ice/kin/stone


LastPhantomZoner

 

Posted

Hey guys, so i have an ice/kin/stone i'm coming back to.
How does he look nowadays?
My focus was to soft-cap s/l defense and pump up my recharge times.
Not sure if those good focuses and how I did?
This build was before fitness was inherent so I could make some new power choices with that.
What do you think?
And this probably a silly question, but is there any enemies that an ice/kin would be possibly alright for solo farming?
I've never had a fire farm build so I'm not comparing ice/kin to that build. I just sorta desperate and trying to see if my currents 50s could provide me any influence gains.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Essence of Curare - Accuracy/Hold/Recharge
  • (3) Ghost Widow's Embrace - Accuracy/Recharge
  • (3) Neuronic Shutdown - Accuracy/Recharge
  • (13) Lockdown - Accuracy/Hold
  • (21) Lockdown - Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 1: Transfusion
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal
  • (21) Doctored Wounds - Recharge
  • (27) Accuracy IO
Level 2: Frostbite
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (23) Enfeebled Operation - Immobilize/Range
  • (23) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (27) Enfeebled Operation - Accuracy/Immobilize
Level 4: Siphon Power
  • (A) Accuracy IO
  • (43) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Super Speed
  • (A) Empty
Level 10: Arctic Air
  • (A) Perplex - Endurance/Confused
  • (11) Cacophony - Endurance/Confused
  • (11) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Accuracy/Confused/Recharge
  • (25) Coercive Persuasion - Contagious Confusion
  • (33) Malaise's Illusions - Accuracy/Endurance
Level 12: Hurdle
  • (A) Empty
Level 14: Health
  • (A) Empty
  • (15) Empty
Level 16: Shiver
  • (A) Curtail Speed - Accuracy/Slow
  • (17) Curtail Speed - Damage/Slow
  • (17) Curtail Speed - Accuracy/Endurance
  • (34) Curtail Speed - Range/Slow
  • (34) Curtail Speed - Endurance/Recharge/Slow
Level 18: Chilblain
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (19) Enfeebled Operation - Accuracy/Endurance
  • (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (37) Enfeebled Operation - Accuracy/Immobilize
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Ice Slick
  • (A) Endurance Reduction IO
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Empty
Level 28: Weave
  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (42) Red Fortune - Endurance
Level 30: Glacier
  • (A) Essence of Curare - Accuracy/Hold
  • (31) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (31) Lockdown - Chance for +2 Mag Hold
  • (31) Essence of Curare - Accuracy/Hold/Recharge
  • (34) Lockdown - Accuracy/Hold
  • (43) Lockdown - Accuracy/Recharge
Level 32: Stamina
  • (A) Endurance Modification IO
  • (33) Endurance Modification IO
  • (33) Efficacy Adaptor - EndMod/Endurance
Level 35: Jack Frost
  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage
  • (36) Call to Arms - Damage/Endurance
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (37) Call to Arms - Defense Bonus Aura for Pets
  • (37) Sovereign Right - Accuracy/Damage
Level 38: Transference
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Fissure
  • (A) HamiO:Centriole Exposure
  • (42) HamiO:Centriole Exposure
  • (42) HamiO:Centriole Exposure
  • (43) Empty
  • (46) Empty
  • (46) Empty
Level 44: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
  • (48) Empty
Level 47: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Accuracy IO
Level 49: Seismic Smash
  • (A) Smashing Haymaker - Accuracy/Damage
  • (50) Smashing Haymaker - Damage/Endurance
  • (50) Smashing Haymaker - Damage/Recharge
  • (50) Smashing Haymaker - Damage/Endurance/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: LEGACY BUILD
------------



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Posted

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Essence of Curare - Accuracy/Hold/Recharge
  • (3) Ghost Widow's Embrace - Accuracy/Recharge
  • (3) Neuronic Shutdown - Accuracy/Recharge
  • (13) Lockdown - Accuracy/Hold
  • (21) Lockdown - Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 1: Transfusion
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal
  • (21) Doctored Wounds - Recharge
  • (27) Accuracy IO
Level 2: Frostbite
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (23) Enfeebled Operation - Immobilize/Range
  • (23) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (27) Enfeebled Operation - Accuracy/Immobilize
Level 4: Siphon Power
  • (A) Accuracy IO
  • (43) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Super Speed
  • (A) Empty
Level 10: Arctic Air
  • (A) Perplex - Endurance/Confused
  • (11) Cacophony - Endurance/Confused
  • (11) Malaise's Illusions - Endurance/Confused
  • (15) Malaise's Illusions - Accuracy/Confused/Recharge
  • (25) Coercive Persuasion - Contagious Confusion
  • (33) Malaise's Illusions - Accuracy/Endurance
Level 12: Hurdle
  • (A) Empty
Level 14: Health
  • (A) Empty
  • (15) Empty
Level 16: Shiver
  • (A) Curtail Speed - Accuracy/Slow
  • (17) Curtail Speed - Damage/Slow
  • (17) Curtail Speed - Accuracy/Endurance
  • (34) Curtail Speed - Range/Slow
  • (34) Curtail Speed - Endurance/Recharge/Slow
Level 18: Chilblain
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (19) Enfeebled Operation - Accuracy/Endurance
  • (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (37) Enfeebled Operation - Accuracy/Immobilize
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Ice Slick
  • (A) Endurance Reduction IO
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Empty
Level 28: Weave
  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (42) Red Fortune - Endurance
Level 30: Glacier
  • (A) Essence of Curare - Accuracy/Hold
  • (31) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (31) Lockdown - Chance for +2 Mag Hold
  • (31) Essence of Curare - Accuracy/Hold/Recharge
  • (34) Lockdown - Accuracy/Hold
  • (43) Lockdown - Accuracy/Recharge
Level 32: Stamina
  • (A) Endurance Modification IO
  • (33) Endurance Modification IO
  • (33) Efficacy Adaptor - EndMod/Endurance
Level 35: Jack Frost
  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage
  • (36) Call to Arms - Damage/Endurance
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (37) Call to Arms - Defense Bonus Aura for Pets
  • (37) Sovereign Right - Accuracy/Damage
Level 38: Transference
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Fissure
  • (A) HamiO:Centriole Exposure
  • (42) HamiO:Centriole Exposure
  • (42) HamiO:Centriole Exposure
  • (43) Empty
  • (46) Empty
  • (46) Empty
Level 44: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
  • (48) Empty
Level 47: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Accuracy IO
Level 49: Seismic Smash
  • (A) Smashing Haymaker - Accuracy/Damage
  • (50) Smashing Haymaker - Damage/Endurance
  • (50) Smashing Haymaker - Damage/Recharge
  • (50) Smashing Haymaker - Damage/Endurance/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: LEGACY BUILD
------------
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 5% Defense
  • 9.69% Defense(Smashing)
  • 9.69% Defense(Lethal)
  • 7.19% Defense(Melee)
  • 4% Enhancement(Heal)
  • 2.5% Enhancement(Confused)
  • 2% Enhancement(SpeedJumping)
  • 2% Enhancement(JumpHeight)
  • 2% Enhancement(SpeedFlying)
  • 2% Enhancement(SpeedRunning)
  • 32.5% Enhancement(RechargeTime)
  • 5% Enhancement(Held)
  • 6% Enhancement(Immobilized)
  • 38.15 HP (3.75%) HitPoints
  • MezResist(Immobilized) 7.7%
  • MezResist(Terrorized) 3.85%
  • 6.5% (0.11 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3.75% Resistance(Negative)
------------
Set Bonuses:
Lockdown
(Block of Ice)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
Doctored Wounds
(Transfusion)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Enfeebled Operation
(Frostbite)
  • 3% Enhancement(Immobilized)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Malaise's Illusions
(Arctic Air)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
Curtail Speed
(Shiver)
  • MezResist(Immobilized) 1.1%
  • 2% Enhancement(Slow)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 2.5% Enhancement(RechargeTime)
Enfeebled Operation
(Chilblain)
  • 3% Enhancement(Immobilized)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Red Fortune
(Weave)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Essence of Curare
(Glacier)
  • MezResist(Terrorized) 1.65%
Lockdown
(Glacier)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
Call to Arms
(Jack Frost)
  • 2.5% (0.04 End/sec) Recovery
  • 15.26 HP (1.5%) HitPoints
  • 6.25% Enhancement(RechargeTime)
  • 1.89% Resistance(Smashing,Lethal)
  • 5% Defense
Efficacy Adaptor
(Transference)
  • 11.45 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Red Fortune
(Rock Armor)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Smashing Haymaker
(Seismic Smash)
  • MezResist(Immobilized) 2.2%
  • 11.45 HP (1.13%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)



heres the other stuff