DM/SR scrapper hows he look?
Whoah, that's some end usage you got there. Why don't you try something like this instead?
Note that the proc in char is there because I had one spare from a purple set I got through store and had nowhere better to allocate it:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dam%(15), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(37)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(39)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(17)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(46)
Level 8: Siphon Life -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(11)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Quickness -- Run-I(A)
Level 22: Weave -- RedFtn-EndRdx(A), RedFtn-Def(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Spring Attack -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Acc/Rchg(31), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Dmg(45), Sciroc-Dmg/Rchg(45)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(50), Apoc-Dam%(50)
Level 44: Melt Armor -- Acc-I(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(34), RgnTis-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Melee Core Embodiment
Level 50: Ion Total Core Judgement
Level 50: Degenerative Total Core Conversion
Level 50: Carnival Partial Core Improved Ally
Level 50: Barrier Partial Core Invocation
------------
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Just like my tank I posted this was my scrapper build from 2-3 years ago.
He was one of the best SR scrappers I believe. I think he suffers like other SR scrappers that he sometimes can still be squishy with the SR powerset against higher bosses.
But he was really fun to play majority of the time.
How's he look now?
Can he handle AV's still? or elite bosses? or is he weak?
With him I was able to use the attack chain that people posted for DM. I just forget exactly what it is right now.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Eric S. After Issue 19: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (31) Red Fortune - Endurance
Level 2: Focused Senses- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
Level 4: Shadow Maul- (A) Eradication - Damage
- (5) Eradication - Accuracy/Recharge
- (11) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Chance for Energy Damage
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Agile- (A) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Recharge Speed
Level 10: Practiced Brawler- (A) Recharge Reduction IO
Level 12: Siphon Life- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (37) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Accuracy/Endurance/Recharge
Level 14: Super Speed- (A) Run Speed IO
Level 16: Dodge- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
Level 18: Dark Consumption- (A) Efficacy Adaptor - EndMod/Accuracy
- (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (25) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Recharge
Level 20: Quickness- (A) Run Speed IO
Level 22: Boxing- (A) Pounding Slugfest - Accuracy/Damage
- (46) Pounding Slugfest - Damage/Endurance
Level 24: Tough- (A) Steadfast Protection - Knockback Protection
- (25) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Resistance/Endurance
Level 26: Soul Drain- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
Level 28: Lucky- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
Level 30: Weave- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
Level 32: Midnight Grasp- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
Level 35: Evasion- (A) Luck of the Gambler - Recharge Speed
- (36) Serendipity - Defense
Level 38: Maneuvers- (A) Endurance Reduction IO
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 44: Physical Perfection- (A) Miracle - Heal/Recharge
- (45) Miracle - Heal
- (45) Miracle - Heal/Endurance
- (45) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
Level 47: Energy Torrent- (A) Ragnarok - Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
Level 49: Whirlwind- (A) Force Feedback - Chance for +Recharge
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (19) Regenerative Tissue - +Regeneration
- (39) Miracle - +Recovery
- (50) Miracle - Heal
Level 2: Stamina- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Endurance
- (39) Efficacy Adaptor - EndMod/Accuracy
- (40) Endurance Modification IO
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
------------------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 10.5% Defense(Melee)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 10.81% Defense(Ranged)
- 6.13% Defense(AoE)
- 1.8% Max End
- 9% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 311.2 HP (23.24%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.05%
- MezResist(Immobilized) 13.75%
- MezResist(Stunned) 2.2%
- 13.5% (0.23 End/sec) Recovery
- 82% (4.57 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 10% SpeedRunning
- 2% XPDebtProtection
------------Set Bonuses:
Mako's Bite
(Smite)
- MezResist(Immobilized) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune(Focused Fighting)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune(Focused Senses)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Eradication(Shadow Maul)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.12 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler(Agile)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Siphon Life)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Mako's Bite(Siphon Life)
- MezResist(Immobilized) 3.3%
- 20.08 HP (1.5%) HitPoints
Luck of the Gambler(Dodge)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Efficacy Adaptor(Dark Consumption)
- 15.06 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
Pounding Slugfest(Boxing)
- 8% (0.45 HP/sec) Regeneration
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 20.08 HP (1.5%) HitPoints
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Obliteration(Soul Drain)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Lucky)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Touch of Death(Midnight Grasp)
- MezResist(Immobilized) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Evasion)
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 25.1 HP (1.87%) HitPoints
Miracle(Physical Perfection)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
Performance Shifter(Physical Perfection)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 25.1 HP (1.87%) HitPoints
Ragnarok(Energy Torrent)
- 4% (0.07 End/sec) Recovery
Numina's Convalescence(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
Efficacy Adaptor(Stamina)