Memphis_Bill

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  1. Well, then, how about something more radical.

    Make them *all* tier1s. No prerequisites at all. (ignoring the added power.)
  2. Memphis_Bill

    Almost gone?

    Quote:
    Originally Posted by Mr_Grey View Post
    What's so special about Monday?
    Just another manic Monday.
  3. Quote:
    Originally Posted by Bru_Tal View Post
    This new one is wide open, eh?

    Does the person behind the character have anything else to add?
    Its rather "whatever ya want!" and I get the sense that its never really that, as people are very connected to their characters. I'd like to try for something that would really make sense as opposed to just "my take a few screenies and color choices" which probobly wont make anyone happy.

    I aim to please
    It really is pretty much wide open. I'm in a costuming rut.

    Hmmm. Other pertinent details... what might help...

    As mentioned, tech-based, dark armor set. I initially had had in mind that we were looking at something like "deployed nanites" (thus the "cloudy" look of DA) with other tech augmenting strength. The black/white/gold costume is kind of a recurring theme with the various heroic versions of the character, any other costume can be quite different. (Even the black/white/gold sets have quite a bit of variation in them.)

    He's not the darkitty-dark type the whole set-description "tapping into the netherworld" description seems to lead some people to. The tech may well do so in some means, but he'd view it as an energy source instead of a reason to wear black and write depressing poetry.
  4. heh.

    Given it cut off at "street" I now have "You can call me Al" stuck in my head. :P

    A man walks down the street, it's a street in a strange world,
    Maybe it's the third world, maybe it's his first time around...
  5. Delaying for Incarnates? No.
    Delaying for inherent Fitness? Quite a few. (Of course, some I have staminaless builds already. The ones that are going to be a little irksome are those with, say, just Swift/Hurdle and/or Health, but no Stamina yet. Those need to get redone.)
  6. Quote:
    Originally Posted by Chaos Creator View Post
    Edit: Oh and he only signed up for CoX this month so wait.. what
    The forum reg date has nothing to do with when the OP may have started playing. Most people in game aren't even on the forum.
  7. .... what?

    (As far as strategy books - about the only part that makes sense in that - there are two. One was the Prima guide, one was a followup Prima guide. Books don't work for MMOs because MMOs change constantly. The book's out of date within a year of printing. It's why we have things like ParagonWiki.)

    Edit:
    OK, I'm going to see if I can figure out what they're saying.

    Quote:
    to the COH programing team would be best if the player buy or play 4 years or more
    Possible translation: It's good to have long term (4+ year) players. Possibly a request to buy 4 years of time at once. Which can be done, go to the my account page, buy the 1 year block of time four times.
    Quote:
    you send him a strategy book free
    See comments above about how relevant strategy books stay

    Quote:
    and have a pool that make the account trop only rare recepies by every LVL4 boss they defeat ,
    He wants to make it easier to farm rares by guaranteeing drops from bosses at... level 4? 4+ levels? Either way, no thanks,
    Quote:
    and have to not only 2xp 4xp and money 3xthat can be a good issue to have in COH and every player will vote for that just ask in the forum and you will see and bring a 3x week 1 every 2 moths .
    He wants double, triple and *quad* XP - I'm not sure if that's part of his "pool" he mentioned or not. To which I say, what's the rush - this is a "journey" game, not a destination game. You no longer have to get there to unlock Khelds or Veats, even. Many of us *like* seeing the content on the way up, actually playing the character at less than purpled-out-godmode-50 levels. So, no thanks.

    Quote:
    evry 1 in COH forum tell to the develoment team thiss too this cam be 1 of the best thing that ever happend in COH since going rouguesl
    An assumption that everyone will fall over themselves saying how great this is. And you know what they say about assumptions.
  8. ... of course, if you wait 'til after I19, you won't have to *take* fitness, getting it as inherent, so you could (say) add Leaping in there as one of the def powers (for another LOTG) and/or shuffle other things around. (Total Dom, for instance, opens up at 18.)
  9. Quote:
    Originally Posted by Thirty-Seven View Post
    Oh, I totally agree it is FAR more logical. It just doesn't seem to do what ordinary revamps do. I would think it might even simply reverse what is happening now: more people take the fears, and some people decide to kick the taunt because they don't want to grab another power they won't use.
    ... which, with the Fitness pool becoming inherent, I can't see as being quite as big a deal as it would otherwise be. Don't want Challenge? Grab it as a one-slotter, and use the slots somewhere else. We're going to have a bit more wiggle room in the builds come next issue.
  10. It's a more logical progression overall. Single target (fear or taunt) - AOE (fear or taunt) - top tier.
  11. Time to play with one of the lesser used Power Pools - Presence. Presence is generally looked at for the taunts (especially by Tankerminds,) with some taking the fears... but not many. (Yes, I do have a few with them.)

    The goal on this is to reorder things a little, tweak the powers, and add a fifth power (on the assumption that pools will, eventually, get a fifth power added. I think Presence could use one that fits the bill.)

    Current Presence pool:
    T1: Challenge. Ranged, single target Taunt.
    T1: Provoke. Ranged, AOE Taunt.
    T2: Intimidate. Ranged, Single Target fear.
    T3: Invoke Panic. PBAOE fear.

    Now, looking at this, there's a problem. If you want the Taunts, you're pretty well off. If you want the fears, well... Plus the fears are a bit underwhelming (and in the case of the PBAOE, inaccurate at .8 for 22 END.) But if we just shuffle things around... well, who gets shafted?

    Proposed presence pool, with fifth power:
    T1: Challenge. Ranged, ST taunt.
    T1: Intimidate. Ranged, ST fear.
    T2: Provoke. Ranged, AOE taunt.
    T2: Invoke Panic. Ranged, AOE Fear.
    T3: Overawe. AOE stun/ToHit debuff.

    This allows those that want to go up the Fear path to take the Fears without having to take an unwanted Taunt, and gives both paths a sensible ST - AOE path as well.

    Invoke Panic, you'll notice, got changed. It's currently a very weak power - PBAOE, .8 accuracy, 22 END, 7.5 second duration without slotting... and that's it. It really needs some fixing. Things that, to me, are issues with the power:

    Magitude. It's only mag 2... if it hits.
    PBAOE. For the squishies I can see using this, being a PBAOE and having low ACC is... problematic. Or suicidal.
    Accuracy. .8. This misses a lot, from experience.
    Duration. 7.5 seconds on a fear (which lets the target run or fire back when attacked ANYWAY) isn't all that impressive, especially with the Tier4 requirements.

    I can see not touching the mag of it, given Controllers and Doms can see it. Adding a chance for a second Fear to stack (like Intimidate) would be nice, and I'd personally rather have this as a ranged attack. If it's to stay PBAOE, the Accuracy (IMHO) has to go up, at the very least.

    Overawe

    This is the new, top tier of the Presence pool. The theme behind it, of course, is that the enemy knows you and your reputation and fears you. But I didn't want to add another fear to this. Instead, we have a stun ("Wait, that's SuperHeroVillainGuy!") and a -tohit debuff (they're demoralized or scared enough they have a harder time hitting you. Darn shaking hands.) I just left this as "AOE," it would (to me) be perfectly fine as a PBAOE, and some -tohit would be useful overall.
  12. Quote:
    Originally Posted by EmperorSteele View Post
    Well, i guess what he means is that the situations don't come up often enough, and that the powers don't work great in those situations anyway.

    For instance: Group Fly. If you enhance this for fly speed, the power becomes useless because you will outpace everyone in your "flight bubble". Also, there's a huge lack of content that requires characters to fly, and even then, a character can just buy a jetpack. Or they might have TP/SJ anyways.
    And if they don't, someone can bring them along. Or keep squishies hovering out of reach of melee so loose aggro can't hit them with harder attacks, without burning the support's END on fly.
    Quote:
    Example the third: Team Teleport. It doesn't bring your whole team to you (like Assemble the Team does), it lets the team piggy-back with you when YOU teleport. If they're not already in range, they don't get to come along
    Yes, and you'll see Masterminds use this - as well as groups designed around it (I have a sometimes-run group that consists of electric blasters. Team TP in, half a second later everything's twitching, END drained, and/or dead.) Also it *used to* be used in some PVP situations - not sure about now.
    Quote:
    Example the forth: Invoke Panic. I don't think it's a horrible power, but i don't think i've ever seen ANYONE take it in the 3+ years i've been playing. It seems obvious that the player base has deemed this power unworthy of their interest.
    It could use a buff (acc and duration,) but there are some that use it. Including me. It'd be somewhat more useful as a targeted as opposed to PBAOE.
  13. EAT at War Witch's - the status of Epic ATs, 9/26/2010

    This guide is a cleaning up and updating of one I have here, which itself is inspired by a quick rundown Oceanborn posted here in 4/06.

    This is not a build guide, or "how to play," or a lore guide. This is solely a guide to the Epic ATs that have been mentioned in the game's past and where they are now - in game, in limbo, changed or dead. The question gets brought up often enough that an easy-to-reference guide looked helpful.

    Just after War Witch became lead dev, she had this to say in an interview (4/2/2010) -

    Quote:
    Originally Posted by War Witch
    Epic archetypes were another question we had, and she made it clear that the team isn't opposed to doing more, but they currently don't have any plans for them.
    Now, this makes sense, and ties up where we were back when Posi was doing some work on COV, initially planning on bringing Nictus over to redside (we did, of course, get VEATs instead.) He had, at the time, stated that they wanted to do Incarnates later - and now we know, far from being an EAT of their own, the Incarnate system is meant to extend Level 50s and provide end game content.

    So, with Incarnates being an EGGS (Epic Game Growth System - ok, yes, I had to do that) instead of an EAT, we can generally say that there aren't any other EATs being worked on on the moment. So, where do the previously mentioned ones stand?

    Terminology

    Yeah, boring stuff, some of this is basic, there's not a lot to worry about though.
    APP - Anciliary power pool. Also called Epic power pool, with a different meaning of "Epic" than Epic ATs use.
    AT - Archetype. What you are. Blaster, Defender, Corrupter, Brute, that sort of thing.
    EAT - Epic Archetype. An archetype that has, from examples so far, a story and origin tied to it by default.
    HEAT - Rarely used. Hero Epic Archetype.
    Kheld - Short for Kheldian, the overall "race" for Peacebringers, Warshades, and (non player obtainable) Nictus.
    PPP - Patron power pool. Villainside version of an APP, requires running an arc for a patron.
    SOA - Soldiers of Arachnos. Bane spiders, Crab spiders, Night Widows and Fortunatas.
    VEAT - If you got the above, you can guess this. Villain Epic Archetype.

    First, what is an Epic AT?


    This is open to a lot of interpretation, I'll be honest. Let's start with what they are not - they are NOT "God mode." In all the time I've run Kheldians, I'd seen that idea more than a few times, with people getting disappointed that they weren't clearing maps in one shot at level 1. (That's not always hyperbole.)

    "Epic," by the definition we're given as the Developer focus with these ATs, generally refers to being tied to a story. This has some pros and cons, going by the examples we have so far:

    Pro - You're going to get story arcs not available to the basic Archetypes. Right off the bat, you get a special contact, and every five levels a special arc from that contact in addition to the ones you get from regular contacts.

    Pro - There's usually some sort of twist to gameplay and/or building the character, some special variation that regular ATs don't experience. Kheldians have the option of "forms" to shapeshift into, and get built in travel powers. SoAs "branch" into their specialty at level 24 with a required respec.

    Con - So far, there's always been some sort of limitation. Origin, typically, with Khelds and SOAs. Khelds are locked out of the Flight and Teleportation travel pools, and don't get seperate APPs. SoAs are always Natural origin, and the first slot is taken up by their Arachnos-themed costume. (The parts are not available to the other costume slots.)

    It's probably safest to look at it this way. With the regular story arcs, you get a wide overview of a lot of things. An Epic goes into detail on one specific part of the City Of world's story.

    How do you start an Epic AT?

    This is subject to change for future EATs, should they be released.

    When Kheldians were released, you had to have a hero character (there were no villains) on the live server up to level 50, when they would unlock. Test and live are different. A level 50 villain would not unlock Kheldians.

    For the sake of parity, when SoAs were finally released in Issue 12, it was decided you'd have to have a villain at level 50 to unlock them. A hero at 50, again, would not do so.

    The developers have stated in the past that they felt the level 50 requirement was not the best idea. And in Issue 17, the requirements were dropped to having a level 20 Hero or Villain - no Praetorians unlock these (yet.) Future EATs may be unlocked other ways - say, doing a strike force/task force, getting certain badges, or hitting specific levels.

    Positron's quote:

    Quote:
    Quote:
    Quote:
    Why on earth would they be unlocked without a 50?
    Only if you could unlock Khelds without one!
    I remember reading something that Emmert said about lvl 50 epic unlocks was a mistake, and I assume that most of the devs feel the same way.
    We had to do it this way for the first Villain EAT... parity in unlocking the EATs across both games and all that.

    Future EATs (if we dare go in that direction) will have different methods of unlocking (obviously, since the "get to 50" is already done).
    All right, enough of that. Now for the status update of previously announced Epic ATs:

    Kheldians


    Back in Issue 3, Striga Isle was introduced. The Fifth Column and Council had a war. And some funky shapeshifting aliens known as Kheldians were introduced.

    These aliens were tied in to some of the Council backstory, having come to continue their war against the Nictus. Instead of going into the whole backstory, I'm just going to refer you to my Kheldian backstory guide.

    Status:
    Peacebringers: Active on live servers.
    Warshades: Active on live servers.
    Nictus: Not live. Presumed cancelled in favor of SoAs.

    There are three "branches" of Kheldians - Peacebringers, Warshades, and Nictus.
    Peacebringers and Warshades are the heroside Kheldians, and have been around since issue 3.
    Nictus have been NPCs. Initially, Nictus were supposed to be introduced (as well as "evil Peacebringers") as the initial Villainside epic. An interview of Positron even had them mention "We'll release Nictus, then we want to do Incarnates (another EAT) next."

    Those plans got scrapped. Nictus were pushed aside. For all intents and purposes, they are off the table. The reason given, when I'd asked some time ago, was that the development team wanted to introduce something "more tied in with the story of the Rogue Isles." While I, and several others, would like to see the "other side" of the Kheldian war arcs, this looks like it won't come to pass, especially with Mission Architect and side-switching now in the game.

    Specifics

    * Two unique contacts - one for Warshades, one for Peacebringers, though the arcs merge after a few are run.
    * Tied into origin - Natural for Peacebringers, Science for Warshades.
    * Optional "forms" (Nova - with flight and ranged attacks, but no defense - and Dwarf - with teleport and melee attacks, a tank form.)
    * Locked out of Teleport and Flight power pools.
    * No Ancillary power pools, but the primary and secondary lists are much larger than regular ATs (13 as opposed to 9 powers, plus extra powers in each form.)

    Soldiers of Arachnos

    For several issues after the release of City of Villains, villain players wanted (among other things) an Epic Archetype of their own, a reward for getting to 50. There was much debate back and forth about the desire (or lack thereof) of seeing Kheldians. Initially, the Nictus (see above) were due to be the first VEAT released.

    That changed suddenly and the Soldiers of Arachnos burst onto the scene in Issue 12.

    These are based on the same NPCs you see throughout your villainous rise - Blood Widows and Spiders, Fortunatas, Night Widows, Banes and Crab spiders. In fact, it's somewhat hard to describe this as two ATs, when you have multiple means of building them. With a (required, and free) respec at 24, you can keep your base powers, or branch into Fortunata, Widow, Bane or Crab spider - or keep going as a basic "SoA."

    The two...er, four... the SoAs all share the same starting contact, and are introduced to a chain of contacts unique to SoAs as they progress, working through their 1-50 story arc. (Personal opinion, the arcs aren't as good as the Kheldian ones, but feel free to disagree. You may like them.)

    Status:
    All live. We know of no extra types that were canceled.

    Specifics

    * Special "Branching" mechanic with required respec on training at level 24. Pick a path - Fortunata, Night Widow, Bane spider or Crab (with special backpack.)
    * Costume slot 1 dedicated to an Arachnos themed costume. Cannot be copied to other slots, nor can parts be used elsewhere.
    * Unique chain of contacts lead you through the story throughout the zones.
    * Built in Leadership powers available
    * Patron power pools available (must, like a standard AT, unlock them.)

    That's the grand total of the live Epics. Now for the "Where are they?" These are other EATs that have been mentioned, and what we know of them.

    Confirmed canceled:

    Avilans

    This was a winged archetype, mentioned by Statesman, back when they felt wings as an add on piece would be "too difficult." It's assumed that the "human, but hollow and lighter" skull you find in one heroside arc would have been tied into the Avilans. We have no idea what their story arc would have touched on.

    Confirmed dead in IRC chat with Positron during an event.

    Nictus

    The "Bad guys" of the Kheldian war story. See the Kheldian section. Cancelled in favor of Soldiers of Arachnos. I don't have a direct "They're dead, jim" from anyone, but the comments made with the SoA release strongly indicate the concept is off the shelf. And with side switching introduced in Going Rogue combined with AE, I don't see us getting specific redside contacts (though I'd love to see it still.)

    Positron interview at Boomtown

    Quote:
    Boomtown: The epic villain archetypes are closely knitted to the Arachnos forces. Why did you decide to go this way instead of porting the Kheldians to a villain version?

    MM: Well, doing Nictus (evil Kheldians) was the original plan, but it just felt as too easy a cop out. Villain players have sometimes felt ignored, and in my opinion giving them a rehash of a Hero AT wasn't going to do that perception any favors. Besides, we had all this great lore tied up with Arachnos, so why not let you have a crack at playing them?
    No longer an EAT:

    Incarnates

    This is what Statesman and Lord Recluse (as well as some NPCs, such as Sstheno) are defined as now - imbued with the power of the gods. They seem to be hinted at in Cimerora, as well, with the "lost sixth origin." Also, in the same (pre-SoA release) interview with Positron, he commented that after they released Nictus, "We want to work on Incarnates, we're just not sure how to work them into the story."

    They seem to have figured them out. They'll no longer be an "Epic AT," but a way to make your level 50 characters more powerful. They're still tied to the lore - specifically, to the Praetorian invasion and indirectly to the "Coming Storm." Issue 19 launched the system and was greatly centered on it - we've also seen half-issues launched to expand it since then. It has gone from an Archetype to End Game Content. Let's call it an Epic Game Growth System (EGGS.)

    For all intents and purposes, I tend to regard this system as the "Praetorian Epic AT." Right now, it's very heavily tied into the Praetorian lore - like an EAT would be - and has... well, one story arc (Mender Ramiel) and multiple trials dedicated specifically to it (with more coming.)

    Mentioned by Statesman here. (11/13/04)
    Quote:
    Originally Posted by Jack
    I'll drop a hint: the name of an upcoming Epic Archetype.

    Incarnate.

    Heck - I'll do another....

    Coralax.

    Happy Saturday!

    And since it was mentioned in the quote above, we'll start the next section with the Coralax.

    In progress

    Now, by "In progress," don't take that as meaning "Coming out in this issue +1." This is just a section for Epic ATs that have been hinted at and talked about, but not confirmed dead. We have no progress reports, but the name isn't gathering dust.

    Coralax

    The Coralax are probably the best developed group of any unplayable character type. They're dealt with quite heavily on the COV side, and in Issue 12, started making their appearance in the Hollows. Aside from Statesman's mention, they (and a race enslaved by them, the Virtea) have been touched on with some heroside clues for years, though not named as such.

    What we know

    The very first thing to do is go look at the villain group information on the main site.

    Quote:
    For millennia, a godlike being as old as the cosmos itself floated free across the universe. As the fetid swamps of the Earth’s Cretaceous Period began to recede, this god Merulina crashed into the turbid waters of the expanding Atlantic.

    Settling into the ocean depths, the deity conjured followers, calling forth the Coralax from the incandescent coral thriving in the warm shallows. Made from coral imbued with Merulina’s divine essence, the first Coralax were Shapers, high priests meant to lead the burgeoning Coralax civilization.
    Read more here.

    We have some idea of what their powers *might* be from looking at the City of Villains side. We don't know what type of role the player would have, if this Epic finally sees the light of day. The majority of Coralax seen villainside are Hybrids, humans mutated by the Coralax. (Captain Mako's lieutenant, Barracuda, is one of these, so they're not neccessarily pushovers.) In several of the arcs, though, we run across a Shaper (and a Cult of the Shaper,) as mentioned above - the leaders of the Coralax civilization.

    Last but not least, City of Villains does have "leviathan mastery" - water (typically shark) and cold based powers - as one of its Patron pools.

    We also know they do not like humans, period.

    Some of the comments in the arcs (specifically by the Freakshow in the Cult arcs) are interesting, as well, mentioning how those not of the cult "do not flow." Whether this is some hint at shapeshifting or not, or just a reference to it being an underwater civilization, we don't know.

    Piece of trivia - think Cimerora was the first area to have "swimmable" water? Think again. There used to be a small pool of clear water (it stands out among the other brackish ponds) just outside the walls of Grandville you could swim in. You could dive in, swim around - and look at the Coralax taking notes. Currently, it's not "swimmable" - you just sink. Whether that was removed or it's just currently broken, I don't know.


    Blood of the Black Stream

    Long ago, there was a City of Heroes collectible card game. At one point, there was a contest, which had a player created character made into a card. An Egyptian themed character won - and Sean Fish (aka Manticore) found it tied into an idea for an Epic AT, modifying the blurb slightly, making them one of the Blood of the Black Stream.

    Here's the card.

    The description:
    Quote:

    Ahnek Rah-Zul
    Server: Protector
    Archetype: Tanker
    Level: 28
    Origin:
    5000 years ago, the Pharaoh of Egypt was besieged with attempts on his life from the Blood of the Black Stream. Even his most trusted followers were plied with offers of great wealth and lusty women for information and secrets that could be used to devise his assassination. So the Pharaoh prayed to Mighty Ra for a protector who could not be tempted or swayed by mortal vices.

    Ra sent the enchanted, basalt statue Ahnek Rah-Zul to be that protector. Being enchanted and made of purest stone, the statue is practically invulnerable to physical harm and has no need of mortal trappings, therefore his loyalty to the Pharaoh is unquestionable. The Pharaoh lived out his remaining days in peace and prosperity. Upon his death the statue was entombed with him to be his guardian for all eternity.
    Recently a team of famous archaeologists unearthed this ancient tomb. When the Light of Ra (sunlight) touched upon the statue, it was awakened. Ahnek Rah-Zul began to search the world for the new incarnation of the Pharaoh. Learning of the great heroes of Paragon City, the statue was naturally drawn here.

    Ahnek Rah-Zul now protects all the citizens of Paragon City in the hopes that a new Pharaoh will arise here and that he may again take his rightful place as the Pharaoh’s guardian and protector.

    Congratulations for winning the first Player Awarded collectible card game card due to release in March 2006. You’re getting 10 copies of Ahnek Rah-Zul Hero card, 10 copies of his signature power, and 1 City of Heroes CCG T-shirt!

    Honorable mentions go to Stonewolf and Wintersblade whom will receive a City of Heroes CCG T-Shirt.

    Thank you to all of you who participated in our first City of Heroes CCG contest. Check here in the future for other great events!
    In any case, the Blood of the Black Stream has been kicked around a bit. We do know bits and pieces about them. They're supposed to be shapeshifters. They're based in Egypt. They're touched on, primarily in Mr. Bocor's arc, as being involved in Gadzul Oil. And they seem to have a techno/magic mix going on, as one of their projects (link needed) involved building a world-sized computer, tapping into ley lines and other places of energy... one of which is visible if you fly above the tanker in Port Oakes. (The Eye of Horus-shaped oil spill.)

    This is the lastest word we've had (5/11/2010) about the Blood of the Black Stream. They haven't been forgotten, but they haven't apparently been worked on either.

    Quote:
    Originally Posted by Castle
    Every time the topic comes up internally, I bring up the Blood of the Black Stream. I like the concept, I like the backstory, I like the powers...no one seems to like the amount of TIME they'd take, though. Coralax are totally 'meh' to me...unless we ever get that Underwater Zone that's been talked about.
    Keep pestering, oh powers man.

    So where does that leave us?

    A little more informed, perhaps.

    None of these, to my knowledge, are confirmed specific to one side or the other. Most seem like they'd work for both, or even a "third, unaligned" faction - especially with the Morality and Alignments introduced in Going Rogue. (For instance, I tend to see the BotBS similar to the Midnighters - standing apart from the whole 'good vs evil' for their own ends. Coralax could be hostile to both. Incarnates, being a system, will of course work on both sides.)

    Hopefully as I run across links and quotes I'll be able to add them to this.

    Thanks to Oceanborn for the original guide, for the devs for the quotes (and concepts,) and for the general interest from the payerbase.
  14. See my sig for "EAT at WW's." (Updated and cleaned up from "EAT at Posi's")

    Nothing's really changed since then.
    Coralax - in limbo
    Blood of the Black Stream - in limbo
    Incarnate - now not an AT
    Avilans - birdlike/flying - confirmed dead
    Nictus - dead (though I'd still like to see storyarcs for them - ah well, that's why we have AE.)

    No new ones confirmed/announced.

    (Edit - "In limbo" is basically "not confirmed dead, no word on them being worked on.")
    (edit 2 - I have enough edits in that guide I think I'm going to do a 2.0. Also, Oceanborn's initial guide is here.)
  15. Memphis_Bill

    Slotting

    Right. Every power:
    (a) Has specific enhancements it can take (not everything takes END reduction for instance,)
    (b) has specific IOs it can use,
    (c) has specific *sets* it can use, and
    (d) might or might not benefit from specific slotting, plus
    (e) could be slotted somewhat differently with certain goals for the character.

    If you don't use the power, "nothing" might be the correct answer for "what to slot." Not everything needs something slotted.

    As an example - Combat Jumping.

    I have multiple characters with this power. If I leave it with one slot, I could:
    - Stick an END reduction IO in it.
    - Stick a Defense IO in it. (Not really worth it, IMHO, but *shrug*)
    - Does my character have any knockback protection? If not, stick a Karma KB protection IO in it.
    - If my character DOES have KB protection, stick a Luck of the Gambler +Recharge in it.
    - Stick a Winter's Gift +Slow Resist in it.

    What would be most helpful? Depends on the character.


    Your powers will tell you, when you're at the enhancement screens, what sets they take (some don't take any sets, like Sonic Cage or Hasten.) Some take multiple sets. When you find out which ones take what, look at this page from the wiki.

    Now, for instance, Boxing. Do you use it as an attack at all? If so, just a generic Acc/Dam in a single slot from any set is the first thing I'd look at. There are several procs out there, but as a single target attack with no accuracy? Eh. If you don't use it at all, take it off your power tray and just forget it exists, as it doesn't really do much good to slot anything in it.
  16. Memphis_Bill

    Retro Heroes

    Didn't you say you were leaving fairly recently? Or am I remembering wrong? (Not picking, just thought I remembered you posting that you were.)

    Anyway, "retro's" a bit broad. Are you looking at trying to fit in with a certain style? Non "cape and tights" I assume? You can dig back for some inspiration:

    The Shadow -


    The Phantom -


    There's always (1950s or so) the Phantom Stranger -



    And the one I always think early Statesman stole the jacket from as a prank, the Rocketeer:


    And staying in the air, the Blackhawks:

  17. Quote:
    Originally Posted by Noyjitat View Post
    The only way this would ever work would be if they made entirely alternate instances of each zone that are clearly marked as pvp enabled. Which really is something they should do anyway instead of having 4 zones specifically designed for pvp. Make alternate copies of each zone with pvp enabled and this would give you more places to pvp.

    .... which would spread out an already painfully small PVPing population, making it harder to find anyone to fight.

    Now, if you said "use the instanced versions of some of the zones as Arena PVP maps," I could go for that - of course, IIRC, some are.
  18. I'd have to throw in with the "Longer if there's something new, sure" crowd. If it's the same old same old, well - it gets old fast. And given they've been working on GR, have I20 in beta (and I19 is supposed to be due soonish,) I highly doubt we have anything new for halloween. Or winter. or V-day (frigging snaptooth needs to just *go away.* And take Mutant Baby New Year with him.)
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    Gundam, actaully If I could find a pic of Op facepalming I- .... Hold the phone *heads to google*
  20. Quote:
    Originally Posted by BrandX View Post
    I've only seen one lack of XP hold water on that arguement.

    And that was a friend in my SG with a PLant/Thorns, who said at the low levels they just found themselves not getting xp, because they were taking so long to kill one enemy, that the confused ones killed each other before they were done.
    ... were they just throwing Seeds and standing there? Even just spamming the origin power given, they'll have enough damage to get some XP. It doesn't take that much to kill an enemy - you pretty much just have to do *something.* (It's part of why I like roots on my Plant/Thorn - AOE immob keeping them near each other while they're confused and I'm spamming other controls and powers.)
  21. Quote:
    Originally Posted by Forbin_Project View Post
    I absolutely love the star/notes feature. Globals can get cycled off ignore lists when spammers are out in force or purged when someone is doing spring cleaning. (I spring clean my list once or twice a year) The star/notes don't go away.
    ... unless you don't back them up, move to another system, format your system, etc.
  22. Nicely done (Though I think cutting away from each of the posters/graffiti was done just a *touch* too fast, but that might be just me. Still worked.)

    ... and I'm going to say CoVideohell. >.>
  23. Quote:
    Originally Posted by Dz131 View Post
    awesome you rock!
    Actually, she steampunks. >.>
  24. Quote:
    Originally Posted by Gehnen View Post
    Get some -KB IO's, seriously. If you find them to be too expensive on the Market, just run some tip missions and buy them with A-Merits.

    I only have 4 points protection (so far) and very rarely do I get hammered around.
    Alternately, use AE. I seem to have the best luck in the 15-19 (as opposed to 10-14) range bronze rolls.

    (And... you can fly. Getting knocked off a Grandville ledge shouldn't be an issue! ... ok, unless they web 'nade you, but still.)
  25. Memphis_Bill

    Team quit rant

    If I'm needing to leave for something (barring an emergency of some sort,) I'll normally mention that the nex mission would have to be my last one, or that I'll have to leave at the end of the mission (and stick it out, unless the team decides to go AFK for ten minutes or something.)

    Just bailing? Click name, "Player note," one star, leave yourself a note about them.