Kheldians are so super-uber because???


Airborne_Ninja

 

Posted

This isn't a smart-azz question.

I am trying to figure out what makes them so super-uber that they require a "kryptonite" npc (aka quantum and voids) with "I win" button weapons ... especially at the lower levels.


 

Posted

At level 39, my Warshade is just a hair under capped damage, and able to cap Damage Resistance to everything (including Psi and Toxic) while flying around in Nova form with two fast recharging AoEs all while having upwards of three flying pets that have ST and AoE attacks.

She is a one character wrecking ball.

But your miles may vary.


 

Posted

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This isn't a smart-azz question.

I am trying to figure out what makes them so super-uber that they require a "kryptonite" npc (aka quantum and voids) with "I win" button weapons ... especially at the lower levels.

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And at 32 my warshade is almost unkillable even without capped damage resistance. I hit teleport into a group, hit both mires to hit the damage cap, aoe them in nova form, unchain essence a corpse if anything's still alive, then stygian circle to recover endurance and any lost health.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Lets just say Q/V's are an added incentive to encourage you to vanquish them on sight whenever you're past your teens.

Seriously though, at lower levels, having a free travel power, getting Nova form (with 4 different blasts which for Lv6 are better than what Blasters get at the same level) already makes Kheldians a bit more capable than other AT's at those levels, especially since Nova could also be used to regain your Endurance faster. So I think Q/V's were added as a stopgap hurdle which later on becomes a slight inconvenience (if at all).

It is only when facing high-level Q/V's (some missions feature them, or all missions may, if you're on an All-Kheldian-Team where you may face multiple Q/V's anyway) that they become truly a bother.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Yeah at lower levels you may have kryptonite, but once you reach a certain level (28 with my PB) they tend to not even be a bother, working on a WS right now. But in the later levels their powers are godly. My PB is all Hum and through IOs and tough he pretty much gets about 70% resistance to all damage except toxic and psy. A plethora of attacks, 2 self heals, and God Mode power. Yeah I would think one would need some Kryptionite, but I have also played with the VEATs and they need one more than Khelds do lol.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

It is not that Kheldians have to have a Kryptonite because they are all-powerful, it's they have to have a Kryptonite because they have no other weaknesses. It is possible to build a Kheldian that can be a Blaster, a Tanker, a Scrapper, a Defender and a Controller. (Well, a little more Scrapper and Defender for PB, a little more Controller for WS) They're the original Jack of All Trades.

Quantums were a little tough early on, but that's why their damage is no longer unresistable, and Kheldians have had buffs like having their damage raised, and having the team bonuses effect forms. Quantums aren't as much a threat as something you watch out for and hit first, like Psi users to Invulnerability, or Abominations or those Rikti swords to ranged fighters.

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I have also played with the VEATs and they need one more than Khelds do lol.

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I must admit I found that a little surprising when the VEATs were released. They are at least as much a Jack of All Trades as a Kheldian (or a Defender or Corruptor) although they don't have the form shifting.

You'd think Longbow would be their natural enemy, but they don't seem to be in any way vulnerable to them.


 

Posted

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Yeah at lower levels you may have kryptonite, but once you reach a certain level (28 with my PB) they tend to not even be a bother, working on a WS right now. But in the later levels their powers are godly. My PB is all Hum and through IOs and tough he pretty much gets about 70% resistance to all damage except toxic and psy. A plethora of attacks, 2 self heals, and God Mode power. Yeah I would think one would need some Kryptionite, but I have also played with the VEATs and they need one more than Khelds do lol.

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I still worry bout voids and quants, but only in terms of "See the blast, kill the source". It's only bosses that scare me. And that's cause the'll take off 2/3 of my health in one hit.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

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I must admit I found that a little surprising when the VEATs were released. They are at least as much a Jack of All Trades as a Kheldian (or a Defender or Corruptor) although they don't have the form shifting.

You'd think Longbow would be their natural enemy, but they don't seem to be in any way vulnerable to them.

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Uhm, from my playing... At least till you gain your free respec at 22 or 24 (can't remember which) your kryptonite is melee and aoe. 20ish defense to ranged, but only 10ish defense to melee and aoe? No defense debuff resistance? OUCH!


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

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Uhm, from my playing... At least till you gain your free respec at 22 or 24 (can't remember which) your kryptonite is melee and aoe. 20ish defense to ranged, but only 10ish defense to melee and aoe? No defense debuff resistance? OUCH!

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Actually, that was how I felt Blasters should be designed. Defense against ranged attacks, but none at all against melee or AoE.

I was talking more about a specific weakness than a general one, though. Longbow don't target a melee/AoE weakness any more than any other enemy group does. And you can't really say that Kheldians are without weaknesses, they merely don't have any areas (in Human form) where they excel. (Human form Kheldians don't really do as much damage as SoA, they're a bit more defensive)


 

Posted

<ul type="square">[*]First.... Vs and Qs are not that rough. after you have a few attacks under your belt, as long as you see them first, you just keep them busy holding their nuts, they cant get a shot off and you are totally safe[*]You are under a misconception. Khelds were not designed to be uber. They were designed to be complex. Khelds are ATs that work best if it is an experienced player designing them[*] The Khelds need experienced players, both for better AT design, and for strategy, as in Vs and Qs.[*]I love me my Khelds, but it took me 4 tries before I came up with the first build that workeed with my playstyles.[/list]


 

Posted

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<ul type="square">[*]First.... Vs and Qs are not that rough. after you have a few attacks under your belt, as long as you see them first, you just keep them busy holding their nuts, they cant get a shot off and you are totally safe[*]You are under a misconception. Khelds were not designed to be uber. They were designed to be complex. Khelds are ATs that work best if it is an experienced player designing them[*] The Khelds need experienced players, both for better AT design, and for strategy, as in Vs and Qs.[*]I love me my Khelds, but it took me 4 tries before I came up with the first build that workeed with my playstyles.[/list]
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Yeppers pretty much this.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

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It is not that Kheldians have to have a Kryptonite because they are all-powerful, it's they have to have a Kryptonite because they have no other weaknesses.


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... and, since for whatever reason nobody's mentioned it, *they're part of the storyline that Khelds are tied to.*


 

Posted

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You'd think Longbow would be their natural enemy, but they don't seem to be in any way vulnerable to them.

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VEATs are definately vulnerable to Longbow but not in the same overt manner that Khelds are vulnerable to Quantum weapons.

Just about all Longbow mobs have the ability to debuff the VEATs main form of survival, Defense. Since VEATs lack resistance to these debuffs the odds of cascade failure are higher. But it requires larger numbers of enemies concentrating their fire to achieve as opposed to the lone Quantum Array Gun blast with its bonus damage and Stun.


 

Posted

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You'd think Longbow would be their natural enemy, but they don't seem to be in any way vulnerable to them.

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VEATs are definately vulnerable to Longbow but not in the same overt manner that Khelds are vulnerable to Quantum weapons.

Just about all Longbow mobs have the ability to debuff the VEATs main form of survival, Defense. Since VEATs lack resistance to these debuffs the odds of cascade failure are higher. But it requires larger numbers of enemies concentrating their fire to achieve as opposed to the lone Quantum Array Gun blast with its bonus damage and Stun.

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This could apply to probably only Bane Spiders, Widows (both branches get defense debuff resistance and Godly defense so if even by the slightest chance they get hit with one it would not be affective and would probably wear off). Crabs have Defense, high resistance, and a self heal. Bane is the only one with a small resistance increase, and no defense debuff resistance, but by the way my Bane kills I have enough defense and damage to kill before anything becomes a problem.

It only takes one void boss to be a problem for a Kheld, VEATs can take on multiple Longbow EBs. So by comparison the threat of Longbow to VEATs is not as dangerous as Vs to Khelds.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Kheldians Teamed &gt;&gt; VEATS &gt;&gt; Kheldians Solo.

It's that simple. Teamed up on an 8-man, kheldians are the most powerful AT in the game PERIOD. Solo, they aren't much more powerful than defenders.


 

Posted

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Solo, they aren't much more powerful than defenders.

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Eh, I personally disagree, as everything I listed in my first post was done under the assumption that I was solo.


 

Posted

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All VEAT team &gt;&gt; Kheldians Teamed (with ATs other than epics) &gt;&gt; VEATS &gt;&gt; Kheldians Solo = Kheldians Teamed with all Epics.
It's that simple. Teamed up on an 8-man, kheldians are the most powerful AT in the game PERIOD. Solo, they aren't much more powerful than defenders.

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You are right one or two Khelds on a balenced team are good. But on a team like all Khelds and VEATs the only thing they will have is high slow resistance (I really think that should be changed). If you are on a team with all trollers and doms you are only getting high mez protection, Khelds need a pretty balenced team in order to get the damage and resistance. My all hum PB really shines on teams when he has capped resistances and about a 40 - 60% damage buff, and well my WS I think at 38 on full teams he will be capping damage and resistances.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

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Solo, they aren't much more powerful than defenders.

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Uh...definately not this.


 

Posted

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Teamed up on an 8-man, kheldians are the most powerful AT in the game PERIOD. Solo, they aren't much more powerful than defenders.

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Very... very... very... incorrect.


 

Posted

Well, teamed-up on an 8-man team (not an All-Kheldian team), I've always felt extremely powerful, even before I13 actually.

However, I also felt powerful when soloing.. and yes, pre-I13 as well at that. Definitely more powerful than a Defender...


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

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Well, teamed-up on an 8-man team (not an All-Kheldian team), I've always felt extremely powerful, even before I13 actually.

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Definitely! Without question! I love my little purple killer and his fluffy little brothers.

But to go so far as saying that the Khelds are the most powerful AT while teamed is quite a reach... especially with such a questionable term like "powerful" in reference to a MMO character.

Now... the statement about not being much better than Defenders?? I think we ALL can agree someone was on crack when they said that junk.


 

Posted

Interesting responses .. thanx to all.

I guess I'm missing some subtle thing or another.