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And ontop of that, I'd probably go through each support set and remove 2 (maybe 3) powers and replace them with thematic powers from the armor set.
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Since they're just bugs, scaled up foes that aren't suppose to be that way, does that mean attacks aimed at them are scaled up too? Like arrows, spines/thorns and stuff? A condo-sized arrow impaled through them would warrant a new Arch/DM Blaster, Condominium-Arrow. Pulls arrows of any size from who-knows-where using black holes.
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Problem being, the combo effects were not balanced around having 1 or 2 combo points nor to be used without regard to multiple attack needed for a specific effect.
For instance, Stalker's Empower is a 20% dmg buff for 20 sec after using Placate. All you need to do is get its recharge down to 20 sec (very possible) to perma that effect (possibly even stack it). Or easily stagger sweep and weaken since Typhoon edge could be the finisher for both vs choosing which effect you want.
Not that I'm harping on the idea, it'd be great if DB wasn't so linear with its combos but...I like it just the way it is. -
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The way I see it:
If Spiritual affected the recharge of the incarnate powers, then the devs would have needed to balance the numbers to take that into account. It's like SoW/OwtS, you can either have these powers with moderate effect and reasonable recharge but can't make them come up faster or we'll just have to make the recharge really really long.
I'm betting, since they wanted these powers to be 'fun' they opted to make them not 8-15+ min recharging powers and instead something you can use kinda often but you can't make that 'kinda often' any more often...
Am I making any sense? -
Quote:Brilliant!
Back before the game came out - waaaay back when I first saw it on the cover of PC Gamer - I seem to remember whoever was talking about it then (Rick Dakan, maybe?) mentioning that they wanted to have it where, like, you could roll up a dark urban avenger, or a magic dude, or a cosmic hero, and do dark urban avengery things or cosmic things or whatever all the way from level one to forty. And to some degree that's actually possible now! If you, as a player, were really dedicated to having a specific experience for your new magic guy, and were willing to do a lot of planning, you could, for instance, cobble together a "magic campaign" by starting in on the Hellions and Hollows stuff before moving on to the Midnighter Club, doing the Circle of Thorns and Banished Pantheon in the 20s, and then Croatoa followed by the high-level CoT and Mu arcs. Alternatively, you could do a "patriotic hero" campaign, where you spend your time dealing with Arachnos, the 5th Column, the Sky Raiders and the Council - and going to places like Striga Isle and Faultline - before topping off with Malta.
But of course that all relies on a lot of preknowledge and planning. What if there were something like that for *new* players? A roadmap for new characters to let them - in as much as possible - experience a certain side of Paragon City, encounter an enemy group often enough to become invested in its story and therefore invested in seeing that story through to its conclusion. I don't know - it's just a thought. What I do know is that my friend really loves the game, and has gone from F2P to having spent $30+ in the last week alone, but she enjoys it purely for the gameplay and the flexibility of the character creator rather than for its "confusing" story. That seems like a shame to me.
I'd love this added to the game, where upon character creation, you pick a 'theme' for your character and it then only notifies you of the contacts within that theme. Of course, all those other pushy contacts would still be available, it just would pop you in the nose to tell you...only the ones within your theme. This may actually alleviate some of the complaints people have with the particularly annoying contacts.
As is, I already try to do this with all of my characters. My sorceress only bothers with magic-themed missions, my mercenary with hit-jobs and so on. It'd be wonderful if they added more to the old regular contacts that fleshed these themes out some more. I'd love more theft jobs for my hunter/thief character without having to repeat paper/tip missions. I'd love 'call-out brawl' themes where metas/vigilantes try to prove they can take me out...it'd make me seem infamous vs needing to drag myself to a PvP zone.
That said, I'd also think adding an option to level a new AT/powerset combo on the same lvled character would allow one to go back and play content without needing Oro. And what happens when you get to 50? You're basically just getting inf as your reward...If my MA character is already 50, why can't he train in some StJ and play that old content? Or pick up a pair of pistols and volunteer some facetime with the PPD? -
I *kinda* agree with Sam...non-combat missions for the sake of non-combat missions and being different is on the 'meh' side of the scale for me. I love all the stuff we got now that is different from the norm but even I'll admit it isn't all that.
Now, if this so called 'non-combat mission' were actually done well and served a purpose (your choices making a difference and/or drives the story better than simple text telling us what happened) I think even Sam wouldn't be all that dismissive of such an addition.
Personally, I wouldn't be against some more highly-themed missions where the non-combat missions and choices affected the dialog. Like, for instance, an 'Psy arc' themed for characters with strong mental powers. You can RP your character's powers how you want, but in this arc, things go toward the mental plane. You can choose dialog options that portray your character as a practiced/strong mentalist, a character willing to learn/practice such things or one completely ignorant of such things. One may have you teamed up with someone who knows such things, the other granting you special mission-specific temp powers while the last leaves you to your own devices.
I say, if you're going to suggest non-combat missions, try posting up some example arcs that would incorporate them and see what people think. -
Quote:Dunno, but don't care. Gonna watch it >_>You've been watching this again. Haven't you?
Quote:I got this idea a while ago, but with new melee archetypes coming out, need to re-roll some of them.
For the light ninja, you could always do Katana/Claws/Dual Blades using the vanguard weapon customization. Claws/EA Brute is amazingly fun and ninja-like. I have one...and Soul Mastery looks pretty bright...could pass as light. -
Quote:Problem is, the customizations have to be worth what they charge for them while netting them a profit.For the reasons you note, perhaps they will offer purchasable customizations one day.
Easy/cheap: adding hand animations for attacks like Stone Hammer, Fire Sword, Greater Ice Sword. They can easily add such without much effort. But how much would you be willing to pay? It's only about a powerset's worth of animations spread across 5 ATs. Would you pay as much for this as a powerset? Should they charge per-AT/powerset so you're charged smaller chunks but pay as much as a powerset for all these element attack theme customizations?
Not to easy/do you want it cheap?: Go look at the various alternate animations for the blast attacks. Yeah, they're 'different' but they're far from worthy of purchase...I can tell you, I'd only offer $2, maybe $3 for all those animations...and that's being generous. And yet I understand why they are so mundane. Because they had to match the times of the original animation. If the devs offered Claw animations but they were exactly the same but with open hands and charged $5 for them, I wouldn't even bother...and my only Claws character is a werewolf and would use them. Even at $2, I doubt I'd bother. Would the devs get their money's worth for this addition despite them expressing it being a difficult addition that has to do with changing the character stance? Or do you care?
The hard/expensive: Wands/weapons for blast sets and the like. It has a lot to do with the internal workings of stances and would require a lot of work to add such to the game. Would you pay a powersets worth for wand blast (for example) but only for fire blast? So you'd have to buy the same option for every other blast set you wanted to try? Just a hypothetical, but I'd imagine it's not easy or cheap to accomplish. You can say "Well just charge us for it" but seem to forget the devs have to invest time into it and must know if they can get their investment back in a reasonable amount of time. -
Apparently, I have the super power of evaporating dreams when I sleep. I know it's common, but I cannot tell you what goes on in any of my dreams because I literally forget everything near instantly after waking up.
And I seem so mechanical when I wake up too. My alarm goes off and my hand instantly jolts to the off switch without a groggy grope around for the alarm. It's like a switch where I go from sleep > wake.
I know I dream, though. If the TV is on, I'll occasionally remember tidbits of what I heard and an image of how my head represented it. But I literally couldn't tell you what I had dreamed last night, when I was little or anything. Even when I wake up and tell someone what I dreamed, I'll forget what I said later and if someone reminds me I'll only remember telling them about it but not the dream itself.
I tried keeping a dream journal at one point but by the time I put the pencil to the paper, I forget half the dream. And when I start focusing on writing a sentence, I've forgotten the rest. -
Those are considered bodybuilders?
*looks at self in mirror*
I guess I'm a bodybuilder
*werewolf hooOOOOOOOWWL!* -
I think he's talking about Stalker/Brute as their APPs had Conserve Power replaced with Superior Conditioning.
Considering no armor set has Conserve Power in it now, I see no reason why an this-or-that option can't be available for the melee ATs. -
Quote:Actually, Bo/staff *wasn't* an option in that old poll and I remember because people complained up and down that it wasn't included yet a set like 'Electric Hammer' was on there.One of the attack sets was a Bo/Staff set....which, according to a leak, we may be getting sometime in the future!
(I voted for that btw!)
Quote:The other 'armor' set was "Growth"...ie something like Mr. Fantastic...elasticity/etc...but that was basically thrown out as "doesn't quite fit because you can't have a power that makes you grow taller by x amount when you're inside a cave...." type of thing.
I voted Psi Weaponry and Energy Blade. -
Quote:I don't believe 'Psi Armor' was ever one of the options in that poll. It was Shields, Willpower, Growth, Forcefield and Vibration if I recall correctly.Psi Armor was an option, though Shields was actually the winner. We were just told at the time that that set would take a lot more work than other sets to get done, so they gave us Willpower (the second place finisher) first.
As for psi melee/armor; while I'd love a new melee set like a Green Lantern/Necrid-esque manifestation set that had various 'smash' and 'cut' attacks with customized options for each type...I just think there are many cover customizations to make your own psi melee...
Dark Melee: is very much a touch/drain set that can be colored to look like alot of things and the control fear/-ToHit works thematically as messing with the foe's head.
Kinetic Melee: Telekinetic melee if colored pink. I usually don't play sets multiple times on different characters but I had to. KM is my Telekinetic Melee colored bright pink/purple, my Tai Chi Chuan martial arts palm thrust set using dark theme colored yellow (you can barely see the FX), my Air Manipulation using bright theme colored medium grey (and Water Manipulation when I get around to advancing his concept story to manipulate both), and my Pixy Force set colored all bright random colors.
Claws: like said with the vanguard blades, this can be your Psylocke theme psi melee.
Katana/Dual Blades: same as claws. Give yourself the glowing hands combat aura + vanguard blade (I actually have this for my Kat user and you can't even see the blade hilt if you color it right).
Fire/Ice melee: I can really see Fire melee working as surging mental energy burning from your aura. Not sure about Ice. Freezing touch, Ice Patch and Frozen Aura wouldn't look right. Skip the breaths for both, I'd say.
And if ever the devs make a new armor set, they really need to make something like my Bone Armor idea.
There's no set like it and it'd just look plain cool -
Quote:Why would you need to question someone else's enjoyment? And not even in an innocently curious fashion, but in an entitled 'holier than thou' attitude? It's quite shameful really (and speaking to the general crowd here), from the non-constructive little 'Lol PvP' comments to the outright alienation of other players.So let's see...
You aren't interested in story or RP or reading in general.
You don't want to spend a lot of (ideally, any) time leveling.
You don't want to spend time switching sides.
You just want to jump straight to 50 and start punching faces.
Right?
I have to wonder, again, why you are playing this game instead of any of the many others that offer instant (and usually better balanced and less frustrating) PvP action. There are many games in which you don't have to level up, you don't have to grind, you don't have to spend days or weeks putting together a build... you can just jump right in and do it. Why, other than sheer perversity, do you insist on trying to shove a square peg in a round hole?
It's one thing to let sleeping dogs lie and just ignore some things/people and it's another to put ones self on a pedestal and claim the way you play is the right way while everyone else is just forcing content out of something that's not there.
So I ask you, Megaj, have you deluded yourself into thinking a game feature no longer exists? Because PvP *DOES* exist in CoX and if it weren't meant to be played, it'd have been removed. -
Quote:Funny. I suggested something that would help as it took into consideration the new direction of powersets. And many didn't regard the suggestion, didn't understand it or deemed it unwanted/unnecessary.In technical circles, the concept is called "servicing the installed base". Since we don't have power set respecs, the introduction of a new set that's like Claws but with prettier animations does precisely jack for squat to help seven-year-old Claws characters whose players would like to change things up visually.
Maybe I should explain the idea again? Powerset skin = new powerset but it's *attached* to an old set but you'd have to purchase it. For this example:
New set = Scrapper Fury Nails:
-ST attack
-ST attack
-ST attack w/ -def
-PBAoE
-ST attack w/ +dmg/ToHit
-taunt
-Ranged ST attack w/ KD
-Cone
-Ranged cone
The difference would be, the times (rech/cast), damage, cost and visuals would be different. But they'd still stick with the theme of having some kind of hand slashing tool and a character with Claws can switch between them (either with costumes or builds).
I still don't get why people were so against it yet still suggest wand blast for fire blast and such when my idea does exactly this. Just need to gauge the technical difficulties with such an idea. -
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Quote:And here I thought it was because, since vet rewards were being abolished and the day traveler reward removed, the devs wanted to expand those pools to keep a tiered feel as well as improve options.
ADDENDUM: Specifically, the conundrum is that these powers were added because the original 4 powers at the end of the travel pool trees weren't considered very good. If the new powers are only barely more attractive than the old, then the situation hasn't changed. Any arguments about getting three power picks for "free" are moot because that also applied to the existing powers. Acrobatics itself has actually never been a terrible power, but the cost of getting it makes it relatively unpopular.
I'd never be under the delusion that any powers the devs add to the game has to be better than the original powers. Different? Yes. Better? Most likely not. -
Quote:My post speaks of the powers' costs, not their overall worth or usefulness (I really don't even have to argue that point. Posters in the thread have already stated ways to make the powers useful or have worth which completely trumps any statement that they are worthless or useless. The powers' overall worth, usefulness and price is dependent on the build itself).What a ridiculous statement. Assessing whether a power is something you would pick is not an "entitlement" issue. No one is a staging a riot over these powers. The fact that Afterburner was created more or less to offset the suck of Group Fly, which people defend with the same argument about not min-maxing, kind of makes attacking people who don't like these powers out of place.
What I argue as 'entitlement' is that spending 2 powers to get these being too much. Not only did we get inherent fitness (freeing up 3 powers for many powergamers), but we also got the pools adjusted so you can *skip* the tier 1/2s...so if you picked the medicine pool for Aid Self, you can save another pool choice...or had to get boxing for tough, that's another...If you want the higher tier powers, a clever player can do so easily by shuffling some powers and adjusting some choices because we now have more options.
My guess is, if you feel you have to defend your opinion on the worth of these powers, maybe your argument is on uneven terms to begin with. If you don't think these powers are very good that's your opinion and no one (at least I'm not) is saying you're wrong. But that isn't stopping you from jumping to that conclusion? Paranoid, maybe? -
Quote:And yet this (nor any of the comments in the thread thus far) do not actually address what the OP is suggesting: PvP zones = pick your sideIt's not an RP or storyline issue, the devs don't want you to be able to change alignment at the drop of a hat. It's a matter of how they want the game mechanics to work.
It's also really not that tedious unless you just want to be able to switch alignments back and forth willy-nilly, which I think is pretty ridiculous.
I'd imagine there are other technical limitations to this, since the hospital you're zipped to is dependent on alignment as are the NPC foes. I'm not thinking it's possible. Maybe expand arena to include instances of entire PvP zones? -
Quote:Well, firstly, I doubt there's even a possible way to add alternate animations that *aren't* the same time-wise. I've seen no precedence of there being animations that have different times in them, they're all the same. This could be a balancing measure so that no set's capabilities are shifted by new animations; it could be a QoL precaution as the devs do not want to link cosmetic to min/maxing (i.e. letting armor costume pieces add +def/res); or it could be a technical limitation as the game never originally supported a choice of animation and the system will always call that powers number when you cast it and animation is just what's seen ontop of that. I don't think you have to worry about having the choice of choosing an inferior animation or not because they most the choice won't be there.First, I dont see why we shouldnt be able to make most ranged powers use a staff or wand. Second, IMO, if a player is given the option to do something, then that option DOES NOT need to be equal to the default. We should be able to choose an *technically* inferior animation if we like it. So in other words, I would be okay with adding alternate animations that are longer than the default, because we have the choice not to use them. As long as the difference is not drastic, then I think there will be a significant portion of the player base that will deal with the redraw or slightly longer animations.
Secondly, the whole staff/wand customization added to non-weapon sets probably won't happen. Sets like Archery and Dual Blades work by putting the character into ready-weapon-stances when you activate those powers which affect running, idle, flight, etc animations. Sets like Ice blast and Psy blast put the character into a different ready-stance that doesn't require a weapon. There is no way (AFAIK) to give powers the ability to activate stances depending on the animation you choose. The only possible work-around would be to make the wand/staff itself a power effect similar to the fire/ice swords when you click the power...but as power effects, you would have no customization options (no Magician's Wand, Fairy-star wand, Skull Staff, Oak wood ancient staff, etc...you'd get *1* maybe 2 different options) and whatever color you choose for the power would carry over to color of the staff (or no coloring options at all for the wand as it'd stay default).
The long/short of it is, you're not going to get custom animations for staff/wand for blast sets because it's too difficult, time consuming and inefficient for costs. If you do, it'd be limited. You're more likely to get a new set as it could be made initially into a weapon set, therefore you'd have the ability to customize the weapon and color the effects. It'd be far faster and easier to do this new set and the devs could charge you for it. -
I don't see what the big deal is with the powers' 'price' here. Did we not get a whole pool made inherent where previously we had to 'sacrifice' (*snerk*) 3 power picks "Just to not OMGSUXXOR!1"? We'll be having the APPs/PPPs unlocked earlier and I even heard rumors that an extra slot or two may be added at some point...
There is no extraneous price that was never there...In fact, you have *3* powers to *burn* since you must of been a n00b and had to get fitness cause you didn't know what you were doing. Just burn *1* of those three free powers you got and *tada!*...
Or are we forgetting we were given free power picks? Funny how after a bit of time, those little extras are no longer considered 'extras' and only piles onto the entitlement of the player. -
It's definitely a prioritization of slots when it comes to Scrappers. With Brutes, it's pretty easy to just stick with accuracy, end redux and recharge (or what I often do, spread more slots to mitigation/toggles/utility and leave attacks 3-4 slotted until the mid 20s). For Scrappers, it can be a bit tougher since all that stuff is important and you have more powers you want to slot (even with Stalkers, slotting Hide isn't a priority and it's something you have to get and Placate is often an early choice giving more room for slots).
I say, if you're running out of endurance before you run out of HP, you put too many slots in your toggle defenses and not enough in your attacks. If you're not killing foes fast enough before they can kill you, you need more damage slotted in your attacks. *THEN*, if you have your attacks 3 slotted for dmg and still not killing fast enough, you either need better/more slots in your shields or to lower your difficulty.
So, to recap (my opinion, and this generally goes for Stalkers too):
-Run out of endurance = slot more in attacks and less in defense.
-Not killing fast enough = more dmg/acc in attacks
-Still not killing fast enough = slot defenses more
-Not enough slots for defenses yet or still dying = lower difficulty -
Quote:Me? Friends with Sam?Damn, that's an awesome costume! :O
Also, Samuel and G, I bet the two of you are the best of friends outside of the forums, your discussions with one another, while definently being serious, seem to be on a friendly, joking basis :P
I hate that *****! *** ***** ****** * ******** ** **** ****** * ***!! ******* **** **** *** ***** plunger nipples!
Yeah, I know some one letter curse words, what of it!