Mind/Fire - Earliest Lvl for Permadom, without gimping
here is a build i was looking at before decidinng to go mind/elec.
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Mesmerize
- (A) Call of the Sandman - Sleep/Range
- (15) Call of the Sandman - Accuracy/Endurance
- (15) Call of the Sandman - Endurance/Sleep
- (17) Call of the Sandman - Accuracy/Sleep/Recharge
- (17) Call of the Sandman - Accuracy/Recharge
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (48) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (3) Unbreakable Constraint - Hold/Recharge
- (3) Unbreakable Constraint - Accuracy/Hold/Recharge
- (9) Unbreakable Constraint - Accuracy/Recharge
- (9) Unbreakable Constraint - Endurance/Hold
- (A) Positron's Blast - Damage/Recharge
- (5) Positron's Blast - Chance of Damage(Energy)
- (5) Positron's Blast - Accuracy/Damage/Endurance
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Accuracy/Damage
- (46) Javelin Volley - Accuracy/Damage/End/Rech
- (A) Coercive Persuasion - Confused/Endurance
- (11) Coercive Persuasion - Confused
- (11) Coercive Persuasion - Confused/Recharge
- (13) Coercive Persuasion - Accuracy/Confused/Recharge
- (13) Coercive Persuasion - Accuracy/Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Apocalypse - Chance of Damage(Negative)
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (21) Apocalypse - Accuracy/Recharge
- (21) Apocalypse - Damage/Endurance
- (33) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (A) Fortunata Hypnosis - Sleep
- (23) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (23) Fortunata Hypnosis - Sleep/Recharge
- (25) Fortunata Hypnosis - Accuracy/Recharge
- (25) Fortunata Hypnosis - Sleep/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Chance of Damage(Energy)
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (50) Javelin Volley - Accuracy/Damage/End/Rech
- (A) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (A) Malaise's Illusions - Confused/Range
- (40) Malaise's Illusions - Accuracy/Endurance
- (43) Malaise's Illusions - Endurance/Confused
- (46) Malaise's Illusions - Accuracy/Recharge
- (46) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Sting of the Manticore - Accuracy/Damage
- (36) Sting of the Manticore - Damage/Endurance
- (37) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (39) Devastation - Damage/Endurance
- (39) Devastation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Ragnarok - Chance for Knockdown
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Recharge
- (43) Ragnarok - Damage/Endurance
- (43) Javelin Volley - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance
- (45) Titanium Coating - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
Level 1: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
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Did you even read my question? ^^
I don't need a high-lvl build, I already got one.
I need a build, where you get permadom the earliest level possible.
I read something about 31 or 32, but I'm not able to get it that fast...
Yep, that's exactly what I want.
I'm 32 now and perma, but I needed to gimp some of my skills for getting 4 LotG pretty early ^^
Btw I managed to be perma at 28 but it wasn't really funny...
Here is the best I can see at getting the bare minimum for perma-dom on a mind fire without totally gimping yourself, it gives you 73.5% global recharge when hasten is not up and provided you put domination on auto fire and NEVER forget to fire hasten off as soon as its up, you will stay at perma dom.
It still requires you take at least 3 def based powers for LoTG +recharges and it doesn't achieve perma-dom until L33 due to the slotting requirements for some of the sets (specifically, the 3 extra slots in total domination for the second basilisks gaze set). No matter what, you are going to have to take at least 3 def powers of some kind for LoTG +recharges - all the other options for recharge take too many slots - I went with hover, stealth and invisiblity. You could make a the following changes:
1. Take Grant invisibility instead of total domination, put a 4th LoTG +recharge there. Lets you get perma-dom by L31 but you give up a good hold for another set mule.
2. Replace Combustion with incinerate and slot a crushing impact set in it. Same slot cost, probably a better choice for upping your single target damage as combustion is really a crappy pbae since over half its damage is in a long duration dot.
3. Take combat jumping instead of hover, or take grant invisibility in place of hover. All 3 will take an LoTG +recharge, CJ is a nice mini-travel power and is a pre-cursor to super jump, hover is actually not a bad travel power these days for combat and gets you flight, going with grant invisibility saves you a power pool pick so you could later pick up aid other/aid self or some other power pool if you don't feel you need a movement power.
Trying to get perma-dom without slotting purples leaves you limited by the rule of 5 and the fact that while it is easy for a mind dom to get 6.25% bonuses (all ranged attack, cones, confuse, mesmerize and mass hypnosis can slot them) it is very difficult to get 5% bonuses. You can get 2 7.5% bonuses from Basilisks gaze in your two holds - after that you need LoTG's and whatever you can find that will give you a 5% bonus. Further limiting is the fact that most bonuses take 5 slots and until you hit the mid to late 30's you really don't have any extras.
Here is the build
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 34 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment
Villain Profile:
Level 1: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 6: Confuse -- Empty(A)
Level 8: Mass Hypnosis -- CSndmn-EndRdx/Sleep(A), CSndmn-Acc/Rchg(23), CSndmn-Acc/EndRdx(25), CSndmn-Sleep/Rng(25), CSndmn-Acc/Sleep/Rchg(27)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Hurdle -- Empty(A)
Level 16: Embrace of Fire -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A), Empty(21), Empty(23)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 32: Mass Confusion -- Empty(A), Empty(34), Empty(34), Empty(34)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Globals: @Midnight Mystique/@Magik13

... of course, if you wait 'til after I19, you won't have to *take* fitness, getting it as inherent, so you could (say) add Leaping in there as one of the def powers (for another LOTG) and/or shuffle other things around. (Total Dom, for instance, opens up at 18.)
So,
title says all.
I want to know a build, where you can obtain permadom as soon as possible.
But I also want a working attackchain...
The earliest lvl, I'm able to get it, seems Lvl36 but I read about someone talking about Lvl31 or close to it.
Maybe some of you can point me to it.
Thx in advance