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Quote:MMs are not the best class to solo GMs/AVs with, but they are probably the cheapest. And MM can do amazing things without any IO investment whatsoever. My Nin/Time/Mace is my big game hunter, and he's been doing it since before I gave him a single IO.Okay, I know almost nothing about MMs. However, ignorance is a great spot to learn stuff at! What I do know about them is from hearsay in the game. I have heard how it is easy for an MM to solo GMs and AVs for instance, and how they are the easiest class to do this with. Is this true? If so, do they need a buff? Not all characters (or archtypes) are meant to be able to be perfect at everything. Just asking.
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I shall attempt to be there! Although I will probably be completely immobile from lag, my ninjas will assist you.
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I'm planning on making a FC/MA. Mostly because I've never had a Fire Control character before.
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Quote:I would like to quote The Got Damn Mastermind here:
My answer to this is the same as for any AT - I "expect" everyone to use all of their powers in a manner that benefits the team as a whole. I expect the player to be familiar enough, in the lvl 50+ content at least, to know what they can do that best benefits a team. In your case, as a trapper, it's pretty easy, your actions to benefit you benefit the team in exactly the same way. On the other hand, the /Thermal that chooses to Forge henchmen over teammates is not benefiting the team first.
Quote:Originally Posted by Dechs_Kaison"Nobody [complains] when the scrapper uses his powers to defend himself, so don't[complain] about me doing the same."
Your henchmen are your offense and defense simultaneously, of course you have to support them primarily. Go back to the very beginning where I talk about a Mastermind on his own. If you are on your own, you are helping nobody. This is still a bogus complaint because your attitude towards your henchmen doesn't change the fact that your overflow buffs will still help the team much more than a DPS role would. -
MMs, as an AT, are fine in the vast majority of the game.
Why? Because despite what people like to believe, this game is still balance around SOs and non-incarnate content. But when you put down IOs, there is one insufferable drawback. Set bonuses don't affect pets. That would be the one change I'd make to the AT as a whole.
Now specific sets is another matter. Ninjas and Mercs do need work (but saying they can only handle 0x2 is quite frankly stupid), maybe Necro and Beast.
Ninjas need more survivability. As well, they need something along the lines of Conservation of Ninjitsu. In any martial arts fight, each side has only a finite amount of ninjitsu in a given encounter. Therefore, one ninja is death incarnate, while an army is nothing but cannon fodder. So give all the ninjas a weakened Vengeance ability that goes off when they die, much like Nemesis lieutenants. The fewer the ninjas remaining, the harder they are to kill and the harder they hit. This effectively turns their squishiness into a weapon.
Also, turn Smoke Flash into an AoE.
As for the soldiers, they oftentimes ruin their own damage. Also, most of it comes in cones and the spec ops sucks. So:
Make the Soldier's Full Auto a wider cone. Shorten the recharge on all of Spec Ops' support abilities by a ton. Take Flash Bang down to 35 seconds and increase the stun. Change Rifle Butt to the ranged stun in Assault Rifle so they run in less. Tear Gas should have a recharge of ~60 seconds and the damage debuff should last the same. Increase the damage on SCAR Snipe. Increase the Immob on Web Grenade so it can be perma without enhancements. If these guys are supposed to be the support then make them actually be support! Also, you should probably change all of the knockback to knockdown, the scatter really hurts damage. Most of their AoE is cones.
Beasts are plenty suivivable, about up there with demons when you properly leverage their T7. Their only shortcoming is AoE damage. You could probably get away with just making the Dire Wolf's PBAoE do more damage and recharge in 10-20 seconds. It really is their only good AoE so make it count.
Necro... you could just shorten the recharge and increase the duration of Soul Extraction so you could have it perma on SOs. This would effectively give you another pet, full of controls and damage.
Robots, Demons, and Thugs are all fine the way they are. -
Well I'd assume its not literally heaven, CoH tends to avoid direct references to modern religions. Just a case of sufficiently advanced technology blah blah. I'm sure they have some sort of mastermind behind them.
I'm also sure that something will become of them. They're far too interesting to ignore. -
Quote:Its pretinted.Dink about the chainsaw TW...
Please tell me it's not pre-tinted? I mean I know it's going to be cool no matter what but the character I want to use it on has a white/blue color scheam and those colors don't mix well with pre-tinted options.
With blood. -
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Quote:Currently you seem to gain respect very rapidly, and then it hits its peak around 20 and you don't get any more respect until the SSAs and solo incarnate content.I think this has been (despite the snipeing) a spectacularly good thread which has raised a lot of questions about where the game is headed. My question for any one who would know is does DCU Online treat Superman and Batman like this. Are they a bunch of little b****es that need you to save them time and time again. Teaming up with some one from the FP should be like, "I hope I don't F up to much in front of them" Them saying something good about you should make you feel proud. Now it's just, "Yeah. Whatever. Glad I could save your ***"
To be on par with the FP should be a goal that you can get close to but never quite match.
I confess that being addressed as a noob for 50 levels is insulting but taking it in the other direction is just as stupid.
I should be a slow progression. Level 1 - 20 you should be treated like a noob. 20 -40 should be "Hey your competent. Come help out on this problem" 40 - 50 you should be treated with a fair amount of respect. Any one not treating you with respect should be that the don't like supers or don't like your origin type.
Is any of this cohearent? I've had 0 sleep. -
The sets I always find myself player are pet sets. But in this case, it IS limited to one AT.
Because there is nothing more amusing than watching a genin crane-kick a 20 foot Warwalker in the face. -
Would be interesting to fight some angels. Nice change of pace. I think black and/or grey has been used on 98% of new enemies.
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Personally I've never seen a call for any specific power, rather level. Even then you normally only see it on the harder trials.
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Quote:Dominators are in the odd position of being cousins to both Blasters and Controllers. So whenever a controller gets a new primary, so will the dominator. And if this double release is anything to go by, it will be like this for blaster secondaries as well.I'd say Martial Assault bodes well. It suggests a martial control set is to follow.
I also think the co-development with blasters is a good sign. If the 2 ATs get treated like the cousins they are, then more stuff will be coming for both as work on one equals work on the other.
I wouldn't be surprised to see a water assault in the pipeline for instance.
Oh, and I've been a loud critic of the lack of dev time for dominators in the past. So for me to get excited about this means hades has frozen over. -
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The blasters were doing it wrong. They obviously shoulda nuked the targets.
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As for the cheering and booing, there is another side. Sometimes the hero is so bad you'd rather cheer the villain.
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Quote:Not really. The rest of the planet is bombed or overrun by Devouring Earth. Praetoria was the last remaining civilization on on the planet.It was never a nice place to visit, but you're really mistaking Praetoria city for the whole planet. Nova Praetoria is leveled, Imperial City was evacuated, and the Devouring Earth are likely barking at the gates but there's more to that world than those 3 areas.
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THB is still missing the point, and that point is that any WS build that does not have access to all three forms is, by default, not ultimate.