-
Posts
10557 -
Joined
-
Quote:And I do have to point out the flip side of this - there were also people (including myself) who moved characters OFF of Freedom and Virtue to "smaller" servers. Or between them. The transfers didn't just go one way.One major effect that hasn't been mentioned: There was a month or two where people could transfer characters between servers for free.
I know at least one person who picked up stakes and moved all their characters from Infinity to Freedom to get a larger population. I suspect a significant number of people moved to Freedom or Virtue to get the "mass of people" experience they wanted. -
And here I thought someone was copying Tom Hanks.
-
Quote:Sheesh. Has it been that long? Guess I need to tweak the search instructions - those were for the old forums.I didn't give the subject any thought because you brought it up. I can't take credit for what I pasted. Memphis_Bill is the original creator of that post back in '08.
Also
/this. Going between here and Aion, I can see how people coming from games like that (mostly not instanced) can think this game is "dead," since everyone's inside missions for the most part (not to mention most travel powers being able to keep people out of sight for most of the path, mission teleporters, base teleporters, etc.) Though, honestly, I really *missed* instanced missions when I was over there!Quote:I think there's also the mis-perception [usually caused by games that rely on non-instanced areas, heavy spawn-camping, kill-stealing, etc], that unless there's a couple of hundred people visible at all times, getting in each other's way, and generally clogging up the area that the game must be "dead". -
Quote:With this? Absatively.sounds interesting enough. One could also expand it by adding branch timesavers that could hinder your opponents' progress. Such as a side path to a power control room that the villains could cut to get a series of doors unlocked, but only if they get there before the heroes get to a power re-routing terminal that would prevent the outage and lock out the shortcut.
-
Counterpoint: Stalkers, or "How would this choice risk gimping an entire AT for someone, and how much of a PITA would it be to have to code around it?"
-
Quote:Reroll. And it's right in line with the full respec that, despite your plugging your fingers in your ears, the devs HAVE said (as fact, links have been provided for you to see for yourself) they will not do, ever. Not cannot. WILL not.Bill, A respec allows you to keep your lvl... What I am suggesting doesn't therefor not a respec.
Gee, I don't see your name in red. Guess what, you don't get to tell me if I can respond to you or not. You aren't my boss, signing my pacheck either. So shove your "don't respond" where the sun doesn't' shine.Quote:Pay attention to what was said. You didn't, until you do, don't respond.
Tons of slots, plenty of power combinations to try - just because *you* don't like it, sunshine, doesn't make it "bad design."Quote:and Alts as character growth are asinine and are bad game design overall.
What is bad design?
"Hey, you can get to 50 to do a full respec (re-describe it however you want, that's exactly what it is) at level 1 and do the same content with an XP penalty." That sure sounds like bad design. Especially with two penalty-free options (Ouroboros and alts) available.
Seriously. Did you bother even doing a minimal comparison of these as options?
Ouro - You, as a 50, have fully slotted powers. You may not have ALL of them at the level you exemp down to, but you'll have as many as you'll have at the top of the range (more, IIRC, with the way SSKing works.) You add to your badge count, if badges matter to you. And because you're already 50 and have no worries about XP - bonus INF!
New alt - No XP penalty. You not only get to see the content, but do so with new powers *and* the feeling of advancement that comes from leveling. If you *choose* to slow down and see more content, it's completely in your control (turning off XP,) and you can turn it back on when things feel too slow for you.
Your idea - XP penalty. You level slower. Hope you haven't set up a leveling pact. Sure, you get to see the content, but it takes longer to get to new powers and new slots - unless, of course, you outlevel it and go back via ouro or teaming with lower levels. Even for having "the same" character, you're not fully slotted out by any means.
Yeah. It sure seems like the worst of the three ideas. Even with "RP" thrown in as a reason - and again, I'm speaking as someone who *does* do continuing stories for characters and is very pro-RP. -
Quote:And it can all be done with a reroll. Plus, what comes up "in comics" is not necessarily good, mechanically, in MMOs.No it's not. It's about developing the character and story more and doing what people should be doing in an MMO"RP"G. It adds to the dynamic. It adds content. It adds growth without going above lvl 50. It makes sense in terms of comics. There is no reason not to do something like this as it has been done in a number of comics and those are memorable moments in those characters' history.
Plus, yes, it *is* about a full respec, mechanically. Even with your own description:
That is a full respec. Again, per the devs, an unambiguous "no." Not "No, unless there's a nifty story reason." Not "No, we don't have the manpower/time/etc to do so. " Just "No, we do not feel this would be a good idea for the game and will not do so, ever."Quote:what happens is that what you choose you get sent to lvl 1 and are allowed to rechoose your primary and secondaries
I'm someone who *has* continued character stories with a reroll, as well. From electric blaster (first 50, back in I3/I4) to peacebringer, branching to a "what if" as an elec/elec brute and more. It gives plenty of freedom for continuation, even past what your reroll would, without an XP grind or penalty. And "Run the same content at a penalty" does not "add more content" any more than driving back south on a road I drove north on "adds more road." -
One word.
Reroll.
Quote:Dress it up (or down) however you like, this is, once more, "Full respec of AT primary/secondary." Which we already know the devs are 100% against. And adding more grind? Sounds like punishment, not a reward.what happens is that what you choose you get sent to lvl 1 and are allowed to rechoose your primary and secondaries
As for badges? Don't want to lose them? Don't delete the character. -
How to deal with it, my way:
Step 1: Sell any commons I don't care about.
Step 2: Sell any sets that typically get vendored (yay, calibrated accuracy.)
Step 3: Make any Set IOs that I can. Put in SG storage.
Admittedly we have some "common access" salvage, and I can dual box (slowly - frigging ATI card dying on the other machine) to trade some other salvage off. But I don't see why some of this isn't just being made and stored - even if you want to sell it later, crafted IOs seem to always sell for more anyway. -
Actually, we do know. They get to keep the pool until the character respecs, per - I believe - Castle. So if your Dom has Mace mastery and never respecs - they'll keep mace mastery.
If your dom has Mace mastery and starts a dual build heroside - essentially leveling from 1-x - it seems likely you'll have to pick from an APP instead. That, however, we're not 100% sure of.
We don't know what the pools will look like. Presumably they'll be tweaked for the other ATs. -
Friend of mine and I ran it on our Khelds, and I tackled him before that on my elec/elec. He was ... well, rather easy.
Range will do that.
-
-
Short version:
Create a SG management screen that is, for those with the appropriate rights, "one stop shopping" for membership and base management. (Visibility of these sections can change by rank.)
Long version:
I'll say up front this would be a good bit of work. Several things I'm thinking of for this don't exist right now, and I'm not sure if they would be doable or not. But for supergroup management - including some things like base rights, as well as security (logs, mostly,) and membership management, it would be nice to have a unified interface to do this from.
The "Superleader," of course, would always have access to all functions. Specific tabs (and subsets, perhaps) could be made visible or hidden for various ranks, as well.
I'm thinking of a main screen with several tabs to move between - "SG Settings," "Membership," "Base management" and "Logs."
Supergroup settings:
This basically has the settings of the current "registration form," without that interface. Motto, MOTD, colors, symbol, and rank rights are handled here. Probably the simplest tab. What would be nice is a "Pay rent" button, as well.
Membership settings:
I'd like to see the ability to send an email out to all the membership at once here, really. This would also contain the current SG membership list you see in the SG screen, with the addition that you could use it to email someone individually (for instance, "You're coming close to the X day inactivity limit of the SG," if your SG does that. It's a convenience thing.) This is alsow where I'd add offline promotions and demotions, as well as the "kick" we have now.
Base management:
First and foremost, yes, a "Pay rent" button here, as well. (Seriously. Convenience, guys.) This is also not a link to the base editor - which itself needs an overhaul. What this CAN do, however, is set things like default storage permissions (add storage, it takes these automatically instead of the rather too-tight current permissions,) a global reset which (base item change time) affects anything that doesn't have its permissions locked. (Yes, I want to be able to set individual permissions and lock them for storage items.) A quick overview of storage units (#/30, for instance) as well as power and control would be useful here. (Tied in with this, I'd like to be able to rename storage units, giving them specific designations so this functionality would be more useful.)
Logs:
Yeah, fun stuff to read through, but if you want to know who added, removed, changed things, paid rent last, etc, this would give you access to these logs - and split up, so it's not just one giant jumble. (of course, you can see the current style log under "all" if you want that kind of overview.)
It wouldn't be a quick bit of work, and requires (well, would work better with) some overhauls of base items and new functionality, but I think it'd be reasonably convenient to have accessible from anywhere. (You'd get to it from a menu, if you have the rights.) -
-
There was a free one I used at one point, I've been trying to find the name of it again. (You could, of course, snag XP's but it's a PITA and has to save an image to a local drive if you don't have a tape drive.) Think this is it. Not sure if it'll meet your needs, but I used it to back up before the win7 upgrade. (Of course, I also upgraded to a clean drive, but I'm picky about having my backups.)
-
Welll, both USWest.ncsoft.com and useast.ncsoft.com (as well as the same with cityofheroes instead of ncsoft) resolve to 208.69.32.132. Someone actually looking at the network would have to tell you if you need something else.
-
Quote:It doesn't send you back in time of the life of the game. Just to prior level ranges. Unless you'd like to describe how you send a player back to 2004 to open up an account that didn't exist.It was also thought at one time that we would never get to change the colors on our powers too. Granted it was for a different reason but still, just because the devs have not done something yet does not mean they will never do it.
I guess Im one of the few that would not mind being able to earn them through some sort of mission or arc that sends you back in time 1, 2, 3 years ect. Just as long as that mission or arc is only playable during May. We can still earn previous year badges for the winter event so I am not sure what the fuss is about.
And as for the first? The "for a different reason" is the part you're wanting to wave away. We couldn't get power customization for so long ("Not doable") because, with the team stripped to 15 people, it was prohibitive in the time and manpower it would take. With a larger team and more money, it became doable. Anniversary badges, on the other hand, fall in right alongside "total respec of AT/primary/secondary" in why they wouldn't get done. Doable? Technically, sure. But the devs do not feel it's appropriate, or just plain don't want to. -
If you're having trouble copying them - and the system can be a little wonky - do two things.
1. Go to the Titan network and sign up. Specifically to get into City Info Tracker.
2. Download Herostats and install it. Let it run while you log into various characters.
What will happen is - after you tell Herostats to log into the titan network - it will save your character info (not build, but AT/pri/sec/level/bio and other info) to CIT. (It will look like this.)You can then go *there* and copy, as well. -
Your belief is incorrect. Menu, options, graphics. Simple menu will give you five settings, from basic settings through full "ultra." You can also turn on advanced settings and fine tune for yourself.
The popup you see at the beginning is just telling you your computer *can* run it, and offering to use the settings. -
Oh, don't you know, beta testers are supposed to be psychic and test everything that could possibly happen?
-
What version of Windows are you using? 7 comes with a pretty good one (including making a system image) built in - and to all versions, not just "Pro and above unless you know where to dig it out of the CD." (And the XP version = Backup Exec v.6.1, from Veritas/Symantec.)
Other than that, been a while since I've looked. -
Quote:Huh. I may have to see what happens wirelessly here.Tried it on Virtue and Victory with the same results.
Then I plugged in an ethernet cable and stopped it from connecting wirelessly, and the problem almost completely went away.
I think that the new issue doesn't play well with 6-year-old Wireless-B routers - or at least, not mine...
(Just out of curiosity, again
- updated wireless drivers? What wireless card and router, any security and what type? Just since the info may be helpful.)
-
The main question on Spark Blade is how doable he would be in game - yeah, they can "tweak" NPCs and give them stuff players can't have. Just wondering on the work involved.
Still, yeah, the characters themselves have been seemingly forgotten. Wouldn't argue with seeing more. -
-
Just as a side question - and assuming you're in the US - does it happen with both east and west coast based servers?
(This is more out of curiosity, can't see why it'd disable a network adaptor - there's really no "larger amount of data," AFAIK, given all the graphical stuff is clientside. Though... hmmm... how is it with graphics - for testings sake - drpoped down to minimum, since I see mention of it not being an issue in instances?)
