New Kheldian player? Questions? Read this stuff!
Stone Daemon,
I commend this fine work and will be sure to recommend it in the future. Thank you for your service.
Sincerely,
AIB
Simple, but to the point! It would be nice for this to be sticky'd as a nice "welcome to the Kheld boards" banner hanging above our door.
Wow, way to go on this read me. I loved the overall formatting of it. Thank you
Very nicely done! Definitely deserves to be stickied.
I love me some Stone, but there are in fact be all end all builds, whether you like it or not.
I love me some Stone, but there are in fact be all end all builds, whether you like it or not.
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Anyhow, that assumes that the player is interested in going human form only, which may or may not fit the playstyle of any said player. Playstyle might be unimportant when compared to numbers, but consider this: if it doesn't work for the person playing it, it will be unplayed. And if it is unplayed, it might as well not exist.
Furthermore, the strength of human-form varies wildly at different levels, it's really only "the best" at late game content when it has the powers and advantages (not to mention heavily invested build) that let it edge out tri-form. And that is only true until we get toggle suppression, or the next round of buffs. Who knows what will happen?
So...yeah, debatable. But a valid point, when considering current numbers at endgame.
That is debatable...but before I say why, perhaps you would like to share this build with us? Yeah, that's what I thought.
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Anyhow, that assumes that the player is interested in going human form only, which may or may not fit the playstyle of any said player. Playstyle might be unimportant when compared to numbers, but consider this: if it doesn't work for the person playing it, it will be unplayed. And if it is unplayed, it might as well not exist. |
Or, "A Toyota might be better for you since you can't afford a Ferrari." That doesn't mean that Toyota's are ever better than Ferrari's, it just means that some people need to settle for a less effective product.
Furthermore, the strength of human-form varies wildly at different levels, it's really only "the best" at late game content when it has the powers and advantages (not to mention heavily invested build) that let it edge out tri-form. And that is only true until we get toggle suppression, or the next round of buffs. Who knows what will happen? |
That's like saying, "Ferrari's aren't the best cars because I don't know how to drive one."
Or, "A Toyota might be better for you since you can't afford a Ferrari." That doesn't mean that Toyota's are ever better than Ferrari's, it just means that some people need to settle for a less effective product. |
You're pimping out this awesome car (A Ferrari, why not). It has the best horsepower, best everything. But it's a stick shift. And the person you're trying to sell it to doesn't drive stick. It's not a matter of knowing how, the person just doesn't like to drive stick. So the car is worthless to that person.
I don't know. Let's measure the performance gap between another build at level 20 and a well played, THB approved human build at level 50. I'm pretty sure the level 50 build will be better. Level 50 is the highest level, level 50 builds can do the best things, and the best way to play at level 50 is by following my soon to be announced foolproof human form stratagem (alright, 'fool proof' might be a bit of an overstatement. But the responsibility for that lies with the fools.)
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Second of all, there are 49 levels in the game before 50--and I'm not even talking about the leveling up process. Just because you don't like exemping, doesn't make that true for everyone else. Human form will still be weaker at earlier levels, before it starts getting it's awesome powers, than a tri-form.
Not quite, but try this analogy;
You're pimping out this awesome car (A Ferrari, why not). It has the best horsepower, best everything. But it's a stick shift. And the person you're trying to sell it to doesn't drive stick. It's not a matter of knowing how, the person just doesn't like to drive stick. So the car is worthless to that person. |
Well, first of all, you can't compare a level 20 to a level 50. Get real bro. |
Second of all, there are 49 levels in the game before 50--and I'm not even talking about the leveling up process. Just because you don't like exemping, doesn't make that true for everyone else. Human form will still be weaker at earlier levels, before it starts getting it's awesome powers, than a tri-form. |
The point is that my point stands. There is an ultimate build. You just seem to be saying that not all people want to or can afford to be ultimate. Just because you don't want the best thing doesn't make it any less the best thing. Y'know?
That doesn't make the car any less awesome though.
That's true, and if for some reason you enjoy going backwards (personally I play to max level for a reason. I like it there.) you can always make a second build. The point is that my point stands. There is an ultimate build. You just seem to be saying that not all people want to or can afford to be ultimate. Just because you don't want the best thing doesn't make it any less the best thing. Y'know? |
And my point still stands, as evidenced from our little exchange. It's debatable.
Gonna have to side with Stone here. I don't see the point in being a kheldian if I don't get to be an ethereal werelobster and an eldritch squid.
...there are in fact be all end all builds, whether you like it or not.
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"Whenever one chooses for something one chooses against something else."Decisions must be made. Sacrifices must be made.
Therefore, each person should ponder and plan based upon their preferences and playstyle.
You guys and your analogies...they're making me laugh.
...you can always make a second build...There is an ultimate build.
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THB: "NEVER YOU MIND! I SAY! NEVER YOU MIND!"
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Come now, let us all agree upon this...
A Ts vary
I ndividuals vary
B uilds vary
I nstances vary
S ituations vary
Right!
For some reason I think I should have thrown the word, "Always" before "Right." Of course, I suppose some would think that to be...wrong.
Civis Kheldianus Sum!
AIB
Yeah, I love how he can insist there is one ultimate build, then suggest using a second build for the things his can't do.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
As I have said before, so I say again,
"Whenever one chooses for something one chooses against something else."Decisions must be made. Sacrifices must be made. Therefore, each person should ponder and plan based upon their preferences and playstyle. You guys and your analogies...they're making me laugh. AIB: "But, sir, if there is an ultimate build then why would one need a second?" THB: "NEVER YOU MIND! I SAY! NEVER YOU MIND!" ----------------------------------------------------------------------- Come now, let us all agree upon this... A Ts vary I ndividuals vary B uilds vary I nstances vary S ituations vary Right! For some reason I think I should have thrown the word, "Always" before "Right." Of course, I suppose some would think that to be...wrong. Civis Kheldianus Sum! AIB |
Of course, when we get toggle suppression, this won't be the case anymore, assuming Dwarf is allowed to keep +defense powers running.
1. Tri Form builds are better at one thing: AOE damage. 2. They sacrifice survivability and crowd control for that damage. 3. Warshades are incapable of competing with high end AOE sets, 4. so if all you want to do is AOE damage, you'd be better suited playing another Archetype. 5. Perhaps a SS or TW Brute, because they'll out damage even the most fully realized AOE Warshade. 6. If it weren't for the Warshade's multifaceted capabilities, the AT would not be relevant at the high end. 7. To sacrifice strong global defense and potent, consistent crowd control in order to do more AOE damage when your AOE damage will be trivialized by other AT's anyways is not the way to approach an ultimate build.8. Of course, when we get toggle suppression, this won't be the case anymore, assuming Dwarf is allowed to keep +defense powers running.
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2. So, from this I gather that non Triform Warshades sacrifice (AOE) damage for survivability and crowd control.
3. This makes me laugh.
4. I don't just want to do AOE damage. To quote from my build post,
"I build for...Recharge/Damage (AOE and ST)/Survivability/Utility. I can solo with ease but I have always preferred to team."
I have many other ATs. They bore me.
5. I think you should think this through...
Alright, now that you have, do I need to explain?
6. Again, you have made me laugh...
So, what you are saying is,
"Because of its multifaceted capabilities it is relevant at the high end."
7. This is like unto point 2. It also needs some more thought.
So, what you are telling me is that when it comes to your Warshade you value "strong global defense" and "potent consistent crowd control" over AOE damage because your AOE damage will be trivialized by other ATs.
You do know that other ATs will provide stronger global defense and more potent consistent crowd control right?
How should we approach the "ultimate build?"
8. Toggle suppression is on the horizon.
Oh, and Black Dwarf has always had a place, especially when killing AVs.
THB is still missing the point, and that point is that any WS build that does not have access to all three forms is, by default, not ultimate.
2. So, from this I gather that non Triform Warshades sacrifice (AOE) damage for survivability and crowd control. |
3. This makes me laugh. |
4. I don't just want to do AOE damage. To quote from my build post, "I build for...Recharge/Damage (AOE and ST)/Survivability/Utility. I can solo with ease but I have always preferred to team." I have many other ATs. They bore me. |
5. I think you should think this through... Alright, now that you have, do I need to explain? |
6. Again, you have made me laugh... So, what you are saying is, "Because of its multifaceted capabilities it is relevant at the high end." |
7. This is like unto point 2. It also needs some more thought. So, what you are telling me is that when it comes to your Warshade you value "strong global defense" and "potent consistent crowd control" over AOE damage because your AOE damage will be trivialized by other ATs. You do know that other ATs will provide stronger global defense and more potent consistent crowd control right? |
How should we approach the "ultimate build?" |
8. Toggle suppression is on the horizon. Oh, and Black Dwarf has always had a place, especially when killing AVs. |
yeah am just goofing around with my Kheldian , but basically .
It seems really a shortage of slots .
Problem is why doesn't the form powers come with 3 slots , or beter yet 0 slots .
Just scaling like temp powers .
While based on old CoH formula everything works fine , but on the new CoH.
Things look so wierd , especiallu the attack chain is way too little .
It is sufficient , but having 4 buttons to push , and 3 melee 1 aoe .
Isn't sufficient in these modern times , also things are just so freaking wierd .
While all understandable with the old game of resist is god , with the new game everything get mezzed debuffed etc .
It is still fun to play , just can't make common sense out of it , give it free slots.
Means bonus set problems other AT don't get .
Make it scaling temp powers and people would revote cause of there favorite slotting .
Ah well just going to goof off with this set and have fun
What else can a tri form build do better than a human only build aside from more AOE?
You really need to learn how to work the quote button dude. Yes, tri form does more AOE. I said that already. |
Do all tri form builds and players do more AOE than all human only builds?
And now, friend Septi, go and read about Hasty Generalizations.
No, I do not know that, "Warshades are incapable of competing with high end AOE sets"
Hmm...
Builds vary.
Players vary.
Missions vary.
Enemies vary.
Difficulty levels vary.
Mission levels vary. (i.e. Some Warshades exemp.)
A tri form Warshade will clear mobs at a decent pace, about as quickly as a Claws/Something Brute if I had to make a comparison. It's not bad AOE at all, but it's also not anywhere near SS/Fire or TW/Fire. It's not near Archery/Mental Blaster speeds and won't be near Fire/Mental Blaster speeds when issue 24 comes out.
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And what of the builds?
And what of the players?
And what of the missions?
And what of the enemies?
And what of the difficulty level?
And what of the mission level?
Recharge is a given on any Warshade build. Human form has the best ST damage and the best utility, so the only thing worthwhile there is the AOE damage.
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But I don't.
Clearly, the things that you value on your build(s) and the things that I value on my build are not prioritized in the same fashion.
That is fine.
There's no explanation. What I said was exactly true. You can look at the numbers yourself if you don't believe me, or alternatively, ask anyone off the Kheldian boards to verify.
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Apart from the fact that AOE damage is not all I want to do, I find it funny that you asserted that "a SS or TW Brute" will "out damage even the most fully realized AOE Warshade."
So, any ol' SS or TW Brute out there is gonna out damage THE MOST fully realized AOE Warshade against every enemy, in every mission and at every level in the game?
I probably don't qualify as "the most fully realized AOE Warshade" but were I farming with some SS or TW Brutes and they happened to get on my nerves I'd let them know that Captain AIB's next stop in farmville was going to be the Island of Toxic and/or Psi damage depending upon their secondaries. It is likely they'd abandon ship.
But were they to stay, I tell ya, "It's amazing how little damage folks put out when they are lying on the floor."
But I do thank them for Vengeance.
It was funny because of the general flow of you comments both before and after that statement.
I thought it was funny...guess you didn't.
...Warshades will not be the best at anything, except arguably tanking while Hybrid is up.
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It's about the combination of skills...The point is to leverage all abilities simultaneously in order to have a strong and well rounded AT.
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As it is written,
"Whenever one chooses for something one chooses against something else."
Decisions must be made. Sacrifices must be made."
I'd love to see it, especially if it can solo Giant Mosters without Lore Pets.
The Mire is nice with instant form shifts, but it's not worth the retoggle time for Orbiting Death, and it's not worth risking defeat by dropping all your defense to use it.
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Perhaps "enslaved" is too harsh of a word...perhaps not...
But this does give you an opportunity to fire back with something like,
"Well I use toggles so that I am not enslaved to using inspirations or buffs for my defense."
In which case I simply smile saying,
"Each person should ponder and plan based upon their preferences and playstyle."
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Remember everyone, say, "Yes!" to complete thinking by saying, "Yes!" to AIB.
Til All Are One,
AIB
Meditate upon this question....
Do all tri form builds and players do more AOE than all human only builds? |
And now, friend Septi, go and read about Hasty Generalizations. No, I do not know that, "Warshades are incapable of competing with high end AOE sets" Hmm... Builds vary. Players vary. Missions vary. Enemies vary. Difficulty levels vary. Mission levels vary. (i.e. Some Warshades exemp.) Generalizations... And what of the builds? And what of the players? And what of the missions? And what of the enemies? And what of the difficulty level? And what of the mission level? |
There's no way that a mission, enemy group or difficulty setting alteration can favor an end game tri form build over a human form build, if constructed correctly. Every enemy group becomes less of a threat with more durability and more crowd control. I don't think exemping has a place in an 'ultimate build' discussion, because playing below the level cap is going below the ultimate level of play.
If I felt that it were "more worthwhile" to utilize a Human form instead of a Triform build then I would. But I don't. Clearly, the things that you value on your build(s) and the things that I value on my build are not prioritized in the same fashion. That is fine. |
I would say that especially with the new Knockdown Detonation, human form's AOE is roughly the same amount behind tri form's as the latter's ST is behind the former's. For arguments sake, let's say those two cancel each other out. Now, what else can we look at? I would say survivability. A human form build can get a small purple from the softcap to melee, ranged and aoe damage on a perma eclipse, well rounded build. A tri form build is lucky to have 32.5% s/l defense in all forms. In PVE, defense is more valuable than HP, so even in Dwarf form, the tri form Kheld will be less survivable (again, numerically speaking- not taking into account player skill) than the human form build.
It also stands to reason, especially with the help of the Hybrid taunt aura and Provoke, that since the human build can survive better, it can tank better too. Granted the Dwarf taunt is stronger than Provoke is, but you and I have already done an experiment wherein my human form Warshade was able to split aggro with your Dwarf form'd Peacebringer by using provoke, so the next thing we need to do is go back and look at survivability. Whatever build is more durable is obviously a more capable tank (numerically speaking.)
Now let's look at utility, since a Warshade's stuns are one of the biggest selling points of the AT. In this department, tri form isn't as behind as it used to be since there's no shift penalty for using Gravitic Emanation or Unchain Essence, but tri form still can't run Inky Aspect. This third layer of stun being constantly applied makes a world of difference in crowd control.
Here is your statement, "...if all you want to do is AOE damage, you'd be better suited playing another Archetype. Perhaps a SS or TW Brute, because they'll out damage even the most fully realized AOE Warshade." Apart from the fact that AOE damage is not all I want to do, I find it funny that you asserted that "a SS or TW Brute" will "out damage even the most fully realized AOE Warshade." So, any ol' SS or TW Brute out there is gonna out damage THE MOST fully realized AOE Warshade against every enemy, in every mission and at every level in the game? |
I probably don't qualify as "the most fully realized AOE Warshade" but were I farming with some SS or TW Brutes and they happened to get on my nerves I'd let them know that Captain AIB's next stop in farmville was going to be the Island of Toxic and/or Psi damage depending on their secondaries. It is likely they'd abandon ship. |
And next, I've actually managed to get my TW/FA Scrapper to 32.5% defense to all positions. He doesn't have a taunt aura until I get him Hybrid, but this would be just as possible on the Brute version of the same sets. A SS/Fire Brute has already duoed the Lambda trial, soloed a GM and soloed a MoITF... Don't underestimate what that build can and can't survive.
"Whenever one chooses for something one chooses against something else." Decisions must be made. Sacrifices must be made." |
I'd love to see it, especially if it can solo Giant Mosters without Lore Pets. |
Well, I use the mire freely and I nuke freely because I am not enslaved to toggles. Perhaps "enslaved" is too harsh of a word...perhaps not... But this does give you an opportunity to fire back with something like, "Well I use toggles so that I am not enslaved to using inspirations or buffs for my defense." In which case I simply smile saying, "Each person should ponder and plan based upon their preferences and playstyle." |
Edit: *High five* for finding the quote button. :P
The Mire is nice with instant form shifts, but it's not worth the retoggle time for Orbiting Death, and it's not worth risking defeat by dropping all your defense to use it.
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I don't take Orbiting Death on my MFers, in any case. Human form's for sneaking around.
Technically, Dwarf gives a bonus to Resistance, not Defense-- and Eclipse buffing all forms means if there are enough enemies worth using for Mires, there are likely to be enough worth using for Eclipse. If not, then you've stopped repeating, "...must find more bodies... must find more bodies..." and that's strictly on you.
I don't take Orbiting Death on my MFers, in any case. Human form's for sneaking around. |
The quote you have there is in reference to ST DPS- AIB mentioned D Mire in a ST chain and that was my response.
And even Dechs, the author of the guide you are referencing, now uses his human form for ST DPS.
Hi there! Welcome to the craziest AT in the game. No, really. Whatever preconceived notions you have about roles on the team—you can leave those at the door. What is a kheldian? A kheldian is not a tank. It is not a blaster. It has forms that can be compared to those roles, but it is not limited to any one role. In fact, it is not anything that can really be compared to anything else in this game. As a result, many new kheld players usually ask the same questions. I hope that some of those questions can be answered via this thread, which I intend on whipping out whenever someone asks a questions that can be covered by it.
Which should I play?
One of the most common questions new kheldian players ask, is which alien they should try to play. It’s really a funny question, because it presumes the asked person knows what style of play the askee would like more. In the old days, perhaps, the question would be relevant—it was rather obvious that warshades were the better AT for the longest time—but that is no longer true.
The easiest answer to this question is to ask the asker why they would limit themselves to only trying one. For the love of god, try both! While similar in certain aspects, they offer incredibly different powers. This is not simply a case of palette swapping—you need to play it and see for yourself.
Warshades
The necromancer of CoH, the warshade specializes in using dead bodies to its advantage. Initially, this may sound tiresome. But if you have previous experience in the game, consider how often you’re constantly surrounded by corpses of fallen enemies. And think about how those can be used to a warshades benefit. A warshade can heal off of those bodies, spawn pets from them, and even EXPLODE them!
Need a guide on how to build/play a warshade? Here is a guide by Dechs Kaison that will cover pretty much anything you need to know about playing a triform warshade. Even if you wish to skip the forms, do not abstain from reading this guide. It is filled with a lot of information relevant to the warshade playstyle. For a decidedly more human-form lean on things, check out AlienOne's guide.
Peacebringers
The lighter cousin of the kheldian family, the peacebringer is much more self contained. A peacebringer has self heals, a self rez, and does not rely on anyone but him/herself to stay alive. A scrappy, in your face combatant.
Have any questions about peacebringers? Here is a guide by TimeShadow that goes over how to play a triform Peacebringer.
And here is a guide by Memphis Bill, which goes over the differences between the two ATs, and all the various options one has when playing a peacebringer.
Builds
I could post threads in which people have been helped into making builds they're happy with, but I won't. Why, you ask? Because that's the beauty of kheldians, and this game in general. There is no be all end all build, especially for kheldians. There are so many different ways to build and play, none of them being the definitive way. You can go tri-form, human form, or bi-form. You can take the powers that you want. And, of course, if you ever have any problems figuring out where to put enhancement slots in your build, just ask us. It's what we're here for.
Your biggest enemy
Forget Voids and Quantums, your biggest enemy in this game as a kheldian? Slots. Slotting for a triform will require careful planning and knowing what you could get away with underslotting. Some common examples:
On warshade triforms, you can pretty much ignore stamina if you must. Why? Because you get stygian circle. You can also ignore the first nova blast, and just put an Acc/Dam in that, if anything. Why can you do this? Because the base value in Nova Bolt (and to a lesser extend Nova Blast) is so low, that there is really no need to spend multiple enhancements on it unless you need the set bonuses.
For peacebringers, you can skip the ST nova blasts if you're confident in your melee ST chain, and you can 3 slot your self heals (if you need the slots elsewhere). Something to keep in mind while you're slotting your peacebringer--Incandescent Strike may look like your strongest attack, but it's not, really. If you compare it's animation time to Radiant Strike, RS is far better for your DPS. So, keep that in mind when you're slotting your powers.
Credit where credit is due
I've borrowed links from many of the awesome players that have written guides for kheldians--hope you guys don't mind! Big thanks to Dechs Kaison, Memphis Bill, AlienOne, and Timeshadow.