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Posts
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Joined
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I won't say it doesn't need a buff, but FF is really fun to play and it's never seemed bad to me. It gives you more self-defense options with the KB powers. It'll keep your team alive longer during the leveling process, which originally was what the game was really about...FF still offers some things that Time doesn't in force bolt/force bubble/repulsion bomb, I guess it just depends on your preferred playstyle.
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Ice/Time is fantastic. The endurance use sucks but as long as you keep a couple blues on you you should be fine, and I don't run the auras all the time; I usually just save Time's Juncture for bosses/AVs because AA is enough most of the time.
That said, with both auras, the control you have is awesome and with arctic air, distortion field, the ST holds, ice slick and flash freeze (I don't have glacier yet) I can keep mobs busy at all times. The time slows keep things in your arctic air/ice slick, so you don't have to use frostbite or chilblain ever and cancel out your knockdown. Even though my damage is bottom tier, it's a great support combo and I still feel like I'm contributing.
I can't recommend temporal mending enough, in sewer trials I was able to pseudo-tank because of it. Turn on your auras, pop the HoT, jump in, debuff/control everything and walk out with full health. It's one of the most fun combos I've tried, but if damage is your thing then stay away! -
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I don't think that's a big issue, you never were able to take all 5 powers before. You have to sacrifice a "main" power to get them all now, which sounds like a fair trade-off to me.
Although I do wish some of the level requirements were lowered because on almost every toon I have to grab pool powers that I don't want, since the powers I do want aren't available yet. -
What powers have you guys skipped? All of them look really good
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Someone took Melancholia!
I also really wanted "Cleric," but I'm not surprised I didn't get it, I didn't reserve names until a couple days ago.
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Thanks for the ideas! Yeah, Time I'll have to figure out by myself, it's just ice that I wasn't sure about.
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I'm trying to figure out an ice/time build but the guides are outdated and it seems like nobody uses ice control so it's hard to find anything! I assume I want to slot for recharge so chrono shift/glacier/ice slick are up as often as possible? I'm also totally stuck on Jack Frost, I have no idea what to put in there.
I should add that I don't want to slot for damage in the primary powers because it's so weak to begin with and I'd rather be more efficient at controlling; I never solo so damage isn't really an issue. I'll also be taking the ice APP, probably just ice blast, ice storm and frozen armor.
Thanks in advance for the help! -
I made an ice/time controller (I'm RPing the time as water, which is working out excellently) and I love it. I would never solo with it, because offensively it's just awful, but the control and mitigation it offers are wonderful. Time Stop means I can hold a boss quickly without waiting for Block to recharge, and Distortion Field and Time Juncture are adequate replacements when ice's long-recharging controls are on cooldown.
The only thing I've noticed is that a lot of the powers feel redundant. There are so many slows that I rarely need to use the immobilizes in ice, and I don't really need Shiver because the slows in time have secondary, more useful effects as well. I'm only level 25 so I'm not sure how Glacier will factor in.
I expect that the set will peak late-game with AVs because of all the debuffs, so I'm excited to level up more and see how it goes.
Also, Temporal Mending is a fantastic power. Popping a HoT before a fight means there's much less pressure for me to keep mobs locked down, and with a couple SOs the heals are almost perma. -
I can't imagine a situation where an empath needs to be spamming empathy skills and not using the secondary...unless you're teaming with people who are really bad at the game you shouldn't be having to heal/buff/res constantly. What do you do during your downtime?
(note that I only read the first page of the thread, so if you respecced and got more ice, ignore this)
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Ooh, that'd be a great idea, giving all the cage powers another use rather than just buffing FF...just to clarify, I don't think this type of shield should replace the +def that we already get, it'd just be another power.
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Force Field is my favorite powerset in this game, but I do think it needs some sort of buff, or at least something new to do.
Yesterday I did a Mortimer Kal SF for the first time, and there are force fields in there that have HP meters and you can't get through them until you deal a certain amount of damage - do you think that would work for the powerset?
Obviously there would be tons of balance issues - if the power recharged fast enough, it'd be really OP - but maybe if it had a recharge like Fortitude's then it would work, you could only keep it on a couple of people or use it as an "oh ****" power. What do you think? -
Thermal? Bah, I hate the graphics and now there's going to be more of them...
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Energy just isn't a great blast set (although it's my favorite
) - half the powers are skippable and knockback, in most cases, is annoying. You could definitely make it work with Kinetics, if you used the knockback to move enemies into better locations, but then you'd be more focused on using your Kin powers and might be better off making a defender instead (I only use /energy on defenders, where I use the blasts as mitigation rather than attacks).
On the other hand, Energy has a great single target attack chain, and with Siphon Power or FS up, it should be able to take out at least minions in one go, especially with scourge...it might be worth leveling one up enough to get the ST chain and SP, and see if it works. If it is as powerful as I'm thinking then the knockback wouldn't be a problem because you could solo whatever you knocked away from the rest of the group. You'd just have to be mindful of your Kin targets and make sure you keep them where you want them. -
Quote:No, but that was just an example - the point of my post is that people are more concerned with buffing themselves than their teammates with the destiny abilities. I still think emps are valuable in teams, every powerset and AT got a bit shafted by the incarnate system but none of them are flat out useless.Just because people don't call it, that doesn't mean they aren't focusing on using it to buff their teammates. I've never been a fan of "gather for buffs" in most situations and the AoEs on the destiny buffs are large enough that it's reasonably easy to hit the entire team without needing to make everyone else stop.
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Quote:That's what I was going to say - I haven't played Storm, but I play FF a lot and it's really time-consuming to get every mob exactly where you want it, especially in outdoor maps where there aren't a lot of prime locations for herding. It'll be very slow work, but it's definitely worth it, even moreso on teams I'd sayJust re-reading the paragraph is making me realise how SLOW soloing a mission would be using this tactic but as I mentioned above the playstyle is just an experiment on my part during solo missions. I wouldnt attempt it in a team.
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My experience is that people pick the incarnate abilities that are best for them and not for their teams - people rarely buff anyone but themselves (except by accident) with the destiny abilities, for example; I've never heard "gather for clarion" or anything.
So, no, I don't think emp is useless. In fact I think it's one of the few must-have sets in Keyes. The emp buffs are still needed because generally teams don't coordinate their incarnate buffs so you can fill in the holes. -
That was one of my biggest issues - I wasn't sure how to slot Oil Slick Arrow. It's worth slotting up for damage, then? I have the chance for energy proc in Tornado, and I'm looking for a temp that could light it.
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Thank you all for the advice! I dropped Invisibility - I've never used super speed before, so I wasn't sure about how it stacked with Stealth but now I know and can drop a power. I also dropped Fly since I don't need two travel powers, and I have Hover for vertical coverage; this let me pick up Will Domination and Poison Gas Arrow (though I'm still not sold on the latter...)
This is what I came up with, any suggestions? The empty slot in Psionic Tornado is for the Force Feedback proc, but I left it empty because it was screwing with the calculations.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Flash Arrow- (A) Cloud Senses - ToHit Debuff: Level 30
- (23) Cloud Senses - Accuracy/ToHitDebuff: Level 30
- (23) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
- (25) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Thunderstrike - Damage/Endurance: Level 40
- (17) Thunderstrike - Damage/Recharge: Level 40
- (19) Thunderstrike - Accuracy/Damage: Level 50
- (19) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (21) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (21) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense: Level 50
- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (11) Positron's Blast - Damage/Endurance: Level 50
- (11) Positron's Blast - Damage/Recharge: Level 50
- (13) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (13) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Achilles' Heel - Chance for Res Debuff: Level 20
- (15) Analyze Weakness - Accuracy/Defense Debuff: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (25) Decimation - Damage/Endurance: Level 40
- (40) Decimation - Damage/Recharge: Level 40
- (43) Decimation - Accuracy/Endurance/Recharge: Level 40
- (43) Decimation - Chance of Build Up: Level 40
- (A) Explosive Strike - Damage/Knockback: Level 20
- (27) Explosive Strike - Chance for Smashing Damage: Level 20
- (40) Explosive Strike - Accuracy/Knockback: Level 20
- (A) Endurance Reduction IO: Level 50
- (A) Undermined Defenses - Recharge: Level 21
- (27) Undermined Defenses - Defense Debuff/Recharge: Level 21
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (29) Positron's Blast - Damage/Endurance: Level 50
- (29) Positron's Blast - Damage/Recharge: Level 50
- (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (37) Positron's Blast - Chance of Damage(Energy): Level 50
- (37) Empty
- (A) Red Fortune - Defense/Endurance: Level 50
- (31) Red Fortune - Defense/Recharge: Level 50
- (31) Red Fortune - Endurance/Recharge: Level 50
- (31) Red Fortune - Defense/Endurance/Recharge: Level 50
- (34) Red Fortune - Defense: Level 50
- (34) Red Fortune - Endurance: Level 50
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (33) Basilisk's Gaze - Recharge/Hold: Level 30
- (33) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Stupefy - Accuracy/Recharge: Level 50
- (36) Stupefy - Endurance/Stun: Level 50
- (36) Stupefy - Accuracy/Endurance: Level 50
- (36) Stupefy - Stun/Range: Level 50
- (37) Stupefy - Accuracy/Stun/Recharge: Level 50
- (46) Stupefy - Chance of Knockback: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (42) Basilisk's Gaze - Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Malaise's Illusions - Accuracy/Recharge: Level 50
- (45) Malaise's Illusions - Endurance/Confused: Level 50
- (45) Malaise's Illusions - Accuracy/Endurance: Level 50
- (45) Malaise's Illusions - Confused/Range: Level 50
- (46) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
- (46) Malaise's Illusions - Chance of Damage(Psionic): Level 50
- (A) Fortunata Hypnosis - Sleep: Level 50
- (48) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (48) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (50) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (50) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Knockback Protection: Level 30
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Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 21.44% Defense(Energy)
- 21.44% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 24.88% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 81.25% Enhancement(RechargeTime)
- 2.5% Enhancement(Confused)
- 3% Enhancement(Stun)
- 56% Enhancement(Accuracy)
- 8% FlySpeed
- 45.78 HP (4.502%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 23.5% (0.392 End/sec) Recovery
- 20% (0.849 HP/sec) Regeneration
- 6.93% Resistance(Fire)
- 6.93% Resistance(Cold)
- 8% RunSpeed
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I'm playing TA and psy both for the first time and I really have no idea where to start with the build. Lots of the powers for each set look really good, but there also seems to be some overlap with each other and the Psy APP so I feel like I can skip some. I also have no idea how to slot the TA powers and most of the guides seem a little out of date... Any advice would help a ton, since I'm completely new to this
I'm definitely skipping: Entangling Arrow, Psionic Lance, Telekinetic Blast, Will Domination
I'd like to take: Whirlwind (concept), Fly, Stealth, Maneuvers, Invisiblity if possible -
lol! I play controllers, defenders and corruptors exclusively so it's hard for me to get out of the team player mentality. Is it that weird?
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I've never played a dom before, but my understanding from talking to other players is that they're seen as damage-dealers. I'd like to focus on control in my primary, though, and leave damage to the secondary. I'm hoping to find a good build that will offer me at least near-permadom and enough defense that I won't feel squishy.
This is what I have so far. I like it enough, but my melee defense is a little lacking, and as it's my first dom I feel like I should ask for professional helpAlso, I'm not totally committed to the psy epic, but I would like to use either that or Primal Forces for RP purposes.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Mesmerize- (A) Thunderstrike - Accuracy/Damage: Level 50
- (29) Thunderstrike - Damage/Endurance: Level 50
- (36) Thunderstrike - Damage/Recharge: Level 50
- (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) HamiO:Centriole Exposure
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (3) Basilisk's Gaze - Recharge/Hold: Level 30
- (5) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (25) Crushing Impact - Damage/Endurance: Level 50
- (27) Crushing Impact - Damage/Recharge: Level 50
- (27) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (29) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Malaise's Illusions - Accuracy/Recharge: Level 50
- (15) Malaise's Illusions - Endurance/Confused: Level 50
- (17) Malaise's Illusions - Accuracy/Endurance: Level 50
- (17) Malaise's Illusions - Confused/Range: Level 50
- (21) Malaise's Illusions - Chance of Damage(Psionic): Level 50
- (23) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
- (A) Fortunata Hypnosis - Sleep: Level 50
- (9) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (11) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (13) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Luck of the Gambler - Defense: Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) HamiO:Centriole Exposure
- (A) Lockdown - Accuracy/Hold: Level 30
- (19) Lockdown - Accuracy/Recharge: Level 30
- (19) Lockdown - Recharge/Hold: Level 30
- (21) Lockdown - Endurance/Recharge/Hold: Level 30
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (50) Lockdown - Chance for +2 Mag Hold: Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (37) Doctored Wounds - Endurance/Recharge: Level 50
- (37) Doctored Wounds - Heal/Recharge: Level 50
- (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (39) Doctored Wounds - Heal: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
- (39) Glimpse of the Abyss - Endurance/Fear: Level 50
- (40) Glimpse of the Abyss - Accuracy/Endurance: Level 50
- (40) Glimpse of the Abyss - Fear/Range: Level 50
- (40) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
- (A) HamiO:Peroxisome Exposure
- (A) Red Fortune - Defense/Endurance: Level 50
- (31) Red Fortune - Defense/Recharge: Level 50
- (31) Red Fortune - Endurance/Recharge: Level 50
- (31) Red Fortune - Defense/Endurance/Recharge: Level 50
- (33) Red Fortune - Defense: Level 50
- (33) Red Fortune - Endurance: Level 50
- (A) Malaise's Illusions - Accuracy/Recharge: Level 50
- (33) Malaise's Illusions - Endurance/Confused: Level 50
- (34) Malaise's Illusions - Accuracy/Endurance: Level 50
- (34) Malaise's Illusions - Confused/Range: Level 50
- (34) Malaise's Illusions - Chance of Damage(Psionic): Level 50
- (36) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (50) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Obliteration - Damage: Level 50
- (42) Obliteration - Accuracy/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Malaise's Illusions - Accuracy/Recharge: Level 50
- (45) Malaise's Illusions - Endurance/Confused: Level 50
- (45) Malaise's Illusions - Accuracy/Endurance: Level 50
- (45) Malaise's Illusions - Confused/Range: Level 50
- (46) Malaise's Illusions - Chance of Damage(Psionic): Level 50
- (46) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
- (48) Steadfast Protection - Knockback Protection: Level 30
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Accuracy IO: Level 50
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (5) Performance Shifter - EndMod: Level 50
- (7) Performance Shifter - EndMod/Recharge: Level 50
Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 17.69% Defense(Energy)
- 17.69% Defense(Negative)
- 3% Defense(Psionic)
- 3.938% Defense(Melee)
- 24.88% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.75% Enhancement(Terrorized)
- 92.5% Enhancement(RechargeTime)
- 56% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 7.5% Enhancement(Confused)
- 4% Enhancement(Heal)
- 9% FlySpeed
- 76.3 HP (7.503%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 5%
- MezResist(Held) 7.2%
- MezResist(Immobilize) 9.4%
- MezResist(Sleep) 5%
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 7.2%
- 17% (0.284 End/sec) Recovery
- 30% (1.274 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 9% RunSpeed
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I expect they picked controllers because, assuming the move to F2P attracts people from other MMOs, controllers don't really directly correlate to buffer/tank/healer/mage/DPS/etc. Maybe they wanted to keep it simple for the new players - CoX has a huge learning curve already.
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I've never played Gravity/ so my advice might not apply, I'm just looking at the set and trying to judge what would be good. FF is my main though.
I'm not sure how viable Wormhole is as an AoE control since I've never even seen it used in game. If Gravity Distortion Field is your main AoE control power you will definitely want to slot for some recharge bonuses. FF is great for this because you can slot Luck of the Gambler +recharges in almost every power. You'll also want some recovery, but luckily most sets have recovery bonuses in them so you won't have slim pickings for that.
Ranged defense is important to me on support toons, especially on FF because having a good amount means you can use Force Bubble, get to the aggro cap, and not take any damage. I recommend finding a spot for Maneuvers in your powers for the added defense bonus.
I would recommend the Psy APP over Primal so that you have a different damage type, mes resist and World of Confusion as an extra AoE control.
As for incarnate abilities, I prefer Paralytic for FF. Attacks will make it through your bubbles sometimes, and I like knowing that I can reduce the damage. Rebirth will be good to heal the damage that makes it through. Nerve is great for an FF controller because it helps buff up your defenses and bring them closer to defender values (this will also help your survivability through buffing Maneuvers and Dispersion Bubble).
I won't make a whole build because of my lack of experience with Gravity. My advice is to just look at Mids and look through the sets - anything that gives +recharge or +ranged defense will help you a lot. I can show you my FF defender build if you want, though I didn't slot for recharge since I didn't need any. -
The build that Steele posted is excellent, but I think you could lose the second slot in Sonic Siphon and put it in Fly instead. That would give you another 1.25% ranged def, unless there are already 5 of those (I didn't count). With a 5 second recharge on Siphon it doesn't matter so much if it misses once in a while. You could also add a 6th slot to Confuse for the 3.125% ranged def bonus from Malaise's Illusions, but that does mean that Confuse will have a chance to do damage and draw aggro to you. If you're always going to be on a team with two brutes you won't have to worry about that and the huge def boost might be worth it. Additionally, if you change a few slots around in terms of what level you add them, you can get 4 slots into Liquefy. You have a lot of options, but I definitely think a second slot in Siphon is a waste.
You can also grab Invisibility instead of Grant Invisibility at 49 if you'd rather have that, because both of them take the LotG +recharge enhancement.
Here's a build that should be a little more affordable, with almost the same defense and 5% less recharge:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Sonic Siphon -- RechRdx-I:50(A)
Level 2: Dominate -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(19), Lock-Rchg/Hold:50(21), Lock-EndRdx/Rchg/Hold:50(21), Lock-Acc/EndRdx/Rchg/Hold:50(23), Lock-%Hold:50(23)
Level 4: Sonic Barrier -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam:40(11), RctvArm-ResDam/Rchg:40(13)
Level 6: Sonic Haven -- RctvArm-ResDam/Rchg:30(A), RctvArm-ResDam:40(13), RctvArm-ResDam/EndRdx:40(15)
Level 8: Mass Hypnosis -- CSndmn-Acc/EndRdx:50(A), CSndmn-EndRdx/Sleep:50(15), CSndmn-Acc/Rchg:50(17), CSndmn-Sleep/Rng:50(17), CSndmn-Acc/Sleep/Rchg:50(19)
Level 10: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(25), Mlais-Acc/EndRdx:50(25), Mlais-Conf/Rng:50(27), Mlais-Acc/Conf/Rchg:50(27), Mlais-Dam%:50(29)
Level 12: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(34)
Level 16: Disruption Field -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 18: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(37), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(43), ImpArm-ResDam/EndRdx:40(46), ImpArm-ResDam/EndRdx/Rchg:40(48)
Level 22: Invisibility -- LkGmblr-Rchg+:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 26: Terrify -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(39)
Level 28: Total Domination -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(34), BasGaze-Rchg/Hold:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Slow%:30(36)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-Def:50(33), RedFtn-EndRdx:50(34)
Level 32: Mass Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(40), CoPers-Acc/Conf/Rchg:50(40), CoPers-Acc/Rchg:50(42), CoPers-Conf/EndRdx:50(42), CoPers-Conf%:50(42)
Level 35: Clarity -- EndRdx-I:50(A)
Level 38: Liquefy -- BasGaze-Slow%:30(A), BasGaze-Acc/Hold:30(50), BasGaze-Rchg/Hold:30(50), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 41: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def/EndRdx:50(48)
Level 44: World of Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(45), Mlais-Acc/EndRdx:50(45), Mlais-Conf/Rng:50(45), Mlais-Acc/Conf/Rchg:50(46), Mlais-Dam%:50(46)
Level 47: Mind Over Body -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(48)
Level 49: Telekinesis -- EndRdx-I:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), P'Shift-EndMod/Rchg:50(9), P'Shift-EndMod/Acc:50(11)
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Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 24.88% Defense(Energy)
- 24.88% Defense(Negative)
- 3% Defense(Psionic)
- 3.625% Defense(Melee)
- 29.88% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 85% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 5% Enhancement(Sleep)
- 25% Enhancement(Accuracy)
- 9% Enhancement(Confused)
- 9% FlySpeed
- 49.6 HP (4.877%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 7.2%
- MezResist(Immobilize) 10.5%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 24% (0.401 End/sec) Recovery
- 30% (1.274 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 9% RunSpeed
Set Bonuses:
Thunderstrike
(Mesmerize)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Dominate)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Sonic Barrier)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Sonic Haven)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Mass Hypnosis)- 5% Enhancement(Sleep)
- 19.08 HP (1.876%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Confuse)- 2.5% (0.042 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
(Hover)- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Fly)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Stealth)- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Sonic Dispersion)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Sonic Dispersion)- 2.5% (0.042 End/sec) Recovery
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Terrify)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Total Domination)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Mass Confusion)- 4% (0.067 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Liquefy)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Indomitable Will)- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(World of Confusion)- 2.5% (0.042 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
(Mind Over Body)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.876%) HitPoints
- 2.5% (0.042 End/sec) Recovery