Time Manipulation
I think the more interesting aspect is controllers are a Premium/VIP required AT.
I can't remember the exact stats but I thought more controllers and mms were made in recent months than other ATs? If so, these two choices make sense. You want to restrict something that more people want. :P
New players can still make their Warrior "Scrapper" and Mage "Blaster" as their first toon though. Ugh..such simplification.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
they picked mm and troller because of the pets
mm in particular are a larger strain on the servers so the theory is less pets less server strain
I can see why MMs because MM is a lot different from all the other ATs. The choice of Controller is interesting.
I can't remember the exact stats but I thought more controllers and mms were made in recent months than other ATs? If so, these two choices make sense. You want to restrict something that more people want. :P New players can still make their Warrior "Scrapper" and Mage "Blaster" as their first toon though. Ugh..such simplification. |
I expect they picked controllers because, assuming the move to F2P attracts people from other MMOs, controllers don't really directly correlate to buffer/tank/healer/mage/DPS/etc. Maybe they wanted to keep it simple for the new players - CoX has a huge learning curve already.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Only odd thing about the pets are that Dominators aren't restricted.
Selfishily, I can't say I'm too upset about this particular limitation. Anything that lowers the number of Masterminds I have to team with the better. I like being able to see what I am fighting occasionally.
Well, I've always wanted to make a troller but could never decide on a set... Ill/Rad seemed too easy, I didn't want to be a clone of the typical overpowered set. Now with Time Control, I can make an Ill/Time controller
I'll have to wait and see. It takes a lot for me to roll something new these days. I had an Elec buff set in my head, but I can see a number of the powers working for Time Manipulation outside of the obvious resist shields. I do think think it will be a Kin like set. It's an obvious idea that just sitting there waiting to be done. Somebody mentioned it in the defender thread, but I think a -recharge/+recharge type of Fulcrum would be an interesting tier 9. It's the idea I had for an Elec buff set as well.
Dibs on Grav/Time Manipulation(tm)!
That is too awesome a concept to pass up!
Dibs on Grav/Time Manipulation(tm)!
That is too awesome a concept to pass up! |
DARN YOU! DARN YOU TO HECK! you stole me concept.....
it's like stealing me lucky charms, but worser.
i've had a great concept toon for a grav troller since i started playing over 4 years ago, but no secondary really fit, was hoping they would proliferate dark to trollers, because that pairing would work well, but Time manip wins hands down! so i will have to completely ignore your dibs and make it anyways
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
Like i said in another thread, i'll be HIGHLY tempted to re-roll my main of 3 years, (A mind/kin) into Mind/Time, if just to reflect the increase in power, IF Time Manipulation is a good match for Kin. I mean, messing with the laws of physics is one thing, but the laws of TIME?! Oohhh... But then I'd lose my anniversary badges, dang it =/
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Hmmm, a Fire/Time Control troller.
Doesnt Time Fry when you're having fun?
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DARN YOU! DARN YOU TO HECK! you stole me concept.....
it's like stealing me lucky charms, but worser. i've had a great concept toon for a grav troller since i started playing over 4 years ago, but no secondary really fit, was hoping they would proliferate dark to trollers, because that pairing would work well, but Time manip wins hands down! so i will have to completely ignore your dibs and make it anyways |
I am mostly a brute-type of player; I love me some smash. I have played every type of AT to 30+ except tankers, defenders and controllers. That said, I decided to try a grav build, a sort of energy/matter manipulator. I also thought I would skip dominators and try a controller since that would be new to me.
Nothing really fit too well, but storm seemed the closest. Let me say, I love gravity. Propel is just too cool for school!
Only problem is I'll have to reroll him.
New info posted by Aett_Thorn here.
Since I'm spreading the Timey goodness around:
Monday, June 27, 2011 Time Manipulation! Start the DeLoreans, we're going back in time! This all-new powerset will be available for Defenders, Controllers, Corruptors, and Masterminds. I will continue to update this post with real numbers as I get, uh, time... View the full post in order to see the list of powers and what they do. The powers, in order that they will be available (at the AT-appropriate levels) are: Time Crawl Ranged Foe, -Speed, -Recharge, -Regen, Special You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on affected targets affected by Delayed. Recharge: Long. Accuracy: 1 Range: 80 Activation time: 1.6 seconds Recharge time: 15 seconds Endurance cost: 10.4 Accepts Slow, Endurance Discount, Range, Recharge Time, and Accuracy enhancements. Run, Jump, Fly Speed: -75% for 20 seconds Recharge Time Strength: -75% * for 20 seconds Jump Height Strength: -75% * for 20 seconds Max Run Speed: -350% * for 20 seconds [ critters only ] Regeneration: -250% * for 20 seconds [ critters only ] Regeneration: -432.5% * for 20 seconds [ players only ] Grant Power: Temporary_Powers.Temporary_Powers.Time_Crawl_Debuf f for 20 seconds ________________________________________ Temporal Mending PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff) You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Recharge: Long Accuracy: 1 Radius: 25 Activation time: 2.03 seconds Recharge time: 18 seconds Endurance cost: 13 Accepts Endurance Discount, Recharge Time, and Heal enhancements. Healing: 100.397 [ only targets without Temporal_Selection_Buff ] Healing: 26.7724 every 1.5 seconds over 6 seconds after a 1 second delay [ only targets without Temporal_Selection_Buff ] Healing: 150.595 [ only targets with Temporal_Selection_Buff ] Healing: 40.1586 every 1.5 seconds over 6 seconds after a 1 second delay [ only targets with Temporal_Selection_Buff ] Run, Fly, Jump Speed Resist: 20% * for 30 seconds, non-resistable Recharge Time Resist: 20% * for 30 seconds, non-resistable Jump Height Resist: 20% * for 30 seconds, non-resistable Regeneration Resist: 43.25% * for 30 seconds, non-resistable ________________________________________ Time's Juncture Toggle: PBAoE Foe (-Damage, -Speed, -To Hit) You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these affects increased. Recharge: Slow Accuracy: 1 Radius: 25 Activation time: 0.67 seconds Recharge time: 10 seconds Endurance cost: 0.1625 Pulses every: 0.75 seconds Accepts Slow, Endurance Discount, Recharge Time, and To Hit enhancements. To-hit: -31.25% for 1 second [ only targets without Time_Crawl_Debuff ] Run, Jump, Fly Speed: -62.5% for 1 second [ only targets without Time_Crawl_Debuff ] Max Run Speed: -350% * for 1 second [ only critters without Time_Crawl_Debuff ] Jump Height Strength: -62.5% * for 1 second [ only targets without Time_Crawl_Debuff ] Fly: -160% for 1 second [ only targets without Time_Crawl_Debuff ] Smashing, Lethal, Toxic, Psionic, Fire, Cold, Energy, Negative Energy Strength: -25% * for 1 second [ only targets without Time_Crawl_Debuff ] To-hit: -37.5% for 1 second [ only targets with Time_Crawl_Debuff ] Run, Jump, Fly Speed: -75% for 1 second [ only targets with Time_Crawl_Debuff ] Max Run Speed: -420% * for 1 second [ only critters with Time_Crawl_Debuff ] Jump Height Strength: -75% * for 1 second [ only targets with Time_Crawl_Debuff ] Fly: -192% for 1 second [ only targets with Time_Crawl_Debuff ] Smashing, Lethal, Toxic, Psionic, Fire, Cold, Energy, Negative Energy Strength: -30% * for 1 second [ only targets with Time_Crawl_Debuff ] ________________________________________ Temporal Selection Ally +Damage, +Recharge, +Regeneration You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Temporal Selection mode on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased. Recharge: Very Long Accuracy: 1 Range: 80 Activation time: 2.27 seconds Recharge time: 120 seconds Endurance cost: 10.4 Accepts Endurance Discount, Range, Recharge Time, and Heal enhancements. Recharge Time Strength: 30% * for 120 seconds, non-resistable Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Strength: 31.25% * for 120 seconds, non-resistable Regeneration: 150% for 120 seconds, non-resistable Grant Power: Temporary_Powers.Temporary_Powers.Temporal_Selecti on_Buff for 120 seconds ________________________________________ Distortion Field Ranged (Location AoE), Foe(-Recharge, -Speed), Chance for Hold You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased. Recharge: Very Long Accuracy: 1 Range: 70 Activation time: 2.03 seconds Recharge time: 60 seconds Endurance cost: 14.56 Accepts Hold Duration, Slow, Endurance Discount, Range, and Recharge Time enhancements. Create entity: Pets_DistortionField_Defender for 45 seconds Entity: Pets_DistortionField_Defender Copies combat mods from creator Does not zone with caster Powers: ResistAll ResistAll Manifested powers cannot be affected. Untouchable: 10000% * on self for 10.25 seconds, non-resistable Fly: 10000% * on self for 10.25 seconds, non-resistable Distortion Field -Speed, -Recharge, Chance for Hold All foes that enter the Distortion Field will have both their rate of attack and movement speed reduced. Accuracy: 1 Radius: 20 Activation time: 0 second Recharge time: 0 seconds Endurance cost: 0 Pulses every: 2 seconds Accepts Hold Duration and Slow enhancements. Run Speed: -113.75% for 2.3 seconds Recharge Time Strength: -81.25% * for 2.3 seconds Max Run Speed: -350% * for 2.3 seconds [ critters only ] Fly Speed: -97.5% for 2.3 seconds Jump Height Strength: -113.75% * for 2.25 seconds Jump Speed: -113.75% for 2.25 seconds Held: Mag 3 for 5.96 seconds after a 0.25 second delay (10% chance) [ only critters without Time_Crawl_Debuff ] Held: Mag 3 for 0.3 seconds after a 0.25 second delay (10% chance) [ only players without Time_Crawl_Debuff ] Held: Mag 3 for 5.96 seconds after a 0.25 second delay (20% chance) [ only critters with Time_Crawl_Debuff ] Held: Mag 3 for 0.3 seconds after a 0.25 second delay (20% chance) [ only players with Time_Crawl_Debuff ] ________________________________________ Time Stop Ranged Hold, Foe -Regen, -Heal You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold, however its benefits are brief. Recharge: Long Accuracy: 1 Range: 70 Activation time: 2.17 seconds Recharge time: 16 seconds Endurance cost: 8.84 Accepts Hold Duration, Endurance Discount, Range, Recharge Time, and Accuracy enhancements. Held: Mag 3 for 11.92 seconds [ only critters ] Held: Mag 3 for 2.98 seconds [ only players ] Held: Mag 1 for 5.96 seconds [ only critters with Time_Crawl_Debuff ] Held: Mag 1 for 1.49 seconds [ only players with Time_Crawl_Debuff ] Healing Strength: -37.25% for 20 seconds [ only critters ] Regeneration: -50% * for 20 seconds [ only critters ] Regeneration: -500% * for 20 seconds [ only players ] ________________________________________ Farsight PBAoE Team, +To-Hit, +Defense(All), +Perception You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time. Recharge: Very Long Accuracy: 1 Radius: 25 Activation time: 2.03 seconds Recharge time: 360 seconds Endurance cost: 15.6 Accepts Endurance Discount, Recharge Time, To Hit, and Defense enhancements. Melee, Ranged, AOE, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic Defense: 12.5% for 120 seconds, non-resistable To-hit: 12.5% for 120 seconds, non-resistable Perception Radius Resist: 64.875% for 120 seconds, non-resistable Perception Radius: 86.5% for 120 seconds, non-resistable ________________________________________ Slowed Response Ranged (Targeted AoE), Foe -Defense, -Resistance You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense, damage resistance and damage output. A target affected by Time Crawl will suffer from a more powerful effect. Recharge: Very Long Accuracy: 1 Range: 80 Radius: 25 Activation time: 2.27 seconds Recharge time: 150 seconds Endurance cost: 15.6 Accepts Endurance Discount, Range, Recharge Time, Defense Debuff, and Accuracy enhancements. Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Resist: -30% * for 30 seconds [ only targets without Time_Crawl_Debuff ] Base Defense: -25% for 30 seconds [ only targets without Time_Crawl_Debuff ] Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic, Psionic Resist: -36% * for 30 seconds [ only targets with Time_Crawl_Debuff ] Base Defense: -31.25% for 30 seconds [ only targets with Time_Crawl_Debuff ] ________________________________________ Chrono Shift PBAoE, Team +Recharge, Moderate Healing over Time You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. While this power is active, the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Recharge: Very Long Accuracy: 1 Radius: 25 Activation time: 2.03 seconds Recharge time: 300 seconds Endurance cost: 20.8 Accepts Endurance Discount, Recharge Time, and Heal enhancements. Healing: 26.7724 every 3 seconds over 30 seconds after a 1 second delay [ only targets without Temporal_Selection_Buff ] Healing: 40.1586 every 3 seconds over 30 seconds after a 1 second delay [ only targets with Temporal_Selection_Buff ] Recharge Time Strength: 50% * for 90 seconds, non-resistable * Numbers are shown for the Defender version of the powerset, other ATs will have reduced values |
Hhhhrrmmm... It sounds a little TOO well-balanced. I wish there was more self +recharge (Near as I can see, it's only in the last power in the set, and probably can't be made perma). Still, seems like a nice combination of Rad and Kin all rolled into one. The extra holds will be KILLER on a controller....
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Actually, it is rather good! I am rather surprised with the final product - I thought it will be sort of half-baked of everything.
The remining questions is which AT and what goes with it...
Hhhhrrmmm... It sounds a little TOO well-balanced. I wish there was more self +recharge (Near as I can see, it's only in the last power in the set, and probably can't be made perma).
|
That breaks down to:
95% from Enhancements
50% from Chrono Shift
70% from Hasten
85% from Global Recharge
So form a practical point if view it's actually easier to get than perma-hasten is for most characters. It is high but it's doable if you've got the Inf and of course you could always take the Spiritual Alpha which would give you about 32% of it.
It should be perma-able. According to the current test server recharge is 360s (I guess it was changed since Aett wrote his list) which means you need 300% recharge to perma it (or about 25% more than perma hasten).
That breaks down to: 95% from Enhancements 50% from Chrono Shift 70% from Hasten 85% from Global Recharge So form a practical point if view it's actually easier to get than perma-hasten is for most characters. It is high but it's doable if you've got the Inf and of course you could always take the Spiritual Alpha which would give you about 32% of it. |
Nowadays, it is relatively more common to get SB due the the AoE buffing effect. Otherwise, there will be a sizeable number of TM roaming around in the coming months. So +recharge effect should not be too hard to come by. Of course, if you are minded to solo alot, that is a different matter.
So I suppose a few % points short of perma and a few moment of down time will be perfectly acceptable on a TM build.
I'm not 100% sure I'll roll one yet, but Electric/Time is looking pretty fun to me. (also, yay endurance)
It should be perma-able. According to the current test server recharge is 360s (I guess it was changed since Aett wrote his list) which means you need 300% recharge to perma it (or about 25% more than perma hasten).
That breaks down to: 95% from Enhancements 50% from Chrono Shift 70% from Hasten 85% from Global Recharge So form a practical point if view it's actually easier to get than perma-hasten is for most characters. It is high but it's doable if you've got the Inf and of course you could always take the Spiritual Alpha which would give you about 32% of it. |
Wish I knew more about making powersets in Mids, I wanna play around with slotting and set combos....
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
FYI in case you missed it.
Time Manipulation
Defenders speculation and discussion
General Discussion