Safeguard suggestion....good one too


Lemur Lad

 

Posted

While chatting with folks on Champion this morning, Grimdemon (a true Champ!) came up with this great suggestion for Safeguard missions.

Why not allow for a pvp option? Imagine...heroes try to prevent a robbery being perpetrated by actual player vills and vice versa. Grim suggested this be an option you could enable (to prevent 'forced' pvp).
This would fill in the gap made by the currently disabled base raids and I imagine would be far easier to implement than the work needed to fix the CoP trial.

I thought the idea was uber-smexy. Just like the devs who might consider this!


 

Posted

Been suggested before.

As long as it's (a) purely optional (which, of course, brings up the question of what to do in a team) and/or (b) an arena option, sure.

Aside from the current PVP issues (powers work *vastly* differently in some instances - there's no mez protection, only resistance, for instance,) what if someone has this flagged on a team and only part of the team is interested?

What if the enemy player disconnects partway through? Does the mission auto-fail, since you can't defeat someone who's not there?

What about unbalanced teams (you get a team of two, a team of six enemies comes in - or vice versa, your team of eight facing one player isn't particularly fun.)

I'd think this work best, right offhand, as an arena option. At least to begin with.


 

Posted

Quote:
This would fill in the gap made by the currently disabled base raids and I imagine would be far easier to implement than the work needed to fix the CoP trial.
They'd have to do a lot of the same work it would take to make Base Raids work (stabilize small high load instances, create a queuing system for teams to match each other without outside coordination, etc). To boot, that same work would have to be applied to maps that aren't designed for it.

<insert Standard Code Rant here>

"easy" is not the word I'd use to describe it.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

I'm not a programmer so I'm only guessing on the work required. But I miss base raids and would love to see more PvP choices. I don't know about other servers, but on Champion Warburg, Siren's Call and Bloody Bay are always empty....well, BB isn't always cause people want Shivans. :-)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'd think this work best, right offhand, as an arena option. At least to begin with.
This. This would make me very happy too...I love the PvP dynamics where its not 'just kill'--such as bounties, launching rockets, etc. PvP is fun with a goal other than a kill count.
I agree, MB, that this would be a cool arena option!