NRG Aura! You Smexy Beast!....Sort of?


BigBlackAfrica

 

Posted

Ok. So...it hit me. I don't have a self righteous, over zealous demi-goddess, granted powers by a real goddess, who defends purity and rides a magical unicorn!

Im like...How did I miss that! How could I not have one!

So...I made one!

So, for a celestial theme, I felt it should be a scrapper. Dual Blades is elegant, with flowing movements and giant Valkyrie Blades to finish the look. But what about the secondary. Well...Energy Aura of course! It's a glowing pale shimmering light, seeping from my toons pours because....being so pure and good, her own inner light just can't be contained.

Awesome! Now I have my female, human, level 2 Paladin, who dual wields +1 swords, and is wearing a +2 metal bra of dexterity and battle panties +4 against perversion. (Swords and Barbarian Victoria Secret Armor scales upon leveling)

Boom...Im sailing through things. Then suddenly my other shields are now available. Awesome! Now Ill really be celestial!

Nope! Not so much! My avatar is now a gian't blob of golden WTF! (Thats not weekly Task Force...for those wondering) Just a giant golden colored pulsating blob! A BLOB with feet, part of a head, and swords!

I guess what Im saying is, that EA would be Super-Coolrific if I could turn off at least the tier 3 shield...which is super by the way and I love it! Except for the giant blob I have become!

So, my suggestion is to give the option to turn off some of the effects!

Otherwise...Im pretty happy with it.


 

Posted

Quote:
Originally Posted by Nyx View Post

I guess what Im saying is, that EA would be Super-Coolrific if I could turn off at least the tier 3 shield...which is super by the way and I love it! Except for the giant blob I have become!

So, my suggestion is to give the option to turn off some of the effects!

Otherwise...Im pretty happy with it.
I have found that if you play with the color choice you can succeed in toning that one down a lot.


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Dark Armor had the same problem. Hopefully they'll include a "minimal FX" option in the next patch.


 

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Is this a pony thread?


 

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Quote:
Originally Posted by Nyx View Post
Awesome! Now I have my female, human, level 2 Paladin, who dual wields +1 swords, and is wearing a +2 metal bra of dexterity and battle panties +4 against perversion. (Swords and Barbarian Victoria Secret Armor scales upon leveling)
Made me think of this.

Quote:
I guess what Im saying is, that EA would be Super-Coolrific if I could turn off at least the tier 3 shield...which is super by the way and I love it! Except for the giant blob I have become!

So, my suggestion is to give the option to turn off some of the effects!

Otherwise...Im pretty happy with it.
Darker colors in the costume generator are harder to see in general. I found the darkest blues worked even better than black to make ice armor almost invisible. I'd start there.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

To make the EA shields have less of a visual effect do one of the following:

1) Select bright shields, then the darkest version of the color you want
2) Select dark shields and then the brightest version of the color you want

Either one of those choices will reduce the impact of any of the 'aura' type shields considerably. You will probably only have to do it with entropic aura - its the worst offender of the set.

Of course, even if you do that you can't take energy cloak without fading out completely. They definitely need to add minimal FX settings to all the shields and a setting similar to the one cloak of darkness gets to energy cloak.


Globals: @Midnight Mystique/@Magik13

 

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Quote:
Originally Posted by EricHough View Post
To make the EA shields have less of a visual effect do one of the following:

1) Select bright shields, then the darkest version of the color you want
2) Select dark shields and then the brightest version of the color you want

Either one of those choices will reduce the impact of any of the 'aura' type shields considerably. You will probably only have to do it with entropic aura - its the worst offender of the set.
I tried that...It looked sort of muddy.

My work around was through my characters name...oddly enough. I called her Sun-Dance (Which I guess I should have reserved for a DP cowboy hat wearing toon).

So when she's in her glorious Paladin form she turns into a big ball of sunlight! Score one for story writing creativity!

On one good note though. EA is working out amazing, if not for being a little bit of an end hog, but in the overall, it's pretty darn special for a scrapper.

Again, I just wished it could be more customized with the No Pulse/Aura etc that other sets get. But for general effectiveness, I must say that the Devs new improvements have made the aura one of my new favorites.


 

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Ok...So now I need help beyond being pretty.

Currently my toon is level 18. I know thats not high, and I know that improvements can be made, but I am sort of at a loss when it comes to my endurance. I am seriously getting exhausted....and I mean exhausted!!

I looked over some of the guides and Im still unsure of where I am really going wrong.

My Stamina is currently slotted at 3. Ill add maybe 1 more to the mix the next level or so.

It seems as though I cannot run my second toggle "Power Shield" and complete a decent attack chain. Kinetic shield and Entropic Shield can run ok and I manage my toggles by viewing what type of enemy Ill be fighting, so I switch things on and off as appropriate.

But...

Does anyone have a solid solution on how to mitigate some of the end loss I am suffering.

I have paired it with dual blades and currently just have accuracy and some damage enchancers in my attacks. My shields are only 3 slotted right now. 2 defense and 1 end reducer. All except Entropy shield which is just 1 end reducer.

Does the end for this defense set get better by chance?

Again I am lower level, but I have not had to much issues with other toons and since the only other melee toon I have ever played was a Dark Armor Stalker, I know about end drain to a certain extent.

any tips or suggestions?


 

Posted

First off, don't add any more slots to Stamina - after you hit level 22 and can slot SO's any slots beyond the third will be mostly wasted due to ED. There is an exception to this I will mention later.

Have you slotted your attacks for end reduction? They are the heaviest end users in a fight - the shields are constant but low drain, they reduce your end recovery more than they actually reduce your end bar. Even 1 DO worth of slotting in each attack makes a HUGE difference. If you don't want to give up damage, try finding some L20+ damage/end reduction IO's in the market - bonesnap, bruising blow and pounding slugfest IO sets all go down to L15 and a level 20 dual IO will give you 16% enhancement to each area it affects.

There are a couple of other IO's you can slot to help as well. Miracle +recovery IO's start at L20 - they are horribly expensive on the market but if you run the new signature story arc twice and take the hero merit reward each time you can buy one in fort trident. Craft it, stick it in health and it will give you a nice boost to end recovery. The second IO option is a performance shifter +end proc. It is not as expensive on the market as a miracle - but it also isn't usually worth buying with merits, so it might take a while to get. This is the exception to the 3 slot rule in Stamina - you can put this in a 4th slot.

However, in the long run slotting at least some end reduction in your attacks is going to make the biggest difference.


Globals: @Midnight Mystique/@Magik13

 

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If you're a brute slot just for acc and endred in your attacks until SOs at least. Or till 28 when you get energy drain and no more endurance problems.


 

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Quote:
Originally Posted by Nyx View Post
Does the end for this defense set get better by chance?
Two words: Energy Drain. Slotted and just running SOs it's a full endurance refill every 30 seconds with just 2 things around you, or 4 things every 60 seconds unslotted. The more you push your recharge, which is the major contributor of endurance issues with "final builds" on sets, the faster it comes back to refill your endurance.

You've also got Energize, which is mostly a heal now (the reason it was moved to 28 for Scrappers - someone convinced them "it's essential to the set's mitigation" despite the set originally not having any heals) but also carries a global endurance discount a la Conserve Power, which it replaced. On top of that, being a Scrapper you can actually get Conserve Power, which due to it being in Energy Aura Brutes and Stalkers weren't given in their APPs (not that they don't have better options anyway).

Energy Aura is second only to Electric Armor in endurance mitigation, and only second because Electric Armor has the best endurance drain/recovery debuff protection. Yes, the endurance help comes fairly late in those sets - the powers are available at tier 7 and tier 8 - but if you're having trouble with endurance at level 40 on it's nobody's fault but yours.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
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Originally Posted by Kioshi View Post
If you're a brute slot just for acc and endred in your attacks until SOs at least. Or till 28 when you get energy drain and no more endurance problems.
While this is true for Brutes, they said they went with a Scrapper.

I usually throw in some damage before I look for endurance reduction on my Scrappers, and by the time I'm ready to start slotting for EndRed across the board, the set would provide solutions with Energize (temporary solution) and Energy Drain (what are endurance issues?) or I'd simply look to IO sets. However, endurance reduction in the toggles is less effective than in the attacks - so if there are gasp-worthy endurance problems replacing a damage slot here or there with endurance reduction will help more than the toggles.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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Quote:
Originally Posted by Siolfir View Post
While this is true for Brutes, they said they went with a Scrapper.

I usually throw in some damage before I look for endurance reduction on my Scrappers, and by the time I'm ready to start slotting for EndRed across the board, the set would provide solutions with Energize (temporary solution) and Energy Drain (what are endurance issues?) or I'd simply look to IO sets. However, endurance reduction in the toggles is less effective than in the attacks - so if there are gasp-worthy endurance problems replacing a damage slot here or there with endurance reduction will help more than the toggles.
Heh sorry I missed the scrapper part, I was half asleep when posting that.
I also prioritize damage on my (few) scrappers, but usually 1endred in each attack even if I have to use only like, 2 damage DOs instead of 3. Anyhow the DFB trial + Posis gets you to level 22 pretty fast (while my WM/EA Broot slotted for acc and endred is stuck in Praetoria eating blues like mad because it's so slow leveling there... It's been kinda deserted even on Virtue)


 

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It's definitely a prioritization of slots when it comes to Scrappers. With Brutes, it's pretty easy to just stick with accuracy, end redux and recharge (or what I often do, spread more slots to mitigation/toggles/utility and leave attacks 3-4 slotted until the mid 20s). For Scrappers, it can be a bit tougher since all that stuff is important and you have more powers you want to slot (even with Stalkers, slotting Hide isn't a priority and it's something you have to get and Placate is often an early choice giving more room for slots).

I say, if you're running out of endurance before you run out of HP, you put too many slots in your toggle defenses and not enough in your attacks. If you're not killing foes fast enough before they can kill you, you need more damage slotted in your attacks. *THEN*, if you have your attacks 3 slotted for dmg and still not killing fast enough, you either need better/more slots in your shields or to lower your difficulty.

So, to recap (my opinion, and this generally goes for Stalkers too):

-Run out of endurance = slot more in attacks and less in defense.
-Not killing fast enough = more dmg/acc in attacks
-Still not killing fast enough = slot defenses more
-Not enough slots for defenses yet or still dying = lower difficulty


 

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This is all really solid information.

Thanks. Im hoping it helps.

Thank goodness for my 2 respecs!