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Posts
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Yes, the mobs cheat. That's because they're computer controlled and are, frankly, stupid.
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Imagine them being able to do *both* at once.
Then look at Paragon Studios, and realize *that's precisely what they're doing.*
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I'm pretty sure thats the point I was making...
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That was a QR, sorry
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Some are just "there," such as costume pieces.
Some will have a "Claim rewards" button when you look at your Veteran badges - things like respecs, powers, base items (the base items can be selected numerous times.) -
Imagine...
Imagine having programmers, a whole team of them.... some creating new content, others tracking down bugs.
Imagine project management, team meetings, and tracking systems...
Imagine them being able to do *both* at once.
Then look at Paragon Studios, and realize *that's precisely what they're doing.* -
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Firing up the Zero-Star Cartel now! Thanks for the update! ;-D
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Have to play "Guess the global."
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Just kidding. That's great. How do you think people found out about it? Is the name catchy or something.
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Possibly - or just that it is a villainside arc. *shrug* It's certainly not (for someone else's comment) a short arc or anything that sounds farmlike. -
Um... no. If I've managed to strip aggro from a tanker (which I can do with enough damage,) and I have a squishy with a KB power - I want to KB them back towards the tank.
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No, not of the MA. Of one of my arcs.
I made one which dealt specifically with an RP in one supergroup. I planned on leaving it up for a month or so so everyone who wanted to in the SG could play it, then pulling it down. It's actually marked specifically as for a specific supergroup, and that "It may not make sense if you're not in it."
I've gotten a surprising number of plays and comments on it from people who are certainly *not* in that group but really enjoy it. >.< In fact, it's probably the most-rated arc - and I know the small SG it's related to has played them all, and aren't the cause of it.
Maybe from it being a villainside arc. *shrug*
Any other surprise results? -
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I'm trying to do it in a way that doesn't sound like criticism. This isn't my strong suit, but that sounds critical enough that some people would take offense.
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That's generally what I say (through a /tell, typically) and I have yet to have anyone take offense.
Alternately, something like "I noticed your pets aren't sharing out the damage you're taking, do you know about Bodyguard? It'll really help your survival," and usually after a "Bodyguard?" in return, a longer explanation. -
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I'd say it's when your creation of new characters and tendency to switch between characters prevents you from developing an existing character to the point where you enjoy them.
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And I'd argue that's wrong.
I'm most certainly an altaholic with 170-ish characters. But I've developed multiple characters, both in terms of getting them to higher levels (at least one of every hero AT at 50, most villain ATs with 1 at 50) and having bios, "personalities" to RP with them and such. And I certainly enjoy playing them overall, even without bios and such.
It's hard to say when you *become* an altaholic. I'd say when you start feeling like you need to find or make a spreadsheet or other list to keep track of where and what all the characters are, it's a good sign. It's a stronger sign when you realize the list can't keep up with you
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"You know you would be MUCH more durable in bodyguard mode. Your pets will take part of the damage, so you'll be a LOT tougher, and they'll attack anything that attacks you." That generally works on a PUG. I've had LONG back and forths with some folks explaining it all, but that gives a quick idea.
As far as tankerminding... I've got to say none of mine have provoke. *shrug* Usually a debuff or some sort of shot gets the bad guys attention fast enough. -
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Level 6, either 90 days or one year (I think), and I think they tend to run it without telling us.
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No, they do give advance notice. They haven't run it for quite some time, though.
It's inactive (non subscribed) for 90 days, and level 6. -
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1.Put in filters that allow us to choose which emails to accept:
[x] ALL
[x] Friends List
[x] Global Friends List
Supergroup/Coalition and Game-related emails would never be blocked. (Friends and Global Friends lists refer to the recipient's lists, not the sender's.)
2. Put SPAM ignore on its own list, thus restoring the functionality of our ignore list. It doesn't have to be as long as our regular list, just long enough to ensure that when an id gets pushed off, that account is already deleted.
3. For Super Mega Extra Bonus Points, when an account is banned as a spammer, automatically delete ALL emails from that account, Server-wide.
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This is generally the best combo-pack (with large fries) solution, IMHO. -
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If the devs were to implement a game wide, master spammer list, (which had no limit), that might help. When someone marks an email as spam it would mark it for everyone. The ignored party would not part of your own personal and limited ignore list.
That way our ignore lists are truly ignoring the morons in the game and marking an email as spam actually helps all of us.
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I can see this causing FAR more trouble than it'd be worth.
So, if I accidentally mark *you* as a spammer, you'd be /gignored by everybody in the game? You get too busy deleting spam and mark your SG leader as "Spammer," everybody in the game would have them ignored? Or someone tells a newbie "Hey, send me an email, just do this," then griefing them by putting them on ignore so nobody in the game hears them?
You *sure* you'd want that? -
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(Would like to see an SG terminal, though.)
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Only problem with an SG terminal is only the people in the SG can use it to form teams.
Now this would be great if you want t o use it as a Danger Room, however you couldn't use it to form teams with people in other zones.
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Honestly? I don't care. I've got at least one SG-specific arc out there - and besides, you can't team with people in other zones iwth the regular AE buildings last I tried.
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Wait til you start getting into teams with multiples of them. There's really no downsides to them:
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See, this always bugs me when I see it... 'cause I can say the same thing with a team full of Khelds, too (and have played that way,) and also steamroll anything in our path. Of course, the same holds true of just about any AT. *shrug* Won't argue that the leadership buffs are nice.
Personally, I've enjoyed the trip to 50 more on a HEAT than with my VEATs (haven't HIT 50 on any, highest is 42, and that's a Widow that's taken multiple builds to get 'satisfactory' to me. Next one's a bane that... eh.) I've run multiple Khelds to 50, and enjoyed it - the veats aren't drawing me in.
Of course, my biggest disappointment is the arcs themselves. They seem good until 20-25, then "meh." (And I've gotten to rather dislike the whole 23-wasted-levels bit.) Which is why I'm working on replacement arcs for them.
Despite that, still running one which will be a Crab, and another to turn into a Fort (I know, I can dual build, but I want to see how they evolve.) So I'm going to get very used to their 1-50.
*shrug* I'll agree it's a matter of personal taste, though. I've had more fun on my Khelds than on my SoAs by far. -
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Even if there was a way to issue challenges, people would abuse it by following a person/SG around and repeatedly challenging them in order to disrupt their gameplay.
A lot of thought as to how to implement it without disrupting the game for non participants is needed.
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If it's done so it's a leader to leader agreement, it wouldn't matter if the rest of the SG followed you around. *shrug* And if they're verbally (well, text-ally) harassing you, that's what /petition is for. -
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hehe...you're right Memphis...I stand corrected.
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Thank you for taking it as intended.
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I will sign the removal of AE from Atlas though. I can't stand the zone now, and I still go there to fellowship and do my WW/SG thing.
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I'm iffy about removing it from atlas - but definitely against the other post which suggested pulling it from galaxy and KR. At the very least, it should be kept in KR - some of us *do* try to work on lowbie arcs, after all, and don't want them getting killed getting to the AE if they're not in an SG. (Would like to see an SG terminal, though.) -
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Basically, Supergroups declare war on each other. For a period of three days, players can PVP players in the opposing Supergroups in any zone, but defeats do not cause debt.
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/unsigned to the above. Spawnable maps, sure. But for something like the above? Most of my SGs have a mix of people like me who like some PVP, those who are indifferent, and those who despise PVP. Not to mention people just not wanting to deal with PVP - including seeing others doing it in zones other than the PVP zones.
Now, if it's a personal "permission" (with a cooldown,) so that only those who are interested deal with it - and in the spawnable instance or some such - fine. I can get behind that.
Let it even deal with bounty in a way - if you're in Siren's, for instance, and you take out someone in an opposing SG, get a bonus. (Same with RV, perhaps.)
I just don't want it imposed on people who are uninterested or even hostile to PVP. -
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Everyone against this probably farms.
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You know what they say about assumptions? You're proving it quite well. -
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A solo VEAT is stronger than a solo Kheld.
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Tell that to my squishy-as-hell Bane. For a melee character, it might as well be a Defender. -
Yeah, I've got to admit I'm reading this and scratching my head - while I suppose a second source is useful, you should look up the titan network. You're reinventing the wheel somewhat...
Still, good luck
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He says "his" announcement.
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So what do you think of my announcement?
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Until I see it tied to a redname or a source, it's just him. QUick google on a sentence in there that should be unique brought up exactly zero hits.
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What's the difference between a Peacebringer and a Warshade?
This has been getting asked often enough from new (or soon to be) 50s to merit a quick-reply cut and paste from me. Welcome to the world of Khelds! Enjoy your stay?
Basic reading
These guides will help you a lot:
Iscariot's guide to the triform Warshade by Justaris. Yes, it's warshade specific.
Plasma's ultimate guide to Kheldians for a very thorough overview. Really. It's long-ish, but read it.
And for the backstory, there's my own backstory guide. More "in game lore" than powers.
A quick overview
Khelds in general - Can be built around one (human) form or multiple forms, known as biform or triform. The other forms act like a blaster and a sort of "pocket tank." Human form buffs carry over - if you hit Hasten, you get it for the full length of Hasten. it doesn't cut off when you switch forms. Toggles, however, do at this time.
That said, the two are different in many fundamental ways.
Peacebringer - the old reliable.
Peacebringers are completely "self contained" Khelds. What this means is that all of their buffs and heals are going to act exactly the same, given the same level and slotting, every time. If you're level 40 and hit your self-heal for, say, 200 HP (making up a number) one time, and you hit it again without levelling, you'll get 200 HP again.
Peacebringers are more melee-oriented. They're more "in your face" than a Warshade. The example I used one other time was, if you insult a Peacebringer in a bar, they'll punch you in the mouth. A Warshade will go outside, slit your tires and fill your gas tank with sugar.
Peacebringers get Fly as an inherent travel power, and are locked out of any form of Teleport (other than the Dwarf form teleport, if you take that form.) And all Peacebringer attacks do a -defense debuff to whatever they hit.
Peacebringer Dwarf form gets an AOE knockdown and a click self heal that, again, is completely self contained.
Warshades - the wild, unpredictable ride.
Warshades have higher highs and lower lows in their performance. Where Peacebringers are completely self contained, Warshades rely on living or defeated foes for their buffs. Self heals - especially Stygian Circle - perform better with more defeated enemies around. Self buffs - such as Sunless Mire and Ecliipse - will give greater benefit with more live foes around. (This is part of why they also get some self-stealth, an oppressive Gloom clone, and I'm pretty sure part of the reason behind Teleport.)
Warshades are very control heavy. Every attack does some -slow and -recharge if it hits. They get an option of self stealth in shadow cloak, an Oppressive Gloom (PBAOE stun) clone, Gravity Well as a hold and other immobilizes and stuns.
Warshades also get somewhat longer lasting pets (and, generally, more useful) in Extracted Essence, which adds to your firepower, but requires a freshly defeated enemy to extract. It's also pretty much impossible to get them from ghost-type enemies and machines that explode. You can, with enough recharge, have up to three of them out for a short time, but they will expire. The plus side is that they do stick around once you're defeated. A Warshade in Nova with two "koosh balls" next to them spitting out damage is loads of fun.
Warshade Dwarf form gets another Mire (recently buffed!) and their self heal is a single-target attack which must hit - it's a copy of Siphon Life from Dark Melee.
Warshades, of course, also start with Teleport and are locked out of Fly (except in Nova form.) that said, TP Foe (Starless Step) and Gravity Well (your hold) are an excellent way to take care of pesky Void hunters before they get a shot off at you. You also get Shadow Recall at level 10, which pre-travel-power teammates (and later, those who want to stealth missions) will greatly appreciate.
Which is better?
They're both good, but they shine in different situations. If I'm clearing out a map, a Warshade's going to have lots of groups to play with, siphon from, get essences and the like. If I'm facing a long, one on one fight versus, say, an AV or EB, the Peacebringer's going to have an easier time with it, as the Warshade will only have the one target to buff from and will, over time, lose the essences.
I *generally* suggest a first time Kheld start with a Peacebringer to get a feel for everything. That said, they're both a lot of fun - and yes, I have multiples of them at 50, and don't regreat any of them.