ice/kin build


LastPhantomZoner

 

Posted

How does this build look?
I'm sorta lost on how to slot controllers as well as just Kinetic powerset.
I followed a fire/kin build for the smashing/lethal defense bonus.
I would say this toon is 95% for teams if that helps any.
Right now i have the toon slotted with everything except the powers in the stone epic pool aside from the red fortunata's in rock armor.

Let me know of what you think of my build as well as what I should maybe focus on if my build is not right for an ice/kin.
Zoner

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice -- EoCur-Acc/Hold/Rchg(A), G'Wdw-Acc/Hold/Rchg(3), Lock-Acc/Hold(5), Lock-Acc/Rchg(17), Lock-%Hold(17), Lock-Rchg/Hold(21)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(21), Acc-I(25)
Level 2: Frostbite -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Acc/Immob(27)
Level 4: Siphon Power -- Acc-I(A), Acc-I(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Arctic Air -- Pplx-EndRdx/Conf(A), C'phny-EndRdx/Conf(9), Mlais-EndRdx/Conf(9), CoPers-Conf/EndRdx(23), Mlais-Acc/Conf/Rchg(23), CoPers-Conf%(27)
Level 10: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Immob(11), Enf'dOp-Acc/Immob/Rchg(40)
Level 12: Shiver -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(13), CtlSpd-Acc/EndRdx(13), CtlSpd-Rng/Slow(43), TmpRdns-Acc/Slow(46)
Level 14: Ice Slick -- RechRdx-I(A)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Hurdle -- Empty(A)
Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(34)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(37)
Level 30: Glacier -- NrncSD-Acc/Hold/Rchg(A), EoCur-Acc/Hold/Rchg(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(31), Lock-%Hold(33), UbrkCons-Acc/Hold/Rchg(34)
Level 32: Stamina -- P'Shift-End%(A), EndMod-I(33), EndMod-I(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Jack Frost -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), SvgnRt-Acc/Dmg(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43), Acc-I(43)
Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(46), DefBuff-I(48)
Level 47: Fulcrum Shift -- Acc-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run



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Posted

Block of Ice - Wondering why you just didn't finish the set (lockdown).
Chilblain - I would switch to Trap of the Hunter.... at least with 4, you get the set bonus of 9% accuracy.

Shiver - Switch to a set of Tempered Readiness and get the 3.75% recharge, or just save the cash and toss in a crafted acc and two slows.

i19 coming.... remove fitness pool.

Transference - More a personal choice, but I won't slot it with that many... bit of a waste in my mind even for the 5% recharge set bonus.

Jack Frost - Even with the 6% recharge set bonus, I might just gone with a set of Soulbound Allegiance. Likely it be the same price, unless Calls have come down in price since last I looked.

Rock Armor - not sure if the .5% is worth the crafted Def IO, cus you could always put a LoTG recharge global there.

Fulcrum Shift - more accuracy.

Seismic Smash - Kinetic Combat are costly IOs, so you might switch it with Crushing Impact cus four gets you a 7% accuracy set bonus.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Here are the problems I see. I'll start with the BIG ones and work down randomly from there.

* You took Fulcrum Shift WAY too late. You should take it at level 38, no exceptions.

* You are missing Siphon Speed entirely. That is one of the most KEY powers for a /Kin.

* Ice Slick needs 3 recharge IOs in it. You may also want to consider a range slot but that is optional. 3 recharge is a must in my opinion.

* Block of Ice needs some serious end reduction. I dont care if you have transference or not, you will crush your endurance bar just from spamming this.

Now on to some of the other less critical issues. These are still important but they are of lesser priority.

* Stamina comes pretty late. I'd take is sooner. Of course, with Issue 19, the whole Fitness line will be inherent.

* Siphon Power is decent, but you could take Chilblain during the levels 1-4 and open up another power instead at the time that you previously were taking Chilblain.

* You probably only need 1 slot in Health.

* Jack Frost's slotting is kinda all over the place. I would go for only 4 slots, with set items 2-5 from the Expedient Reinforcement set (level 50 IOs). That will get his accuracy in the 40s and his damage in the low 90s. But 6 slots is probably overkill UNLESS you want to put some Hami-O acc/mex and/or Hold IOs in there also.

* The end reduction on chilblain is a bit low, and frankly, if you take it, I'd slot it for damage to help you solo.

* Shiver needs a touch of recharge.

* Fissure needs a bit more endurance and recharge IMO.

* Seismic Smash needs a bit more Accuracy and Damage.

OK with that out of the way, let me also say that while you CAN slot for capped Smashing/Lethal defense (as you did) I'd almost say if you were going to try to cap something, you might want to consider capping Ranged Def instead. But I dont think capping defense is that big a deal.

One thing my personal build does, which is sort of unorthodox, is that I took Flash Freeze. Yes, it is a sleep power, but i learned that Ice Control doesnt really have any "safe" openers except for when Glacier is up. Otherwise you have to deal with alpha-retaliation. Even with other slows in effect and Ice Slick, you are going to eat some retaliation strikes.

So my build took Flash Freeze as an opener, then I drop Ice Slick under them and they are screwed then because the ones that done fall are still slept until they do, or so it seems. Flash Freeze really made me like my Ice/Kin more.

But at the very least address the top 4 issues. The rest is negotiable. For reference and a comparison view, I'll post my build below.

EDIT: note that in the build below, I have a Posi Blast set in Ice Blast. It doesn't take them, but Mids has that in the current build as a bug. But my global recharge numbers are the same because I'll actually be slotting a Decimation set, which has the same recharge bonus.

Lewis

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Frigid Brigit: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(17), Lock-Acc/EndRdx/Rchg/Hold(17)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(21)
Level 2: Chilblain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 4: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(46), GravAnch-Hold%(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 8: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(9), TmpRdns-Rng/Slow(9), TmpRdns-EndRdx/Rchg/Slow(37), TmpRdns-Acc/Dmg/Slow(46)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), EndMod-I(23)
Level 24: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(34), FtnHyp-Sleep/EndRdx(40)
Level 26: Glacier -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29)
Level 28: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(43), ULeap-Stlth(43), LkGmblr-Rchg+(50)
Level 30: Arctic Air -- CoPers-Conf(A), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(34), EndRdx-I(34)
Level 32: Jack Frost -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Ice Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hibernate -- Dct'dW-Heal/Rchg(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Are you guys just making general comments with my build or do you both run IO'd ice/kins that your completely satisfied with and that's what your comments are coming from?


 

Posted

Also, about capping ranged defense to s/l.
Why cap range defense when we have our melee arctic air power?
At least that is why I chose s/l over ranged. But feel free to tell him if I'm wrong.
Or do you both not really use that power. Just take it for the IO's?


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
Also, about capping ranged defense to s/l.
Why cap range defense when we have our melee arctic air power?
At least that is why I chose s/l over ranged. But feel free to tell him if I'm wrong.
Or do you both not really use that power. Just take it for the IO's?

I have a 50th ice/kin troller for about 3 years now... who was my very first troller in the game. She paid for alot of my toons after, so lately been thinking about returning the favor and drop of some cash on her for a new respec. As to being satisfied, I'm never 100% on any of my toons. But I do use her to farm candy canes, since Snaptooth is pretty easy to defeat with a ice/kin (Ice Slick, Block of Ice/hold spamming, and Jack... = Profit).

And I got to agree with UnicyclePeon, thinking its now better to cap Ranged Defense then S/L. With a good slotted Arctic Air going, most mobs have better things to do instead of attacking you. But range, you always got some fool hanging back ready to shoot you with something while you take care of his mates.

But really I've had a build like yours at one time... its ok, and will get the job done. But then, a ice/kin is a pretty forgiving power set. You could make a real crappy build and still do ok (my first one after i9 was pretty horrible). Now I'm dual build, one for farming and the other for task forces and hami raids.

So it comes down to how much cash you want to spend on the guy. Keep away from most of the purples, and you can come in with a pretty good build under 500 mil.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
Are you guys just making general comments with my build or do you both run IO'd ice/kins that your completely satisfied with and that's what your comments are coming from?
My comments were based on:

1) looking at your build generally, occasionally with IO sets in mind, but mostly just general placement and slotting from an SO/generic view

2) 43 levels of Ice/Kin experience

3) level 50 experience with ice/storm, ice/forcefield, and fire/kin

4) general controller experience

On Ice control generally, I prefer ranged defense (assuming I even bother) mainly because it makes it easier to open with Ice Slick safely. But most recently I've regisned myself to opening with the AOE sleep, because I can then place my other stuff more safely. Having S/L def in melee is nice to stack with AA but generally AA keeps you safe all on its own even without S/L def, unless the foe levels are WAY over yours.

Also, yes I use AA, but not always. It depends on the situation, and on my secondary. Sometimes I take AA as early as possible and sometimes I delay it until later. It kind of depends on what I'm planning to do with the overall build approach.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
Also, about capping ranged defense to s/l.
Why cap range defense when we have our melee arctic air power?
At least that is why I chose s/l over ranged. But feel free to tell him if I'm wrong.
Or do you both not really use that power. Just take it for the IO's?
It really depends on your playstyle. Arctic Air slotted with SOs (capped EndRdx and Confuse) is a good power that mitigates about 60-70% of melee damage . . . assuming you spend most of your time in melee, as it is useless outside of its range. Add in a teammate who draws aggro, and you won't get hit all that much. But you have to follow a playstyle of using a ranged control (Ice Slick, but Flash Freeze will work), then run in with AA running while your melee teammate beats up on the foes. Arctic Air becomes more effective if you can fit in the Coercive Persuasion "Contagious Confusion" proc. Then you can try to keep Confuse capped and stay near capped EndRdx, and you can probably fit in a damage proc, too.

Depending on what you take from your secondary, an Ice/Kin should probably plan to take Shiver, too. Some other secondaries have an AoE slow or other control power, but not Kin. That gives you a second ranged control power . . . but the foes will be able to shoot at you -- they just won't be able to shoot again for a while. This is why Ranged Defense is effective. You can Shiver from range, shrug off a few shots, and then run in with AA to Fulcrum Shift and/or Glacier.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Trying to remember my last few taskforces with my ice/kin... its mostly been mass range fire that's been my main problem. Once you're in the center of the mob, you got so many tools available that I doubt a capped S/L defense would be worth the effort. Most times I get killed in melee, its some red boss that's doing it (like on a itf).

But alot of my preferences on my ice/kin build is that... my own IO preferences. I like Lockdown/%Change for Hold IO, so if I got a option I will use it on any hold power for a chance for stacking. Yet if you don't like it, nothing wrong with picking something else. And I never six slot Transference, most times I just throw in a set of Energy Manipulator and two Acc Crafted IOs. I just like the chance to stun, even if its only 10%...

So mostly builds come down to what you can afford, your IO preferences, play style... then the best possible numbers you can wring out of it. That is why I rarely throw up a build for folks that have purples in them, cus that's just too easy even if you get a better build out of it.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper