Staff or Rod ranged set


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Posted

How about a Ranged set using a staff or rod? We already have access to Nemesis Staves and the wand for transforming Lost, so I think this would be really cool.


 

Posted

Are you suggesting new animations for an existing powerset or a brand new pwerset?

If it's a whole new powerset - what would the powers be and how would they be different from what we already have?


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Posted

Praetorian Carnival Lightstaff powerset. I'd buy it.


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Posted

Wand/staff (alternate animations depending on what you use for an arcane focal point) would be keen. Either Gandlaf or Harry Potter, basically.


 

Posted

I would rather they integrate a wand/staff into alternate animations for the existing powersets. I have always, always wanted to play Fire Blast with a wand.

[[SCR]] It'd be pretty simple to port across powersets, too, because it's not like there's 400 moves you can do with a wand/staff. Point and shoot. Twirl and point and shoot. Pound on the ground and shoot. Flail around and shoot.


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Posted

Quote:
Originally Posted by Aggelakis View Post
I would rather they integrate a wand/staff into alternate animations for the existing powersets. I have always, always wanted to play Fire Blast with a wand.

[[SCR]] It'd be pretty simple to port across powersets, too, because it's not like there's 400 moves you can do with a wand/staff. Point and shoot. Twirl and point and shoot. Pound on the ground and shoot. Flail around and shoot.
About as many moves as you can use with a Gun right? And we know how Dual Pistols turned out.

Problem I see with it being a customization option for existing sets is that if you don't make ALL of your powers either With Want or Without Wand, then you get saddled with redraw... unless the wand just appears out of thin air. But then if it's part of the power FX then no wand/staff customization, cause I highly doubt they're going to make a version of every blast for every type of staff.


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Posted

Quote:
Originally Posted by Oathbound View Post
Praetorian Carnival Lightstaff powerset. I'd buy it.
"I flail at you with my hard, shiny shaft!"

Oh yeah...







*giggity*


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Posted

Quote:
Originally Posted by Oathbound View Post
Problem I see with it being a customization option for existing sets is that if you don't make ALL of your powers either With Want or Without Wand, then you get saddled with redraw...
First, I dont see why we shouldnt be able to make most ranged powers use a staff or wand. Second, IMO, if a player is given the option to do something, then that option DOES NOT need to be equal to the default. We should be able to choose an *technically* inferior animation if we like it. So in other words, I would be okay with adding alternate animations that are longer than the default, because we have the choice not to use them. As long as the difference is not drastic, then I think there will be a significant portion of the player base that will deal with the redraw or slightly longer animations.


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Posted

Quote:
Originally Posted by CommunistPenguin View Post
First, I dont see why we shouldnt be able to make most ranged powers use a staff or wand. Second, IMO, if a player is given the option to do something, then that option DOES NOT need to be equal to the default. We should be able to choose an *technically* inferior animation if we like it. So in other words, I would be okay with adding alternate animations that are longer than the default, because we have the choice not to use them. As long as the difference is not drastic, then I think there will be a significant portion of the player base that will deal with the redraw or slightly longer animations.
I think you underestimate the negative reaction of the player population if to get the Wand/Staff blast they've been asking for for years, they had to "self-nerf" their characters.

Make no mistake. It would be seen that way.


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Posted

Quote:
Originally Posted by CommunistPenguin View Post
First, I dont see why we shouldnt be able to make most ranged powers use a staff or wand. Second, IMO, if a player is given the option to do something, then that option DOES NOT need to be equal to the default. We should be able to choose an *technically* inferior animation if we like it. So in other words, I would be okay with adding alternate animations that are longer than the default, because we have the choice not to use them. As long as the difference is not drastic, then I think there will be a significant portion of the player base that will deal with the redraw or slightly longer animations.
Well, firstly, I doubt there's even a possible way to add alternate animations that *aren't* the same time-wise. I've seen no precedence of there being animations that have different times in them, they're all the same. This could be a balancing measure so that no set's capabilities are shifted by new animations; it could be a QoL precaution as the devs do not want to link cosmetic to min/maxing (i.e. letting armor costume pieces add +def/res); or it could be a technical limitation as the game never originally supported a choice of animation and the system will always call that powers number when you cast it and animation is just what's seen ontop of that. I don't think you have to worry about having the choice of choosing an inferior animation or not because they most the choice won't be there.

Secondly, the whole staff/wand customization added to non-weapon sets probably won't happen. Sets like Archery and Dual Blades work by putting the character into ready-weapon-stances when you activate those powers which affect running, idle, flight, etc animations. Sets like Ice blast and Psy blast put the character into a different ready-stance that doesn't require a weapon. There is no way (AFAIK) to give powers the ability to activate stances depending on the animation you choose. The only possible work-around would be to make the wand/staff itself a power effect similar to the fire/ice swords when you click the power...but as power effects, you would have no customization options (no Magician's Wand, Fairy-star wand, Skull Staff, Oak wood ancient staff, etc...you'd get *1* maybe 2 different options) and whatever color you choose for the power would carry over to color of the staff (or no coloring options at all for the wand as it'd stay default).

The long/short of it is, you're not going to get custom animations for staff/wand for blast sets because it's too difficult, time consuming and inefficient for costs. If you do, it'd be limited. You're more likely to get a new set as it could be made initially into a weapon set, therefore you'd have the ability to customize the weapon and color the effects. It'd be far faster and easier to do this new set and the devs could charge you for it.


 

Posted

Start with one power-- fire, ice, energy, or electricity.

Devolop animations for it using a wand.

Next a staff.

Next using a pistol.

Next using carbine.

once you have the basic animations down for one set you should be able to just do the partical effects for the remaining powers. A lot of the animations are already done for carbine and pistol, it's just a matter of translating them over to character models.


 

Posted

Do very much want!
And I agree with the penguin.

One thought...
Now, I doubt this is an easier/better workaround, but...
What if it was the Staff/Rod (whatever name) powerset and then the particular branch was chosen: Fire Blast, Electric Blast... so on.
It seems like the more ridiculous, convoluted, resource-intensive way to go about it... But maybe it is not (if the redraw balance is deemed a great enough issue).

Obviously, they'd have to be full powerset choices if they'd be the same exact powers as the already-existing ones (No choosing Fire for one power, Electric for another, Rad for yet another, etc.). Anyway... I do think this is the wrong way to go, but I just figured I'd mention it...
Soldiers and Fortunatas have their branches come later on, but I'm not sure there's any reason why a branch choice couldn't be at level one, hehe (besides the coding to make it happen, of course).

Anyway... I'd much rather see it be a customization option for existing powersets, but hey... whatever they think works best.


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