, be rewarded.
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Well, then. Why not 1 reward* for every X hours played past the L50 ding?
I'll admit that yes, it would be farmable. Just ding L50, then park inside a mission while on hide, logging off only to play an alt for a while.
But it would rewardd those that play thier L50's, regardless of whether they are badging, PvP'ing, Base Constructing, running costume contests, playing the new MA stuff, running TF's or Ouroboros Arcs or doing whatever else.
If you are dead-set towards rewarding a number of rewards to enhance L50's that continue play, try to think of four completely different activites and attach one of these to each. I'll start you off with three: Badging, PvP'ing and Hours Played after Dinging L50.
*I hesitate to use the word 'level' in this context, but I've already stated my opposition to that particular reward.
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And you get a badge for it. There's your reward.
[/ QUOTE ]That's not true. Badgers also get accolades that permanently make your character stronger! You can get quite a bit of extra HP, quite a bit of extra Endurance, a mini-godmode style power, an ultra-psi protection power, a lulz immob, a super +recharge/+tohit power, the portable workbench... and that's not even counting all the Day Jobs accolades!
Saying there's no reward for badging is kinda silly, there's quite a few (as I mentioned) even for those people out there that don't like badges themselves!
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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And you get a badge for it. There's your reward.
[/ QUOTE ]That's not true. Badgers also get accolades that permanently make your character stronger! You can get quite a bit of extra HP, quite a bit of extra Endurance, a mini-godmode style power, an ultra-psi protection power, a lulz immob, a super +recharge/+tohit power, the portable workbench... and that's not even counting all the Day Jobs accolades!
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But those are also badges, KK. Don't you know badges are the only way to tell that someone's dedicated to the game? Everything else is just a means to get a badge. Badges are the be-all, end-all, only point of playing the game. You dont' PVP because you enjoy it, you do it for the badge. Crafting to help your SG? You're doing it for the badge, obviously, not to actually help anyone. And if you sell them on the consignment house? The INF is secondary, you're really doing it for the badge, you just don't want to admit it!
We should petition the devs to tell the truth and rename this City of Badges, because that's what it's REALLY all about!
(Can you tell I'm a bit exasperated by this nonsense, and the stuff in the beta forum?)
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(Can you tell I'm a bit exasperated by this nonsense, and the stuff in the beta forum?)
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Try to relax Bill. Would it soothe you if I promise to lift a cold one in your honor* tonight?
Geez, if the stuff in the Beta Forum is that exasperating, I'm glad I wasn't invited. I guess there's some things you just can't get from badges alone.
*(What Bill doesn't know is that I'm actually going to be lifting those cold ones [u]for my own purposes[u], but we won't tell him that.)
I can think of only one response to this suggestion:
Here it is.
My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money
Sartre once said, "Hell is other people." What does that make an MMO?
I agree the suggestion of my original post wouldn't work. So how about this, for every 250 badges, you gain one level after level 50. Those levels would add nothing to your character in the form of improvement, other than showing as a higher level. Like a mask?
I do agree the devs shouldn't spend time on this, they have way more important things to do. This is just an idea.
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I agree the suggestion of my original post wouldn't work. So how about this, for every 250 badges, you gain one level after level 50. Those levels would add nothing to your character in the form of improvement, other than showing as a higher level. Like a mask?
I do agree the devs shouldn't spend time on this, they have way more important things to do. This is just an idea.
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I have a counter offer... how about for every 250 badges, you have 250 badges to show off.
Just as useful, uses even less Dev time to implement. =)
The end of one story always marks the beginning of another...
True Saint lol. But I'm trying to find a more tangible, meaningful and visible reward for the guys who are spending their lives at the monotonous and tedious task of badging. Perhaps hunting badges wouldn't be seen as such a waste of time if there was something "real" as a reward.
I'll go ahead and reply for all of you so you don't have to waste your time:
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Perhaps hunting badges wouldn't be seen as such a waste of time if there was something "real" as a reward.
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They do have something real, it's called a badge.
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~Sigh~
I'm sure someone has thought of this already, but I thought I would bring it up. I believe that for every 250 badges you earn you should earn an additional level once you hit lvl50.
So if youre a lvl50 and you earn 250 badges, you get lvl51. If and when you earn 500 you level to 52. 750 = level 53 and for 1,000 you hit lvl54. (Which the last two aren't even possible yet).
I played another MMORG for years and the level cap was 99. It took a team of German students playing 24/7 nearly a year (If I remember right) to make that level. Although the goal was almost impossible to reach, it still gave people something to aim for.
According to Badge Hunter, there are only 25 people out of all CoH servers that have more than 610 badges at the moment. As the years pass and badges and badges are added to the game, it would be awesome to reward these people for the hundreds of additional hours it takes them to earn these badges. What it takes to earn that many is absolutely insane and the reward should mimic that.
I recently read a post from Castle talking about why they won't raise the level cap - and I 100 percent agree. But if there are toons out there at lvl54, then why can't player toons reach that "Arch-XX" status also?
The game experience and dedication to one toon should reward something amazing. That dedication should show not only if someone right clicks and views their information, but blazing in the information box that they have accomplished something amazing.
If I were king of dreamland, I would reward the badge levels like this:
LVL51 = +3 Slots
LVL52 = +3 Slots
LVL53 = ANY Power in the game
LVL54 = +3 Slots
Castle already said, in regard to raising the level cap, "Why? Because those [additional powers, slots and inspiration slots potentially earned after lvl50 if they raised the cap] are already at a point where players can do nearly anything."
Very true, but when someone spends more than 1,500 hours playing a single toon to earn badges and during the journey gaining real experience understanding the game dynamics, then they I believe they have earned the privilege of being unrivaled gods.