Mind/Fire - Earliest Lvl for Permadom, without gimping


Carnal

 

Posted

So,

title says all.

I want to know a build, where you can obtain permadom as soon as possible.
But I also want a working attackchain...

The earliest lvl, I'm able to get it, seems Lvl36 but I read about someone talking about Lvl31 or close to it.

Maybe some of you can point me to it.

Thx in advance


 

Posted

here is a build i was looking at before decidinng to go mind/elec.
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Call of the Sandman - Sleep/Range
  • (15) Call of the Sandman - Accuracy/Endurance
  • (15) Call of the Sandman - Endurance/Sleep
  • (17) Call of the Sandman - Accuracy/Sleep/Recharge
  • (17) Call of the Sandman - Accuracy/Recharge
Level 1: Flares
  • (A) Decimation - Accuracy/Damage
  • (45) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
Level 2: Dominate
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (3) Unbreakable Constraint - Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (9) Unbreakable Constraint - Accuracy/Recharge
  • (9) Unbreakable Constraint - Endurance/Hold
Level 4: Fire Breath
  • (A) Positron's Blast - Damage/Recharge
  • (5) Positron's Blast - Chance of Damage(Energy)
  • (5) Positron's Blast - Accuracy/Damage/Endurance
  • (7) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Accuracy/Damage
  • (46) Javelin Volley - Accuracy/Damage/End/Rech
Level 6: Confuse
  • (A) Coercive Persuasion - Confused/Endurance
  • (11) Coercive Persuasion - Confused
  • (11) Coercive Persuasion - Confused/Recharge
  • (13) Coercive Persuasion - Accuracy/Confused/Recharge
  • (13) Coercive Persuasion - Accuracy/Recharge
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 12: Fire Blast
  • (A) Apocalypse - Chance of Damage(Negative)
  • (19) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (33) Devastation - Accuracy/Damage/Endurance/Recharge
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 18: Health
  • (A) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy
Level 22: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (23) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (23) Fortunata Hypnosis - Sleep/Recharge
  • (25) Fortunata Hypnosis - Accuracy/Recharge
  • (25) Fortunata Hypnosis - Sleep/Endurance
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Terrify
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (27) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Javelin Volley - Accuracy/Damage/End/Rech
Level 28: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Recharge/Hold
  • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 30: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Confused/Range
  • (40) Malaise's Illusions - Accuracy/Endurance
  • (43) Malaise's Illusions - Endurance/Confused
  • (46) Malaise's Illusions - Accuracy/Recharge
  • (46) Malaise's Illusions - Accuracy/Confused/Recharge
Level 35: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (37) Sting of the Manticore - Accuracy/Interrupt/Range
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge
Level 38: Blaze
  • (A) Devastation - Accuracy/Damage
  • (39) Devastation - Damage/Endurance
  • (39) Devastation - Damage/Recharge
  • (39) Decimation - Accuracy/Endurance/Recharge
  • (40) Thunderstrike - Damage/Endurance/Recharge
  • (40) Devastation - Accuracy/Damage/Endurance/Recharge
Level 41: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (43) Javelin Volley - Damage/Endurance/Recharge
Level 44: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Resistance/Endurance
Level 47: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 2: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Empty
Level 1: Stamina
  • (A) Empty



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Posted

Quote:
Originally Posted by Terror1 View Post
here is a build i was looking at before decidinng to go mind/elec.
Out of curiosity, why did you choose mind/elec over mind/fire? I am still debating over the two...


 

Posted

Quote:
Originally Posted by Carnal View Post
Out of curiosity, why did you choose mind/elec over mind/fire? I am still debating over the two...
Mostly because i have done fire before. Decided to try something different and chose elec.


 

Posted

Did you even read my question? ^^

I don't need a high-lvl build, I already got one.

I need a build, where you get permadom the earliest level possible.
I read something about 31 or 32, but I'm not able to get it that fast...


 

Posted

Quote:
Originally Posted by DarkDestroyer View Post
Did you even read my question? ^^

I don't need a high-lvl build, I already got one.

I need a build, where you get permadom the earliest level possible.
I read something about 31 or 32, but I'm not able to get it that fast...
Yes and i thought you meant exemping. Do you want to get Perma dom while leveling?


 

Posted

Yep, that's exactly what I want.
I'm 32 now and perma, but I needed to gimp some of my skills for getting 4 LotG pretty early ^^
Btw I managed to be perma at 28 but it wasn't really funny...


 

Posted

Here is the best I can see at getting the bare minimum for perma-dom on a mind fire without totally gimping yourself, it gives you 73.5% global recharge when hasten is not up and provided you put domination on auto fire and NEVER forget to fire hasten off as soon as its up, you will stay at perma dom.

It still requires you take at least 3 def based powers for LoTG +recharges and it doesn't achieve perma-dom until L33 due to the slotting requirements for some of the sets (specifically, the 3 extra slots in total domination for the second basilisks gaze set). No matter what, you are going to have to take at least 3 def powers of some kind for LoTG +recharges - all the other options for recharge take too many slots - I went with hover, stealth and invisiblity. You could make a the following changes:

1. Take Grant invisibility instead of total domination, put a 4th LoTG +recharge there. Lets you get perma-dom by L31 but you give up a good hold for another set mule.
2. Replace Combustion with incinerate and slot a crushing impact set in it. Same slot cost, probably a better choice for upping your single target damage as combustion is really a crappy pbae since over half its damage is in a long duration dot.
3. Take combat jumping instead of hover, or take grant invisibility in place of hover. All 3 will take an LoTG +recharge, CJ is a nice mini-travel power and is a pre-cursor to super jump, hover is actually not a bad travel power these days for combat and gets you flight, going with grant invisibility saves you a power pool pick so you could later pick up aid other/aid self or some other power pool if you don't feel you need a movement power.

Trying to get perma-dom without slotting purples leaves you limited by the rule of 5 and the fact that while it is easy for a mind dom to get 6.25% bonuses (all ranged attack, cones, confuse, mesmerize and mass hypnosis can slot them) it is very difficult to get 5% bonuses. You can get 2 7.5% bonuses from Basilisks gaze in your two holds - after that you need LoTG's and whatever you can find that will give you a 5% bonus. Further limiting is the fact that most bonuses take 5 slots and until you hit the mid to late 30's you really don't have any extras.

Here is the build

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 34 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment

Villain Profile:
Level 1: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 6: Confuse -- Empty(A)
Level 8: Mass Hypnosis -- CSndmn-EndRdx/Sleep(A), CSndmn-Acc/Rchg(23), CSndmn-Acc/EndRdx(25), CSndmn-Sleep/Rng(25), CSndmn-Acc/Sleep/Rchg(27)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Hurdle -- Empty(A)
Level 16: Embrace of Fire -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A), Empty(21), Empty(23)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 32: Mass Confusion -- Empty(A), Empty(34), Empty(34), Empty(34)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run


Globals: @Midnight Mystique/@Magik13

 

Posted

... of course, if you wait 'til after I19, you won't have to *take* fitness, getting it as inherent, so you could (say) add Leaping in there as one of the def powers (for another LOTG) and/or shuffle other things around. (Total Dom, for instance, opens up at 18.)