MaHaBone23

Mentor
  • Posts

    669
  • Joined

  1. Back in one of the first Halloween events, I was flying through Bricks with my dedicated Emp, and there was a cluster (like 10-15) Elochai GMs just standing around. I don't know what the hell i was thinking, but I suddenly decided my tier 1, unslotted energy attack would certain serve them up some Justice.

    I was a pumpkin pie before I hit the ground.

    On a recent, non-CoH note, when reinstalled Thunderbird, there is a very fine between LOADING your backup and SAVING OVER your backup.
  2. Back in one of the first Halloween events, I was flying through Bricks with my dedicated Emp, and there was a cluster (like 10-15) Elochai GMs just standing around. I don't know what the hell i was thinking, but I suddenly decided my tier 1, unslotted energy attack would certain serve them up some Justice.

    I was a pumpkin pie before I hit the ground.

    On a recent, non-CoH note, when reinstalled Thunderbird, there is a very fine between LOADING your backup and SAVING OVER your backup.
  3. I love sewer teams. I think its a major factor in my altitus. I don't know if its the fast leveling or the shiny new powers or the complete lack of fear of death (and debt.) Everyone feels a little looser (maybe too lose sometimes) just there to screw around and have some fun. It's also where you see all the nutty concept characters that haven't made it to the chopping block yet.

    My personal best on a sewer team was getting to level 14 (thank you, super sidekicking!) and strutting my badass self up do Valkyrie and getting my travel power.
  4. I love listening to the Skulls' girlfriends gripe and moan. Makes me almost feel bad about whaling on them.
  5. My Thugs MM "Boss Vegas" named his Arsonist "Suicide King"

    And yeah, the game switches up the names from time to time.
  6. You could try Smoke, too. Smoke + Stealth is invisibility. Not exactly the fastest way to operate if you want to stealth a TF, but Smoke can help keep your pesky imps from aggroing new mobs.
  7. Hotfeet and CC both need to be slotted up to really shine. End Reds will take the sting off, and as soon as you can get the Lockdown proc in CC, it really becomes amazing.

    EMP is a good panic button. Like when you have 2-3 mobs that just atet the tank for lunch.

    This is just my personal style, but I would take Enervating Field over the fighting pool. It reduces enemy damage output by 25% (iirc), which is basiclly like getting a 25% Damage Resistance to EVERYTHING, that your entire team can enjoy!
    Of course, if you're alreayd on Rad-heavy teams, you probably are already enjoying it. I've never seen it myself, but I've got to imagine 8 rads running slotted up toggles on an AV will pretty much neuter them.
  8. What's your play style? Solo? PuGs? Team of regulars? Do you like to charge in with the Tank or oversee all the action? Fire/Rad is one of those combos that the "right build" really comes down to how you like to play it.

    If you're going to take Hot Feet, definitely take Choking Cloud. If you're going to set mean people on fire, you don't want to give the opportunity for payback!

    Don't underestimate RI, or its buddy Enervating Field. You may not always know when they're working, but you will know when they drop and you start getting whaled on!

    Also, no Cinders? Cinders + Choking Clouse means never having to say "Oh Shi-!"
  9. Quote:
    Originally Posted by Myriad View Post
    And I thought the glaring flaw with DP is that it looks so good that other powersets look dull in comparison.
    QFT. I rolled an AR blaster last night, and did a qwertyplant because her animations were so booooooooooooring.
  10. I have WoC on my Fire/Rad. I tend to wade neck deep into the fray, so it does get plenty of targets to fire off on. Those targets are usually locked down by my Chocking Cloud, if not by my Cages proc, Flashfire, Cinders, etc etc. However, I can honestly say I have seen enemies manage to escape my holds by get hit with the Confuse and start attacking their comrades. I notice it happens fairly often, especially if I take the time to look for it. It has never really saved my bacon, but to roll into any mob with that much PBAoE control spewing out of me feels and looks cool.
  11. A CoH Beatemup could be pretty fun, in that retro sort of style. Like the old X-men arcade game. Play as States, Ms Liberty, Posi, BaBs, Manti, etc, working your way from the alleys to the high rises to the mothership.

    That could be a cool game-within-the-game, like a cabinet game in pocket D you could play for AE tickets or badges. Relive the first Rikti War as a 16 bit brawler. Would add some fun depth and texture to the game.
  12. Back in 2004 I rolled a "Dubya" toon. I would run him into +40 mobs and watch him get smeared into the pavement. It made me feel better.

    I've seen more than a couple of Obama toons running around.

    Here's a question- have the devs ever reversed a Genericing... genericazation... generification... you know what i mean.
  13. I went with DP/Energy on mine. Power Thrust is like Skeet Shooting! Launch an enemy down the street and coldly pop one in them before they hit the ground!

    Just. Plain. Fun.
  14. I too agree that the missions styles get a very repetitive. Maybe if they could masup missions, in random combination, so in-mission events like fires, betrayals and ambushes were always a surprise, even if you had played that mission before.
    For instance, you get the standard Rescue Leroy Jenkins mission. As you're leading Leroy out, BOOM. The way out is blocked by a fire. All fire extinguishers in the area now become glowies that give you the hose backpack, as per the Hellion event, so you can fight the fire and escape. And of course, as you fight the fire, the villains attack, feed the fire, etc.

    Another example- your mission is to recover Chemical X. When clicking on the glowie, there's a % chance it will confuse 1 teammate for the duration of the mission. The confused teammate can now attack his/her own team and try to escape. His/her teammates, conversely, must try and defeat them. If the confused teammate escapes, they get the collective mission bonus xp (that's 7 x mission complete, if you evade or defeat 7 teammates.) Attach some badges to it, to really motivate people, and it becomes a fun suprise. It's random, so you can't really farm it, either. They could be cured after the mission is complete (med evac, fresh air and sunshine, whatever.)
    Maybe later in the arc, a CLONE of that character appears as the final boss fight.

    As someone mentioned about knowing every spawn on every map, a lack of surprises leads to boredom. Randomless, chance, surprise, that makes the game more exciting and challenging.
  15. Quote:
    Originally Posted by Slope View Post
    Well i've got my answers, thanks everyone.
    Just wondering did anyone get my title joke? Steve Martins SNL introduction back in the 70's, it's on a disc i have.
    Yeah, I remember that bit.

    Seriously tho', this could be done with some really simple reskins. Your mission takes you to a science lab, you enter the "miniaturization device" aka a mission portal, and you zone into a new instance that is the President's aorta (a reskinned cave map) to fight some toxin (Hamidon mitos, or what-have-you.) Or the chip in Luminery's brain, that has become infected by rogue Nanobots.

    Heck, if you were clever (and a little sick) you could turn one of the cave maps into a world leader's color, and turn the Hydra into... ya know. Go Team Fiber!
  16. Quote:
    Originally Posted by Wicked_Wendy View Post
    1 Warshade (and at that level no dawk Dwarf)

    Dawk Dwarfs- like buttuh they ah!

    Oy! I'm schvitzing like a pig just thinking abowt it! Tawk amunst yuhselves.


    EDIT: My perfect team: 8 reckless psychotic berserkers surviving every fight by the skin of their teeth.

    8 troller teams are quite unstoppable. And therefore, boring and lame. I'd rather play a troller with 7 blasters with itchy trigger fingers and no fear of death.
  17. Quote:
    Originally Posted by chriz2ferx View Post
    Not bad, will def try that option. I shoulda though of that lol, thanks
    Yeah, I just tried this one. It does get a bit annoying seeing "recharging" float out of your head every time you hit W
  18. Quote:
    Originally Posted by Negate View Post
    Gah! I was really looking forward to Electric Control more than Dual Pistols and demon summoning...I guess I can't quiet up and wait...it's going to kill me though. also Ice and Storm is not water control. That's like Saying Thermal Radiation is Fire Control O_o.
    No, I don't think it is. You could argue that Storm is the collision of various elements, like air, water, gravity, electricity, etc, but Ice = water. Perhaps more importantly, its water that most video cards can render without bursting into flames.
  19. Quote:
    Originally Posted by Oedipus_Tex View Post
    Still holding out hope it'll turn out to be Water, Insect, Time, Atomic, Air, Chaos, Light, Fate, anything really.
    Whoa, hey wot? Fate control... what would that even be? Like some kind of epic guidance councilor or parole officer? You don't beat up or subdue enemies, you literally rewrite their lives, reforming them into model citizens.

    Atomic control could be cool. Alchemy control if you prefer something less scientific. Basically Dr Manhattan. You could transmute matter, turn air into wood, water into lead. Turn an enemies clothing into iron so they cant move, or the ground under their feet into pudding. It could be the Duel Pistol of control, letting toggle between solid, liquid and gas for your attacks, depending on the situation.

    I always figured Storm = air control and Ice = water control.

    Chaos control would only work on dinosaurs and people dressed in khaki. ^_^

    ...wait for it. You'll get it.
  20. I hate hate HATE Duel Pistols. I think that whole set is garbage.




    ...because I can't afford to buy GR yet.

    I bet those grapes are pretty sour, too.
  21. To play devil's advocate, the sewer team leader could have been looking at a team roster of 7 trollers and thought they could sue some variety. Don't get me wrong, all troller teams can be a sight to behold, but the best sewer teams tend to have a nice variety. Tankers to take the alpha, scrappers to whale on bosses, blasters to whale on everybody, and defenders and controllers to make the whalling as smooth as effective as possible. All support sewer teams tend to make for safe but slow going.

    That said, I still would have added him to my ignore list.
  22. Sadly, I couldn't find much satisfying action red-side (Freedom), although I did get my very neglected DM/Nin Stalker to 36 (Blinding Powder FTW!) Too many meatheads recruiting for the ever-present AE farms ("Trust me, this will be WAAY more XP!" No. No it won't.) Too few PuGs.

    Blue side on Virtue however was much more fun. Got my Fire/Fire Blastard to 35. Rolled a DB/WP scrapper and got her to 26 in nothing flat (she was 14 before the end of the first sewer team :-D). Sadly, she's broke!
  23. Quote:
    Originally Posted by stever View Post
    But, ....
    . . . But you HAVE read SuperHero stuff, right?

    (... picking up cars by their bumpers, indeed! . . .)
    .

    I meant realistic physics in regards to the boob slider. Yeesh, get your mind in the gutter already!

    And actually, realistic butt physics would be lovely too. We spend pretty much all of our time staring at our characters backs and behinds. They should really be as refined as possible.