Safeguard suggestion....good one too
Been suggested before.
As long as it's (a) purely optional (which, of course, brings up the question of what to do in a team) and/or (b) an arena option, sure.
Aside from the current PVP issues (powers work *vastly* differently in some instances - there's no mez protection, only resistance, for instance,) what if someone has this flagged on a team and only part of the team is interested?
What if the enemy player disconnects partway through? Does the mission auto-fail, since you can't defeat someone who's not there?
What about unbalanced teams (you get a team of two, a team of six enemies comes in - or vice versa, your team of eight facing one player isn't particularly fun.)
I'd think this work best, right offhand, as an arena option. At least to begin with.
This would fill in the gap made by the currently disabled base raids and I imagine would be far easier to implement than the work needed to fix the CoP trial. |
<insert Standard Code Rant here>
"easy" is not the word I'd use to describe it.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I'm not a programmer so I'm only guessing on the work required. But I miss base raids and would love to see more PvP choices. I don't know about other servers, but on Champion Warburg, Siren's Call and Bloody Bay are always empty....well, BB isn't always cause people want Shivans. :-)
I'd think this work best, right offhand, as an arena option. At least to begin with.
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I agree, MB, that this would be a cool arena option!
While chatting with folks on Champion this morning, Grimdemon (a true Champ!) came up with this great suggestion for Safeguard missions.
Why not allow for a pvp option? Imagine...heroes try to prevent a robbery being perpetrated by actual player vills and vice versa. Grim suggested this be an option you could enable (to prevent 'forced' pvp).
This would fill in the gap made by the currently disabled base raids and I imagine would be far easier to implement than the work needed to fix the CoP trial.
I thought the idea was uber-smexy. Just like the devs who might consider this!