Revamp Dual Blades Combo System


BrandX

 

Posted

I suggest revamping the Dual Blades combo system to match more that of Street Justice. 'Cause while I love the look and feel of Dual Blades, I much prefer the combo system of Street Justice.


@Celestial Lord and @Celestial Lord Too

 

Posted

I think, this once at least, the Cottage Rule should go find a hole to fall into.

/Signed. Dual Blades would very likely benefit from a less rigid combo system. Instead of having to have a specific order, why not tie the 'combo effects' into which move is used as a finisher? So Sweep will stay with the PbAoE (Cone on Stalkers) and Blinding feint will still cause the full build up effect when at combo 3, etc etc.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Problem being, the combo effects were not balanced around having 1 or 2 combo points nor to be used without regard to multiple attack needed for a specific effect.

For instance, Stalker's Empower is a 20% dmg buff for 20 sec after using Placate. All you need to do is get its recharge down to 20 sec (very possible) to perma that effect (possibly even stack it). Or easily stagger sweep and weaken since Typhoon edge could be the finisher for both vs choosing which effect you want.

Not that I'm harping on the idea, it'd be great if DB wasn't so linear with its combos but...I like it just the way it is.


 

Posted

The main reason I stopped playing my dual blades toon is the very fact that I had to take like... nearly every power in the set just to have the most useful combos (in my opinion). I don't have room or desire to have 8 attacks on my main bar :P

So, I'd support this as it would allow me to take FAR less attacks, and still play the way I like without making the set overpowered.


 

Posted

At the very least, I'd like to see the window to hit the next power in the combo to be lengthened to match Street Justice.


We'll always have Paragon.

 

Posted

Quote:
Originally Posted by NeverDark View Post
At the very least, I'd like to see the window to hit the next power in the combo to be lengthened to match Street Justice.
Now THAT I'll /sign. I don't mind the structured combos so much. Though I will admit it would be a little nicer, I could live if they didn't change the DB set.... Except for the window of opportunity to hit the next power in the combo. That could definitely use at least another tick or two.


--
My AE Story Arcs:
Family Matters - 82136

 

Posted

Quote:
Originally Posted by Leo_G View Post
Problem being, the combo effects were not balanced around having 1 or 2 combo points nor to be used without regard to multiple attack needed for a specific effect...

...Not that I'm harping on the idea, it'd be great if DB wasn't so linear with its combos but...I like it just the way it is.
I agree. I actually enjoy the combo system that DB uses. I may be weird like that, but since when is weird bad?
Quote:
Originally Posted by NeverDark View Post
At the very least, I'd like to see the window to hit the next power in the combo to be lengthened to match Street Justice.
Now This, I can get behind.


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

Quote:
Originally Posted by SenseiBlur View Post
The main reason I stopped playing my dual blades toon is the very fact that I had to take like... nearly every power in the set just to have the most useful combos (in my opinion). I don't have room or desire to have 8 attacks on my main bar :P

So, I'd support this as it would allow me to take FAR less attacks, and still play the way I like without making the set overpowered.
If you want Attack Vitals and Sweep to have the useful combos, then skip Confront and Nimble Slice.

That's 7 out of 9 powers taken. Do you need Confront/Taunt?

I've found Attack Vitals, Blinding Feint, and Typhoon's Edge to be plenty of attacks myself, though I fully admit it limits the AOE.

I haven't found Dual Blades combo system to be at all hard to use or understand. It's missing not at hard to live with, you miss with the last attack int he chain, is like missing with your hardest hitting attack...no different.

What does need reworking is Stalker's Dual Blades combo system, because it sucks to no end.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I actually prefer Stalker DB vs the other melees...

Coming from a 38 DB/Nin Stalker: I have enough options to decide how I want to approach a fight. It has been a while since I played her, but I'd always think to myself "Are they bundled together? Sweep" or "That Scraps got their attention. Empower > 1kcuts" and so forth. But beyond choosing how to start the fight, I don't feel bound to use the combos. I use what I want and leave the rest up to chance. I rarely bother with Weaken, I use Attack Vitals for fun on hard targets (lol leave them bleeding to death while I switch targets) and I get to use BU > 1kcuts with 50% crit chance! Those other DBers can't do that!

Coming from a 36 DB/FA Brute: Too many combos. I have too much AoE to be worried about pulling off sweep, getting maximum effect from 1kcuts, leveraging attack vitals...Basically, I *might* use 1 combo. Then? Stack Blinding Feint for Burning Aura, leverage Burn, see if Consume is recharged, click Healing Flames.

All in all, the combo system seems like 'extra' for all the ATs. You use them if you can. If you don't want to, you're not penalized. My Brute does just fine getting off a sweep or an empower combo every now and then and my Stalkers will likely end fights quick before needing constant streams of combos.

That said, an extended suggestion would be a sort of reshuffling of the combos so that the start of the combos can be 'locked'. 4 attacks in the set would be the 'starters' for each combo and nothing more. Once you click one of those 3, you 'lock' that combo in until you click another 'starter' or finish the combo.

So, for instance; Ablating, Nimble, Vengeful and One Thousand Cuts are the 'starters'. You click Ablating and start the Attack Vitals combo. The next power in the combo is Power Slice. If you click Vengeful, it would break the combo and start another. If you clicked Sweeping, nothing happens and still has Power Slice highlighted. When you click Power Slice, it will then highlight Typhoon. You could wait as long as you feel necessary, and click on any non-starter attack while you wait before finishing up the combo. So if I want to double stack Blinding Feint before finishing the Attack Vitals combo, I should...or kill off a straggler with AS then go right into a BU > 1kcuts weaken after hide comes back, I have the option.

...but that's just an idea.


 

Posted

Quote:
Originally Posted by NeverDark View Post
At the very least, I'd like to see the window to hit the next power in the combo to be lengthened to match Street Justice.
This, more than anything.