Lothic

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  1. Quote:
    Originally Posted by Quinch View Post
    Back at you... what makes D&D and CoH similar?
    They are both RPGs.
  2. Regardless of how you pronounce this "new" place in Going Rogue I think I will always think of that city in South Africa whenever I see it mentioned here.
  3. Quote:
    Originally Posted by Quinch View Post
    As the title says - there are few things more annoying than investing heavily into accuracy and still missing one in twenty attacks anyway through no fault of your own. The idea of random fumbles with something you're supposed to excel at might work in D&D, but has no business being in superhero genre.

    {note: keep critical hits for both players and NPCs - being able to spec for total defense would be gamebreaking in so many ways}
    There's a reason why D&D, the grandfather of all current RPGs both table-top and computer based, has been around for almost 40 years now.
    It's because it managed to introduce fundamental concepts of game balance that work.
    Critical Misses are one of those concepts.

    Your argument that Critical Misses have "no place in a superhero game" is baseless.
    What makes a superhero RPG any different than any other RPG in that regard?
  4. Quote:
    Originally Posted by Starsman View Post
    I never watched this show. I think I should start doing so.
    I watched the first 4 or 5 episodes of the first season of this show and gave up on it. I always figured it was marginal enough to get cancelled after its first or second season. Who knew it'd hang on this long?

    Maybe in a few decades I'll download this entire show into my brain using some kind of "instant-brain-downloader" machine just so that I can have the "experience" of it without having to waste the time watching 10 whole seasons worth the old-fashioned way.
  5. Quote:
    Originally Posted by Jet_Boy View Post
    Meh, Looks like just another *we don't want to offend the non-vets" Vet Reward again.
    Meh, I see it more like a "we are knee-deep in trying to finish Going Rogue so we really don't have any time to do anything more special than this" Vet award. Given the timing of this award I never really expected much out of it all things considered. *shrugs*

    As to whether there'll ever be another special Vet award (which might "offend" the non-vets) who's to say. Then again I was one of those strange people who would have been happy enough to have seen the 60th month Vet award be the last one.
  6. Quote:
    Originally Posted by Oliin View Post
    Quote:
    Originally Posted by Sapphic_Neko View Post
    Yea mine says same. Guessing they just did it that way cause it was easier then start going over the account. (I did get 3 char slots tho, one for 72, one for 84 and one for 96).

    If memory serves, they tend to do em two rewards at a time, and around the time the second reward will come. So if we're due for 75 months now, they'll release the 75 and 78 around the time when we're destined to get the 78 month reward. Or perhaps they just won't bother any more past 72 months, who knows
    No, they generally release them around the time the first is going to be handed out. I'm only a couple of weeks behind the front of that curve and they've yet to skip a vet reward month like that.
    Your use of the word "generally" is the operative word here.

    In the years since the Vet Awards were introduced the official announcements of the next new awards have spanned from over two months ahead of time all the way to about one week AFTER they were supposed to arrive (about two years ago there was a case where the Devs patched the upcoming Vet Awards unannounced into a beta of an Issue that didn't go live until about a week after the given 3 month anniversary date so technically that Vet Award was late for every old timer).

    So given that unpredictable history there's really no reliable way to judge exactly when the official announcement of the next Vet Awards will happen. My guess is that because they are very busy with Going Rogue and I18 that they will not only cut it close to the wire again (for the July 28th anniversary mark) but I would expect the actual awards themselves to be pretty cut-n-paste and unremarkable. *shrugs*
  7. I'll basically always /sign any suggestion for more emotes regardless.

    But if we're talking about having a different pose while not moving with Fly or Hover on then there are already a number of emotes that will "override" the basic idle stance. Ones like the 'invent' emote and the juggle emotes do a good job making you look different while just floating still.
  8. Quote:
    Originally Posted by Electric-Knight View Post
    I thought T was for Teets...

    Seeing that it was in the game originally, I think it is a valid request within this thread.
    Not that this means they'd put them in, and they can come and say "no and stop suggesting it", but otherwise... it's a valid request.

    I've never even seen what the models looked like back then. I'm kind of curious to what extent this existed and whatnot.

    I can't say I am for or against it without having ever seen how it was or may be implemented. I do find it odd that this simple aspect of basic anatomy would be considered, by some, unthinkable. Obviously the original creators weren't entirely sold on that notion.

    Regardless, I also agree that nipples are not blatantly seen through clothes, even in spandex... when/if methods of smoothly covering them are taken. Not having them in-game certainly has not hurt my enjoyment... so, no personal complaints here.
    The so-called "Nipple Nerf" was among the very first patches applied to the game about a week or so after it launched back in April 2004. Not only did it address the female nipple texture issue but it also (IIRC) removed the flesh-tone colors that were originally available for costume items. With those colors available it was very easy (or at least much easier than it is now) to create naked-looking characters.

    The original appearance of female nipples in this game were never really as blatantly obvious as some people remember them to be. Basically the way the polygons looked on the female body form made it look, from certain angles, like there was a bit of something sticking out there. I think all the Devs did was slightly edit the model just enough to smooth over the rough edges so to speak to minimize the mere 'hint' of nipple.

    From a realism point of view I wouldn't mind if there were more direct ways for these kinds of things to be part of the character models. But I understand that as a Teen rated game there's only so much realism the Devs are going to tolerate and having to be be stuck with featureless Barbie and Ken dolls is clearly safer from the "don't want to piss off overly sensitive parents" standpoint. I suspect the only reason female nipples were nerfed to the degree that they were was to appease someone who complained about it. Oh well. *shrugs*
  9. Quote:
    Originally Posted by Decorum View Post
    Well, the cape stuff I consider "mild" only because it's the cape (somewhat nature of the beast with this engine). The devs are dedicated to making things look as good as possible. What that is has to be up to them. Left to their own devices, a large portion of the players will make stuff that looks terrible (in fact, they already do, aesthetically). Then new players look around and say "Man, the devs here have no idea how to make costumes right." I trust the devs way WAY beyond what I'd ever trust the players.
    Unfortunately there's a fine line between the Devs "holding our hands" by keeping everything as clip-safe as possible and them overreacting and removing/modifying items that are fine in most cases. I'd agree there have been combos where costume item A clips very badly with costume item B. But if that same costume item A works well enough with items C-Z then I'd rather it be left alone than removed for the sake of one specific scenario.

    Sure there's always going to be players who run around with badly clipping costumes but I don't think it's a "large portion" of them as you suggest. The Devs will never be able to fully prevent that from happening no matter what they do. I'm not suggesting the Devs do nothing about clipping - I'm just suggesting that they've been a bit too aggressive about it. The fact that this thread even exists shows us that the Devs finally realize that they've perhaps gone a bit too far "protecting" us from this evil.

    Better late than never.
  10. Quote:
    Originally Posted by bjooks View Post
    Two things off the top of my head, one which may have been a glitch, one which may have never existed in the first place.

    1) wrap skirt (was not named this)

    I suspect this was a glitch where one of the current miniskirt patterns got twisted so the side-seams showed up in front and back instead. I didn't realize it at the time and so I thought it was an awesome wrap skirt. To me, it looks more like a real skirt than the version we have now with the seams down the sides. I would love to have this back (or a version of it), as I've had to change this toon since then, so she lost it.


    Yeah this was basically a glitch that got quickly corrected. It only lasted for a week or so IIRC. The texture accidentally got wrapped 90 degrees off-center so the side seams slipped to front and back. But I still have an outfit on one of my alts that never changed this happy mistake so her skirt still looks just like your pic.

    Like you I kind of wish they would have realized that the mistake actually turned out to look cool and made that a permanent option. Oh well.
  11. Quote:
    Originally Posted by Acyl View Post
    So. Should costume pieces be blocked because they clip? Should costume pieces be replaced if they clip? I think there needs to be a wider policy ruling here. This needs to be addressed.

    What I'm saying is: don't block costume piece combinations or remove/revamp costume pieces just because they clip. Because you're never going to be able to prevent all the clipping problems anyway - trying to do so is a lost cause. Give us more choices. Don't take them away. You just get unhappy players who want the old stuff back.
    I understand the fine line the Devs have had to play over the years trying to deal with costume clipping issues. In a perfect world the Devs could eliminate clipping and restore all old items which have been altered or removed because of it. Obviously some compromises will be needed no matter what to fix things that are truly broken. But I hope that the Devs are realizing that some of their "improvements" in this area have been a bit too conservative/restrictive.

    Ultimately I would rather have old items (like the original thigh high boots) restored to the game so that I, as the player, can decide if something looks acceptable clip-wise or not. In these cases I see no reason why the newer versions couldn't co-exist with the old ones. More choices (like having two versions of the thigh high boots) are always better than one well-loved item being outright REPLACED by another.

    I'm quite sure when the Devs forced us to accept changes like these that they felt they were improving the game for us. I'm not suggesting any of the "improved" items were bad - I'm just making the point that new versions of items should always be ADDED to the game instead of being forced on us as REPLACEMENTS beyond our control.

    P.S. The Devs need to give us a new version of female Bikini 2 bottoms with the "Sleek" texture so they can match up with the "Sleek Tights" tops.
  12. Quote:
    Originally Posted by Robot View Post
    If not, that would be awesome.

    *Edited for clarity.*
    Being nit-picky about it the code for these two "games" have never really been separate. Even back when CoV was still something you could buy separately from CoH the client program you loaded on your computer was exactly the same whether you played CoH, CoV or both. The only thing that was handled separately as far as what game you were playing was your account info, which officially got merged years ago.

    Once Going Rogue hits in a few weeks the lines between CoH and CoV are going to be blurred even more. Ultimately I'm not sure what purpose a "game /bind $variable" would serve. Whether you're technically playing a "hero" or "villain" will be based on what alignment your current character is, not which program you logged into. *shrugs*

    So instead of a game $variable it might be more useful to have a new alignment $variable.
    Perhaps that's what you originally meant?
  13. Lothic

    SBP V: Mutant

    Quote:
    Originally Posted by BBQ_Pork View Post
    If they can do this, there will be a boatload of different things they could do with backpacks, from the powerplants seen on powered armor to army rucksacks draped with belted ammo to Hello Kitty bookbags...possibly also draped with belted ammo.
    There have been so many "back-oriented" costume item suggestions over the years that it seems that they could easily dedicate the time and effort to an entire Booster Pack for that theme alone.
  14. Lothic

    Fixed wings

    Quote:
    Originally Posted by Ice_Wall View Post
    I'd love to see fixed Wings on characters so when you are flying your wings extend and just stay extended instead of flapping. Then when you land they fold back up again. It'd make it more of a gliding appearance but I think it would just be cool. Any chance we could get this?
    I've got a Tech-based character I created about 5 years ago that was supposed to fly around with a "Buzz Lightyear" type jetpack with fixed wings that would pop out while in flight. Obviously at the time the game did not have a jetpack that worked like that, but somehow I always assumed the Devs would add something like that eventually to fit the character concept I wanted.

    Well now it's been 5+ years and I'm still waiting...
    Who knew something like that would be so hard to create in this game.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    As an avid hater of "upkeep" responsibilities, I vote we abolish rent in general. Any system which requires you to constantly invest on it or be locked out of content is just bad, in my opinion.

    And tell me - what function does rent serve to begin with?
    Well base rent's original main function was to force avid PvP base raiders to have to keep playing the main PvE game order to maintain and expand their huge PvP bases. Of course now that PvP base raiding is a thing of the past base rent really serves no practical purpose which benefits players.

    I agree that the current rent scheme is annoying and it would be nice if it could be removed completely. But as a Software Engineer IRL I suspect there might be an underlying functional purpose that base rent still serves which may have nothing directly to do with how we players play the game.

    It's very possible that the Devs store the data that records our base layouts in two different areas of their system. Bases that are currently active may be loaded into prioritized databases allowing them to load quicker. Bases that have let their rents go past due might be kept in a more secondary database so that they won't slow down the active bases. When you think about it there are likely thousands of bases that have gone inactive over the years. Why should those get in the way, so to speak, of the active bases? The act of having to pay rent could help our Devs sort which bases need to be kept in which databases.

    Of course that's just a working theory of mine. If the organization of base data is not "prioritized" as I've suggested then there really is no need for base rent to continue to exist. *shrugs*
  16. Lothic

    Death Emotes.

    Quote:
    Originally Posted by Yunalesca View Post
    Quote:
    Originally Posted by Lothic View Post
    Sure I've always wanted cool purpose-built death animations/emotes with this game for RP purposes.

    But barring that I'd be willing to have the couple of "lying on the ground unconscious" emotes we have access to in the Mission Architect be made available to our characters. Changing the game to allow us to use those emotes should be a very trivial thing for our Devs to do.
    Excuse my ignorance since i have not been to much fond of the Mission Architect/Architect Entertainment. How do you get those emotes of "lying on the ground unconscious"? I have not seem them but my time in Architect Entertainment has been very little. I want to see them and it will be good to see an example of what can be part of our petition.
    The Mission Architect allows you to pick emotes for critters in your missions. Many of the emotes available there have been in the game for years but normally are only usable by NPCs, not players.

    I forget exactly what they are called but IIRC there are 2 or 3 emotes available that make MOBs lie prone on the ground. I think they are the ones we all used to see when we defeated bad guys in the game before the "ragdoll physics" was added and the ones we still see Troll/Hellion types use before you aggro them.

    Basically all I'm suggesting is that the Devs switch those "NPC only" emotes to be ones that our characters can use while playing the main game.
  17. Quote:
    Originally Posted by Mr_Zek View Post
    Dont get me wrong I want them to take time and get it right. I have just never understood why you would give any kind of time frame if you dont think you can meet that deadline.
    There's nothing wrong with a development team making plans and setting goals to shoot for. When you're talking corporate budget planning you have to set dates for your managers so they have to be reasonably serious about their expectations on meeting deadlines. The problem comes when customers/players just aren't willing to accept that sometimes (oftentimes?) plans slip.

    People have to chill and learn to cut the Devs some slack. Software development on this scale is never going to be a 100% predictable science. Obviously we all want to play new games ASAP and it's not like they change release dates like this JUST to piss us off. But players whine so much about it regardless that it discourages Devs from being more open about things in general. I'd rather the Devs tell us their plans KNOWING that they can always change rather than having no clue at all.
  18. Quote:
    Originally Posted by Sharker_Quint View Post
    they need to revamp PvP and base structure before this will be back though.
    That's of course assuming they would bring it back based on the original "Base Raid PvP and Items of Power" model. Ever since the Devs pulled Items of Power and base raids from the game it's been pretty clear that this trial (if it ever returns) will not likely work anything like it was originally supposed to. Remember the Item of Power idea existed even before IO enhancements appeared - now that we have so many new ways to boost our characters it's possible the Devs would consider Items of Power "out-of-date" and unworkable in the current scheme of things.

    For years people have been suggesting that the Devs just salvage this trial and re-work it into something more PvE related. That way they could avoid all the bugs/exploits that crippled it and give players the chance to play with it again in some form or fashion. This way all the work the Devs put into this years ago will not be completely wasted.
  19. Quote:
    Originally Posted by Ceberous View Post
    I know with the SG's you can customize a base, but haven't you ever wanted to own your own house or mansion with other players as neighbors?
    Welcome to the CoH/CoV forums.

    I'll throw out one more reply to your suggestion: This game has been around for over 6 years now. Along with your suggestion there have been hundreds of others that have already been made over the years to improve the game. Sometimes the Devs listened to us and gave us the things we suggested, sometimes they didn't.

    Just understand that the chance of there being a NEW suggestion at this point is practically nil so keep that in mind for next time.
  20. Lothic

    Death Emotes.

    Sure I've always wanted cool purpose-built death animations/emotes with this game for RP purposes.

    But barring that I'd be willing to have the couple of "lying on the ground unconscious" emotes we have access to in the Mission Architect be made available to our characters. Changing the game to allow us to use those emotes should be a very trivial thing for our Devs to do.
  21. Quote:
    Originally Posted by Smash_Zone View Post
    Left and right I see tons of people suggesting new booster pack ideas. All of them are only costume suggestions though. While I do love new costume goodies, what about animations? Issue 16 gave us the ability to customize our powers animations for Super Strength and Martial Arts, but how about expanding that? Instead of new costume boosters, how about Animation boosters?
    [snip]
    I know that this would be a huge undertaking, and I don't claim to know anything about programming animations, but I just I'd throw out the idea. Who says booster packs have to be limited to costumes?
    This kind of thing has been suggested for years. Welcome to the club.

    Several people have already mentioned in this thread that this kind of thing should be part of a free upgrade to the game. Sure that'd be nice, but the problem (as you implied) is that our Devs (in years past) have already told us that major power animation upgrades like this would in fact be a huge extra undertaking for them. If the Devs ever seriously decided to delve into this kind of thing it would likely only ever be as part of a paid booster pack/expansion to make it worth their time and effort. Therefore if it meant I'd have to pay extra to motivate our Devs to do this at all I'd be more than willing to see this as some kind of Booster Pack.
  22. Quote:
    Originally Posted by Ironik View Post
    I'm interested to hear why they consider this a Mutation Pack rather than a Demon Pack. Surely there must be some sort of theme underlying it.
    Quote:
    Originally Posted by Shard_Warrior View Post
    Same here. This just doesn't look "mutant" to me at all. I'll be skipping this pack for sure.

    Very nice photos of all the toons though!
    I have never once let the Devs' definition of what the Origins are affect my personal concept of them. Consequently I've never let the costume items included in the various Booster Packs bother me as to whether I think they are appropriately labeled by origin or not. Everyone's going to have their own subjective opinion on whether a given costume item is, for example, a mutant item or not. Therefore worrying that a specific item in this new pack is not "mutanty" enough for everyone is effectively pointless.

    It's much easier to accept the costume items provided by the Booster Packs as generic collections of items instead of being "origin-specific" items. That's going to be even more the case when future Booster Packs get released without any presumed origin relationships at all. *shrugs*

    P.S. The irony of course is that some time in the future when the Devs actually release a Booster Pack called the "Demon Pack" there'll probably be people complaining that the costume items in it look too "mutanty" for them.
  23. Going Rogue is going to be giving us the new Stance emotes that will most likely give us a way to have "robotic" characters. If these stances work anything like Star Trek Online then there -will- be a robot one.
  24. Quote:
    Originally Posted by Mental_Giant View Post
    I wouldn't pay for more costume slots. 5 slots + saving any costume to a text file for easy restore gives us practically infinite slots.

    Still, many people would pay, so Paragon should offer it as an option.
    While the costume save/load feature was a welcomed addition to this game (and probably satisfies plenty of people's needs) it's at best a "workaround" solution for this overall situation. It certainly allows characters to overcome the current 5 slot limitation, but I wouldn't really call it "practical" by any means. Having to be tied to a tailor to swap costumes in-and-out is less than ideal all things considered.

    I guess the most frustrating part is that the freedom of having huge numbers of costumes ready to switch to instantly exists in that "other" game already. I can (for example) have a level 5 character there have a dozen outfits loaded if I wished very easily. It's just sad to think that game actually does something like this better. Hopefully our Devs will correct this failing someday.
  25. Quote:
    Originally Posted by Thaumator View Post
    A worthy suggestion that pops up ever month or so.

    Perhaps a "costume slot booster pack" for $9.99 that gives you 5 more slots for each character.

    Always /signed.
    As you imply many people have been wanting some way to get more costume slots like this for years now...
    I'll always /sign this idea whenever it pops up too.

    But ever since that "other" superhero MMO started to offer a way to buy extra costume slots via their "C-Store" last year I gained renewed hope that this game would follow suit eventually. This game is very much superior in most ways, but one of the few ways that other game still beats us here is by that one tiny QoL feature.