LastPhantomZoner

Apprentice
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  1. Just like my tank I posted this was my scrapper build from 2-3 years ago.
    He was one of the best SR scrappers I believe. I think he suffers like other SR scrappers that he sometimes can still be squishy with the SR powerset against higher bosses.
    But he was really fun to play majority of the time.
    How's he look now?
    Can he handle AV's still? or elite bosses? or is he weak?
    With him I was able to use the attack chain that people posted for DM. I just forget exactly what it is right now.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eric S. After Issue 19: Level 50 Science Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Mako's Bite - Accuracy/Damage
    • (5) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (21) Mako's Bite - Accuracy/Endurance/Recharge
    • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (23) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    • (31) Red Fortune - Endurance
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    Level 4: Shadow Maul
    • (A) Eradication - Damage
    • (5) Eradication - Accuracy/Recharge
    • (11) Eradication - Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Chance for Energy Damage
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Agile
    • (A) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Recharge Speed
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Siphon Life
    • (A) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal/Recharge
    • (37) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Recharge Speed
    Level 18: Dark Consumption
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (25) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod
    • (43) Efficacy Adaptor - EndMod/Recharge
    Level 20: Quickness
    • (A) Run Speed IO
    Level 22: Boxing
    • (A) Pounding Slugfest - Accuracy/Damage
    • (46) Pounding Slugfest - Damage/Endurance
    Level 24: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (42) Steadfast Protection - Resistance/Endurance
    Level 26: Soul Drain
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 28: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense
    Level 30: Weave
    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    Level 32: Midnight Grasp
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 35: Evasion
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Serendipity - Defense
    Level 38: Maneuvers
    • (A) Endurance Reduction IO
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 44: Physical Perfection
    • (A) Miracle - Heal/Recharge
    • (45) Miracle - Heal
    • (45) Miracle - Heal/Endurance
    • (45) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    Level 49: Whirlwind
    • (A) Force Feedback - Chance for +Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    • (19) Regenerative Tissue - +Regeneration
    • (39) Miracle - +Recovery
    • (50) Miracle - Heal
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Endurance
    • (39) Efficacy Adaptor - EndMod/Accuracy
    • (40) Endurance Modification IO
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    ------------
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 10.5% Defense(Melee)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.81% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 1.8% Max End
    • 9% Enhancement(Accuracy)
    • 52.5% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 311.2 HP (23.24%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilized) 13.75%
    • MezResist(Stunned) 2.2%
    • 13.5% (0.23 End/sec) Recovery
    • 82% (4.57 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 10% SpeedRunning
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Mako's Bite
    (Smite)
    • MezResist(Immobilized) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Red Fortune
    (Focused Fighting)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Red Fortune
    (Focused Senses)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Eradication
    (Shadow Maul)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Agile)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Siphon Life)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Mako's Bite
    (Siphon Life)
    • MezResist(Immobilized) 3.3%
    • 20.08 HP (1.5%) HitPoints
    Luck of the Gambler
    (Dodge)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Dark Consumption)
    • 15.06 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Pounding Slugfest
    (Boxing)
    • 8% (0.45 HP/sec) Regeneration
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 20.08 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Obliteration
    (Soul Drain)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Lucky)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Touch of Death
    (Midnight Grasp)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Evasion)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Focused Accuracy)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 25.1 HP (1.87%) HitPoints
    Miracle
    (Physical Perfection)
    • 2.5% (0.04 End/sec) Recovery
    • 25.1 HP (1.87%) HitPoints
    Performance Shifter
    (Physical Perfection)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 25.1 HP (1.87%) HitPoints
    Ragnarok
    (Energy Torrent)
    • 4% (0.07 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Stamina)
    • 15.06 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery



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  2. Here's my build from when I used to play...That was like 2-3 years ago now.
    How's he look. He wasn't the best around, but he was more then easy to survive and hold aggro for his teams.
    Is he still in the upper echelon of tanks or has time made him weak?

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(15)
    Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(34)
    Level 2: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15), Mrcl-Heal(23), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(34)
    Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(17), Mako-Dam%(19), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 6: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(7), RctvArm-ResDam(37)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Unyielding -- GA-ResDam(A), GA-Res/Rech/End(11), GA-End/Res(11), GA-3defTpProc(43), GA-RechEnd(45), GA-RechRes(45)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(33)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
    Level 20: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21), LkGmblr-Rchg+(31)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
    Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
    Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(46)
    Level 32: Assault -- EndRdx-I(A), EndRdx-I(33)
    Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
    Level 38: Total Focus -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42)
    Level 44: Conserve Power -- Empty(A)
    Level 47: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(48)
    Level 49: Resist Elements -- ImpArm-ResDam(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(48)
    Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(48)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    ------------
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 16% Defense(Melee)
    • 16.63% Defense(Smashing)
    • 16.63% Defense(Lethal)
    • 10.38% Defense(Fire)
    • 10.38% Defense(Cold)
    • 16% Defense(Energy)
    • 16% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 24.13% Defense(Ranged)
    • 10.06% Defense(AoE)
    • 4.05% Max End
    • 9% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 372.5 HP (19.88%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Held) 15.4%
    • MezResist(Immobilized) 16.5%
    • 16% (0.27 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 1.58% Resistance(Toxic)
    • 4.58% Resistance(Psionic)
    • 5% SpeedRunning
    ------------
    Set Bonuses:
    Steadfast Protection
    (Temp Invulnerability)
    • 1.5% (0.03 End/sec) Recovery
    • 28.11 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Mako's Bite
    (Barrage)
    • MezResist(Immobilized) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.94 HP/sec) Regeneration
    • 35.14 HP (1.88%) HitPoints
    Miracle
    (Dull Pain)
    • 2.5% (0.04 End/sec) Recovery
    • 35.14 HP (1.88%) HitPoints
    Mako's Bite
    (Bone Smasher)
    • MezResist(Immobilized) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Reactive Armor
    (Resist Physical Damage)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gladiator's Armor
    (Unyielding)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (10% chance)
    • 1.58% Resistance(Toxic,Psionic)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilized) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 35.14 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Mako's Bite
    (Energy Transfer)
    • MezResist(Immobilized) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Touch of Death
    (Total Focus)
    • MezResist(Immobilized) 2.75%
    • 28.11 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    Miracle
    (Physical Perfection)
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Stamina)
    • 21.08 HP (1.13%) HitPoints



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  3. LastPhantomZoner

    ice/kin/stone

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Block of Ice
    • (A) Essence of Curare - Accuracy/Hold/Recharge
    • (3) Ghost Widow's Embrace - Accuracy/Recharge
    • (3) Neuronic Shutdown - Accuracy/Recharge
    • (13) Lockdown - Accuracy/Hold
    • (21) Lockdown - Recharge/Hold
    • (25) Lockdown - Chance for +2 Mag Hold
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    • (27) Accuracy IO
    Level 2: Frostbite
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (9) Enfeebled Operation - Endurance/Immobilize
    • (9) Enfeebled Operation - Accuracy/Endurance
    • (23) Enfeebled Operation - Immobilize/Range
    • (23) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (27) Enfeebled Operation - Accuracy/Immobilize
    Level 4: Siphon Power
    • (A) Accuracy IO
    • (43) Accuracy IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Super Speed
    • (A) Empty
    Level 10: Arctic Air
    • (A) Perplex - Endurance/Confused
    • (11) Cacophony - Endurance/Confused
    • (11) Malaise's Illusions - Endurance/Confused
    • (15) Malaise's Illusions - Accuracy/Confused/Recharge
    • (25) Coercive Persuasion - Contagious Confusion
    • (33) Malaise's Illusions - Accuracy/Endurance
    Level 12: Hurdle
    • (A) Empty
    Level 14: Health
    • (A) Empty
    • (15) Empty
    Level 16: Shiver
    • (A) Curtail Speed - Accuracy/Slow
    • (17) Curtail Speed - Damage/Slow
    • (17) Curtail Speed - Accuracy/Endurance
    • (34) Curtail Speed - Range/Slow
    • (34) Curtail Speed - Endurance/Recharge/Slow
    Level 18: Chilblain
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (19) Enfeebled Operation - Accuracy/Endurance
    • (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (37) Enfeebled Operation - Accuracy/Immobilize
    Level 20: Speed Boost
    • (A) Endurance Modification IO
    Level 22: Ice Slick
    • (A) Endurance Reduction IO
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Empty
    Level 28: Weave
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 30: Glacier
    • (A) Essence of Curare - Accuracy/Hold
    • (31) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (31) Lockdown - Chance for +2 Mag Hold
    • (31) Essence of Curare - Accuracy/Hold/Recharge
    • (34) Lockdown - Accuracy/Hold
    • (43) Lockdown - Accuracy/Recharge
    Level 32: Stamina
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    • (33) Efficacy Adaptor - EndMod/Endurance
    Level 35: Jack Frost
    • (A) Call to Arms - Accuracy/Recharge
    • (36) Call to Arms - Accuracy/Damage
    • (36) Call to Arms - Damage/Endurance
    • (36) Call to Arms - Accuracy/Damage/Recharge
    • (37) Call to Arms - Defense Bonus Aura for Pets
    • (37) Sovereign Right - Accuracy/Damage
    Level 38: Transference
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: Fissure
    • (A) HamiO:Centriole Exposure
    • (42) HamiO:Centriole Exposure
    • (42) HamiO:Centriole Exposure
    • (43) Empty
    • (46) Empty
    • (46) Empty
    Level 44: Rock Armor
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    • (48) Empty
    Level 47: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Accuracy IO
    Level 49: Seismic Smash
    • (A) Smashing Haymaker - Accuracy/Damage
    • (50) Smashing Haymaker - Damage/Endurance
    • (50) Smashing Haymaker - Damage/Recharge
    • (50) Smashing Haymaker - Damage/Endurance/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: LEGACY BUILD
    ------------
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 5% Defense
    • 9.69% Defense(Smashing)
    • 9.69% Defense(Lethal)
    • 7.19% Defense(Melee)
    • 4% Enhancement(Heal)
    • 2.5% Enhancement(Confused)
    • 2% Enhancement(SpeedJumping)
    • 2% Enhancement(JumpHeight)
    • 2% Enhancement(SpeedFlying)
    • 2% Enhancement(SpeedRunning)
    • 32.5% Enhancement(RechargeTime)
    • 5% Enhancement(Held)
    • 6% Enhancement(Immobilized)
    • 38.15 HP (3.75%) HitPoints
    • MezResist(Immobilized) 7.7%
    • MezResist(Terrorized) 3.85%
    • 6.5% (0.11 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 1.89% Resistance(Smashing)
    • 1.89% Resistance(Lethal)
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 3.75% Resistance(Negative)
    ------------
    Set Bonuses:
    Lockdown
    (Block of Ice)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    Doctored Wounds
    (Transfusion)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Frostbite)
    • 3% Enhancement(Immobilized)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Malaise's Illusions
    (Arctic Air)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    Curtail Speed
    (Shiver)
    • MezResist(Immobilized) 1.1%
    • 2% Enhancement(Slow)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 2.5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Chilblain)
    • 3% Enhancement(Immobilized)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Red Fortune
    (Weave)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Essence of Curare
    (Glacier)
    • MezResist(Terrorized) 1.65%
    Lockdown
    (Glacier)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    Call to Arms
    (Jack Frost)
    • 2.5% (0.04 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    • 1.89% Resistance(Smashing,Lethal)
    • 5% Defense
    Efficacy Adaptor
    (Transference)
    • 11.45 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Rock Armor)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Smashing Haymaker
    (Seismic Smash)
    • MezResist(Immobilized) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)



    heres the other stuff
  4. LastPhantomZoner

    ice/kin/stone

    Hey guys, so i have an ice/kin/stone i'm coming back to.
    How does he look nowadays?
    My focus was to soft-cap s/l defense and pump up my recharge times.
    Not sure if those good focuses and how I did?
    This build was before fitness was inherent so I could make some new power choices with that.
    What do you think?
    And this probably a silly question, but is there any enemies that an ice/kin would be possibly alright for solo farming?
    I've never had a fire farm build so I'm not comparing ice/kin to that build. I just sorta desperate and trying to see if my currents 50s could provide me any influence gains.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Block of Ice
    • (A) Essence of Curare - Accuracy/Hold/Recharge
    • (3) Ghost Widow's Embrace - Accuracy/Recharge
    • (3) Neuronic Shutdown - Accuracy/Recharge
    • (13) Lockdown - Accuracy/Hold
    • (21) Lockdown - Recharge/Hold
    • (25) Lockdown - Chance for +2 Mag Hold
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    • (27) Accuracy IO
    Level 2: Frostbite
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (9) Enfeebled Operation - Endurance/Immobilize
    • (9) Enfeebled Operation - Accuracy/Endurance
    • (23) Enfeebled Operation - Immobilize/Range
    • (23) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (27) Enfeebled Operation - Accuracy/Immobilize
    Level 4: Siphon Power
    • (A) Accuracy IO
    • (43) Accuracy IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Super Speed
    • (A) Empty
    Level 10: Arctic Air
    • (A) Perplex - Endurance/Confused
    • (11) Cacophony - Endurance/Confused
    • (11) Malaise's Illusions - Endurance/Confused
    • (15) Malaise's Illusions - Accuracy/Confused/Recharge
    • (25) Coercive Persuasion - Contagious Confusion
    • (33) Malaise's Illusions - Accuracy/Endurance
    Level 12: Hurdle
    • (A) Empty
    Level 14: Health
    • (A) Empty
    • (15) Empty
    Level 16: Shiver
    • (A) Curtail Speed - Accuracy/Slow
    • (17) Curtail Speed - Damage/Slow
    • (17) Curtail Speed - Accuracy/Endurance
    • (34) Curtail Speed - Range/Slow
    • (34) Curtail Speed - Endurance/Recharge/Slow
    Level 18: Chilblain
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (19) Enfeebled Operation - Accuracy/Endurance
    • (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (37) Enfeebled Operation - Accuracy/Immobilize
    Level 20: Speed Boost
    • (A) Endurance Modification IO
    Level 22: Ice Slick
    • (A) Endurance Reduction IO
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Empty
    Level 28: Weave
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 30: Glacier
    • (A) Essence of Curare - Accuracy/Hold
    • (31) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (31) Lockdown - Chance for +2 Mag Hold
    • (31) Essence of Curare - Accuracy/Hold/Recharge
    • (34) Lockdown - Accuracy/Hold
    • (43) Lockdown - Accuracy/Recharge
    Level 32: Stamina
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    • (33) Efficacy Adaptor - EndMod/Endurance
    Level 35: Jack Frost
    • (A) Call to Arms - Accuracy/Recharge
    • (36) Call to Arms - Accuracy/Damage
    • (36) Call to Arms - Damage/Endurance
    • (36) Call to Arms - Accuracy/Damage/Recharge
    • (37) Call to Arms - Defense Bonus Aura for Pets
    • (37) Sovereign Right - Accuracy/Damage
    Level 38: Transference
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: Fissure
    • (A) HamiO:Centriole Exposure
    • (42) HamiO:Centriole Exposure
    • (42) HamiO:Centriole Exposure
    • (43) Empty
    • (46) Empty
    • (46) Empty
    Level 44: Rock Armor
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    • (48) Empty
    Level 47: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Accuracy IO
    Level 49: Seismic Smash
    • (A) Smashing Haymaker - Accuracy/Damage
    • (50) Smashing Haymaker - Damage/Endurance
    • (50) Smashing Haymaker - Damage/Recharge
    • (50) Smashing Haymaker - Damage/Endurance/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: LEGACY BUILD
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  5. How's this build look?
    I'm a veteran returning and am curious whats up with ice blasters nowadays.
    I wasn't really sure on what to focus with for this toon. I went for a soft-capped range defense. Other then that I believe I tried for a mix of most regen & damage I could get but don't think it was too much. What do you guys think?
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Chilblain
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (5) Trap of the Hunter - Endurance/Immobilize
    • (15) Trap of the Hunter - Accuracy/Endurance
    • (34) Trap of the Hunter - Immobilize/Accuracy
    • (34) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (34) Trap of the Hunter - Chance of Damage(Lethal)
    Level 2: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (15) Thunderstrike - Damage/Endurance/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Frozen Fists
    • (A) Mako's Bite - Accuracy/Damage
    • (5) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (37) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Frost Breath
    • (A) Accuracy IO
    • (7) Damage Increase IO
    • (7) Damage Increase IO
    • (39) Damage Increase IO
    • (39) Recharge Reduction IO
    Level 8: Aim
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Hover
    • (A) Defense Buff IO
    • (11) Defense Buff IO
    • (11) Defense Buff IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Freeze Ray
    • (A) Lockdown - Accuracy/Hold
    • (17) Lockdown - Accuracy/Recharge
    • (17) Lockdown - Recharge/Hold
    • (39) Lockdown - Endurance/Recharge/Hold
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (40) Lockdown - Chance for +2 Mag Hold
    Level 18: Ice Storm
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Damage Increase IO
    Level 20: Bitter Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Damage/Endurance
    • (21) Thunderstrike - Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 22: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (27) Steadfast Protection - Resistance/+Def 3%
    Level 28: Shiver
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (29) Pacing of the Turtle - Damage/Slow
    • (29) Pacing of the Turtle - Accuracy/Endurance
    • (42) Pacing of the Turtle - Range/Slow
    • (42) Pacing of the Turtle - Endurance/Recharge/Slow
    • (43) Pacing of the Turtle - Chance of -Recharge
    Level 30: Weave
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (48) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 32: Blizzard
    • (A) Recharge Reduction IO
    Level 35: Freezing Touch
    • (A) Mako's Bite - Accuracy/Damage
    • (46) Mako's Bite - Damage/Endurance
    • (46) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) Mako's Bite - Chance of Damage(Lethal)
    Level 38: Maneuvers
    • (A) Empty
    Level 41: Flash Freeze
    • (A) Empty
    • (42) Empty
    Level 44: Hoarfrost
    • (A) Healing IO
    Level 47: Ice Patch
    • (A) Empty
    Level 49: Frozen Armor
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Healing IO
    • (25) Healing IO
    • (25) Healing IO
    • (27) Healing IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (50) Efficacy Adaptor - EndMod/Endurance
    • (50) Efficacy Adaptor - EndMod/Recharge


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  6. So like some of the other postings I'm coming back with my lvl 50 DA/SR scrapper. He's full of IO's already from like 2 years ago and I'm wondering how he looks now.
    Back then he was awesome for me. Could tank most enemies. Wouldn't be invincible but would outlast them and survive. Does he still seem awesome? Maybe just needs some incarnate powers to buff him up even more? Or is he now more of an average looking IO'd build? Thanks,
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eric S. After Issue 19: Level 50 Science Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Mako's Bite - Accuracy/Damage
    • (5) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (21) Mako's Bite - Accuracy/Endurance/Recharge
    • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (23) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    • (31) Red Fortune - Endurance
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    Level 4: Shadow Maul
    • (A) Eradication - Damage
    • (5) Eradication - Accuracy/Recharge
    • (11) Eradication - Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Chance for Energy Damage
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Agile
    • (A) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Recharge Speed
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Siphon Life
    • (A) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal/Recharge
    • (37) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Recharge Speed
    Level 18: Dark Consumption
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (25) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod
    • (43) Efficacy Adaptor - EndMod/Recharge
    Level 20: Quickness
    • (A) Run Speed IO
    Level 22: Boxing
    • (A) Pounding Slugfest - Accuracy/Damage
    • (46) Pounding Slugfest - Damage/Endurance
    Level 24: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (42) Steadfast Protection - Resistance/Endurance
    Level 26: Soul Drain
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 28: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense
    Level 30: Weave
    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    Level 32: Midnight Grasp
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 35: Evasion
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Serendipity - Defense
    Level 38: Maneuvers
    • (A) Endurance Reduction IO
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 44: Physical Perfection
    • (A) Miracle - Heal/Recharge
    • (45) Miracle - Heal
    • (45) Miracle - Heal/Endurance
    • (45) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    Level 49: Whirlwind
    • (A) Force Feedback - Chance for +Recharge
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    • (19) Regenerative Tissue - +Regeneration
    • (39) Miracle - +Recovery
    • (50) Miracle - Heal
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Endurance
    • (39) Efficacy Adaptor - EndMod/Accuracy
    • (40) Endurance Modification IO


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  7. LastPhantomZoner

    tier 7 and IO's

    So I hear you have to be tier 7 to be able to use the Invention system again. I have all of my tier 6 stuff as I used to be a veteran of the game. Now I'm wanting to come back and use my IO's on a premium account. So my questions are,
    do i gain the ability to use IO's once I earn a point and use it on a tier 7 slot? Or do I have to unlock all of the tier 7 slots to use IO's?

    Also, no matter if IO's are unlocked after the first tier 7 slot or after all of the tier 7 slots are unlocked, I'm thinking I will re-subscribe to earn those points instead of buying them. What would be the minimum amount of months it would take for me to get the IO feature?
    Last Phantom Zoner
  8. LastPhantomZoner

    DM/SR help

    Here is my build. is not the "best" build but it's also not quite as expensive since no hami's or purple sets in it.
    I find him to be really solid for most situations other then recently noticing he not very good on the ae fire farm ambush missions.
    Realize that with super reflex your health will zig zag up and down. Unless you use purple inspirations lol. With this build I usually don't use inspirations (for some reason i feel it's sorta cheating on a Io build haha ) as siphon life is part of my attack chain.
    So i play more just with his health going up and down.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eric S. After Issue 19: Level 50 Science Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(23), RedFtn-EndRdx(31)
    Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(31)
    Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(36)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Siphon Life -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(37), Mako-Acc/Dmg(37), Mako-Dmg/EndRdx(37), Mako-Acc/EndRdx/Rchg(40)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(42)
    Level 18: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(19), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod(43), Efficacy-EndMod/Rchg(43)
    Level 20: Quickness -- Run-I(A)
    Level 22: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
    Level 24: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResDam/EndRdx(42)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(48)
    Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48)
    Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 35: Evasion -- LkGmblr-Rchg+(A), S'dpty-Def(36)
    Level 38: Maneuvers -- EndRdx-I(A)
    Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(43), GSFC-ToHit/Rchg(50)
    Level 44: Physical Perfection -- Mrcl-Heal/Rchg(A), Mrcl-Heal(45), Mrcl-Heal/EndRdx(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
    Level 47: Energy Torrent -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Rchg(50)
    Level 49: Whirlwind -- FrcFbk-Rechg%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), RgnTis-Regen+(19), Mrcl-Rcvry+(39), Mrcl-Heal(50)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(39), EndMod-I(40)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. LastPhantomZoner

    DM/SR help

    ya. for defense on a dm/sr focus on melee, range, and AoE defense. Not smashing and lethal.
  10. Thx fin for your help.
    I want to try to keep both super speed AND super jump for concept idea of the toon.
    I like your build but if you were to include super jump what would you replace it for?
  11. What you think of this build? I lowered my range defense a little bit from the soft-capp but picked up a good amount of recharge and damage.
    Zoner

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 40 Technology Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(33)
    Level 1: Chilblain -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(15), TotHntr-Immob/Acc(34), TotHntr-Acc/Immob/Rchg(34), TotHntr-Dam%(34)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36)
    Level 4: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
    Level 6: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
    Level 8: Aim -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(33)
    Level 14: Fly -- Flight-I(A)
    Level 16: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(17), Lock-Rchg/Hold(17), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
    Level 18: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
    Level 20: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Build%(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 28: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(29), TmpRdns-Acc/EndRdx(29), TmpRdns-Rng/Slow(42), TmpRdns-EndRdx/Rchg/Slow(42), TmpRdns-Acc/Dmg/Slow(43)
    Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(48)
    Level 32: Blizzard -- RechRdx-I(A)
    Level 35: Freezing Touch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(50)
    Level 41: [Empty]
    Level 44: [Empty] -- RechRdx-I(A)
    Level 47: Ice Patch -- RechRdx-I(A)
    Level 49: Assault -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), RgnTis-Regen+(25)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(50), Efficacy-EndMod/Rchg(50)



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  12. Last night while playing in AE I teamed with a fellow scrapper who told me that his defense was at 70%.
    I asked isn't that total overkill?
    He replied not for AE ambush enemies.
    Is this true?
    Does a scrapper need to go that high above the soft-cap to be ambush dominant?
  13. LastPhantomZoner

    ice/ice blaster

    So i have an ice/ice/cold blaster for the last 3 years. he's soft capped at range and i mainly fight while hovering around. I had an idea that with so many fire farms forming on AE that perhaps maybe i would make him suited a little more with the ice theme of like marvel comics where he is resistant to fire.
    So i was going to try to take my build and adjust it more to where i'm soft-capped at ice and fire. If that takes my range away and makes me more of a ground fighter so be it.
    Sound like fun or more miserable?
  14. oops. at 50, resist elements i just sorta threw in there so that power could be something else as well.
  15. So I haven't played this game in bout 7months but am now coming back and would like to respec my tank now with I19 and inherent fitness.
    I just kinda threw this build together but think he looks really solid with his high resistance and defenses as well as his recovery.
    But I could be wrong.
    Any thoughts?

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(15)
    Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(34)
    Level 2: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15), Mrcl-Heal(23), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(34)
    Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(17), Mako-Dam%(19), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 6: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(7), RctvArm-ResDam(37)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Unyielding -- GA-ResDam(A), GA-Res/Rech/End(11), GA-End/Res(11), GA-3defTpProc(43), GA-RechEnd(45), GA-RechRes(45)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(33)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
    Level 20: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21), LkGmblr-Rchg+(31)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
    Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
    Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(46)
    Level 32: Assault -- EndRdx-I(A), EndRdx-I(33)
    Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
    Level 38: Total Focus -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(42)
    Level 44: Conserve Power -- Empty(A)
    Level 47: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(48)
    Level 49: Resist Elements -- ImpArm-ResDam(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(48)
    Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(48)



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  16. LastPhantomZoner

    Ice kin help

    So it's best to go for positional defense instead of type on controllers?

    I thought the farm king fire/kin always have stone app for s/l defense.
    Not that my guy is a fire/kin or really plays as one.
    But I thought with arctic air that I would go for either s/l or ya melee defense instead of range.
    Because I can immobilize them so they stay in melee range right?
    Or when does an attack change from melee to range?
  17. So I decided to make an elec/fire for my farmer.
    So far he's been PL'd up to 39.
    I haven't filled any slots yet so i can completely change if needed.
    What you all think?
    I'm new to /fire. My only experience with scrappers is /SR so I don't know want I need to focus on with a /fire scrapper.
    I'm thinking he'll mainly farm the fire enemy farms in AE. Probably farm those like 75% of the time and 25% some other ae farm. Thats why I tried to go fire and also S/L.

    Thanks!


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(31), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 1: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(15), ResDam-I(37)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
    Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(17), Oblit-Dmg(17), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 10: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Mrcl-Heal/EndRdx(34), Mrcl-Heal(37), Mrcl-Heal/Rchg(37)
    Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13)
    Level 14: Super Speed -- Empty(A)
    Level 16: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
    Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(21), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50)
    Level 20: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ResDam-I(27)
    Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(23)
    Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(46)
    Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
    Level 30: Plasma Shield -- ResDam-I(A)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Erad-Dmg/Rchg(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), EndRdx-I(36)
    Level 38: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Fire Blast -- Empty(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(39), Mrcl-Rcvry+(39)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40)



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  18. So I decided to make an elec/fire for my farmer.
    So far he's been PL'd up to 39.
    I haven't filled any slots yet so i can completely change if needed.
    What you all think?
    I'm new to /fire. My only experience with scrappers is /SR so I don't know want I need to focus on with a /fire scrapper.
    I'm thinking he'll mainly farm the fire enemy farms in AE. Probably farm those like 75% of the time and 25% some other ae farm. Thats why I tried to go fire and also S/L.

    Thanks!


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(31), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 1: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(15), ResDam-I(37)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
    Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(17), Oblit-Dmg(17), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 10: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Mrcl-Heal/EndRdx(34), Mrcl-Heal(37), Mrcl-Heal/Rchg(37)
    Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13)
    Level 14: Super Speed -- Empty(A)
    Level 16: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
    Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(21), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50)
    Level 20: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ResDam-I(27)
    Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(23)
    Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(46)
    Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
    Level 30: Plasma Shield -- ResDam-I(A)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Erad-Dmg/Rchg(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), EndRdx-I(36)
    Level 38: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Fire Blast -- Empty(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(39), Mrcl-Rcvry+(39)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40)



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  19. LastPhantomZoner

    Ice kin help

    So I built my ice kin for s/l defense or resistance cap., havent really notice it being worthy of keeping. So I was thinking of respec and get rid of the stone epic pool and focus in another direction other then s/l defense or resistance. Any thoughts? He mainly for team support
  20. LastPhantomZoner

    ice/kin build

    Also, about capping ranged defense to s/l.
    Why cap range defense when we have our melee arctic air power?
    At least that is why I chose s/l over ranged. But feel free to tell him if I'm wrong.
    Or do you both not really use that power. Just take it for the IO's?
  21. LastPhantomZoner

    ice/kin build

    Are you guys just making general comments with my build or do you both run IO'd ice/kins that your completely satisfied with and that's what your comments are coming from?
  22. LastPhantomZoner

    DM/SR Build

    Also. Just curious why you picked conserve power?
    Would this build require some endurance help?
    Again currently with my build I don't have any endurance issues at all.
    Also, how you say in my build my attack chain has gaps and your build doesn't.
    Is that more due to your overal recharge rate or specifically the way you have those attack powers slotted? Just wanting some knowledge about how to build attack chains.
  23. LastPhantomZoner

    DM/SR Build

    Have you played that build before?
    Would I notice a difference from losing 6 hitpoints/sec regen as well as about 200 total hitpoints if I were to go from my build to yours?
  24. LastPhantomZoner

    DM/SR Build

    My plan for this build is strictly pve. I want my toon to be able to solo the hard ae missions as well as take out AV's so that I can do AV farm missions.
  25. LastPhantomZoner

    ice/kin build

    How does this build look?
    I'm sorta lost on how to slot controllers as well as just Kinetic powerset.
    I followed a fire/kin build for the smashing/lethal defense bonus.
    I would say this toon is 95% for teams if that helps any.
    Right now i have the toon slotted with everything except the powers in the stone epic pool aside from the red fortunata's in rock armor.

    Let me know of what you think of my build as well as what I should maybe focus on if my build is not right for an ice/kin.
    Zoner

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Block of Ice -- EoCur-Acc/Hold/Rchg(A), G'Wdw-Acc/Hold/Rchg(3), Lock-Acc/Hold(5), Lock-Acc/Rchg(17), Lock-%Hold(17), Lock-Rchg/Hold(21)
    Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(21), Acc-I(25)
    Level 2: Frostbite -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Acc/Immob(27)
    Level 4: Siphon Power -- Acc-I(A), Acc-I(46)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Arctic Air -- Pplx-EndRdx/Conf(A), C'phny-EndRdx/Conf(9), Mlais-EndRdx/Conf(9), CoPers-Conf/EndRdx(23), Mlais-Acc/Conf/Rchg(23), CoPers-Conf%(27)
    Level 10: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Immob(11), Enf'dOp-Acc/Immob/Rchg(40)
    Level 12: Shiver -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(13), CtlSpd-Acc/EndRdx(13), CtlSpd-Rng/Slow(43), TmpRdns-Acc/Slow(46)
    Level 14: Ice Slick -- RechRdx-I(A)
    Level 16: Super Speed -- Zephyr-ResKB(A)
    Level 18: Hurdle -- Empty(A)
    Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(34)
    Level 22: Speed Boost -- EndMod-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(37)
    Level 30: Glacier -- NrncSD-Acc/Hold/Rchg(A), EoCur-Acc/Hold/Rchg(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(31), Lock-%Hold(33), UbrkCons-Acc/Hold/Rchg(34)
    Level 32: Stamina -- P'Shift-End%(A), EndMod-I(33), EndMod-I(33)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Jack Frost -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), SvgnRt-Acc/Dmg(40)
    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43), Acc-I(43)
    Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(46), DefBuff-I(48)
    Level 47: Fulcrum Shift -- Acc-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 0: Ninja Run



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