Base rent has got to go.


all_hell

 

Posted

Base rent these days doesn't really take a noticeable amount of prestige (what's the max, 2400-2500?), which is chump change for any base that needs to pay that.

For smaller bases, with a correspondingly lower amount, it's still not even significant, given how fast prestige can be earned.

The only thing it is now is a QoL issue - you get annoying notices to pay it and if it lapses, you have to go to AP/GC (not a big deal) or PO (more annoying for vils) to pay it.

On top of that, what does it accomplish? Nothing.

I say make a base lose power 4 weeks after the last person in a SG/VG logs in, after 6 weeks, make it inactive until someone in the SG/VG logs in.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

Quote:
Originally Posted by enrious2 View Post
Base rent these days doesn't really take a noticeable amount of prestige (what's the max, 2400-2500?), which is chump change for any base that needs to pay that.

For smaller bases, with a correspondingly lower amount, it's still not even significant, given how fast prestige can be earned.

The only thing it is now is a QoL issue - you get annoying notices to pay it and if it lapses, you have to go to AP/GC (not a big deal) or PO (more annoying for vils) to pay it.

On top of that, what does it accomplish? Nothing.

I say make a base lose power 4 weeks after the last person in a SG/VG logs in, after 6 weeks, make it inactive until someone in the SG/VG logs in.
I don't mind the rent (as you point out, it's chump change) but a better way to pay it would be very welcomed. If, redside, we could pay it at any Arachnos Building (Oakes, Cap, Gville) that'd be a huge step forward. If we could select an "Autopay" option, that'd be even better.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

I find it much less annoying to pay these days, simply because of the only thing I regularly use the market for - logging out to get the WW teleporter. Quick teleport, go pay, go on my way.

Still, more ways (even locations - say, any arbiter or trainer, they should, after all, be the most trusted people around) to pay would be nice.


 

Posted

My storage bases seems fine, I keep all my alts in them, and most I just auto-complete missions like patrons so they can start the RSF if nobody has the badge.

That saying, when they auto-complete a mission, I typically get over 300 prestige, which turns out to be my rent atm.

Having 10-15 alts in my VG and once and awhile doing what I do, and the things I do on my own time (SF/TF's Farm LIB) that 300 seems rather small and just a spot to tell me to keep what I am doing and visit my base once in awhile.

Rent will never go, even when you buy a house, you have to pay "rent" to keep that as well


 

Posted

Question: What's the point of making it lose power or become inacessible until someone logs in? If power/access is restored as soon as someone logs in, it makes no difference.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by enrious2 View Post
Base rent these days doesn't really take a noticeable amount of prestige (what's the max, 2400-2500?), which is chump change for any base that needs to pay that.

For smaller bases, with a correspondingly lower amount, it's still not even significant, given how fast prestige can be earned.

The only thing it is now is a QoL issue - you get annoying notices to pay it and if it lapses, you have to go to AP/GC (not a big deal) or PO (more annoying for vils) to pay it.

On top of that, what does it accomplish? Nothing.

I say make a base lose power 4 weeks after the last person in a SG/VG logs in, after 6 weeks, make it inactive until someone in the SG/VG logs in.
Agree i find it pointless these day, paying rent on Avenging Flame on Freedom Server is easy. People bug me in my sg, pay it pay it and i say relax bro, the Prestige isn't going any where and we got to much, it's not like it be the end of the SG.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

Or at least make it only once a month

Or let me pay some in advance

Or at least something less of a hassle


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Question: What's the point of making it lose power or become inacessible until someone logs in? If power/access is restored as soon as someone logs in, it makes no difference.
The only thing I can think of in the latter case is to render it unusable for coalitions and to keep a legacy restriction in place, if the devs wished for it to remain.

If it was up to me, I'd toss those two as well.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

Quote:
Originally Posted by Smurch View Post
I don't mind the rent (as you point out, it's chump change) but a better way to pay it would be very welcomed. If, redside, we could pay it at any Arachnos Building (Oakes, Cap, Gville) that'd be a huge step forward. If we could select an "Autopay" option, that'd be even better.
I wouldn't mind an auto-pay either, since I don't think the rent actually costs anything and it would keep the 4/6 week restricitons in place (loss of power/loss of access).

I figure it'd be easier to simply remove rent as a requirement than add in a new system, but if the devs actually decide to implement this, I'm open with either.

To me, it's a QoL thing - someone having to manually go do some pointless thing.

Remove either of those conditions and I'm good.


Support the Mentor Project - http://tinyurl.com/citymentorproject
[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.

 

Posted

As an avid hater of "upkeep" responsibilities, I vote we abolish rent in general. Any system which requires you to constantly invest on it or be locked out of content is just bad, in my opinion.

And tell me - what function does rent serve to begin with?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
As an avid hater of "upkeep" responsibilities, I vote we abolish rent in general. Any system which requires you to constantly invest on it or be locked out of content is just bad, in my opinion.

And tell me - what function does rent serve to begin with?
Well base rent's original main function was to force avid PvP base raiders to have to keep playing the main PvE game order to maintain and expand their huge PvP bases. Of course now that PvP base raiding is a thing of the past base rent really serves no practical purpose which benefits players.

I agree that the current rent scheme is annoying and it would be nice if it could be removed completely. But as a Software Engineer IRL I suspect there might be an underlying functional purpose that base rent still serves which may have nothing directly to do with how we players play the game.

It's very possible that the Devs store the data that records our base layouts in two different areas of their system. Bases that are currently active may be loaded into prioritized databases allowing them to load quicker. Bases that have let their rents go past due might be kept in a more secondary database so that they won't slow down the active bases. When you think about it there are likely thousands of bases that have gone inactive over the years. Why should those get in the way, so to speak, of the active bases? The act of having to pay rent could help our Devs sort which bases need to be kept in which databases.

Of course that's just a working theory of mine. If the organization of base data is not "prioritized" as I've suggested then there really is no need for base rent to continue to exist. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
It's very possible that the Devs store the data that records our base layouts in two different areas of their system. Bases that are currently active may be loaded into prioritized databases allowing them to load quicker. Bases that have let their rents go past due might be kept in a more secondary database so that they won't slow down the active bases. When you think about it there are likely thousands of bases that have gone inactive over the years. Why should those get in the way, so to speak, of the active bases? The act of having to pay rent could help our Devs sort which bases need to be kept in which databases.
I don't want to come off like I'm defending the current rent system (that would be hard) but I think you are on to something with the above. I heard a programming dev say once that base files were "zipped" and "unzipped" with use. I know too that sometimes when people go away for awhile and come back they need to petition to get the power turned back on in their base... even after paying the rent. All that implies there is some datamining activity tool based on rent. Again, not saying it's a good tool for the players or that it can't be changed.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Make it payable from the SG itself.

Put in a banking computer, writing desk, giant cashier check etc item that lets you pay the rent.

If you wanted to be nasty you could make it need power and control so the people that wait till after the last minute have to go to AP/GC/PO in avatar.


 

Posted

Quote:
Originally Posted by all_hell View Post
Or at least make it only once a month
... it is. Heck, you can pay it every six weeks if you want and not lose functionality.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... it is. Heck, you can pay it every six weeks if you want and not lose functionality.
Yeah, but there's a bug that can cause the rent to re-up in something like 2 weeks if you pay early.


 

Posted

Can I just get the guy's phone number and call it in, please?

*Hello? Yes sir, I know the rent is late again.

I'm sorry, I was in another timeline.

Hmm? Oh, there was this Roman guy that got amped up and needed to be brought back in line.

No, no, no. Not Roman like the Sopranos. It was . . . listen forget about it.

Can I just give you my credit card over the phone?

Thanks.*


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Slash command: /payrent "SG Name".


 

Posted

Quote:
Originally Posted by Starjammer View Post
Yeah, but there's a bug that can cause the rent to re-up in something like 2 weeks if you pay early.
Because the notifications start so early, mine usually gets paid once the teleporters stop working. Not a very efficient way to manage a base but better than over paying.

I fully support a auto pay.

If I can't have auto pay, then for god sake...PLEASE add a more convenient location than Port Oakes. Recognize the hub (social and travel) zones of the two cities and QoL as necessary.


Lach


 

Posted

Quote:
Originally Posted by Lothic View Post
It's very possible that the Devs store the data that records our base layouts in two different areas of their system. Bases that are currently active may be loaded into prioritized databases allowing them to load quicker. Bases that have let their rents go past due might be kept in a more secondary database so that they won't slow down the active bases. When you think about it there are likely thousands of bases that have gone inactive over the years. Why should those get in the way, so to speak, of the active bases? The act of having to pay rent could help our Devs sort which bases need to be kept in which databases.
Think about it, though - the same happens to player characters a LOT. Hell, I have a dozen characters spread around the various servers that I DO NOT PLAY. At all. I made them to check out people's costumes, and I just never deleted them. Those have never required any upkeep. Furthermore, I would bet my spare peg leg that there are FAR fewer big, elaborate bases than there are actual players, what with the biggest ones belonging to active SGs. I theorised it may be a way to lighten the load, so to speak, all the way back in CoV beta, but it just doesn't seem like it's that big a deal.

But OK, let's go with that. Bases need to be transferred to another server and "zipped" so as not to clog up the server. Fine, OK. Do that. But don't require me to pay rent to stop it from happening. Just dump my base there if no-one goes in for a week and reactivate it next time someone logs in and actually uses the base. Sure, the first time it might load REALLY slowly (though I don't know how you'd tell...) and it will stay online for a while more, then *poof* it goes offline again.

We don't need to pay rent to register activity. We can... Well, actually HAVE activity to register activity. Specifically since cosmetic-only bases don't actually pay rent, I don't see what function rent even serves these days. Oh, and by the way - I figure most abandoned bases would be small and so would not pay rent anyway, hence why I question its purpose.

---

Right now we know one thing for a fact - not all bases pay rent. As such, we can conclude that rent's purpose is not resource saving, since it doesn't save resources from everybody. The only purpose left for it to serve is to counterbalance the utility of bases, which I don't actually feel needs to be counter-balanced by constant rent.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I'm voting for this idea of no more base rent. It's a holdover from an aspect of the game that just never worked out.


 

Posted

Quote:
Originally Posted by Doc_Hornet View Post
Slash command: /payrent "SG Name".
How bout just /payrent since you can only be in one SG at a time?


Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/
/ AIL - Celebrating five years!

 

Posted

I'm in the "abolish rent completely" crowd.

I was somewhat displeased that rent was changed into an outright convenience tax on storage containers. And, very annoyingly, the Salvage Vault counts as a storage container, despite not technically being one (and unlike the rest, requires power and control, blegh).

Basically I'm just unclear on why, after paying lots of prestige to get those containers (and let's keep in mind that room restrictions mean there's a reasonably large overhead on top of the actual item cost) that I have to be taxed on their very presence.

I'm almost tempted to suggest a "hoarder's" tax, where the first of all containers are free for rent, but multiples begin costing you.

Fake edit: Turns out I was working under really old info. So apparently these other things cost rent as well, not just storage containers:

Auto-Doc / Tree of Wonders - This actually makes a bit of sense to me, since being able to buy/sell inspirations is pretty major. Though I'm not clear on why Combat Logs / Contemplation Charts don't contribute to rent, then.

Robo-Surgery / Spirit Signal - These should be outright removed. I understand why they exist (base raids), but I feel they should just make two separate reclimators, one for PvE that rezzes you back to full or near-full, and one for base raids that perhaps brings you back at 50%. These only give 10% additional health/end back, for a maximum of 45%. Certainly not worth the rent, currently.

Advanced Worktable / Advanced Forge, Expert Worktable / Expert Forge - No idea here. Considering there's no reason at all to keep the worktables around after you're done with them, AFAIK, I don't see the point in taxing them.

Robotic Fabricator / Flames of Hephaestus - These are solely related to base raiding, and a really dumb element of base raiding at that. Honestly these should just be straight-up removed from the game, IMO.

Empowerment Stations - These shouldn't be taxed considering it costs salvage to get anything out of them, and the higher tier ones even cost more than 100 rent, despite also requiring salvage just to craft the stations themselves, and a pretty high prestige cost to place them.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!