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Quote:*ding ding ding* We have a winnah!Originally Posted by Stormbirdmaybe you wouldn't have irritated him to the point where he put it in inch high bright yellow letters
(Admittedly, part of it was a bit of irritation from work, too, which crept into that.)
Now there's something I can say would be perfectly fine, IMHO. Wouldn't affect my gameplay negatively, and *may* reduce the feeling of "tedium" for those who feel they *are* tedious - much like people complained about Clear mind. Same buff, same duration, but it feels much faster. -
Quote:So giving them to people who would like them would affect you how? If you don't have a use for them, and they affect nothing (powers/combat/xp/etc-wise) in game, just ignore them. You're not at any disadvantage./unsigned.
I think 5 costumes at lvls 40-50 are more than enough.
Damn, I even have problems to get 2 of them the way I really want.
I think is more interesting to change them or upgrade the costume slots we already have from time to time.
Seems like a silly reason to argue against it.
Oh, and /signed. I have some characters that could really use more. -
Quote:Except, of course, that your change would reduce the amount of fun these sets are NOW for others. But hey, you keep ignoring that viewpoint, because obviously yours is all that matters and those of us arguing against it are just doing so to keep you down.Upping the end cost wouldn't cripple it, and if it helped achieve the desired quality of life changes, it would be 110% worth it. Gotta toss something to the people who are pretty sure that reducing tedium will somehow cause the game to implode and cease to be fun.
Quote:The difference, in my opinion is one of context, judgment and situation. Every time you use footstomp, ripper or assassin strike is likely a little different. Different targets, different terrain, different team interaction. With shields there is no judgment
"Am I surrounded by enemies? Yes? Foot stomp."
"Is the shield about to expire? Yes? Reapply."
Or I could turn that around. "You can use the shields in situations that are a little different - different team makeup, different team playstyle, different terrain." It's just as true. (Or, rather, just as "not really true.")
Quote:If anything, I would think that making shields a team buff instead of single target means that nuke oriented buff players would be MORE likely to actually give you your buffs. This won't change the player, it will just make it easier for them to do the tedious boring portion of their job, so those not inclined to do so would actually be more likely to if such a change happened.
In addition, if you're calling this a team buff - or looking at your pet idea, which would likely affect *only* the team - you've just taken away the ability for my higher levels to offer shields to lowbies going into the Sewers, or through the Hollows, or other places that they tend to be appreciated.
Plus, if you're arguing at ME for "having no facts," you need to hold yourself to the same standard.
Quote:Opposing or supporting a change because people might as for similar treatment to other powers is a pretty weak argument.
Silas:
Quote:I'd be happy with bumping Speed Boost to 4 minutes.
Quote:Speed Boost and Inertial Reduction could really do with increased durations though. it DOES get very tedious to reapply buffs for Full Teams whenever they only last for two minutes or less (60 secs, in IR's case!) and similarly for Fortitude, Clear Mind, and Clarify. -
Quote:See "People may not want them."(1)Give it a generous area, enough to cover a good sized room [and see point 3]
Quote:(2)I was speaking in reference ONLY TO DEFENSE/RESIST SHIELDS. No one has reason to not want these,
** (I was one of these, and one of the more vocal proponents to change this, arguing for it for a year and a half before it finally got changed. Having this as an AOE buff that couldn't skip would have led to me dropping teams frequently and/or either me or an SG mate being left off SG teams. Yeah. "Fun." )
Gee, looks like several reasons to not want shields.
Quote:even if you don't need them there is nothing detrimental about having them.
Quote:(3)Recreate the power with the following functionality: When you cast the shield buff it creates an invisible pet entity at your location (which then follows you) which exists for 20 seconds. Every 2 seconds it sends out an aoe which will cast the shield on anyone within range.
Quote:There ya go, no need to call for a team gather and since you can move closer to anyone out of range, you won't miss anyone unless they are a very hefty distance away from you. Problem solved.
Quote:Thermal for instance has a lot of interesting things in the set. It is much more than *just* shields. So people should be denied enjoyment playing thermal because a core part of the set is based around a bad mechanic?
Quote:These are the things that should define a good player. Not mindlessly recasting the same 2 buffs every 4 minutes for hours on end.
Quote:You're right, telling anyone that they shouldn't play a full robust interesting powerset simply because the shield buffing is badly done is a terrible approach. It is blindingly obvious.
Quote:I've seen only your opinion,
Quote:not anything even vaguely factual to indicate that it would damage gameplay.
Quote:You don't like the idea, everyone gets it. You've prevented no evidence that changing DEFENSE and RESIST SHIELDS in such a manner would hurt the game.
Quote:I'm not talking about any other buffs, and never have been. That was other people.
Quote:See, here's the kicker. That's your opinion, which you're presenting as stone cold fact. The fact of the matter is, apparently these threads pop up regularly, which means that a number of people believe that changes like this would improve gameplay. Since you've presented nothing other than your opinion, presenting such as fact just makes it hard to take you seriously.
That doesn't even go into how (else) the powers might be nerfed if this horrid idea were implemented.
And threads popping up "regularly" does not make anything more true. (See "Accuracy was nerfed" that comes up after almost every issue.)
Quote:Just a thought... if you don't post in the tone of an arrogant condescending *****, people might find it easier to give your feedback serious consideration. -
Quote:1. What if I accidentally apply Speed Boost to someone who doesnt' want it? They now get re-SB'd every time unless they leave the team or die.How about this;
If the buff is cast on a team-mate, it auto-reapplies when the duration is up, taking the requisite amount of endurance from their team-mate. If the team-mate is dead or out of endurance or no longer a team-mate, the buff expires and has to be reapplied manually.
Boom, tedium gone but pretty much everything else stays the same.
2. Other buffs such as Fortitude, I *don't* want to apply to the same person. I'll reapply as needed. I wouldn't WANT those auto-renewed. Same with Clear Mind/Clarity. Those don't need constant reapplication.
3. What about "buff/heals," such as O2 boost? I don't want that getting reapplied continually, and they likely don't need to be healed that often.
You've just introduced a whole new set of problems. -
Quote:Shield applied as teammate.2) Shields for teammates should last a good 30 minutes to an hour.
Sheidler then leaves the team, or just sits at the door.
No.
Quote:3) SB should still not last that long, but should have an AE effect that does not affect the caster -
Quote:Not any more than "If you don't like micromanaging, don't play masterminds," or "if you don't like the fact you'll get mezzed and don't want to carry breakfrees, don't play a squishy."The fact that people in the thread are flat out equating support with tedium speaks volumes. If has been outright said, if you don't like tedium, don't play X, Y and Z support selections.
No one sees anything wrong with that?
Quote:How is tedium interesting gameplay? If the devs cannot come up with some sort of solution that doesn't involve mindlessly pressing the same 2 buttons every 4 minutes for 7+ targets, that is just flat out lazy and defending it seems like some pretty rabid fanboiism to me.
Quote:Many of the other sets are considered to be extremely powerful (Rad, Dark, Kin anyone?) and they don't have the tedium of shields to get that performance (kin has SB, but this is specifically about shields in relation to performance).
Oh my god! I hope you had sunglasses on. That was blindingly obvious.
Quote:
Telling someone who is trying to get a discussion to improve gameplay "if you don't like it, don't play" is pretty offensive to be honest. It's just closed minded pointless resistance to change in the name of tradition.
Quote:I've seen a number of people shout down the idea, and I've seen a number of people who know the devs innermost thoughts on the matter. What I haven't seen is any information that indicates a change making shields function like mastermind upgrades would damage gameplay in any way shape or form.
Quote:
Hell no.
(1) Do it that way and I have to stop the team to apply them.
(2) Do it that way and people who DON'T want a buff get them anyway.
(3) Do it that way and people I *Do* want to buff, who may be out of range that moment, miss the buff and have to wait - yet I've still burned that end.
Masterminds got that buff because they essentially *could not play* until they finished setting up. Pre-AOE-buff, it'd be like throwing a timer on a blaster so they'd have their first Tier1 blast right away, the next few powers opening up a minute into the mission, and the final (and their secondary) opening up two minutes in. It was a massive problem... for that AT, and for anyone teaming with them.
Quote:So if it won't damage gameplay,
Quote:and it will in fact improve gameplay for a number of people,
Quote:the hostility and resistance to the idea is pretty baffling.
Quote:Extra lulz in the thread have been provided by the gamer e-thugs "If you don't like tedium you're bad and shouldn't play!" /thuggin
OH MY GOD, sorry, think I may have blinded you again. No "thugging" as you put it, and no comment one way or the other on your playing ability. -
Hmmmm....
I appreciate / am thankful for / like the fact that / love / find enjoyment in:
- Loading up my first Peacebringer in I4 and *flying* around Outbreak. Yeah, still do it.
- The people I've met. Stayed with one during a hard time, others helped me through some rough points, going to go see some other friends get married - been a lot of help, back and forth, even outside the game.
- All the characters I can create (and the stories they develop.) WIthout being cookie cutter (or "Ork Shaman #0847538.") And get interested enough to get pieces done of. -
Quote:Counter:I will NOT sit here and justify my right to provide feedback. I simply won't. The very fact you all expect me to is ludicrous to me. Feedback itself is a data point, whether you all choose to believe it or not. Get enough users saying the same thing and you have a trend that might just bear looking into.
After almost every issue, we get threads asking about accuracy being nerfed. It obviously hasn't been, but the "stuff is new and changed" of a new issue raises perception (and makes you notice those misses more.)
Does the fact that that's a common post-issue complaint mean that this perceived accuracy needs to be examined, even though nothing else has changed (in fact, with beginner's luck, it's better on new characters?)
I'm not going to say you can't say "it feels low and less rewarding" so far, but turning that into "that's a trend that needs to be examined," well - not any more than it already is. As a new system, I'm sure it IS being watched and, should the devs feel it needs it, adjustments will be made, regardless of what we say here. -
Quote:Well, IIRC he had wanted to be a hero for some time - so he might want to ditch the "jeans and T-shirt" and go for an actual costume.Not too sure about the boots and shoulders though... FF seems to be a jeans and t-shirt kind of guy and while his Hero suit should look different I don't picture him with any heavy armor weighing him down.
I agree, I don't think he'd be armored, but I don't think he'd stick with street clothes, either. -
Quote:See prior comments for (a) why that change went in - a reason not a part of Defender/Controller/Corruptor play, and (b) the problems associated.I've liked the idea of changing single target shields to work like the newer Mastermind upgrades since the Mastermind change went it.
Quote:Yes, it *is* that tedious to a lot of people; the majority I suspect. How tedious something is is a completely subjective thing.
Besides. It's pushing buttons. You have something else targeted. How is this less tedious than pushing buttons at enemies? -
Quote:/this.You're playing a support role. I don't see the problem with taking a couple seconds every 4 minutes to, y'know, fulfill that role
shift-1, 8, 9, shift-2, 8, 9, shift-4 (assuming you're in the #3 slot,) 8, 9 - etc. Done quickly, go back to blasting/controlling/whatever. Doesn't take that long.
If you find buffing tedious, don't play a buffer.
If you find being squishy tedious, don't play something squishy.
If you don't like melee, don't play a tank/scrapper/brute/stalker.
If you don't like control, don't play a controller/dominator.
Amazingly enough, people do this *all the time* and delete their tanks/scrappers/defenders/corruptors/controllers/etc.
If you want to play "support" but not deal with this type of buff, look into Rad, Dark, Traps, etc. There are other options. -
*points to the EAT at WW's link in sig*
Yep. Regular ATs are like looking out at the full city. EATs are getting in to a specific neighborhood and getting to know everyone there. I like getting into specific bits of lore and exploring them, which is what an EAT lets you do. (Badly, in the case of VEATs.) -
Quote:Multiple issues with this too. (Has to be added: Search the suggestions forum. This gets hashed out often.)What I would suggest (if it's possible in the existing game engine) would be to have it operate similar to the Sonic debuff (I forget the name at the moment), have the shields a toggle on your allies, with a fairly minimal endurance cost. This way, it would be MUCH easier to keep all of the team within range (I'm not sure what the range IS on the Sonic debuff, but the only time I can think of that I've seen it de-toggle other than when someone died, was when changing maps, or changing floors within a map), and while the endurance cost would be noticeable (especially on a full team), it wouldn't be as huge of a drain as some of the other toggle powers like Shadow Fall and Suppress Pain.
1. There's no toggle that can be applied selectively to multiple teammates, and
2. That toggle, so far, depends on YOUR END and Mez state. Individually applied bubbles - you can get mezzed, run out of END or die a second later, and the team's still protected. Far superior, IMHO. -
Dev thoughts: Their strength/utility is balanced in part by their duration.
Player thoughts: Don't like it, don't play a buff set. It's really *not* that tedious. Prioritize a bit, as well.
Quote:Hell no.Personally, I would love to see these given the same treatment as the mastermind pet buffs. Big huge end cost, and effect everyone within a certain range. Really, how would this hurt gameplay? I can think of a lot of ways it would make gameplay more enjoyable for people who have said sets, and I just don't see a downside.
(1) Do it that way and I have to stop the team to apply them.
(2) Do it that way and people who DON'T want a buff get them anyway.
(3) Do it that way and people I *Do* want to buff, who may be out of range that moment, miss the buff and have to wait - yet I've still burned that end.
Masterminds got that buff because they essentially *could not play* until they finished setting up. Pre-AOE-buff, it'd be like throwing a timer on a blaster so they'd have their first Tier1 blast right away, the next few powers opening up a minute into the mission, and the final (and their secondary) opening up two minutes in. It was a massive problem... for that AT, and for anyone teaming with them. -
Eh, I have a couple between accounts and between friends.
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Quote:I'd go more for having unfixed errors in the arc preventing it from being played (60 days)But a purge of non-played unfavorable arcs would make searching for the farms easier.
Simply because we've had so many changes that old, inactive arcs are going to tend to HAVE those errors, at least from what I've seen - invalid maps, character changes, item changes, etc.
When they find one, send an email (and/or admin tell) to the account. Give them 30 days to fix/remove it. If it isn't either fixed or removed, it gets auto-removed.
Farms *seem* to get removed, as it is. At least the ones that are caught. The broken ones - well, would fall into the above, possibly. -
Quote:And... something I don't think I've seen mentioned - they're available at character creation as opposed to 20/30 (any purchased ones will be like this.)The Origins Pack does not have costume pieces, but has the five capes and 10 auras... One of the auras is cryogenic and works nicely for cold/ice-themed characters.
Open up your powers window. On the right - I *believe* under inherent - you'll see the power for Secondary Mutation. Drag out from there, put on tray, click, hope you don't turn into a monkey. -
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Quote:"Obscure code?" You don't need to be a computer programmer. It's not being suggested that you rewrite MIDS.2. Just because I'm not into intricacies of writing macros does not make me Lazy nor does not being a computer programer nor does finding better things to do with my time, like play the game instead of try to figure out how to program obscure code provided by the developers for people who are interested in doing that sort of thing.
1. You know (or can see) the inspiration names.
2. You were GIVEN the actual command to use. Hell, I almost wrote it as is.
Put the two together. Not difficult. Spend three minutes (maybe five if you're a slow typer) doing that, you get a series of buttons that you can use *for the rest of the game.*
Don't try to make sticking two Legos together sound like building the Eiffel Tower from scratch.
Oh, and:
Quote:It's not signfiicant enough of an addition to make people erase their characters to change their origin any more than people will erase a character to change from mutagen to throwing knives. -
Hmmmm.....
Remove all temp recipes/costumes from drops? That, no. Things like Recovery Serum and the "helper" NPCs I think end up fine for what they do with being dropped.
The others?
Costumes: Eh. At this point, just add them to the tailor. There are so many sitting on the market it's just an extra step or two.
Some, make purchaseable (already crafted and ready to use) - such as the bat. Common items. These should also be able to be dropped as ready-to-use powers. (I mean, c'mon, a Hellion drops a bat, you can pick it up - why would you need to say "Oh, a bat!" and run off and make one for yourself?) Leave these as charge-based.
Some, leave as recipes. (Plans for a power analyzer drop, for instance.)
Some... split. Leave the reinforcement as it is but purchaseable, make a heavier one you can only have one of but it drops (perhaps a timer limit there?) and the like.
I'd think it'd be something that would have to be gone over on a case by case basis. -
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Last point first - Origin used to mean something. It was degraded back in alpha. (see sig, links to the old trailer, and I believe I have wayback links to the old site with the different origins and what they did.) Now, it doesn't. And, really, this late in the game, that's fine (and highly unlikely to change, as you'd be affecting literally millions of characters.)
As far as F-keys and inspirations? Use binds, or set up some macros and keep your insp tray closed. Set up an extra power tray with macros for "H" "D" "Res" "Def" "BF" or whatnot, and in each set up /inspexec_name <tier 1>$$inspexecname (tier2)$$inspexecname (Tier 3) - then you don't have to root around in them.
List of slash commands. You could even set up a delete button for those you never use, or insp_combines (though it'd help if you could see what was in the tray to do that, but still.) -
You want item decay, stick with SOs. You get to replace them continually 'til you hit 50.
I *despise* item decay in other games.