scrappers and AE.
Pets have 75% to hit, so the soft cap to them is 70%. There are a lot of pets in AE, such as everything for a Mastermind. If I were playing AE regularly, I'd want 70% defense. Not sure what that has to do with ambushes, unless the ambushes are routinely Masterminds.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Lots of AE baddies have enhanced to-hit. The last time I looked, for example, if the bad guys rez, they wake up with a 30 percent to-hit buff. (ow)
Some of the melee sets (esp the ones with fewer debuffs) have seriously enhanced base to-hit numbers. Think Mace, for example.
Long story short: The Devs, to discourage abusive over-farming, have expended some effort to make every bad guy equally...er...bad. So a lot of them won't debuff you, but they have some extra to-hit baked right in.
So, yeah. 70 percent for certain baddies is not at all out of line. I have a particular bad-guy faction that ostensibly 'soft-capped' toons have to chow numerous purples to handle.
If you're looking for challenge, AE has BY FAR the toughest things you can face in-game.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The +tohit from rezzes is with WP, and the power has always been like that (players included). My guess is, since it's common to put the Regen rez on farm mobs, people who didn't think twice about it picked any powerset with a rez - ending up with WP and its tohit buffage, amongst over buffs including damage.
It's still very possible to make extremely easy mobs giving full exp in AE as of today.
Pets have 75% to hit, so the soft cap to them is 70%. There are a lot of pets in AE, such as everything for a Mastermind. If I were playing AE regularly, I'd want 70% defense. Not sure what that has to do with ambushes, unless the ambushes are routinely Masterminds.
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Some of the melee sets (esp the ones with fewer debuffs) have seriously enhanced base to-hit numbers. Think Mace, for example.
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So, yeah. 70 percent for certain baddies is not at all out of line. I have a particular bad-guy faction that ostensibly 'soft-capped' toons have to chow numerous purples to handle. If you're looking for challenge, AE has BY FAR the toughest things you can face in-game. ![]() |
The entire question of "challenge" of course depends on what kind of mission you're dealing with. Farms are deliberately designed to be as easy as possible while still giving out maximum rewards....of course there's no guarantee that the creator will know what they're doing. As for AE story-based missions....they run the gamut from "as easy as possible, XP be damned" to "equivalent to standard groups like Council" to "equivalent to standard groups like Arachnos" to "I'm going to kill you" with quite a bit of "whatever powers looked cool/would be thematically appropriate" and "I have no idea what I'm doing" thrown in.
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Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
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Last night while playing in AE I teamed with a fellow scrapper who told me that his defense was at 70%.
I asked isn't that total overkill?
He replied not for AE ambush enemies.
Is this true?
Does a scrapper need to go that high above the soft-cap to be ambush dominant?