So I decided to make an elec/fire for my farmer.
So far he's been PL'd up to 39.
I haven't filled any slots yet so i can completely change if needed.
What you all think?
I'm new to /fire. My only experience with scrappers is /SR so I don't know want I need to focus on with a /fire scrapper.
I'm thinking he'll mainly farm the fire enemy farms in AE. Probably farm those like 75% of the time and 25% some other ae farm. Thats why I tried to go fire and also S/L.
Level 48 Science Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Blaze Mastery
So I decided to make an elec/fire for my farmer.
So far he's been PL'd up to 39.
I haven't filled any slots yet so i can completely change if needed.
What you all think?
I'm new to /fire. My only experience with scrappers is /SR so I don't know want I need to focus on with a /fire scrapper.
I'm thinking he'll mainly farm the fire enemy farms in AE. Probably farm those like 75% of the time and 25% some other ae farm. Thats why I tried to go fire and also S/L.
Thanks!
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
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Level 48 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(31), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 1: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(15), ResDam-I(37)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(17), Oblit-Dmg(17), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 10: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Mrcl-Heal/EndRdx(34), Mrcl-Heal(37), Mrcl-Heal/Rchg(37)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13)
Level 14: Super Speed -- Empty(A)
Level 16: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(21), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50)
Level 20: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ResDam-I(27)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(23)
Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(46)
Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 30: Plasma Shield -- ResDam-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Erad-Dmg/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), EndRdx-I(36)
Level 38: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(39), Mrcl-Rcvry+(39)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40)