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Posts
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Quote:I'm just a lemur, but last I checked there was more than one Firebase/Exit/Meteor to go to.The meteors don't move nor do the firebases. Never seen one camped huh?
Neither do the exits from the Web, the Lab Technician Bunkers or the Launch Computers. Escorting Technicians is just waiting for someone to come along and take your code.
Sure, they're big zones. If all I wanted to do was hide. If you want to accomplish something you have to make yourself vulnerable to getting no gain for a lot of time wasted.
BTW, all you people who were just told that you don't have an ounce of common sense: How does that make you feel? Like you were AS'd? Chain-held? Ganked?
Sure there are chokepoints that's part of the design. Doesn't mean you have to repeatedly bang your head against the same ones. If you only need 1 more Meteor or whatever, all it takes is waiting a few minutes. There's such a thing as being patient.
And if you're going to try and take umbrage about my common sense remark, I'd say you're really trying too hard to be insulted.
I said what I did because that really is a simple matter of a little thought and common sense. You can't treat every PvE encounter in this game as run in and smash, and there's no reason you should expect avoiding PvP to be mindless either.
Fun thing is, avoiding PvP is easy enough that you can do it, get what you want, AND frustrate any PvPers who happen to be looking for you all at the same time. -
Quote:No, only people who can't avoid PvP are subjected to it. Except for the badges for PvP kills or Wins, there are no shinys that require you to PvP, and anyone with an ounce or two of common sense can easily avoid PvP at the same time they're getting these things. The only way someone can be forced into it repeatedly is if there are multiple attackers making a concerted coordinated effort to get you.If one can not have them without subjecting themselves to PvP, then only PvPers can have them
They're big zones. The number of places you can be without engaging in PvP far outnumber the number of places a PvPer can be looking for you at once. -
Sorry, wasn't trying to be picking just preemptively explaining one of the main reasons this isn't done, before someone comes in and says, 'I haz beefeh computer! I demand they make it my machine can handle it!'
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Quote:I find that clicking the "night" option down by the zoom makes things bearable.The gold really needs to be turned down. A lot. I love Praetoria, and playing in it is so much fun, but the hardest part is making a character to go there in the first place. Everything is so bright I can barely see my costume or power effects. It's gotten to where I have to design my character on blue-side then save the costume and powers to load on blinding-gold-side.
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Quote:Not quite. Emotes do work in combat mode. In powersets where the combat modes for armor or the attack set rely on a normal character model, it's a simple matter of propagation.Emotes do not work in 'combat mode'. Shield toggles place the character in 'combat mode' as long as they are on.
However specialized versions of the animation have to be done for variations on the combat mode. There are a limited number of emotes available for a Stone Armor character in Granite. There are similar limitations for Kheldian in Dwarf Form. None available at all for a Nova. Same is true for Shield.
In order to make Shields work at all, they had to come up with dozens of animations for each powerset. They didn't take time to make similar adjusted emotes for the "fluff" animations. -
And just to note, in this particular case, we're talking about work being done by the server side of the game and sending it to the player over the internets in a timely fashion. Our machines at home may be able to handle a ton of calculations. Their servers may be able to handle a ton of calculations. But when you magnify the number of calculations you have to send across the wire quickly, that's where things break down. Especially when you factor in sending those details to every character playing at a given time.
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Quote:Info drawn from the buff icons doesn't show the timer remaining. However if you open the Power Tray, and Get Info there, it does show the timer remaining.That is a different timer. Look at your status icons, and you should see a power called "Countdown to X". Right click on that, and select info. It should say when it expires. That is when you will get the badge & temp power if you remain the same alignment.
Silly? Yes. I dunno why it works that way but it does. -
Quote:Just because the numbers are there, doesn't mean they're necessary. Powersets are balanced across the AT, so the likelihood of a "wrong" choice is much less likely. When you add in a new system of bonuses that is Independent of the powersets, that's adding a layer of complexity making it at the same time harder to balance and at the same time harder to pick "right"Hey, are you channeling Statesmen from years back, I think he said the very exact same thing.
The DEVs at some point changed their minds for whatever reason and they added all the incredibly detailed power stats any and everywhere on the interface, recipes, enhancements, etc. It's kind of funny, I noticed they actually have a zoning tip telling folks that recipes "...are completely optional, you don't need use them to play the game..." or words to that affect.
Besides, seeing the stats of your powers doesn't mean you have to pick them when you get to them or decide before you've even had a chance to play the character. What the OP is talking about is a set of bonuses with contradictory design goals- RP to expand the character background versus numerical advantage.
I'm not opposed to giving players more choices. I just want them to be real ones not loaded ones. -
This looks like a good thread to break out my /facepalm lemur
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The first thing I thought of when I started reading this thread was that if they did it, it would rapidly lead to situations similar to Lag Valley on the ITF. Good to see my suspicion was confirmed by Castle and the person who asked him about it.
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New Issues bring new characters. New characters, it should go without saying, miss more than 50s. However just because a difference between the two is noticeable doesn't make it excessive.
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Quote:I think that's your own personal interpretation, and not a matter of misuse.If you're not actually Stuck, please do not use that tactic... "Stuck" generally means you have no other venue. You can still play other missions and such, after all.
I think it falls under 'General Help', but do as you will.
I don't make use of Stuck all the time, and I don't use it as a catch-all. However, when there's something I want to focus on, and it's not working, then heck yeah I'll file a stuck request. -
Quote:Has more to do with rank and less to do with level. From my experiences, I only ever run into dry spots when I can't find many bosses to kill, and I reliably hunt things that are >10 levels below me. Even then, my longest dry run was 20minutes.To begin with once I have gotten my first Tip of the day I have never had any problem getting 4 more Tips as I run through the daily 5 so from that point of view being able to store up more Tips seems unnecessary.
But to step back I will offer my experience with finding those "first Tips of the day" to begin with. It has never taken me more than about 5 minutes from the time I start looking for Tips until the time I get one. I have "hunted" for new tips like this at least 20 times that I can think of so far. The key for getting them quickly seems to be street sweeping the highest level bosses you can handle. Based on my experience it never takes more than maybe 2 or 3 +1/+2 bosses to drop a Tip for me.
Perhaps instead of this suggestion people should just be made aware that the easiest way to get 5 Tips for the day is to start off fighting the biggest guys you can find. -
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Quote:I agree completely. I'm 99% sure they're putting it in so that people who are doing high-end and 50+ have more room for situational powers, since very often that kind of content can be made much smoother by a couple more people with Recall, or a Rezz (self or other), or Leadership powers.While giving us Inherent Fitness for Going Rogue/Praetorians would have made a certain amount of sense I actually suspect the main reason we are getting it when we are has more to do with the game-changing effects of the upcoming Incarnate system than new Praetorian players.
None of these things take a lot of slots, but can save a lot of time when most of your team has them. -
Quote:But the way my toons are built, it is going to be more of a pain for me to add three more powers that I won't be able to slot the way I want. -
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Quote:A) it's not a currency. It's a token system.What confuses me is why we needed to have an additional unit of currency in the form of A-merits.
B) just as with every set of tokens they add, it lets them limit the earning of those to certain conditions and times. V-Merits when you do things for Vanguard. H-Merits when you do heroic stuff as a Hero. V-Merits when you do stuff as a villain. It also lets them set up a vendor with a cooldown timer, without messing with existing (working) code. -
Technical term?*
*translation- any assertion where you don't actually take the time to do some counting, while trying to impugn the results of a statistical system are going to be looked at with scorn.
You can trust me on this, that if there were an issue with accuracy, the math-heads would have caught it and been talking about it since closed beta. They don't really need you to ask before they start checking these things. -
Patch Notes going back 3 years
Basically, there is no single spot(s) in the forums that collects this information as concisely as the patch notes themselves do. It's far easier to cut through the chatter and find what you need "from the horse's mouth" so to speak. -
Bonuses at creation are generally considered to be something most modern MMOs try to avoid. Why? Because it's a barrier to entry for new players. Not to mention that in order to make things more "fair" the bonuses generally have to be nerfed into insignificance.
New players don't have a clue about what's good and what's bad. It's hard enough explaining the somewhat byzantine rules regarding our existing enhancers, not to mention the quirks of each powerset, not to mention which IO sets are appropriate and why. Adding something that you intend to be a story or background choice and yet tacking on real performance altering stats to it, makes it a loaded gun.
For example, look at the bonuses in WoW and compare to the ones you're suggesting. I know you said the numbers need to be balanced, etc. However what you're suggesting could easily be leveraged by picking the right powersets and power pools, and the penalties you suggest are either pointless or annoying. In WoW, very few of the racials have any significant effect on overall gameplay. They're flavorful and in some cases helpful, but ultimately pointless. In Star Wars Galaxies they used to have similar bonuses, and for the most part they eliminated them entirely, because despite many attempts they proved impossible to balance.
Arguing for something on the grounds that the RPers would appreciate is also a bit specious in this case. RPers don't care about numbers or effectiveness when it comes to RPing a story. Even as a really experienced player, I could decide I want to make a superspeed scrapper whose high metabolism lets him heal fast (regeneration secondary), and idolizes Synapse, but under your arbitrary rules (or the devs) that automatically becomes a bad idea because of the regen penalty.
This is precisely why the Origins we pick when we make a character have no function other than a story one. They don't want people to be limited in their choices because of a numbers game, and they don't want people who don't know better to suffer through the entire life of the character because they picked "wrong" -
Quote:It's meant to be expensive. When purples first came out, people asked loudly for a way to buy them. At the time the devs said, if they ever did, it would be incredibly expensive, because the drops themselves are incredibly rare.Anyone have a list of these??
and isnt that super expensive btw??
A 35 A-Merit pvp io, 35 x 50 Reward Merits = 1750
35 x 20 Million = 700
So for 1 pvp IO you need 1750 Reward Merits and 700 Million inf ! !
Not to mention in takes 35 days to buy!
It's an option made available to us now, but no one ever said it would be the best option.
A-Merits are however an incredibly good deal when it comes to normal rares.
You can pay 240 Reward Merits for a Numina Unique, or you can convert 100 of them for 40million and still have 140 left over.
A lot of people balk at the 20mil conversion charge at first, but once you realize how easy it is to get something worth much much more than 20 million, you can quickly find ways to get good stuff for any of your characters much faster than you could before. Not to mention it's amazingly solo friendly. -
Quote:Seeds of Confusion and Carrion Vines make the mission too easy to even notice. only trick is to be around a corner whenever a wave charges, so they don't stop at range. The fact that Dominators get Rain of Fire now, just makes things even more ridiculous.It's all about tactics. If you're on a weak toon the first time you run this, you'll probably die. After that, you know what to expect.
And, to answer your specific question, I find it easiest on an AT with holds. It was a snap on a dominator. I imagine a controller would be similar. Most tanks can handle it. An electric tank can laugh at them and go AFK. The sappers will hardly move your END bar at all. -
This is Players answering questions from other players. If you have issues with the website, you're better off dealing with Support. Filing ticket after ticket is not a good idea either, it just clogs the queue and slows things down for everyone. File a ticket, make sure your email is up to date, and set yourself up on the support website. Once your ticket is open, keep responding with them on the site or through email until your problems are solved. If the GM you get can't help, ask politely to get escalated. Senior GMs like GM_Lloyd are usually really good at solving any problem.
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Corners, line of sight, and AoEs are your friend on this mission. Once I knew what to expect, I don't often run into trouble with this mission regardless of my character.