Memphis_Bill

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  1. Quote:
    Originally Posted by Smurch View Post
    Maybe I wasn't clear what I was trying to do here...

    The point of this thread was to come up with all kinds of wild speculations about what Lord Nemesis might possibly have to do with what we know, suspect, or hope about GR. It's not about anything that might be even remotely "real" or accurate about what is actually going to appear in the game AT ALL.

    It's supposed to be a wild speculation thread where we cooperatively create Nemesis Plots involving Praetoria, using tenuous links to the existing canon and whatever we know about GR.

    I got us started a few posts up.

    For everyone taking this thread seriously: stop that!
    Well, personally I like "Praetorian Nemesis died happily in his bed at a normal old age." He doesn't need to be involved with the P-Clockwork, Resistance or anything else. Just died a footnote as a former Prussian aristocrat.

    This doesn't necessarily mean that there's nothing to do with *any* Nemesis here - we know Nemesis can hop dimensions, argue with alternate-dimension versions of himself, set up bases in other dimensions and the like. But his favored technique seems to be that of replacing people with automatons and setting up front companies - not to mention painting himself as 'bringing order' and such.

    Well, the last is done, in a very similar way, by Cole. And the automatons - how would they escape notice by the "Psychic Friends network" that's been set up? "Any traitorous thoughts?" "No, but I've been noticing more people with no thoughts at all - empty shells."

    Do we have a Praetoria timeline to work with?
  2. Quote:
    Originally Posted by EvilGeko View Post
    Honestly, people aren't so precise. I've seen people flamed for the mere mention of the terms "Tank" (as distinct from the AT) and "healer". DPS doesn't seem to tick people off that much though.
    The reason people get irritated over "healer" is that, most of the time, the person advertising themselves as such is... well, a leech and/or not playing their character anywhere NEAR as well as they could.

    The example that always comes to mind (from multiple personal experiences with the type) is a year or two ago during the halloween event. Trying to take down Eochai, we picked up a Rad/Rad corruptor. Who, it turns out, was a "healer." AOE heal aura, rez, AM... and that's it. No debuffs. Med pool, IIRC. And utterly useless for what we needed.
  3. I think I've deleted... one. And that was due to RP reasons, essentially (and wanting the slot to continue another PB from another server - chapter 1's on virtue, chapter 2's on victory - and 50.)

    I'm obviously not new to them but the reasons I tend to hear (playstyle conflicts aside) can generally be summed up as either incorrect assumptions ("Epic = godmode,") or trying to play them as something they're not. You wouldn't typically try to play a tank as a blaster - but people will complain that the Kheld isn't "as good of a blaster as a real blaster" or "as good of a tank as a real tank." To which my reaction tends to be, "well, duh. They're Kheldians, not (insert AT here.)"

    Also, honestly, I tend to think people overhype the "danger" of Quantums, Voids, and Cysts. Yes, they used to hit Khelds MUCH harder, but that got changed some time ago - they're outright wimps now. (Of course, my Khelds have always tended to hunt them to begin with, and get almost offended if they're not the ones that get to kill them.) But people don't seem to recall that. They're basically nothing but extra XP - nothing to hide from, and if the team's still "Kheld-tagged," well, enjoy the extra mob, chance for a drop, etc.
  4. Quote:
    Originally Posted by Lemur Lad View Post
    Please stop posting this story. Those events actually only had marginal influence on the decision to move Suggestions & Ideas from Player Help (not Development) to For Fun. Yes they coincidentally were occurring around the same time the decision was made, however for the people really on the inside of that decision (Community Reps and the players on the Forum Planning Committee), they weren't the deciding factor.
    Um, that's precisely what we were told - that this forum was being put down there in lieu of just getting shut down. By the "orange names." That hardly seems coincidental to me.

    And I also seem to remember the FPC coming very shortly *afterward* (one of the many rather stalled "let's get the players involved" bits during Ex's tenure,) not least from turning down an invitation to it for multiple reasons (including extreme dislike of the mod staff at that point - which meant I *certainly* wouldn't want to be dealing with them on a regular basis.)
  5. Quote:
    Originally Posted by ToySoldierZolgar View Post
    What he's referring to is..

    the devs have pretty well much learned that "replacing" powers is just a bad idea. Because at first it seems like it X power sucks and is completely useless..

    Then out of nowhere, hundreds of players start screaming "X WAS MY FAVORITE POWER!!!!!!!"
    Bit of an exaggeration. The powers they chose to replace (and what they chose to replace them WITH) were questionable, at times. Not to mention that people had, at times, invested in those powers - including some expensive IOs that not only were now useless, but would require an entire respec to replace, and a new power (if you didn't like what it was replaced with) chosen.

    For instance, I've got an ice/psy/mace dom. The devs were going to replace Disruptor Blast with Personal Force Field. I *use* Disruptor Blast - I can use more damage. PFF, by comparison, means I can do *nothing.* Sure, I'm relatively safe, but I'm not building domination (and at the time, dom was a damage as well as mag boost,) stacking holds, or doing damage. Needless to say, I was *not* a fan of that idea in the least. I had a mostly full primary and secondary, and everything else set up the way I wanted, happy with my performance. Other builds had much the same reaction - I don't recall just what was getting switched where, but it was a negative impact on several builds. (A few were positive, sure.)

    So the devs made the *right* decision and just added the power as an option instead of unilaterally changing powers - powers you'd already picked.

    Compare that to, say, Energy Aura. EA's pretty good on endurance, and has (among other things) an endurance drain power. One complaint that kept getting made, however, was that it had no self heal and was, by the numbers, less survivable. Instead of replacing one of the powers, they added a heal in with the energy drain. One already useful power was buffed. (A similar path was taken with electric armor.)

    So, while Serum is generally regarded as one of the weaker "buffs," it'd be better to suggest increasing magnitude, duration, decreasing recharge or something similar.
  6. Quote:
    Originally Posted by Sigium View Post
    2. Forcing player interaction? I draw a line at some point while playing an MMO: Don't force me on 17 'Collect 50 Artifacts of Useless' missions, don't force me to play in a certain zone, and don't force me to have to upgrade my entire character every level... Forcing player interaction? I'm sorry, but I have to think that you're nutters. In an MMORPG, player interaction is a prerequisite; it's one of the foundations of the game... Of the genre! If you have such a problem with 'forced player interaction', then do you not like support sets because it puts you in a role of teaming with someone? Or a taskforce because it requires teaming? Or Arch-villains, because they require (in many cases) a team?
    Actually, just to nitpick - I could easily do this without interacting with anyone else, since I'm so alt-heavy. I could quite likely find someone of each origin in each level range on one of my accounts.

    (And no, player interaction is not a prerequisite - I can, if I so choose, go without teaming or dealing with anyone else for most of the game, the exception being the occasional simul-click mission. I'm not required to do group content at all. A system that can run the game and an internet connection are the only prerequisites.)
  7. Quote:
    Originally Posted by Carnifax View Post
    They do? Urrgh (although this urrgh could be more to to with my inability to fathom it and to miss the older more normal menu systems). Pretty moot as well since I use OpenOffice, The Gimp and jEdit on every machine regardless of OS.
    It's probably easier to deal with in Paint and Wordpad, since there arent' as many options there. (Oh, and Windows Movie Maker, as well - I think that got chopped down a bit, though. I seem to remember being able to edit along a timeline, and couldn't find that at all. *shrug*)

    I tend to grab Openoffice as well (oh, and found a ref to a nice site for the next time I do an install - http://ninite.com - makes a custom installer with, say, Firefox, Thunderbird, Openoffice, bunch of other apps I regularly download. One stop shopping, basically.)

    Quote:
    And on topic, isn't Mac OS Linux / Unix based now and if so could you use something like WINE to handle Mids? I'm guessing the answer is no but I've no idea about Macs so I figured I'd ask.
    BSD, I believe. Not sure if that makes a huge impact or not.
  8. Quote:
    Originally Posted by Hyperstrike View Post
    I won't go that far (yet).

    However, I've migrated myself, forcibly, to Windows 7 and Office 2007 at work to force myself to deal with it. So far, most of the Win7 experience has been remarkably pain-free (after remembering that I need to use "Run as Administrator" to install stuff without hassle). I still haven't touched Office 2007 much.
    Huh. I haven't even had to deal with running as admin to install things. *shrug*

    Office 2007... yeah, that's got a learning curve with where everything moved on the "ribbon." I've used it on and off for a while and... eh, yeah. It'll probably "feel" better on Win7, though, as you'll see the interface more (Paint and Wordpad, for instance, both use the "ribbon" now, as well.)
  9. Memphis_Bill

    What is CE?

    Quote:
    Originally Posted by Vitality View Post
    I'm seeing chats about it being an exploit for gaining influence and erasing debt.
    "Erasing debt?" Seriously? Anyone actually worries about that these days, after patrol XP, halving the debt cap, halving debt in missions on top of that, no debt during invasions and so forth?

    How to erase debt: Play the game doing something other than standing around ******** about debt for up to five minutes.

    Give them a 1.1 million debt cap back, THEN they can complain about debt.
  10. Quote:
    Originally Posted by Sister_Twelve View Post

    So up with time killers, but down with time killers that make us rely on our clothes to define our level of advancement in the game.
    I don't believe that's what he's saying (and that's one of the other things I'll generally argue against, since that irks me as well. Aion, I had an interesting looking bow - but got to a point where I needed more damage, so needed a new bow, which looks plainer.)

    This wouldn't affect the character's skills at all - or damage bonuses, etc. It wouldn't even have a crafting "skill" to advance (barring the badges just for crafting "stuff.") Just levels where you can make different costume bits that would be purely costume bits - just like wings, rocket boots, etc. are now.

    At least as I understand it.
  11. Memphis_Bill

    I am MIA for now

    No... internet?

    *shudders* That's awful. Inhuman, even!

    But yeah, been at the "have any extra pennies? Check the couch" stage myself at times. Not fun. Best of luck to you.
  12. Quote:
    Originally Posted by Sigium View Post
    Nope, nothing would be -locked- to anything, aside from the recipes that a person could learn... For instance? You could be a Magic-Origin--Tech-Crafter. You would be able to share Magic-Oriented costume bits with your Tech buddies, and vice verse.
    Understood that from your first post I was just making a general statement about me, costume suggestions, and such in response to the "hate it if you want" bit.

    Quote:
    Inf would be an issue, yes, but I continue to want to keep the level ranges up. I think we've got too many characters that are currently OVER-stimulated with content in some level ranges, and opening this up to all levels would not only add to that, but it could possibly give someone the feeling of "Glad that's done, now to move onto the real content."
    Eh. I'm not so sure I agree with this - any more than someone who's crafting a bunch of IOs at once would say that. For some, that would be the reward in and of itself.

    Quote:
    There would be vendors for the default costume recipes in the SO Enhancement stores, but otherwise, I'm open to it... A new drop pool? Adding them right into the mix? Perhaps some would also come from quest rewards, I'm not entirely sure, honestly. I apologize for being so sketchy on that particular detail.
    Come to think of it, there's one other thing that might (*might*) be an objection - not from me, necessarily. Namely that some may see this as just another "hoop" to jump through for costume bits, as opposed to just having them in the costume creator. There are already complaints about having to do anything from earn merits (Vanguard armor - don't think I've ever picked up a full set, mind you) to doing TFs to, of course, buying them.

    I don't oppose crafting stuff, just to be clear. (It's a way to pass time in Aion, even if it absolutely burns through kinah there, and I tend to stock up lower level common IOs for lowbies in my other SGs - so I craft a good bit.) But I can see the objection - that and perhaps wanting some sort of 'advancement' - much like you mentioned, via WoW (and, yes, Aion, which will give some degree of XP.) But I think that goes a tad farther than you were thinking of for this.
  13. Quote:
    Originally Posted by Sigium View Post
    That's the basic idea, but you're entitled to hate if it you'd like to. I know the community has been a bit harsh on the idea of much of anything being unlocked, rather than just given away, but I'd actually like a bit of challenge.
    I don't hate it. The only costume-specific things I tend to be absolutely against are "origin-locked" ones (IE, if you're a magic origin you can have X cape, say, but not if you're tech.)

    Quote:
    This crafting system limits crafting skill level to the character level to prevent people from learning everything by level 1
    The only bit I'm iffy about is - if I'm understanding this correctly - having what you can craft in ranges. Typically with our crafting (not going into WoW - which I'm not all that familiar with - or Aion crafting, since we don't level our "tailoring" or whatever else it would be separately) the lower levels are limited not by skill but by INF.

    Also, how are we *getting* these - recipe drop, learned somewhere, ?
  14. Quote:
    Originally Posted by Lucky666 View Post
    Im sorry but this is an action game not hello kitty online adventure. We play super heroes/villains and they don't walk while in action or getting to action. It makes no sense to add it to this type of game and would do nothing for the overall gameplay.
    *points and laughs*
  15. So... basically the recipes we have now, but that turn into a "token" that can be traded so someone else can turn it in and use it?
  16. Quote:
    Originally Posted by Captain_Photon View Post

    It's too bad, too, because it could have some small purpose. I say this mainly because walk toggles that provide some actual in-game benefit have been done before.
    "I hate speed boost!"
    "Toggle walk on, then."

    FWIW, even though I probably won't use it *much,* I was rather happy to see it in Aion. Nice, relaxed saunter through a forest... then whip out the bow and start perforating something.
  17. Quote:
    Originally Posted by Kiralyn View Post
    Vista -> 7 is an upgrade.
    XP -> 7 may be an upgrade (don't know enough on the topic to be certain).

    But there's lots and lots of people that you'll never convince that XP->Vista is an upgrade. (or even a crossgrade)
    From my standpoint, yes, XP to 7 is a serious upgrade. Vista had issues - some perception, some reality. 7, however, is *very* nice. Even some of the little things I'm finding very useful (hauling windows to the side to have them half-maximize, for instance. And having sidebar-less gadgets - I used Konfab... er, widgets on XP for little things I wanted to glance to know, and use them on 7, too, arranged how I want.) Search from the start menu (a FAST search) is a $deity-send, jump lists aren't used much yet, but I can see potential there... the list keeps going on, all the little things add up.
  18. Been suggested before.

    As long as it's (a) purely optional (which, of course, brings up the question of what to do in a team) and/or (b) an arena option, sure.

    Aside from the current PVP issues (powers work *vastly* differently in some instances - there's no mez protection, only resistance, for instance,) what if someone has this flagged on a team and only part of the team is interested?

    What if the enemy player disconnects partway through? Does the mission auto-fail, since you can't defeat someone who's not there?

    What about unbalanced teams (you get a team of two, a team of six enemies comes in - or vice versa, your team of eight facing one player isn't particularly fun.)

    I'd think this work best, right offhand, as an arena option. At least to begin with.
  19. Quote:
    Originally Posted by BBhumeBB View Post
    Which is why I take issue with attempts to pre-emptively tell users not to raise suggestions that have not been accepted in earlier discussions. If one person were making the same suggestion over and over, I agree that would be tedious (as indeed it has been when some users get on a hobby horse about something) - but that is not the case here.
    The flip side of that, of course, is that having people read the prior discussions (part of the reason for the cut-and-paste answers that I don't even have to be *on* for someone to post any more ) means they'd see the issues with the idea (as opposed to having it come as some great revelation... yet again.)

    "I don't care" tends not to be a very good argument - either "I don't care about the problems," or "add all these limitations, fine, so I can use it for two minutes every three hours when they're all met." The more limits you put on, the less likely it is that either it'd be used, or it'd get done at all. Sure, there'd be some new-shiny-ness, but then - in the case of vehicles, just with this thread - "I can't use it indoors? I can't fight from it? I can't this, that, the other? Why did I take this again?"

    I'm just going to point to the bottom of the cut-paste response and say, if you ever see vehicles in game, that'd be the most likely way to see it.
  20. <qr>
    Y'know... the whole OS wars bit was tiresome back when it was DOS/Win9x vs NT vs OS/2 vs CLI-only (or barely XFree, at the time) Linux vs Unix vs Mac .... yeah, when we had *more* choices.

    I'll happily discuss advantages vs disadvantages. But that's *not* the same as OS snobbery. I'm running Windows 7 (and, on my work system, XP.) I've run, and generally like, OS X. Linux I've run on occasion, but not as a main OS, but do think it's getting to a point where more people *could* use it (and paving over some of the distro-fracture is good.) Is one better than the other? Is a hammer better than a paintbrush? They're tools. Something which some of the users need to *stop* being in these discussions.
  21. Quote:
    Originally Posted by DumpleBerry View Post
    I keep receiving -rep for "Doesn't love Champions." Explain that one to me.
    Miffed Queen fan.
    Alternately, someone who's miffed you like Queen.
  22. Quote:
    Originally Posted by Westley View Post
    I'd rather see new color PATTERNS added rather than new textures. New patterns can be added onto almost any texture and make it good to look at no matter how plain.... but when the TEXTURES are complex, they look like CRAP when joined with complex patterns that aren't "designed" for them. It really restricts the possible good looking combinations.
    Part of the problem with patterns, though, is that many of them *don't* match up except with their mates - I know I've used a belt for a cheat (to hide that the sides, for instance, don't "really" match up, without the belt there'd be a step) more often than not.

    I'd love to see some of the patterns redone, frankly, so that there were only a couple of "join points" - you know X set of tops would match bottom 1, 2, 6, 7, 10, 14-20, and so forth.

    (Admittedly, that's a problem with some of the textured ones, as well. I think Assassin bottoms and the Angelic top are probably the ones I've used the most that "work" with more of the side stripes, top paterns, etc. as well as the older sets.)
  23. Quote:
    Originally Posted by Sister_Twelve View Post
    Personally, I think this is the way to go. Inside of a year, assuming the community stays enthusiastic, you could have every arc that everyone universally agrees has major problems or in some way is outdated replaced with something better.
    This is the biggie there. Which arcs does "everyone universally agree" on? I mean, the Posi TF, sure. But after that? There may be bits I want to see chopped OUT of an arc here or there (I forget which it is, in Skyway, where someone gives you a CD for a contact - and you find out it was some music for that contact's kid, nothing related to the mission at all,) but universally? Some want all hunt missions gone, where others see where they just fit in with what's going on in the story. I think the VEAT arcs are a waste of time and a disappointment, EvilGeko loves them.

    What's the cutoff point? And what do you do for those who liked the previous arcs?

    (I have to add, with that last line - while I wish I'd gotten to run the Calvin Scott TF, I love that it went away. I wish more content would BE here for only an issue or two, then either evolve or vanish, to keep the feel of the game evolving.)
  24. Quote:
    Originally Posted by Westley View Post
    K... there's a difference between replacing SOME letters with numbers in order to shorten the message and make it faster to send... but if THIS is what comes out the other side?

    I'm pretty sure the message will not be understood in a timely manner without some sort of translator program.
    ...
    1 und3rst0d 1t 0n t3h 1st r34d-thr0ugh.
    B│╙

    ("This may be a bright & shiny world, but how can life flourish in such sterile surroundings, I ask you?
    I will wait for the signal. This false dream will be smashed!")